Slinky Posted July 25, 2015 Report Share Posted July 25, 2015 Send 1 other Spell/Trap Card you control to the Graveyard, thentarget 1 card on the field; destroy it. This card is really underrated. Takes your used Call of the Haunteds and other things and turns it into whatever card you need to be destroyed at the moment. Also works really well with Graydles too. Destroys the opponent's monster to destroy whatever you want. It's nothing but value. Discuss. Link to comment Share on other sites More sharing options...
mshends Posted July 25, 2015 Report Share Posted July 25, 2015 It's pretty decent in an Aqua Actress deck, works very well with the Aquarium cards (blow one card + reviving an aqua monster from your graveyard) Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted July 25, 2015 Report Share Posted July 25, 2015 What decks really want COTH aside from Tellars? Link to comment Share on other sites More sharing options...
CLG Klavier Posted July 25, 2015 Report Share Posted July 25, 2015 What decks really want COTH aside from Tellars?Fiendish Chain works as a target too and is more common. Link to comment Share on other sites More sharing options...
The Warden Posted July 25, 2015 Report Share Posted July 25, 2015 A Superheavy Sam Rank 4 deck so you can abuse Scales during your opponent's End Phase. Link to comment Share on other sites More sharing options...
Slinky Posted July 25, 2015 Author Report Share Posted July 25, 2015 What decks really want COTH aside from Tellars? Anything utilizing the Seraph Engine Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted July 25, 2015 Report Share Posted July 25, 2015 Personally I prefer Magic Planter, but I suppose this can be used in more situations Link to comment Share on other sites More sharing options...
The Warden Posted July 25, 2015 Report Share Posted July 25, 2015 To think, if they had it just destroy your other S/T card instead of sending it to the Graveyard this thing would probably be run @2 or maybe even 3 in Pendulum decks. Link to comment Share on other sites More sharing options...
~Faytl~ Posted July 25, 2015 Report Share Posted July 25, 2015 Works great with used up Tenkis as well, I really like this card a lot and ran it in my Yosenju when I played those. Link to comment Share on other sites More sharing options...
Thomas★Zero Posted July 25, 2015 Report Share Posted July 25, 2015 Doesn't this work with Pendulums where this allows you to reset the scale with a new Pendulum Card for its effects and scale along with destroying 1 of your opponents cards. Link to comment Share on other sites More sharing options...
The Warden Posted July 25, 2015 Report Share Posted July 25, 2015 It says you specifically send it to the Graveyard, which means this won't work because Pendulums can't go from the field to the Graveyard unless their summon was negated. It's why you can't use the tribute effect of Wonder Wand with the Pendulum Magicians. Link to comment Share on other sites More sharing options...
Zauls Posted July 25, 2015 Report Share Posted July 25, 2015 The card has potential, but its outclassed right now, specifically by Magic Planter. The only deck I can see this being run in is Volcanics, since they actually directly benefit from sending their backrow to the Graveyard, but Magic Planter is better at doing that, since it advances your own game rather than diminishing your opponent's. Maybe if Volcanics cared about any floodgates other than Macro (which this can't stop), this could be a decent side deck card, but they don't. Also I don't see this being an out to anything other than floodgates because decks have enough built-in removal these days that they don't need cards like this normally. One day this card will probably be played, but not right now. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted July 25, 2015 Report Share Posted July 25, 2015 Well, while Planter is better in the Continuous Traps department, you can pay this card's cost with pretty much any backrow. It'd be pretty cool in Fire Fists this card's effect wasn't broken in in two and given to Bear and Gorilla. If you're running something like Dark World Gates or Ravine (if/when that comes off the list, though @2 it can still be done) you can use this to kill a card while removing your Field Spell right before activating the next one since you were going to lose the first Field Spell anyway. If one of your backrow is terrible in a certain matchup, you can use this to make it somewhat useful as fodder for this. This card is definitely something I wouldn't be surprised to see get a home in the future, but right now it is homeless. It won't ever become very good even then, since it's a Normal Spell, but if the ability to hit any card made Raigeki Break see the light of day in the Drooler days, then this might have some hope for it still. Link to comment Share on other sites More sharing options...
玄魔の王 Posted July 25, 2015 Report Share Posted July 25, 2015 Remind me again why I'd play ths over Double Cyclone?-Not Quick-Play-Send as cost-Not Quick-Play-Doesn't destroy your card-DID I MENTION NOT QUICK-PLAY? Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted July 25, 2015 Report Share Posted July 25, 2015 Remind me again why I'd play ths over Double Cyclone?-Not Quick-Play-Send as cost-Not Quick-Play-Doesn't destroy your card-DID I MENTION NOT QUICK-PLAY?Double Cyclone can't hit monsters. You can say "well, just run Smashing Ground/Soul Taker instead," but they can't hit backrow (oh, and also not facedown monsters. Huh). Link to comment Share on other sites More sharing options...
玄魔の王 Posted July 25, 2015 Report Share Posted July 25, 2015 Double Cyclone can't hit monsters. You can say "well, just run Smashing Ground/Soul Taker instead," but they can't hit backrow (oh, and also not facedown monsters. Huh).Yeah, but Pendulum Decks basically cannot use this without it being a -1. Link to comment Share on other sites More sharing options...
Toffee. Posted July 25, 2015 Report Share Posted July 25, 2015 >This in GreydlesThat... Actually sounds pretty silly. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted July 25, 2015 Report Share Posted July 25, 2015 Yeah, but Pendulum Decks basically cannot use this without it being a -1.Pendulum Decks aren't the only ones that can use this though. And above posts say you can't use Pendulum Scales for this anyways. Its ideal costs are dead CotHs/Chains, Field Spells you were going to replace anyways, Tenki-like Continuous Spells, etc. It's still a -1, but that card you're losing is something you won't care about losing. Hell, Double Cyclone is a -1, too, even if triggering that Moraltach evens the whole thing into a +1. Yes, this card is awful right now, but it is not outclassed by Double Cyclone. Link to comment Share on other sites More sharing options...
玄魔の王 Posted July 25, 2015 Report Share Posted July 25, 2015 Pendulum Decks aren't the only ones that can use this though. And above posts say you can't use Pendulum Scales for this anyways. Its ideal costs are dead CotHs/Chains, Field Spells you were going to replace anyways, Tenki-like Continuous Spells, etc. It's still a -1, but that card you're losing is something you won't care about losing. Hell, Double Cyclone is a -1, too, even if triggering that Moraltach evens the whole thing into a +1. Yes, this card is awful right now, but it is not outclassed by Double Cyclone.Yeah, I know they can't be used for it. That's WHY I said they can't use it without a -1 (since blowing up your on Scale just means 1 more monster you can Pendulum Summon). And Pendulum Decks are what Konami wants to promote above all else. Double Cyclone is a -1, yes, but it makes up for it by being a Quick-Play, meaning you can actually respond to stuff with it. This being a Normal Spell is what makes it terrible. Link to comment Share on other sites More sharing options...
Sleepy Posted July 25, 2015 Report Share Posted July 25, 2015 Remind me again why I'd play ths over Double Cyclone?-Not Quick-Play-Send as cost-Not Quick-Play-Doesn't destroy your card-DID I MENTION NOT QUICK-PLAY? I don't see no semi-colon. Send is not a cost here, but it happens before the other effect. Admittedly it'd be better if it destroyed your card. Then it'd be a Double Cyclone that is slower but with more flexibility. In fact it could probably even have gotten away with sending any card or maybe destroying any card (though this last one is iffy).Still, the flexibility of targets is big enough for consideration. Its time will come, and Aqua-Type decks do seem to have interesting things coming up with it. Link to comment Share on other sites More sharing options...
玄魔の王 Posted July 25, 2015 Report Share Posted July 25, 2015 I don't see no semi-colon. Send is not a cost here, but it happens before the other effect.Send 1 other Spell/Trap Card you control to the Graveyard, then target 1 card on the field; destroy it. ITT: Semi-colons are not semi-colons. Link to comment Share on other sites More sharing options...
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