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Make a Synchro Monster Game (v. 2.0)


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Hydroxynferno Hazard

WATER | Level 6 | Pyro | Synchro | Effect

1 WATER Tuner + 1+ Non-Tuner monsters

Unaffected by the effects of WATER monsters. During your Main Phase 1: You can tribute 1 WATER monster on your field, except this card: Destroy any monsters in the same column as the tributed card. You can only activate this effect once per turn, and this card cannot attack on a turn where this effect has been activated.

2300/2800

 

Next: Take care of the other one suggested last time; A FIRE Aqua

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Hydroxyferno Napalm

FIRE

Aqua/Synchro/Effect

Level 6 - 2400/2400

 

1 FIRE Tuner + 1+non-Tuner WATER and/or Aqua monsters

Unaffected by the effects of other FIRE monsters. During your Main Phase 1: You can tribute 1 other FIRE monster you control, destroy any monster that Special Summoned from the Extra Deck, except this card; but this monster cannot attack this turn. You can use this effect of "Hydroxyferno Napalm" once per turn.

-----------------------

Retrain of Star Eater.

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Star Consumer

​★​★​★​★​★​★​★​★​★​★​★​

LIGHT

Dragon/Synchro/Effect

ATK 3200

DEF 2800

1 Tuner + 1+ non-Tuner monsters

Must be Synchro Summoned. This card's Synchro Summon cannot be negated. When Synchro Summoned, cards and effects cannot be activated. If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK.

 

Disk Jammer (Level 4)

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Disk Jammer

Level 4 | EARTH | Cyberse | Synchro | Effect

2000/2000

1 Tuner + 1+ non-Tuner monsters

Once per turn: You can target 1 face-up card on the field; while this card remains face-up on the field, that card cannot activate its effects. If a card targeted by this effect is sent to the GY: Inflict 800 damage to its controller. 

 


 

Synchro that punishes co-linking / Extra Linking

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Accelerant King

LIGHT - Level 6 - Warrior/Synchro/Effect - 1000/1000

1 Tuner + 1 or more non-Tuner monsters

If both Extra Monster Zones are occupied by a monster your opponent controls, you can Synchro Summon this card to an unlinked Main Monster Zone, and this card's Summon cannot be negated if it was Summoned this way. Unaffected by, and cannot be targeted by, your opponent's card effects while only your opponent controls Link Monsters. This card gains the combined original ATK of all Link monsters on your opponent's field and in their Graveyard. If this card battles a monster that cannot be Normal Summoned/Set, the opposing monster's ATK is reduced to 0 and its effects are negated.

 

You Extra Link me? OTK. Bye.

 

Make a Synchro monster that gives itself to your opponent for some sort of advantage.

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Mischievous Kid

★★★★

DARK

Fiend/Synchro/Effect

ATK 2100

DEF 1900

1 Tuner + 1+ non-Tuner monsters

If this card is Synchro Summoned: You can add the top card of your Deck to your opponent's hand. If this card is destroyed by battle or card effect: You can add the bottom card of your Deck to your hand. You can only use each effect of "Mischievous Kid" once per turn.

 

The advantage being that you give a card to your opponent (your top deck), the possibilities of him/her using it in a Mirror Match is big. 

 

A Topologic Synchro Monster.

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Topologic Toric Wyvern

Level 6 | DARK | Cyberse | Synchro | Effect

2500/0

1 Tuner + 1+ non-Tuner Effect Monsters

Once per turn: You can move this card to an unoccupied Main Monster Zone on your field. If a card(s) is placed in a column adjacent to this card's column: Destroy all cards in that column, then your opponent takes 500 damage.

 

There you go.

 


 

Kyūbi-based Synchro

(i.e. Just make a Synchro Monster based on the nine-tailed fox, and I do not mean the obvious one from Naruto specifically)

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Creature with Tails of Nine

Level 9

FIRE Beast / Synchro / Effect

2700 / 3600

1 Tuner + 2+ Beast-type non-Tuner monsters

During each of your End Phases: Place 1 Tail Counter on this card (max 9). This card gains 300 ATK for every Tail Counter on it. Once per turn, during your Standby Phase: you can destroy all other monsters on the field whose ATK is less than this card’s, then remove all of the Tail Counters on this card. If this card would be destroyed by your opponent’s card (by battle or by card effect): You can remove 2 Tail Counters from it instead.

 

Level 10

Specifically requires 1 Level 4 Tuner + 1 Level 6 non-Tuner monster

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Attuned Magician of Star Sorcery

Level 10

LIGHT/Spellcaster/Synchrro/Effect

1 level 4 tuner + 1 level 6 non tuner monster.

This card's synchro summoning can't be negated. Once per turn during your Standby phase: you can place 1 Star Counter on this card. When this card destroys a monster by nattle: you can remove 3 Star counters from this card, then destroy a monster with an ATK lower than the destroyed monster's in an adjacent zone. Once per turn, if you didn't special summon this turn: you can remove 5 Star Counters from this card, then destroy up to 3 monster from anywhere on the field, but this card can't attack this turn. When this card would leave the field: you can remove all Star counters from this card instead (min 5).

4600 ATK/ 3000 DEF

 

Next: an Endymion monster

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Endymion, the Chaos Master Magician

★​★​★​★​★​★​★

DARK

Spellcaster/Synchro/Effect

ATK 2700

DEF 1700

1 Tuner + 1+ non-Tuner Spellcaster monsters

You can also Synchro Summon this card (from your Extra Deck) by using a Spellcaster monster you control with a Spell Counter on it, whose Level plus the number of Spell Counters it has equal 7. If Summoned this way: Target 1 Spell in your GY; add that target to your hand, but it cannot be activated this turn. Once per turn: You can discard 1 Spell, then target 1 card on the field; banish it.

 

Basically, a Level 4 with 3 Spell Counters can alternatively Synchro Summon this card.

 

N/C: An Ancient Gear Synchro Monster.

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Endymion, the Master Mythical Magician
DARK/Spellcaster/Synchro/Pendulum/Level 9/Effect
3000/2000
Scale: 10
Pendulum Effect:
This card's name is also treated as "Magical Citadel of Endymion". Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Monsters your opponnent controls lose 100 ATK and DEF for each Spell Counter on this card. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.

Monster Effect:
1 Spellcaster Tuner + 1+ Spellcaster non-Tuner monsters
For this card's Synchro Summon, you can treat 1 Pendulum Summoned Spellcaster monster you control as a Tuner. Unaffected by your opponent's Spell effects, as well as by the effects of your opponent's monsters that are affected by Spell effects. If this card is Synchro Summoned: You can add 1 Spell from your Deck or GY to your hand. Once per turn (Quick Effect): You can banish 1 Spell from your hand or GY, then target 1 card on the field; destroy it. If this card in the Monster Zone is destroyed by battle or card effect: You can place it in your Pendulum Zone.

 

 

Fake edit:

Got ninja'd. Stick with the previous prompt.
 

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Ancient Gear Megalith

Level 9

EARTH Machine / Synchro / Effect

3000 / 3000

1 Tuner + 1+ non-Tuner “Ancient Gear” monsters

Must be Synchro Summoned, and canny be Special Summoned by other ways. Gains 200 ATK for every “Ancient Gear” monster used as Synchro Material to Synchro Summon it. Twice per turn, this card cannot be destroyed by battle. When this card battles, if your opponent controls a monster with higher ATK than this card: This card gains 500 ATK until the end of the Damage Step. When this card is sent from the field to your GY: Special Summon 1 “Ancient Gear” Fusion Monster from your Extra Deck by banishing monsters from your GY as Material, including this card (this is treated as a Fusion Summon).

 

The Dog of Righteousness

Beast

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The Dog of Righteousness

Level 6 | EARTH | Beast | Synchro | Effect

2400 | 1800

1 Tuner + 1+ non-Tuner monsters

If your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, banish that card, face-down. You can only use the effect of "The Dog of Righteousness" once per turn.

 


 

Level 10

3200 ATK

 

(Yup, I'm giving you the Level and ATK stat; make something out of this)

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Convoy Warrior
EARTH/Warrior/Synchro/Effect/Level 10/3200 ATK/2900 DEF
1 "Synchron" Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can target a number of cards in your GY equal to the number of non-Tuner monsters used as Synchro Materials for the Synchro Summon of this card; Shuffle the target(s) into your Deck. During your Main Phase: You can equip the monster your opponent controls that has the highest ATK to this card as an Equip Spell Card (your choice, if tied). When this card leaves the field: You can draw 1 card for each card that was equipped to this card by its own effect. You can only activate each effect of "Convoy Warrior" once per turn.

And yes, this card is essentially Optimus Prime.

Next Card: A Synchro Monster that requires a "Synchron" Tuner. Can be any specific Synchron, or, like this, simply need a Synchron.

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Junk Terminator

Level 8 | WIND | Warrior | Synchro | Effect

2600/2000

1 "Synchron" Tuner + 1+ non-Tuner monsters

When this card is Special Summoned: You can destroy a number of cards on the field, up to the number of Tuner monsters you control. You can only use this effect of "Junk Terminator" once per turn. If this card battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. 

 

Somewhat intended to go with Junk Speeder's Tuner spam effect, but you work out something.

 


 

Pendulum Synchro

Scale 11 

 

(Rest of it is your choice.)

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Lightspeed Railbullett Maglev

Level 12

LIGHT/Machine/Synchro/Pendulum/Effect

<3-11>

PE: All Level/Rank 10 Machine-Type monsters deal Piercing Damage. Once per turn: you can shuffle one Machine-Type monster from your GY into your Deck, then add one "Revolving Switchyard" from your Deck to your hand.

ME: 1 Tuner + 1+ Machine-Type non-Tuners

This card can attack directly the turn it's Synchro Summoned, but all the battle damage it inflicts in that turn is halved. This card can't be tributed nor targeted by card effects. Once per turn: you can attach one Level 10 Machine-Type monster from your hand to a Machine-Type Xyz monster you control, bt the effects of that Xyz monster can't be activated for the rest of this turn. When this card would be destroyed by battle or by a card effect: you can select one Machine-Type Xyz monster you control and attach this card to that monster as an Xyz material, then that monster gains the following effect:

-This card deals Piercing Damage.

When this card leaves the field (except when it's destroyed): you can put this card in one of your pendulum zones.

3500 ATK/ 2700 DEF

 

A synchro that has handtraps like Ghost Ogre as material (since GO is a tuner)

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Cybernetic Circuit Scaler

Level 8 | LIGHT | Cyberse | Synchro | Pendulum | Effect

2800/2000

Scale 11

PE: Once per turn: You can target 1 monster you control; move it to an available Main Monster Zone on your field. If you control a Link Monster: You can Special Summon this card from your Pendulum Zone. You can only use this Pendulum Effect of "Cybernetic Circuit Scaler" once per turn.

ME: 1 Tuner + 1+ non-Tuner Cyberse monsters

Link Monsters you control gain 600 ATK, also they cannot be targeted or destroyed by effects. Once per turn (Quick Effect): You can reveal 1 Link Monster in your Extra Deck; send appropriate Link Material monsters you control and/or from your hand to the GY; Link Summon that monster. If this card in the Monster Zone is destroyed by battle or card effect: You can place it in your Pendulum Zone.

 


 

"D/D/D" Synchro

(You can eschew the company puns)

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Guess I'm doing my own prompt again. 

 

D/D/D Ascetic King Benkei

Level 7 | EARTH | Fiend | Synchro | Effect

2600/1800

1 Tuner + 1+ non-Tuner "D/D" monsters

When this card is Synchro Summoned: You can move it to 1 of your Main Monster Zones. You can shuffle up to 4 "Dark Contract" cards you control and/or in the GY into the Deck; this card gains an additional number of attacks equal to the number of cards shuffled by this effect. Each time this card destroys an opponent's monster, "D/D" monsters you control gain 300 ATK/DEF.

 

Well, not a military commander / End of Days thing, but we all know by now this card's namesake has a large enough history. But yeah, the "Dark Contracts" are like his weapons and the latter effect, you can figure out on your own.

 


 

"Mist Valley" Synchro

(Well, let's give them more than just Thunder Lord to work with. I don't remember if this prompt was given earlier on, but it never hurts to make more.)

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Mist Valley Lightning Flash

WIND | Level 7 | Thunder | Synchro | Effect

1 Tuner + 1+ "Mist Valley" non-Tuner Monsters

Once per turn, when a "Mist Valley" monster is returned to the hand: Special Summon 1 "Mist Valley" monster of the same level from your deck. This effect can be activated during either player's turn. If this card is in the GY: You can return 1 Tuner monster and 1+ WIND non-Tuner monsters whose total levels add to this monster's level to your hand, then Special Summon this monster.

2800/2100

 

Next: Let's stick with Duel Terminal, and go with X-Saber. Again, probably been done, but the more the merrier.

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XXX-Saber Master Gottoms

EARTH - Level 10 - Warrior/Synchro/Effect - 3500/3100

1 EARTH Tuner + 1 or more non-Tuner "X-Saber" monsters

This card's Synchro Summon cannot be negated, also your opponent cannot activate cards or effects in response to this card's effects or Synchro Summon. Once per turn, during either player's turn, if you Synchro Summon using only "X-Saber" monsters as Material: You can banish up to 3 cards from your opponent's Graveyard, and if you banish exactly 3 cards using this effect; you can send the monster your opponent controls with the highest ATK to the Graveyard. Once per turn, during either player's turn, if you Summon an "X-Saber" monster from your Extra Deck: You can Special Summon 1 Level 4 or lower "X-Saber" monster from your Graveyard. Once while this card is in your Extra Monster Zone, if you control 2 or more other "X-Saber" monsters, you can move this card to any of your unoccupied Monster Zones, then shuffle 3 "X-Saber" monsters or "Saber" Spell/Trap Cards from your hand into your Deck: Immediately after this effect resolves; Synchro Summon, using monsters you control as Synchro Material.

 

Master Rule 4? Take it as a challenge.

 

Make a generic Synchro 6 worth making.

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Joyeuse, The Mighty Bombarding Fortress

Level 6

WIND/Machine/Synchro/Effect

1 tuner + 1 non-tuner

This card can't attack the turn it's Synchro Summoned. This card can't be destryed by battle or by card effects that don't target only this card. Once per turn: you can move this card in one of your Main Monster Zones adjacent to this card's zone, then destroy all cards your opponent controls in this card's column. When this card leaves the field: you can destroy one monster on the field, then special summon one level 4 or lower monster from your hand.

2800 ATK/ 2300 DEF

 

Next: a retrain of a useless xyz monster

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Personally I consider Acid Golem useless due to its “you cannot Special Summon” effect.

 

Numbered Days 30: Golem of Poisonous Death

Level 6

WATER Rock / Synchro / Effect

3000 / 3000

1 Tuner + 1+ non-Tuners

When this card is Synchro Summoned: Place Acid Counters on this card equal to the number of Materials used to Synchro Summon it. Once per turn, during your Standby Phase: Remove 1 Acid Counter from this card. If this card has zero Acid Counters, it cannot attack. While this card has Acid Counters, your opponent cannot take battle damage from battles involving this card.

 

“Numbered Days” (being a Synchro version of a “Number” monster)

LIGHT

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Just a sidenote that Tokens are things you summon to the field; Counters go on cards to trigger stuff.

 

Numbered Days 39: Emperor of Wishes - Utopia

Level 8 | LIGHT | Warrior | Synchro | Effect

2500/2000

1 Tuner + 1+ non-Tuner monsters

When this card is Synchro Summoned: Place a number of Utopia Counter on this card equal to the number of monsters used as material. If a monster declares an attack: You can remove 1 Utopia Counter from this card; negate that attack. During the End Phase, if this card has no Utopia Counters on it: You can banish 1 monster that has a Level/Rank from your GY; place a number of Utopia Counters on this card equal to that monster's Level/Rank.

 


 

Synchro retrain of a Link Monster

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Decrypto Speaker

Level 6

DARK/Cyberse/Synchro/Effect

1 tuner + 2+ non-tuners.

This card gains 500 ATK for every face-up cards in zones adjacent to this card. Once per turn (Quick Effect): you can flip one card in a zone adjacent to this card face-down, negate one face-up card's effect and, if you do, destroy that card.

2300 ATK/ 2000 DEF

 

Next: High Thanatologic Summoner

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