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Red Daemon’s Dragon Tyrant / Red Dragon Archfiend Tyrant


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Red Daemon’s Dragon Tyrant / Red Dragon Archfiend Tyrant
Level 10 DARK Dragon-Type Synchro Effect Monster
ATK 3500
DEF 3000
Materials: 2 Tuners + 1 or more non-Tuner Monsters
This card cannot be Special Summoned except by Synchro Summoned. The (1) and (2) effects of “Red Dragon Archfiend Tyrant” can only be used once per turn, respectively.
(1) During yoour Main Phase: Destroy all cards on the field, except this card. During this turn, monsters you control other than this card cannot attack.
(2) When a Spell or Trap Card is activated during the Battle Phase: Negate that card’s activation and destroy it, then this card gains 500 ATK.

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It seems worse than Leo and Scarlight.

 

I love it, but... yeah, both are a lot easier to summon and wll push you ahead, and both can be made from only 2 cards, at least in theory, Not to mention their effects are strong, and this has only a relevant nuke effect.

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Holy sheet.

 

This card was blatantly designed for anime OTKs. Nuke the entire field, and have a 3500 monster direct attack. And if you thought about using Action Cards, the OTK is all but assured.

 

And I note the non-Tuner doesn't have to be a Synchro, so it's not even a literal upgrade the way Bane and Abyss are.

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The card is amazing, but the negation effect doesnt synergize with the nuke, unless i have a ridiculous board (and maybe even then) i will nuke the field every time, every turn, its better than having nothing though, i wish it could negate monster effects, or at least spell and trap effects

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It seems worse than Leo and Scarlight.

 

I love it, but... yeah, both are a lot easier to summon and wll push you ahead, and both can be made from only 2 cards, at least in theory, Not to mention their effects are strong, and this has only a relevant nuke effect.

This thing is designed to deal with the things Scarlight cannot, like Normal Summoned monsters, backrow and/or Scales. Apart from the Field Spell, the first 2 are embodied in Monarchs, and the last one needs no explaining.

 

The Leo comparison is weird because you can rarely if ever make them with the same materials.

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This thing is designed to deal with the things Scarlight cannot, like Normal Summoned monsters, backrow and/or Scales. Apart from the Field Spell, the first 2 are embodied in Monarchs, and the last one needs no explaining.

 

The Leo comparison is weird because you can rarely if ever make them with the same materials.

I mean, Jeweled RDA also exists for a similar effect and less effort. It's really niche next to those 2 RDAs, but much harder to summon.

 

It's not weird at all, and you almost always can.

 

2 + 6 + 2 = Leo, just have to ladder to do so, and using, say, Omega to do so is value because it costs you nothing but returning a card to the deck.

 

Or 4 + 4 + 2. Also 3 + 4 + 3, but that only lets you ladder with a 7 which is less value, unless that 7 is Michael/MRD.

 

Most times you can make this, you can also make a valuable ladder play.

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I mean, Jeweled RDA also exists for a similar effect and less effort. It's really niche next to those 2 RDAs, but much harder to summon.

 

It's not weird at all, and you almost always can.

 

2 + 6 + 2 = Leo, just have to ladder to do so, and using, say, Omega to do so is value because it costs you nothing but returning a card to the deck.

 

Or 4 + 4 + 2. Also 3 + 4 + 3, but that only lets you ladder with a 7 which is less value, unless that 7 is Michael/MRD.

 

Most times you can make this, you can also make a valuable ladder play.

 

Jeweled still doesn't cover non-Monsters.

 

I should rephrase: EXCLUDING LADDERING, they need different boards. 

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It's just funny. Not much more to say honestly. It's pretty much imma slap you for 3500, your move. Not very hard to deal with since it doesn't gain attack or have any protection. It pretty much covers the exact opposite side of the spectrum as Nova, so interestingly you would make either one based on the situation. Nova, while still easy to deal with, is still at least a bigger thorn in your side than this, and hits a tiny bit harder in general. On the other hand this can completely funk your opponent over and still slap them for 3500, but if that isn't game then they can easily respond if they still have the resources.

 

I like the idea TBH. Might spur up some salt (especially agains pendulum decks where the comeback would be a bit tougher if you already overextended a bit too far), but nothing too broken

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