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Arbalest the Quickshot

 

BeeForceArbalesttheQuickshot-JP-Anime-AV

Level 4 | WIND | Insect
If this card is destroyed: You can Special Summon 1 "Bee Force - Arbalest the Quickshot" from your hand.

1800/800

Needle the Stinger

 

BeeForceNeedletheStinger-JP-Anime-AV.png

Level 2 | WIND | Insect | Tuner
You can Tribute 1 "Bee Force" monster, then target 1 monster your opponent controls; that target's effects are negated until the end of this turn.

400/800

Vouge the Attack

 

BeeForceVougetheAttack-JP-Anime-AV.png

Level 6 | WIND |Insect | Synchro
1 Tuner + 1 or more non-Tuner monsters
If this card attacks an opponent's monster with a higher ATK than this card, that monster's ATK becomes half its current ATK during damage calculation only.

2500/800

Big Ballista the Final Battle
Level 12 | ? | Insect? | Synchro
(unknown mats)
You can banish all "Bee Force" monsters from your Graveyard, then target 1 monster your opponent controls; it loses 500 ATK and DEF for each monster banished to activate this effect. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
 
3000/?
 
All-Out Rebellion

 

AllOutRebellion-JP-Anime-AV.png

Spell
If your opponent controls a monster: Special Summon Level 4 or lower "Bee Force" monsters from your Graveyard equal to the number of monsters your opponent controls.

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Lack of pictures at the moment, but will be updated when they come around.
Discuss though.
 
 
(Unlike previous times I post anime stuff, I did see the episode beforehand; just got finished with it anyway)

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These are actually looking rather useful, of course all would need a buff (excluding the spell card, it is fine as is, considering it is the theme of the archtype and a limited, archtype specific, costless soul charge).

These would propably be the required buffs:

Arbalest: can also special from the deck and would be able to summon all archtype monsters (even itself to stay true to its anime form).

Needle: Also reduce the atk of the target to 0 or at least add a special from hand clause.

Vouge: Requires a floating abiliy and is an interesting semi-boss for the deck (unless they pull a blaze falcon on it and ruin it).

Big Ballista: 1.) Add an effect to draw or destroy cards up to the number of used bee force monsters for its summon (perhaps with a limit of up to 2/3 cards, though not all too needed).

                   2.) Also it needs an effect to protect itself or to float, after all it is a level 12 synchro (and the first non-ultimaya/delta accel/double tuning at that).

                   3.) On top of that the effect should work on all monsters the opponent controls and negate their effects (or be spell speed 2, while negating effects, which would also solve point 2.)).

All-out Rebellion: Alright as is .. nevermind add a hard once per turn clause and it should be fine.

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Yeah, Arbalest would probably be okay with having it SS other Main Deck members besides itself (since Shinji won, it's likely we'll see more stuff from him).

Needle is technically outclassed by Fiendish, and even Breakthrough Skill to an extent.

 

We don't know what Ballista's mats are; probably Archetype specific stuff and things (but yeah, not Delta Accel/Double Tuning or named Ultimaya)

But yeah, for a Level 12 Synchro, it needs better protection and effects to be worth the effort of summoning it out.

 

Maybe it does have that, but it simply wasn't mentioned, given that Shinji was technically going to win at that point.

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Needle is technically outclassed by Fiendish, and even Breakthrough Skill to an extent.

We don't know what Ballista's mats are; probably Archetype specific stuff and things (but yeah, not Delta Accel/Double Tuning or named Ultimaya)

But yeah, for a Level 12 Synchro, it needs better protection and effects to be worth the effort of summoning it out.

Maybe it does have that, but it simply wasn't mentioned, given that Shinji was technically going to win at that point.

1.) If needle can reduce the stats to 0 one can at least easily run over the target, nvm what I said before it should on top of that also get a special summon from hand effect.

2.) Very likely Archtype specific, we do not have a single generic level 12 synchro, so I doubt they would start it now (nvm that if the draw/destroy effect (assuming it gets something like that) would be for archtype specific synchro materials (similar to chaofeng)).

It definitely needs more than this, even for a level 6+ synchro it is hardly worth the investment, even if it would be generic and considering the fact that this shows (also the character and the revolution theme) strong resemblances with shun's revolution falcon (as well as the name) we can expect much more than we have gotten right now, as, similar to revolution falcon, this card ended the game right after being summoned, which is a huge hint that it might be that way.

 

EDIT: Vouge could get a clause that he uses his effect if he battles a level or rank 7 or lower monster (as real cards do not have to follow the synchro dimension rules), on top of a float search for a bee force card from the deck.

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