Jump to content

Make a Synchro Monster Game (v. 2.0)


Recommended Posts

  • Replies 683
  • Created
  • Last Reply

Impos Synchron

Level 2

EARTH Machine / Synchro / Effect

500 / 600

1 Tuner + 1 non-Tuner monster

If you control both this card and a Level 1 EARTH Machine-type monster and no other cards: You can send both cards from the field to the GY; Special Summon 1 Level 1 EARTH Machine-type Synchro Monster from your Extra Deck (this is treated as a Synchro Summon). If the Special Summon is negated: You take 3000 damage.

 

Bit of a penalty if you botch it.

 

For the name, if you’re on a device with predictive text, tap predictive text 3 times and rearrange the words however you want to create the name of the card. If not, call it “Ago the Minutes”

DARK

Link to comment
Share on other sites

The Equipped Master

DARK - Level 6 - Warrior/Synchro/Effect - 2200/2500

1 Tuner + 1 or more non-Tuner Warrior-Type monsters

When this card is Synchro Summoned, you can target 1 Equip Spell Card in either player's Graveyard: Equip that target to this card. This card gains 500 ATK for each Equip Spell Card equipped to this card. At the end of the Damage Step, if this card attacked, toss a coin and apply the appropriate effect depending on the result:

●Heads: Draw 1 card for each Equip Spell Card equipped to this card.

●Tails: Destroy 1 card on the field for each Equip Spell Card equipped to this card.

 

Masked Twin Heroines

Make it a new generic staple

Link to comment
Share on other sites

As for the new user, you technically can only give 2 parameters (you had three).

 

Level is one parameter

Synchro Tuner is another

Monster Type is a third

 

(You're new, so yeah; no big deal)

 

Well, my bad. I can fix through my mistakes. Thanks for the heads-up.

 

I don't have any ideas about the Next Card, so I pass the baton to someone else.

 

Oh, and I sent you a Friend Request on Discord, but can't message you at the moment.

Link to comment
Share on other sites

I mean, you just had to make a card based on Draco's specs above, then you could request someone making a Carnimal support card afterwards. 

 

But...to cut down on the out of content posts in here, I'll do it.

 


 

Masked Twin Heroines

Level 6 | LIGHT | Warrior | Synchro | Effect

2400/1800

1 Tuner + 1+ non-Tuner monsters

You can only use this card's (1) effect once per turn. (1) You can banish this card until the End Phase; banish 1 card your opponent controls or in their GY, face-up. If you control another monster with the same Level, this effect can be activated during either player's turn.

 


 

"Mist Valley" Synchro

Link to comment
Share on other sites

  • 2 weeks later...

Sigh...

 

Mist Valley Storm Lord

Level 7 | WIND | Thunder | Synchro | Effect

2300/2800

1 Tuner + 1+ non-Tuner WIND monsters

Once per turn (Quick Effect): You can target 1 other card you control and 1 card your opponent controls; return both cards to the hand. 

 

So as we all know, Mist Valley legitimately suck as a Deck because lack of support and other things that make a Deck good in this era. Individual members like Soldier and Apex Avian kinda have a spot somewhere, but that's where the fun ends. 

 

Then again, this DOES outclass Thunder Lord hard, but honestly, his effect legit sucks now because "by battle" and stat boosting only goes so far (plus take the above into consideration). 

 


 

Synchro for Archetype that is currently terrible.

 

(For a clear definition, if the Deck cannot function even in a casual environment at present [taking Kaijus and other metagame stuff out of the equation], yeah)

Link to comment
Share on other sites

Ally of Justice Reaver

DARK - Level 6 - Machine/Synchro/Effect - 2400/1400

1 Tuner + 1 or more non-Tuner Machine-Type monsters

Once per turn, during either player's turn, if the only monsters you control are "Ally of Justice" monsters: You can make all face-up monsters your opponent controls become LIGHT. If this card battles a LIGHT monster, all "Ally of Justice" monsters you control gain ATK equal to half the opposing monster's ATK. If you control another "Ally of Justice" Synchro monster, your opponent cannot Tribute LIGHT monsters, or use LIGHT monsters as Material for a Summon.

 

Helps the battlers, helps the stunners. Not much more I can do in an easily accessible Synchro.

 

Make it a "retrain" of a bad old Normal monster, either non-Effect or with an effect that ties into its lore.

Link to comment
Share on other sites

Rip ghosted

 

[spoiler=]

Freyja, Mother of the Aesir

Level 7
LIGHT/Fairy/Synchro/Effect
3000/2600
1 "Nordic" Tuner + 1 or more non-Tuner "Nordic" monsters
You can only use this card's name 1) and 2) effects once per turn. 1) During either player's turn, when your opponent activates a Monster effect Card during the Main Phase: You can negate the activation, and if you do, destroy it. 2) Special Summon 1 "Nordic" monster from your hand or GY. 3) During the End Phase, if this face-up card you controlled was destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard this turn: You can banish 1 "Nordic" monster from your GY; Special Summon this card. If Summoned this way: Add 1 "Aesir" card from your Deck to your hand.
 
"T.G." Synchro

 

 

 

Anyways...

 

Cosmo Queen

Level 8

DARK/Spellcaster/Synchro/Effect

2900/2450

1 Tuner + 1 or more non-Tuner Monsters

(Quick Effect) Once per turn, you can target 1 monster on the field: Declare a Level from 1 to 12, until the End Phase that monster becomes the declared Level. If this Synchro Summoned card is destroyed on the field and sent to the GY: Special Summon 1 monster from your GY that was used for the Synchro Summon of this card and increase its Level by 1.

 

Ties into lore bc stars=level lol

 

"T.G." Synchro

Link to comment
Share on other sites

Well, T.G. do need more summon options in-archetype, but really they need an overhaul to work properly.

 

T.G. Torrent Shooter

Level 7 | WATER | Machine | Synchro | Effect

2500/2000

1 Tuner + 1+ non-Tuner monsters

(1) This card can attack all monsters your opponent controls once each. (2) Once per turn: You can target 1 card your opponent controls; shuffle it into the Deck. If this card was Synchro Summoned using a "T.G" monster as material, your opponent cannot activate cards or effects in response to this effect's activation. 

 

(Also I need this for a fanfic anyway since one of the supporting characters uses T.G.)

 


 

WIND Synchro

Link to comment
Share on other sites

  • 2 weeks later...

OK then, let's do this one. 

 

Blood Typhoon Dragon

Level 7 | WIND | Dragon | Synchro | Effect

2600/1500

1 Tuner + 1+ non-Tuner monsters

(1) Monsters your opponent controls lose 100 ATK and DEF for every monster in your GY. (2) Once per turn, if this card inflicts damage to your opponent: You can Special Summon 1 monster with 2000 or less ATK from your GY, then your opponent takes 500 damage. 

 

(Supposed to be for a fanfic character like the last one, but not at the point where this would be revealed in their Deck.)

 

iU8EggM.png

 

Next prompt:

 

Focuses on banished cards.

(You otherwise have free reign on everything else)

Link to comment
Share on other sites

PSY-Framelord Theta

Level 7 Synchro LIGHT Psychic

1 Tuner + 1+ Non-Tuner Monsters

Once per turn, during Your Standby Phase, you can Banish 1 Spell/Trap Card your opponent controls. Once per turn, during either players turn: you can banish this card along with 1 card from your opponent's graveyard until your next standby phase. If this card is in your graveyard; you can shuffle 1 of your banished cards and this card into your Deck; add 1 card from your GY, then draw 1 card.

ATK/2700 DEF/2000

 

Flower Cardian Synchro

Revives your Monsters

Link to comment
Share on other sites

Going to require some effort in looking up hanafuda combinations, but let's do this.

 

Flower Cardian Purple Fortune (Cardian Murasaki Choufuku)

Level 6 | DARK | Warrior | Synchro | Effect

2000/2000

1 Tuner + 2 non-Tuner monsters

You can only control 1 "Flower Cardian Purple Fortune". (1) Once per turn: You can Special Summon 1 "Flower Cardian" monster from your GY. (2) Each time a "Flower Cardian" monster you control inflicts battle damage to your opponent: You can draw 1 card. 

 

Based on the Akatan / Aotan no Choufuku combinations (赤短・青短の重複)

 


 

"Ninja" Synchro

Link to comment
Share on other sites

  • 2 weeks later...

Heavy Armor Ninja

EARTH

Warrior/Synchro/Effect

Level 7 - 1600/2600

 

1 Tuner + 1+non-Tuner Warrior monsters

This card cannot be destroyed by battle while it's face-up Defense position. Once per turn, target 1 "Ninja" monster you control; either it gains ATK equal to this card's half of current DEF or it can attack directly until the end of Battle Phase.

-------------

Gains specific effects based on its materials

Link to comment
Share on other sites

Koa'ki Meiru Shinore

EARTH | Fairy | Level 7 | Synchro | Effect

1 Tuner + 1+ non-Tuner monsters

During each End Phase, destroy this card unless you reveal 1 other "Koa'ki Meiru" card in your hand. Gains the following effects, based on the Attributes of the Synchro Materials used to Synchro Summon this card:

* LIGHT or DARK: Negate this card's effects, also this card's ATK becomes 0.

* EARTH: This card cannot be destroyed by battle. Once per turn, when a card or effect would be activated that adds a card from the Deck to the hand: You can Tribute this card; negate the activation, and if you do, destroy that card.

* FIRE: Once per turn, when a "Koa'ki Meiru" monster is Summoned: Inflict damage to your opponent equal to that monster's ATK.

* WATER: Other "Koa'ki Meiru" monsters you control cannot be destroyed by card effects. When this card destroys an opponent's monster by battle, add 1 "Koa'ki Meiru" card from your GY to your hand.

* WIND: Once per turn, you can banish 1 card you control to target 2 cards your opponent controls; return them to your opponent's hand.

2600/2000

 

next: Zombie synchro

Link to comment
Share on other sites

Malicepyre Commander

FIRE - Level 6 - Zombie/Synchro/Tuner/Effect - 2200/1700

1 Tuner + 1 or more non-Tuner Zombie-Type monsters

If a Zombie-Type monster you control is destroyed: This card gains 600 ATK. If this card destroys your opponent's monster by battle, you can destroy 1 other monster you control: This card can declare 1 additional attack on a monster your opponent controls this turn. At the end of the Battle Phase, if this card attacked: You can Special Summon 1 "Pyre Token" (FIRE/Level 2/Zombie/ATK 600/DEF 600) for each of your opponent's monsters destroyed this turn. You can Special Summon this card from your Graveyard by destroying 1 Token either player controls.

 

Make a Tzolkin target (Level 7/8 Dragon) with an effect that draws cards.

Link to comment
Share on other sites

Clear Mirage Dragon

Level 7 WATER Dragon Synchro/Effect

1 Tuner + 1+ non-Tuner Monster

At the end of the Battle Phase, if a Synchro Monster you control battled, you can draw cards equal to the number of monsters on the field that were Special Summoned from the Extra Deck. You can only activate this effect of "Clear Mirage Dragon" once per turn. Once per turn, this card cannot be destroyed by battle or card effects.

ATK/2100 DEF/2800

 

Mecha Phantom Beast Chimerage

(Chimera + Mirage)

Link to comment
Share on other sites

Mecha Phantom Beast Chimerage

WIND | Machine | Level 7 | Synchro | Tuner | Effect

1 Tuner + 1+ "Mecha Phantom Beast" monsters

When this card is Synchro Summoned: You can send the top 2 cards of your Deck to the GY; Special Summon 2 "Mecha Phantom Beast Tokens" (WIND | Machine | Level 3 | ATK 0 DEF 0). While you control a Token, this card cannot be destroyed by battle or by card effect. If this card is in your GY: You can Tribute 1 Token you control; Special Summon this card. You can only use each effect of "Mecha Phantom Beast Chimerage" once per turn.

2500/2400

 

next: Frog synchro

Link to comment
Share on other sites

Alright, let's see what Frogs can do with this in 2018 [also reminder they have pun names]

 

Frog Bombardier

Level 6 | WATER | Aqua | Synchro | Effect

2400/2000

1 Tuner + 1+ non-Tuner "Frog" monsters

You can only use the effect of "Frog Bombardier" once per turn. You can banish any number of "Frog" monsters you control and/or in your GY (max. 5); inflict damage to your opponent equal to their combined Levels or Ranks x 300. 

 

(You know what; screw the puns because although I want to teach self Japanese, finding a comprehensive list of verbs that would fit the "gaeru" pun is not feasible just for this.)

 

===

 

Usual reminder to actually post of the sheet I make in these games into CC at some point; well, whatever I feel like showing off, given the design and well, other factors pertaining to certain regulars. (You guys in here are fine)

 

[This one probably won't]

 


 

Wyrm

FIRE

Link to comment
Share on other sites

^Meesa Bombad general

 

Fharlong, Companion of Legends

Level 9

FIRE Wyrm / Synchro / Effect

3000 / 2500

1 Tuner + 2+ non-Tuner Warrior-type monsters

Gains 300 ATK for every Warrior-type monster you control. When your opponent’s monster declares an attack: You can redirect that attack to this monster. When a Warrior-type monster on the field would leave the field because of a card effect: You can negate that card effect. You can only activate 1 of this card’s effects per turn, and only once during that turn.

 

Pyronius of the Sun

Level 12

Link to comment
Share on other sites

Pyronius of the Sun

Level 12 FIRE Pyro/Effect

2 FIRE Tuners + 1 FIRE Monster

Must first be Synchro Summoned. Once per turn, you can declare 1 Card Type (Monster, Spell, Trap); banish all other face-up cards on the field and in each player's GYs with the same Card Type and if you do, this card gains 100 ATK for each card banished this way. If this card attacks the turn you activate this effect, your opponent cannot activate cannot activate cards with the same Type until the end of the Battle Phase.

ATK/4000 DEF/0

 

F.A. Burst Rocket

Link to comment
Share on other sites

F.A. Burst Rocker
★★★★★★★
WIND
Machine/Synchro/Effect
ATK 0
DEF 2300
1 Tuner + 1+ non-Tuner Machine monsters
Gains ATK equal to its Level x 300. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end fo the Damage Step. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a monster effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation.

 

N/C: Rose Riser Dragon (mini Black Rose Dragon; Synchro Tuner, please.)

Link to comment
Share on other sites

Rose Riser Dragon

Level 6 FIRE Dragon Synchro Tuner/Effect

1 Tuner + 1 non-Tuner Monster

(Quick-Effect): You can destroy up to as many monsters you control; destroy cards your opponent controls equal to the number of monsters destroyed you controlled that were destroyed by this effect. If this card is destroyed, you can banish this card and 1 Non-Tuner Monster from your GY; Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels of those banished monsters. (This Special Summon is treated as a Synchro Summon)

ATK/2000 DEF/1500

 

Chaos Demise Dragon, Envoy of the Underworld

(Zombie version of Chaos Emperor Dragon)

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...