VCR_CAT Posted September 17, 2015 Report Share Posted September 17, 2015 Dynamist RexWATER Machine/Pendulum/EffectLV5Scale 6/62400/2200Pendulum Effect: Before resolving a card effect that targets another "Dinomist" card(s) you control, you can negate the effect, then destroy this card. This effect can only be used once while this card is in the Pendulum Zone.Monster Effect: At the end of the Damage Step, if this card attacked: You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects;● This card can attack an opponent's monster again in a row, also, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.● Shuffle 1 card from your opponent's hand (at random) or field into the Deck, then this card gains 100 ATK. Can I just say that I am FLIPPING OUT over this card AND HOW MUCH I LOVE IT?! You KNOW I'm gonna make a deck of these once the others are released, even if they suck, and YOU KNOW I'm gonna try and shoehorn in Machina Fortress. DISCUSS. Link to comment Share on other sites More sharing options...
Blake Posted September 17, 2015 Report Share Posted September 17, 2015 WAter Tachikaze okay sure i'm on board for now Link to comment Share on other sites More sharing options...
Pchi Posted September 17, 2015 Report Share Posted September 17, 2015 I had a feeling that one of the new Elemental Pendulum Archetypes introduced alongside the Dracoslayers would be Machine-Type, and perhaps WATER, but never would I guess that they'd use steampower as its theme - genius design insofar as flavour is concerned. Now I wonder if all Dynamist will be based around Dinosaurs, or if other kinds of animals will be represented. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted September 17, 2015 Report Share Posted September 17, 2015 Holy mother of dinos Holy mother of motherfucking dinos. Wow I'm in love This is wonderful. Link to comment Share on other sites More sharing options...
VCR_CAT Posted September 17, 2015 Author Report Share Posted September 17, 2015 I'm curious to see how these come into play with the Dracoslayers; we might end up seeing something REALLY cool come out of these. Then again, Prominence really set the bar high... Link to comment Share on other sites More sharing options...
Blake Posted September 17, 2015 Report Share Posted September 17, 2015 I'm curious to see how these come into play with the Dracoslayers; we might end up seeing something REALLY cool come out of these. Then again, Prominence really set the bar high...So does Majester, though people underrate it. It'll be a Fusion, so it has a lot of potential to be busted or terrible. Mostly depending on if it needs a fusion spell or not, and if they get a good themed one. Though, Odd-Eyes Fusion would be able to summon it, so that's a plus. Link to comment Share on other sites More sharing options...
Toffee. Posted September 17, 2015 Report Share Posted September 17, 2015 It's a motherfucking... Steam-powered... Zoid... Oh my gosh is it funking cool looking. Btw, I'd love it if the entire Archetype was WATER/Machine, just because it's such a strange combination. Link to comment Share on other sites More sharing options...
Bringerofcake Posted September 17, 2015 Report Share Posted September 17, 2015 It's a motherf***ing... Steam-powered... Zoid... Oh my gosh is it f***ing cool looking. Btw, I'd love it if the entire Archetype was WATER/Machine, just because it's such a strange combination.Considering they're called Dynamist, I'm pretty sure that they'll all be water/machine And I will love every second of it. Link to comment Share on other sites More sharing options...
GarlandChaos Posted September 17, 2015 Report Share Posted September 17, 2015 Taking into consideration the fact that we now have Card #1 of potentially Water Zoids.dek, I'm throughly intrigued as to what the other members will be like. But Metal Fish and Mech Bass be DAMNED if the fact that this thing alone is a Water Machine isn't getting me hyped up. I think I worded that properly. Link to comment Share on other sites More sharing options...
Toffee. Posted September 17, 2015 Report Share Posted September 17, 2015 Considering they're called Dynamist, I'm pretty sure that they'll all be water/machine And I will love every second of it.Rex is also giving off exhaust, in addition to steam. So other members could potentially be FIRE, WIND, etc, which is what I'm implying. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted September 17, 2015 Report Share Posted September 17, 2015 Uh Dinobots looking neat. A new Pendulum theme that seems to have more complex design is nice and it is WATER too. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted September 17, 2015 Report Share Posted September 17, 2015 That removal effect is damn strong. Link to comment Share on other sites More sharing options...
Progenitor Posted September 17, 2015 Report Share Posted September 17, 2015 WHAT. A PENDULUM THAT ISN'T A DEGENERATE EXCUSE FOR A CONINUOUS SPELL?! LIES Artwork is Kreygasm as funk tho. Curious to see how the rest of the archetype plays out. Link to comment Share on other sites More sharing options...
~British Soul~ Posted September 17, 2015 Report Share Posted September 17, 2015 A Tachikaze-esque card in my Yugimonz? I'm actually fine with this since a WATER Machine archetype is neat to have. Between the removal eff and such, hopefully the rest of the archetype is as good as this. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted September 17, 2015 Report Share Posted September 17, 2015 WHAT. A PENDULUM THAT ISN'T A DEGENERATE EXCUSE FOR A CONINUOUS SPELL?! LIES Artwork is Kreygasm as funk tho. Curious to see how the rest of the archetype plays out.Are you trying to say that this even degenerate? Because it looks very much like it's going to be an annoying Archetype to deal with if they continue being as good as this card. I felt Qliphorts weren't that bad when the first few were revealed, then it turned into what it is now, one of my least favorite Pendulums Archetypes in terms of design. Link to comment Share on other sites More sharing options...
Progenitor Posted September 17, 2015 Report Share Posted September 17, 2015 Annoying =/= Degenerate nessisarily. I was more reffering to the fact that almost 60% of pendulums nowadays are just search the searcher of your searcher and win. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted September 17, 2015 Report Share Posted September 17, 2015 Annoying =/= Degenerate nessisarily. I was more reffering to the fact that almost 60% of pendulums nowadays are just search the searcher of your searcher and win.Well, Igknight's whole theme was about that, though with Majespecter they are certainly that. Also, annoying, degenerate, whatever you want to say. Link to comment Share on other sites More sharing options...
VCR_CAT Posted September 17, 2015 Author Report Share Posted September 17, 2015 Whatever it is; I'm just glad that we're finally getting an aggro pendulum archetype that's not fragile af (hopefully) and not some control playstyle. I'm really not a fan of most control playstyles. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted September 17, 2015 Report Share Posted September 17, 2015 Aggro pendulum archetype with a boss that they can actually pendulum summon is always welcome. Being steam-powered mechanical dinosaurs is the cherry on top of the awesomeness. wait no I got that mixed up - the entire point of this is the steam powered mechanical dinosaurs. The effect somewhat emulating BLS looks pretty fun, tbh. Link to comment Share on other sites More sharing options...
Mugendramon Posted September 17, 2015 Report Share Posted September 17, 2015 >Dinosaur>Mist>Dynamos????>Dynamist Link to comment Share on other sites More sharing options...
Progenitor Posted September 17, 2015 Report Share Posted September 17, 2015 >Dinosaur>Mist>Dynamos????>Dynamist >Steampunk instantly makes sense Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted September 17, 2015 Report Share Posted September 17, 2015 So, if this is a part of the current cycle, does this mean the EARTH Pendulums will be completely Normal, with no effects? Link to comment Share on other sites More sharing options...
Toffee. Posted September 17, 2015 Report Share Posted September 17, 2015 You know... I just noticed that the side weapons are connected to valves on the This monster's sides. So if that's the case, and assuming all weapons are connected by the valves, then this reinforces my Zoids theory, since the valves are just the caps/connecton points that Zoids have. So how about that... Well, Igknight's whole theme was about that-The idea behind Igs is that you load up a gun, then open fire on the opponent. It's why they are all the same sort of monster; You can't exactly load a gun with different kinds of ammo. Link to comment Share on other sites More sharing options...
Darj Posted September 17, 2015 Report Share Posted September 17, 2015 This card is cool.Decent scale effect, great monster effect. I find funny how the opponent is not safe from the removal effect even if it has a clear field, since this hits the hand as well; or if there is nothing to remove, it can attack twice and put more damage on board instead. The versatility is kinda scary, now that I think about it. Not a big fan of Zoids nor Pendulums, but I like the archetype because of their apparent steam theme, Machine is one of my favorite types, and they have an underused combination (WATER/Machine); also they look promising if the rest of the Dynamists will be anything like this card over here. This should be obvious but I bet their playstyle will be to Set up scales --> Pendulum swarm --> attack --> trigger effects --> rinse and repeat.If they get enough Level4s (if any), it would be amusing to drop Bahamut Sharks, and possibly retrieve resources with Salvage if they have monsters with 1500 or less ATK. Link to comment Share on other sites More sharing options...
Pchi Posted September 17, 2015 Report Share Posted September 17, 2015 I've just noticed a weird thing about this card: its Pendulum lore mentions that its effect can only be used once while it's on the Pendulum Zone, but since, according to the current wording, it's immediately destroyed after its effect resolves, rendering the whole point of the restrictive clause moot unless your opponent somehow manages to negate its effect without destroying it. Could it be that there's a translation mistake here? Link to comment Share on other sites More sharing options...
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