Jump to content

The Neo New Make a Fusion Monster Game


Draconus297

Recommended Posts

Odd-Eyes Melody Dragon
LIGHT/Dragon/Fusion/Effect/Level 8/3000 ATK/2000 DEF
1 "Pendulum Dragon" monster + 1 LIGHT Fairy monster
During your Main Phase: You can target 1 monster in your GY that was Special Summoned to your side of the field this turn; Special Summon it. You can only activate this effect of "Odd-Eyes Melody Dragon" once per turn. Apply the appropriate effects, based on the Fusion Material that was not a "Pendulum Dragon" monster.
● Level 4 or lower: Once per turn: You can target 1 card on the field; destroy it.

● Level 5 or higher: Once per turn: You can target up to 2 cards on the field; destroy the target(s).
● "Melodious" monster: Unaffected by your opponent's monster effects.
● "Melodious Maestra" monster: Unaffected by your opponent's Spell/Trap effects.

Next Card: Same dealie as before, but for a different one of Yuya's allies.

Link to comment
Share on other sites

  • 3 weeks later...
  • Replies 275
  • Created
  • Last Reply

Silver-Eyes Pendulum Dragon

Level 8 EARTH Dragon Fusion/Effect

"Odd-Eyes Pendulum Dragon" + 1 EARTH Machine monster

Must first be Fusion Summoned, or Special Summoned by Tributing the above monsters you control (in which case you do not use "Polymerization".) If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step. If this card battles an opponent's Monster, apply the following effect based on that monster's Battle Position:

  • Attack Position: After Damage Calculation, if this card destroyed that opponent's Monster; Special Summon it to your side of the field.
  • Defense Position: The first time that Monster would be destroyed by battle, it is not destroyed, also Inflict Piercing Battle Damage your opponent, and if you do, this card can attack again in a row on that Monster.
ATK/3000 DEF/2500

 

Next:

1 "Melodious" Monster + 1 "Lyrilusc" monster

Link to comment
Share on other sites

  • 3 weeks later...

Melodious Maestra Lyriluschumann

WIND
Fairy/Fusion/Effect

5/0/0

1 "Melodious" monster + 1 "Lyrilusc" monster

 

Gains 300 ATK x the Level/Rank of its Fusion Materials when they were used for a Fusion Summon. Up to twice per turn: You can reduce this card's Level by 1, then Special Summon 1 "Melodious" monster from your hand/GY, except "Melodious Maestra Lyriluschumann". If this card is sent to the GY; Special Summon Level/Rank 1 "Lyrilusc" monsters with different names from your GY, up to this card's Level. You can only use this effect of "Melodious Maestra Lyriluschumann" once per turn.

 

Make a fusion of one or more of Serena's boss monsters (a Lunalight Fusion) and one or more of Rin's monsters (Windwitch). You can use specific materials or make it generic for either one.

Link to comment
Share on other sites

Windlight - Cat Witch

DARK | Lv 10

Spellcaster/Fusion/Effect

3200/2400

"Lunalight Cat Dancer" + "Windwitch - Winter Bell"

Can only be Fusion Summoned and cannot be Special Summoned any other ways. This card can attack thrice per turn. When this card destroys a Monster by battle, inflict 200x damage for each Level/Rank that monster had. When this card is destroyed: you can Special Summon 1 "Lunalight" or "Windwitch" monster from your GY, Deck, or Hand.

 

1 Cyberse-Type Monster + 1 "Trickstar" Monster

Link to comment
Share on other sites

Trickstar Ciberis

Level 8

LIGHT/Fairy/Fusion/Effect

1 Cyberse monster + 1 "Trickstar" monster

If your opponent has taken 2000 or more damage to his LP this turn: all your "Trickstar" monster can't be targeted or destroyed for the rest of the turn.

If this card is Fusion summoned using a Link monster as material, it gains the following effect:

* Once per turn: you can move this card to one of your empty MMZs, then deal damage to your opponent's LP equal to the nuber of cards in this card's column x200, but this card can't declare an attack this turn. Once per turn: you can add one "Trickstar" card or one card that has "Trickstar" in it's effect's text from your deck to your hand. You can control only one "Trickstar Ciberis".

2800 ATK/ 3000 DEF

 

A Masked HERO that requires a Destiny HERO as target for "Mask Change"

Link to comment
Share on other sites

Masked HERO Dark End

DARK

Level 6

2400/1600

Warrior/Fusion/Effect

Must be Special Summoned with "Mask Change" by sending a "Destiny HERO" monster to the GY and cannot be Special Summoned by other ways. Once per turn (quick effect), you can banish 1 "HERO" monster in your GY; look at your opponent's hand, and banish 1 card from it. If this card is destroyed and sent to the GY, you can Special Summon 1 "Destiny HERO" monster from your Deck or GY ignoring its summoning conditions.

 

-----

 

Another Masked HERO that requires an Xtra HERO to be used with Mask Change.

Link to comment
Share on other sites

Masked HERO Altered Visor

LIGHT

Warrior/Fusion/Effect

Level 7 - 2700/1700

 

Must be Special Summoned with "Mask Change"by sending "Xtra HERO" monster to the GY, and cannot be Special Summoned by other ways. Link monster on the field cannot use or activate their effect during the turn they are Link Summoned. Each time a player Link Summons a monster, they take 300 damage for each Link Rating that Summoned monster has. If this card is destroyed: Special Summon 1 Link monster from either player's GY.

-----------

1 "Borrel" monster + 1 "code" monster

Link to comment
Share on other sites

I assume you meant a Code Talker? Otherwise there are potentially a lot of different monsters that you might not have considered.

 

Borrelcode Talker Dragon

DARK - Level 10 - Dragon/Fusion/Effect - 3300/2500

1 "Borrel" monster + 1 "Code Talker" monster

When this card is Special Summoned, you can target 1 Link monster either player controls: Equip it to this card. Once per turn at the start of the Damage Step, if this card with a monster equipped to it battles a Link monster: The attack target's ATK becomes 0, and this card gains ATK equal to the lost ATK of the attack target, then, if this card has an equal or greater number of Link Markers than the attack target; this card can make 1 additional attack on a monster this turn. While this card is in Attack Position, it is treated as having the same effects and Link Markers as the equipped monster. You can only control 1 "Borrelcode Talker Dragon".

 

2 or more monsters of different Attributes, including at least 1 Dragon-Type monsters

Link to comment
Share on other sites

In regards to the previous card, a monster can only have one written Type; any others should be listed under effects (i.e. “This card is also treated as a Dragon monster”). Also, there’s no such thing as Dual.

 

Ancient Dragon of the Dark

Level 8

DARK Wyrm / Fusion / Effect

3000 / 3000

2 Wyrm monsters

Cannot be targeted for an attack, except by a Wyrm or Dragon monster. When this card battles, your opponent cannot activate cards or the effects of cards in their hand or GY. During either player’s End Phase, if this card on the field did not battle and your opponent has more than 1000 LP: Your opponent takes 1000 damage.

 

It can’t kill your opponent with its effect btw

 

2 Spellcaster monsters

You don’t need to keep it generic, as long as the two Materials are still Spellcasters.

Link to comment
Share on other sites

Crossfire Magician

FIRE - Level 8 - Spellcaster/Fusion/Effect - 2700/200

1 Spellcaster-Type monster that cannot be Normal Summoned/Set + 1 Spellcaster-Type monster

When this card is Fusion Summoned, and when a Spell Card or its effects in a player's hand or Graveyard, is activated: Place 1 Spell Counter on this card for each Spellcaster-Type monster on the field. This card gains 200 ATK for each Spell Counter on it. If this card's ATK is higher than its original ATK, other Spellcaster-Type monsters you control (except "Crossfire Magician") gain ATK equal to half the difference. If this card destroys your opponent's monster by battle, you can remove any number of Spell Counters from this card: Special Summon 1 Spellcaster-Type monster from your hand or Graveyard whose Level is exactly equal to the number of Counters removed. If your opponent Special Summons a monster(s), you can remove 5 Spell Counters from this card: Negate the effects of that Summoned monster(s) on the field, that monster's ATK becomes 0, also each player draws 1 card.

 

When I wrote that Material line, I meant that specific Material line.

 

2 or more monsters of different Attributes, including at least 1 Dragon-Type monster

Link to comment
Share on other sites

The materials feel like a Link monster's lol

 

Chimeratic Dragon

EARTH
Dragon/Fusion/Effect

8/?/?

2+ monsters with different Attributes, including at least 1 Dragon monster

 

This Fusion Summoned card gains effects equal to its number of Attributes. You can only control 1 "Chimeratic Dragon".
2+: This card is treated as the Attributes of the monsters used to Fusion Summon it. Its original ATK/DEF are equal to its number of Attributes x1000.

3+: Once per turn: you can target 1 face-up monster your opponent controls: equip it to this card. This card is also treated as the Attribute of monsters equipped to it.

4+: Unaffected by the effects of monsters that share an Attribute with it.

5+: Once per turn, this card cannot be destroyed by Spell/Trap effects.

6+: Gains the effects of its Fusion Materials and the monsters equipped to it.

7: Once per turn, at the end of each player's Main Phase 1 (Quick Effect): Banish all cards your opponent controls, facedown.

 

 

I decided to go all out on the Attribute concept, giving you increasingly insane rewards for managing to fuse with all of these different Attributes, and/or punishing your opponent for not playing around its consumption effect. You can play around with what order the effects come in, but ultimately being able to have 7 monsters either fused or equipped (including at least 1 god card) should be rewarded somehow.

 

"The Fang of Critias" + 1 Trap card currently on the Forbidden/Limited List

Link to comment
Share on other sites

Flash Torrent Dragon

WATER - Level 6 - Dragon/Fusion/Effect - 2300/1800

Must be Special Summoned with "The Fang of Critias", using "Torrential Tribute". Once per turn, during either player's turn, if a monster(s) is Normal or Special Summoned to your opponent's field: You can destroy all monsters your opponent controls. Once per turn, if you Normal or Special Summon a monster(s): You can destroy all monsters on the field, except this one.

 

EVERYTHING DIES NOW

 

Since Nebula Neos broke up the gang for Magma Neos and Chaos Neos, make a new triple Neos Fusion that combines one of the dudes left behind (Scarab and Glow Moss) with a Storm Neos Material.

Link to comment
Share on other sites

Elemental HERO Aurora Neos
WATER/Warrior/Fusion/Effect/Level 9/3000 ATK/2500 DEF
"Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" + "Neo-Spacian Glow Moss"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, negate the effects of all face-up cards on the field. If this card is Special Summoned: Your opponent reveals their hand, then you can activate 1 of the following effects.
● Special Summon 1 monster from your opponent's hand or GY to your field, ignoring Summoning conditions.
● Add 1 Spell Card in your opponent's hand or GY to your hand.
● Set 1 Trap Card in your opponent's hand or GY to your side of the field.

Next: Now make the Triple Contact Fusion of Neos, Flare Scarab, and Air Hummingbird.

Link to comment
Share on other sites

Elemental HERO Solar Neos

FIRE - Level 9 - Warrior/Fusion/Effect - 3000/2500

"Elemental HERO Neos" + "Neo-Spacian Flare Scarab" + "Neo-Spacian Air Hummingbird"

Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned while your LP is higher than your opponent's: Draw 1 card for every 800 points of difference, then Special Summon a number of "Neo-Spacian Tokens" (EARTH/Level 3/300 ATK/300 DEF) in Attack Position to either player's field up to the number of cards drawn this way. If your LP is different from your opponent's, this card gains ATK equal to the difference. This card gains 400 ATK for each card on the field, and 200 ATK for each card in your hand. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards on the field, and inflict 200 damage to each player for each of their cards that was destroyed this way.

 

OTK mania over here, given the stacking of a buffed Air Neos with the Magma Neos boost, and an additional Muka Muka boost to add that tiny bit of extra damage. Why the Tokens? EVEN MORE DAMAGE.

 

Make a Fusion of an old boss with its more recent retrain/reimagining. Deep--Eyes with Blue-Eyes Shining, Insect Queen with Perfectly Mutated Insect Queen, AGG with Ultimate Pound, Barrel Dragon with Desperado, etc.

Link to comment
Share on other sites

Blue-Eyes Eternal Dragon

Level 12

LIGHT Dragon / Fusion / Effect

5000 / 5000

“Blue-Eyes Ultimate Dragon” + “Neo Blue-Eyes Ultimate Dragon”

This card can attack up to 3 times per Battle Phase, but other monsters you control cannot attack. Once per turn, if your opponent would activate a card or effect: You can negate it, then destroy it. During your next Standby Phase after this card was destroyed and sent to your GY: You can banish 1 “Blue-Eyes” monster from your GY, and if you do, Special Summon this card, but it can only attack once this turn.

 

Self-revival + more powerful version of Neo’s effects = possibly OP

 

Magician Girl Fusion Monster

Link to comment
Share on other sites

  • 2 weeks later...

Rainbow Magician Girl

LIGHT - Level 7 - Spellcaster/Fusion/Effect - 2300/2100

2 "Magician Girl" monsters

"Magician Girl" monsters you control cannot be destroyed or targeted by your opponent's card effects, also your opponent's monsters that haven't successfully battled (including damage calculation) cannot activate their effects on the field. If this card is attacked by your opponent's monster: You can halve the ATK of the attacking monster and Special Summon 1 Spellcaster-Type monster from your hand with its ATK increased by half its original ATK; change the attack target to the Summoned monster. Twice per turn, during either player's turn, if the ATK of your opponent's monster changes: You can increase this card's ATK by the amount of that change, and if you do; you can return 1 "Magician Girl" monster from your field or Graveyard to your hand. Once per turn, during either player's turn, if another monster you control is attacked: You can change the attack target to this card, and increase this card's ATK by the current ATK of the attack target before this effect was activated.

 

Have you ever OTK'd on your opponent's turn before? This girl can accomplish that.

 

Fuse two or three old monsters with effects that work well in combination (as a meh example, Airknight Parshath with Muka Muka).

Link to comment
Share on other sites

I mean TT is at three but at the same time I love the card so I'll give it a pass

 

Fossilized Serpent of the Ancients

DARK

Rock/Fusion/Effect

5/1300/1500

 

"Reptilianne Servant" + "Fossil Dyna Pachycephalo"

 

Must be Fusion Summoned. Neither player can Normal/Special Summon monsters. If this card is targeted by a card effect: Destroy it.

 

Pick your favorite rival/antagonist from 5Ds or later, and make a fusion involving their ace.

Link to comment
Share on other sites

Columbian Bahamut Stormrider

WIND | Fusion | Level 8 | Cyberse | Effect

“Bahamut Stormrider” + “Harpiram Storm Rider”

When this card is Fusion Summoned, destroy all Spell/Trap cards on the field then inflict damage equal to the number of cards destroyed by this card’s effect times 1000. Once per turn (Quick Effect), you can destroy Set cards equal to the total Link Rating of all Link monsters to the field and if you do, draw cards equal to the same amount. You can only use each effect of “Columbian Bahamut Stormrider” once per turn.

2900/2300

 

Fusion monster for one of the other Ignis and their ace.

Link to comment
Share on other sites

  • 4 weeks later...
G Golem Crystal Cromlech

Level 10 EARTH Cyberse Fusion/Effect

"G Golem Crystal Heart" + "G Golem

If this card is Fusion Summoned, you can activate this effect: Negate all face-up cards on the field until the end of this turn. If an EARTH Monster you control that was Special Summoned from the Extra Deck attacks a Defense Position Monster, inflict Double Piercing Battle Damage. While you control another EARTH Monster, your opponent cannot target or destroy other EARTH monsters on the field by card effects, also other EARTH Monsters cannot be destroyed by battle. If this Fusion Summoned card leaves the field, and this card's Fusion Materials are in the GY, Special Summon those monsters. 

ATK/3500 DEF/2800

 

Next: 

"Dark Magician" + 1 Spellcaster Monster

Link to comment
Share on other sites

Dark Magician Sage

DARK - Level 8 - Spellcaster/Fusion/Effect - 2800/3200

"Dark Magician" + 1 Spellcaster-Type monster

You can also Fusion Summon this card by sending appropriate Materials you control (in which case you do not use "Polymerization") to the Graveyard. If this card is Summoned by its own effect, or by using "The Eye" of Timaeus", you can add 1 Normal Spell Card from your Deck to your hand (You can only activate this effect of this card's name once per turn). This card is treated as "Dark Magician" on the field and in the Graveyard. Once during either player's turn, if a card your opponent controls is banished: You can Set 1 Spell/Trap Card that lists "Dark Magician" in its card text, or a "Legendary Dragon" Normal Spell Card, from your Graveyard. If you control "Eternal Soul", you can activate Set Normal Spell Cards during your opponent's Main Phase.

 

Since we're doing anime things:

 

Make a Critias Fusion that would be potentially playable in a Deck from the last five years. Remember, all Critias Fusions use a Normal Trap. Their text is formatted like Flash Torrent Dragon above in terms of Summoning conditions.

Link to comment
Share on other sites

Bottomless Trap Dragon

Level 9

DARK Dragon / Fusion / Effect

3000 / 1500

Must be Special Summoned with "The Fang of Critias", using "Bottomless Trap Hole", and cannot be Special Summoned by other ways. When your opponent Summons a monster with 1500 or more ATK, you can target that monster: Destroy it, and if you do, banish it. You can only activate this effect of “Bottomless Trap Dragon” once per turn. If this card would leave the field: You can banish 1 “Trap Hole” card from your GY instead.

 

Fire King Fusion monster

Link to comment
Share on other sites

Fire King High Avatar Durga
FIRE/Beast-Warrior/Fusion/Level 8/Effect
2700/200
1 "Fire King" monster + 1 FIRE monster
Must be either Fusion Summoned, or Special Summoned during the turn 2 or more FIRE monsters were destroyed by card effects, by Tributing 1 FIRE Beast, Beast-Warrior or Winged Beast Effect non-Fusion Monster (in which case you do not use "Polymerization"). When a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy 1 FIRE monster in your hand or field. During the next Standby Phase after this card was destroyed by a card effect: Special Summon this card. When you do: Destroy 1 card in your opponent's hand (at random) or on their side of the field.

 

 

Next:

A "Machine King" Fusion monster. Preferably a from-field-or-GY Contact Fusion like ABC to keep it practical.

Link to comment
Share on other sites

Ultimate Machine King

DARK/Machine/Fusion/Effect/Level 8/2700 ATK/2200 DEF

1 "Machine King" monster + 1+ Machine monsters with different names

Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"). If this card was Summoned using 4 or more monsters as Tributes or Fusion Materials, it cannot be targeted or destroyed by card effects, also it cannot be Tributed or used as a Material for a Summon. (Quick Effect): You can send 1 Machine monster from your Deck to the GY; inflict 500 damage to your opponent, also this card gains ATK equal to the sent monster's ATK. You can only use this effect of "Ultimate Machine King" once per turn.

 

Next: Let's go with an Altergeist Fusion, since archetypal Extra Deck cards for VRAINS archetypes are all the rage nowadays.

Link to comment
Share on other sites

Altiergiest Centaurboard

Lv. 6 DARK Spellcaster

2000/400

 

2 "Altergeist" monsters.

Cannot be targeted by card effects. When this card is Fusion Summoned, you can activate 1 "Personal Spoofing" or "Altergeist" Trap Card from your Deck. If another "Alteirgiest" monster would be destroyed by battle or card effect while you control an "Altergiest" Trap Card, you can send 1 "Altergeist" monster from your hand to the GY instead.

 

I'll make the Fusion Card too

 

Altergiest Fusion

Normal trap

 

Fusion Summon 1 "Altergiest" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.  If your opponent controls 2 or more monsters, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Altergeist Fusion" per turn.

 

World Chalice Fusion Please.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...