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Parallel Twister


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300px-ParallelTwister-PGL2-EN-GScR-1E.pn

 

 

 

Send 1 other Spell/Trap Card you control to the Graveyard, thentarget 1 card on the fielddestroy it.

 

This card is really underrated. Takes your used Call of the Haunteds and other things and turns it into whatever card you need to be destroyed at the moment.

 

Also works really well with Graydles too. Destroys the opponent's monster to destroy whatever you want. It's nothing but value.

 

Discuss.

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It says you specifically send it to the Graveyard, which means this won't work because Pendulums can't go from the field to the Graveyard unless their summon was negated. It's why you can't use the tribute effect of Wonder Wand with the Pendulum Magicians.

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The card has potential, but its outclassed right now, specifically by Magic Planter. The only deck I can see this being run in is Volcanics, since they actually directly benefit from sending their backrow to the Graveyard, but Magic Planter is better at doing that, since it advances your own game rather than diminishing your opponent's. Maybe if Volcanics cared about any floodgates other than Macro (which this can't stop), this could be a decent side deck card, but they don't. Also I don't see this being an out to anything other than floodgates because decks have enough built-in removal these days that they don't need cards like this normally.

 

One day this card will probably be played, but not right now.

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Well, while Planter is better in the Continuous Traps department, you can pay this card's cost with pretty much any backrow. It'd be pretty cool in Fire Fists this card's effect wasn't broken in in two and given to Bear and Gorilla. If you're running something like Dark World Gates or Ravine (if/when that comes off the list, though @2 it can still be done) you can use this to kill a card while removing your Field Spell right before activating the next one since you were going to lose the first Field Spell anyway. If one of your backrow is terrible in a certain matchup, you can use this to make it somewhat useful as fodder for this.

 

This card is definitely something I wouldn't be surprised to see get a home in the future, but right now it is homeless. It won't ever become very good even then, since it's a Normal Spell, but if the ability to hit any card made Raigeki Break see the light of day in the Drooler days, then this might have some hope for it still.

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Remind me again why I'd play ths over Double Cyclone?

-Not Quick-Play

-Send as cost

-Not Quick-Play

-Doesn't destroy your card

-DID I MENTION NOT QUICK-PLAY?

Double Cyclone can't hit monsters. You can say "well, just run Smashing Ground/Soul Taker instead," but they can't hit backrow (oh, and also not facedown monsters. Huh).

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Yeah, but Pendulum Decks basically cannot use this without it being a -1.

Pendulum Decks aren't the only ones that can use this though. And above posts say you can't use Pendulum Scales for this anyways. Its ideal costs are dead CotHs/Chains, Field Spells you were going to replace anyways, Tenki-like Continuous Spells, etc. It's still a -1, but that card you're losing is something you won't care about losing. Hell, Double Cyclone is a -1, too, even if triggering that Moraltach evens the whole thing into a +1.

 

Yes, this card is awful right now, but it is not outclassed by Double Cyclone.

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Pendulum Decks aren't the only ones that can use this though. And above posts say you can't use Pendulum Scales for this anyways. Its ideal costs are dead CotHs/Chains, Field Spells you were going to replace anyways, Tenki-like Continuous Spells, etc. It's still a -1, but that card you're losing is something you won't care about losing. Hell, Double Cyclone is a -1, too, even if triggering that Moraltach evens the whole thing into a +1.

 

Yes, this card is awful right now, but it is not outclassed by Double Cyclone.

Yeah, I know they can't be used for it. That's WHY I said they can't use it without a -1 (since blowing up your on Scale just means 1 more monster you can Pendulum Summon). And Pendulum Decks are what Konami wants to promote above all else.

 

Double Cyclone is a -1, yes, but it makes up for it by being a Quick-Play, meaning you can actually respond to stuff with it. This being a Normal Spell is what makes it terrible.

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Remind me again why I'd play ths over Double Cyclone?

-Not Quick-Play

-Send as cost

-Not Quick-Play

-Doesn't destroy your card

-DID I MENTION NOT QUICK-PLAY?

 

 I don't see no semi-colon. Send is not a cost here, but it happens before  the other effect.

 

Admittedly it'd be better if it destroyed your card. Then it'd be a Double Cyclone that is slower but with more flexibility. In fact it could probably even have gotten away with sending any card or maybe destroying any card (though this last one is iffy).

Still, the flexibility of targets is big enough for consideration. Its time will come, and Aqua-Type decks do seem to have interesting things coming up with it.

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