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Bahrstos Fuhrer, the True Dracoruler


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Shinryuuou Bahrstos Fuhrer / Bahrstos Fuhrer, the True Dracoruler
Water Wyrm / Effect LV9 1800/3000
You can only use each effect of “Bahrstos Fuhrer, the True Dracoruler” once per turn. (1) If this card is in your hand: You can destroy 2 monsters in your hand and/or face-up on your field, including a WATER monster, and if you do, Special Summon this card, and if you destroyed 2 WATER monsters this way, you can banish up to 2 Spell/Trap Cards your opponent controls or in their Graveyard. (2) If this card is destroyed by a card effect: You can Special Summon 1 non-WATER Wyrm-Type monster from your Deck in Defense Position

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Being a wyrm and supporting wyrms does not mean it's a reason to use it over metalfoe

maybe it's not as good, but it still answers this question

 

Why would you run these over Metalfoe?

 

Also, you've got to remember that we'll be getting a WIND and an EARTH version of these.

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No, that does not answer the question because it is not a reason.

 

Simply being "synergetic" doesn't mean it's a reason when there are cards that are far more synergetic. Unless you want to be memey.

 

Even then, the wind one will be bad in YZ and the earth one will probably be the best one, but...

  • These require you to run higher numbers of the bad YZ (barring EARTH) in order to make them live.
  • While they proc your YZ to find Jiaotu... they clog the board so that Jiaotu is dead.
  • They're level 9, so they add nothing to Synchro shenanigans.
  • Their effects, thus far, are okay at best for what it takes to sheet them out.

There's a bigger argument for Agnimazd in Pure Metalfoe than either of them in Yang Zing, as there's no real argument for them in YZ.

 

YZ require an outside engine (Metalfoe, Fire King Island, Sky Iris) to really function, and they take up far too much room between their engine and another to do more than a 1-of tech of one of these guys. Which, unless it's utter shite, would be the EARTH one.

 

And the issues aside from the first one I listed are valid to what we've seen.

 

So no, YZ will not abuse these guys, and there's no real reason to run them in YZ. Sure, they can accelerate you byu putting them onto the board and searching... But...

 

YZ do not proc fro mthe hand, so that defeats the point of using these as an accelerant.

 

There's no real reason to run them, much less have YZ abuse them =x

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Why not do both Black? These things can trigger 2 Zing summons from the hand if nothing else, then you can pop it with a Metalfoe to grab another Zing / any wyrm for that matter. It estabilshes a kinda makeshift Jiaotu effect.

 

I dunno, might warrant some testing at 1 just to see where it leads.

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Why not do both Black? These things can trigger 2 Zing summons from the hand if nothing else, then you can pop it with a Metalfoe to grab another Zing / any wyrm for that matter. It estabilshes a kinda makeshift Jiaotu effect.

 

I dunno, might warrant some testing at 1 just to see where it leads.

Problems come when you open this and Metalfoes without Zings because you had to cut down on Zings to make room for this. Really doesn't seem worth even playing as a 1-of and moreso feels like it just wants to be played in it's own deck really, which is probably the point.

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Why not do both Black? These things can trigger 2 Zing summons from the hand if nothing else, then you can pop it with a Metalfoe to grab another Zing / any wyrm for that matter. It estabilshes a kinda makeshift Jiaotu effect.

 

I dunno, might warrant some testing at 1 just to see where it leads.

... YZ do not proc from the hand. I said this.

 

That you control means on your board.

 

In your possession means anywhere on your side when it dies.

 

Otherwise it procs from anywhere.

 

YZ are category 1.

 

If you have the Metalfoe, you can do far better with 2 YZ, and this is eating up very tight space, given how many YZ you have to run (20+ cards, 22-24 more accurately) and how many metalfoe (10+, more accurately 11-13), there's no room for this after things like Twin Twister.

 

Really, everything you said was already covered by my post...

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Nein, the Fuhrer has taken to the seas to personally lead Operation Sea Lion!

 

So... Dragon Rulers with less type support, harder to summon, harder to search, not as strong effects and a worse level? OK Konami, if you think so, OK.

Why do I feel like this may be good in Frogs as a big anti-Pendulum beatstick?

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Nein, the Fuhrer has taken to the seas to personally lead Operation Sea Lion!

 

So... Dragon Rulers with less type support, harder to summon, harder to search, not as strong effects and a worse level? OK Konami, if you think so, OK.

Why do I feel like this may be good in Frogs as a big anti-Pendulum beatstick?

frogs can possibly use this to remove the need for a mobius. it doesn't take over the beater requirement, and with the new toad Xyz, it not being aqua hurts it in comparison to frost monarch. but it's a special summon that's practically free if you pop a ronin or a treetoad, and it banishes the spells and traps, so it wouldn't trigger things like revolution, kozmotown, stardust series, ect. on the downside, if you want to maximize the effect, you'd have to run some other wyrm type monster, but i can see this finding it's way int some froggy decks as a test, if nothing else.

 

but what's the lore behind these? i know it's dracoslayer related, but what's causing these things to come about in universe?

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... YZ do not proc from the hand. I said this.

Holy crap you totally did.  my b.  Flew right over my head.

 

If that's the case then yeah, it totally isn't worth it.  If there was some convenient way to get it on the field to pop it with a metalfoe, then maybe.  But with a level of 9 pendulum summon is out of the question, and there's no way one would waste a normal summon on this.  I suppose you could bring it out with Yazi, but that just seems way too convoluted to be practical in any sense.

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I'm not sure how ddestroying instead of banishing is more balanced. But at least it doesn't have an effect that triggers upon banishment. Though, it also has an effect that banishes Spell/Trap Cards. I'm confused on whether this card is balanced or not.

the things that make this more balanced than dragon rulers are:

  • the type, dragons, by FAR have more support than wyrms.
  • these monsters have fewer effects than the dragon rulers
  • these monsters don't have the overall synergy of dragon rulers, with dragon rulers, you could build almost any deck around them, barring light and dark, and that deck would still be consistent.
  • these don't generate advantage for activating them, the dragon rulers had effects that searched, destroyed, replenished, and increased advantage for almost every play you could make involving them, no matter what you did with them, they had an effect that let you capitalize upon that action even further.
  • their level, level 7 has some great tools, acess to r7's synchro 8's has more overall support than level 9's, in fact, as mentioned earlier, level 9 can't even capitalize off of synchro and pendulum summons, while level 7, had the dragon rulers still been around, would easily be able to do so.
  • the rest of the dracorulers have yet to appear, but i'm willing to say now that their effects, while stronger than the dragon rulers, will be more stringent in their activation requirements, as evidenced, by these first two not being able to fully use their effects if even one card is not the right type 

aaand that's about the gist of it.

I couldn't help but think Mermails might be able to use this to some degree or Atlanteans maybe, but Im not 100% that this would find to good of Synergy in them, but I would be interesting to see what it could do

probably not. since it destroys, they wouldn't get their best effects off of it, so at best, it'd be a last resort. really, the elemental lord would be a better candidate there than this.

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