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I have 4 Decks I run that I really like.

 

#1- Sneaky Pebbles

This revolves around Flip Effect Rock monsters, especially ones that can flip themselves back down later (Golem Sentry, Guardian Statue, and Medusa Worm make up most of the fun plays). It enjoys stalling, but in a way that is simply hilarious to watch- strong monsters getting bounced is something that never ceases to amuse. It loves its draw power, as well as its milling- Rock Bombardment at 3 is a must, esp. to abuse Tackle Crusader. Once everything gets into the Graveyard is your finale, with the ever-so-charming Megarock Dragon as a clincher beatstick. And, should Megarock fail the first time, you can back it up with Lost Guardians, with a little help from Shield and Sword- Megarock holds the odd distinction of its ATK and DEF both being determined by its starting effect, so it will keep its sizable power in this situation.

 

#2- Dark Paladin Pendulum

Take a Dark Paladin deck, with its support from the Spell Counter Magicians (you WILL need the Skilled Magicians and RML, with optional help from Valkyria and Blast Magician). Add the Pendulum Magicians, Magical Abductor, and Wavering Eyes. Pendulum Shift helps, but isn't necessary. The end result? SO MUCH SPEED. It occasionally bricks, but if just four proper pieces are in order, you will get to Paladin in 2 turns or less.

 

#3- Dragons v.2.6

Because dragons.

Red-Eyes engine, modified for Luster Dragon and Mirage Dragon to provide much-needed support in the mid-range. A splash of Veiler, and a Level 3 Tuner of your choice.

End result? Darkness Metal constantly reviving a dragon of your choice, with Scrap Dragon repeatedly popping said dragon to clear field elements that bother you. Clear Wing and DRXD for raw attack power. Red-Eyes Flare Metal for effect damage and destruction tanking. It makes for great power plays, especially if your opponent forgets the effects of one or more of your dragons.

 

#4- Pilgrim Blasting

DARK Fiends are surprisingly common, and making a reasonable Rank 6 engine wasn't as difficult as you might think. Pilgrim Reaper is the ace here, making you mill your own Deck until you can activate a few copies of Blasting the Ruins. Dark Highlander is in the Extra Deck, but not really for its Equip destroying potential, obviously- enemy Synchro plays tend to be more than this Deck can handle, so Highlander makes sure your opponent can't do any of it.

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