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Make a Link Monster Game

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Familiar Familiar Knight

DARK/Link-2/Warrior/Effect

SW, SE

2400 ATK

2 Level 4 or lower Special Summoned monsters

When this card is Link Summoned: Both players may Special Summon 1 monster from your hand. During each of your End Phases: add 1 monster from your GY to your hand. When your opponent Special Summons a monster for the first time during their turn: You can Special Summon 1 monster from your hand.

 

Next: 2+ monsters who's ATK or DEF is not a multiple of 50

 

(For example: Castle of Dark Illusions, Barox, King of Yamimakai, and that 1 card that is an OCG exclusive [it's called Dark Chimera or something like that])

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Yeah, it is Dark Chimera (1610/1460 stats)

 


 

Supreme King of Yamimakai

Link 3 | DARK | Fiend | Link | Effect

2630

SW S SE

2+ monsters whose ATK or DEF is not divisible by 50

This card's Link Summon cannot be negated. Cannot be Tributed or used as Link Material. Monsters this card points to cannot be targeted or destroyed by your opponent's card effects. If a monster you control would be destroyed by battle or card effect: You can banish 1 monster from your hand or Deck instead, face-down.

 

(And yes, I chose to be funny with the ATK this time because of PaniK)

 


 

"Super Quantum" Link Monster

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If a monster you control would : You can banish 1 monster from your hand or Deck instead, face-down.

nani

 

Super Quantal Supporter Alphan

LIGHT | Fairy | Link 2 | Link | Effect

Links S SW

2 monsters with different Types and Attributes

When this card is Link Summoned: Send 1 "Super Quant" card from your Deck to the GY. Once per turn: You can detach 1 Xyz Material from a "Super Quant" Xyz Monster you control, and if you do, Special Summon 1 Rank 5 or lower "Super Quant" Xyz Monster from your GY. If an Xyz Monster you control would leave the field, you can destroy this card instead.

ATK 1000

 

next: something that supports Moths (PUGM, larvae moth, etc.)

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Pyro Moth of Destiny

WIND/Insect/Link-1/Effect

S

1100

1 Insect monster

When this card is Link Summoned, if you used a Normal Insect monster as material: Special Summon 1 Level 4 or lower Normal Insect from your hand, deck or GY. If that monster was "Petit Moth", equip 1 "Cocoon of Evolution" from your hand, deck or GY to that monster. You may Special Summon "Larvae Moth", "Great Moth" and "Perfectly Ultimate Great Moth" from your deck as if they were in your hand. Phases are treated as turns for the summon of "Larvae Moth", "Great Moth" and "Perfectly Ultimate Great Moth". When his card is sent to the GY by battle or an opponent's card effect: Special Summon 1 "Great Moth" from your GY.

 

Next: A link monster that requires 1 link monster that is a higher link than it.

(For example: A link 2 that requires 1 link 3, A link 3 that requires a link 6, ETC)

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Explody the Friendly Bomb
FIRE Link: N
Pyro/Link/Effect
1 Link 2 or higher monster
When this card is Link Summoned: Destroy this card and a number of other cards on the field, equal to the Link Rating of this card's material.
100/LINK 1

Materials: 1 Monster you control in the Extra Monster Zone

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(Fixed that issue with the last card; might've forgotten to change it back after I reconsidered its protection effects and stuff)

 

Extra Launcher

Link 1 | LIGHT | Cyberse | Link | Effect

1000

S
1 monster you control in the Extra Monster Zone

When this card is Link Summoned: Activate 1 of these effects.

- This card gains ATK equal to the ATK of the monster used as this card's material. 

- Your opponent takes damage equal to the ATK of the monster used as this card's material. 

 

When this card is Link Summoned: Destroy this card and a number of other cards on the field, equal to the Link Rating of this card's material. 

 

Borrowing wording from Cyberse Clock Dragon, but yeah. Might change when Clock officially gets released in TCG, but close enough for now. 

 


 

"Red-Eyes" Link

 

(Those of you who wanted Red-Eyes to get a proper Link instead of the garbage that was the REDMD retrain, here's your chance to make one)

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Red-Eyes Shock Dragon

DARK | Dragon | Link 3 | Link | Effect

2+ DARK monsters

Your opponent's Trap cards, and their effects, cannot be activated. Negate all of your opponent's Trap effects on the field. Once per turn: You can send the top card of your Deck to the GY, then target 1 "Red-Eyes" monster in your GY; Special Summon that target. When this card is destroyed and sent to the GY: You can Tribute 1 monster you control; add 1 "Red-Eyes" Spell/Trap from your GY to your hand.

ATK 2400

 

next: Blue-eyes link

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Oracle with Eyes of Blue
LIGHT/Spellcaster/Link/Effect/0 ATK/LINK-2
SW, SE
2 LIGHT Tuner monsters
When this card is Link Summoned: You can Special Summon 1 Level 1 LIGHT Tuner monster from your hand or GY to a zone this card points to with a different name than the materials used for the Link Summon of this card, but that monster cannot be used as a material for a Link Summon. (Quick Effect): You can Tribute this card; Special Summon 1 "Blue-Eyes" monster from your hand, Deck, or GY during the next Standby Phase. You can only use each effect of "Oracle with Eyes of Blue" once per turn.

A Link supporting any of the Decks associated with the Dimension Dragons, any of the Dimension Dragons, or all of them.

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Hi-Speedroid Dodecadice

WIND/Machine/Link-2/Effect

S,SE

1500

2 WIND Machine monsters

Each time a "Speedroid" monster is Summoned to a zone this card points to, roll a 6-sided die. Place Speed Counters on this card equal to the result. This card gains 100 ATK for each Speed Counter on it. Once per turn, you can remove Speed Counters from this card, then apply one of the following effects:

2 counters - Tribute 1 "Speedroid" Monster: Draw 1 card.

5 counters - Special Summon 1 "Speedroid" monster from your hand.

10 counters - Special Summon 1 "Speedroid" monster from your deck.

12 counters - Special Summon 1 "Clear Wind Synchro Dragon" from your extra deck. It cannot be destroyed by Spell/Trap effects.

 

Next: 2+ Level 4 monsters with 2000 or more ATK.

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I'm going to modify the requirements a bit, since otherwise you have to run more than 2 monsters to summon it.

 

Photon Primal Dragon

Link 2 | LIGHT | Dragon | Link | Effect

2000

N W

2 Level 4 monsters with 2000 or more ATK

Once per turn: You can banish 1 monster this card points to until the End Phase, then banish 1 monster your opponent controls, face-down. If this Link Summoned card leaves the field: You can Special Summon 1 monster with 2000 or more ATK from your Deck. That monster cannot attack or activate its effects for the rest of this turn. 

 


 

WATER Beast monster

(Uh yeah, this was the round 1 Postseason theme. So...for those of you who are participating, don't repost the card you made for the contest in this thread.)

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Glacier Mammoth

Link-2 WATER Beast/Effect

Down, Down-Left

2 Non-Effect WATER Monsters

If this card is Link Summoned, you can target 1 Monster your opponent controls; it has its effects negated until the End of your opponent's next turn. Each time a monster is Summoned with less ATK than this card's ATK, it has its effects negated and cannot attack during the turn it was Summoned.

ATK/1900 LINK-2

 

Next:

A Lunalight Link Monster

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Lunalight Shadow Serpent

DARK/Beast-Warrior/Link-2/Effect

SW,SE

1800 ATK

2 "Lunalight" monsters

When this card is Link Summoned: You can add 1 "Polymerization" or 1 "Fusion" Spell Card from your deck to your hand. Once per turn; You can tribute 1 other "Lunalight" monster: Special Summon up to 2 "Lunalight" monsters from your deck to unused Main Monster Zones this card points to. If you do, their effects are negated, cannot attack, and are destroyed during the End Phase. If this card is used as a Fusion Material, the Fusion Monster's ATK is halved, then gains ATK equal to it's Original ATK.

 

Next: An "Assault Mode" link monster.

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Assault Armory
EARTH/Machine/Link/Effect/1500 ATK/LINK-2
SW, SE
2 Tuners
If this card is Link Summoned: Set 1 "Assault Mode Activate!" directly from your Deck. This card gains 500 ATK for each Synchro Monster this card points to. This card gains 1000 ATK for each "/Assault Mode" monster this card points to. While there is a Synchro Monster or an "/Assault Mode" monster in a zone this card points to, this card cannot be targeted or destroyed by your opponent's card effects, also Synchro Monsters and "/Assault Mode" monsters this card points to cannot be targeted by your opponent's card effects. When an "/Assault Mode" monster this card points to is destroyed: You can target 1 "/Assault Mode Activate!" in your GY; Set it onto your side of the field.

Here you go. A Link that takes advantage of how easy it is for Tuners to hit the field (we do have multiple Tuners that Special Summon other Tuners, after all), and forms a symbiotic relationship with both Synchros and "/Assault Mode" monsters.

2+ monsters with different Attributes

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Elemental Sorceress Doriado

Link 3 | LIGHT | Spellcaster | Link | Effect

2400

W E S

2+ monsters with different Attributes

This card's Attributes are also always treated as the Attributes of the monsters used as Link Material for this card. Other monsters you control with the same Attributes as this card are unaffected by your opponent's card effects. Once per turn: You can declare 1 of this card's Attributes; destroy all monsters your opponent controls that are not of the declared Attribute. 

 

(Well, this card technically requires you to have this Link Summoned and stuff to be of any real threat, but use enough Attributes and it provides enough protection/destruction.)

 


 

2 Level 7 monsters

(Yes, you're in the Link game; not the Xyz one)

 

 

Assault Armory
EARTH/Machine/Link/Effect/1500 ATK/LINK-2
2 Tuners
If this card is Link Summoned: Set 1 "Assault Mode Activate!" directly from your Deck. This card gains 500 ATK for each Synchro Monster this card points to. This card gains 1000 ATK for each "/Assault Mode" monster this card points to. While there is a Synchro Monster or an "/Assault Mode" monster in a zone this card points to, this card cannot be targeted or destroyed by your opponent's card effects, also Synchro Monsters and "/Assault Mode" monsters this card points to cannot be targeted by your opponent's card effects. When an "/Assault Mode" monster this card points to is destroyed: You can target 1 "/Assault Mode Activate!" in your GY; Set it onto your side of the field.

Here you go. A Link that takes advantage of how easy it is for Tuners to hit the field (we do have multiple Tuners that Special Summon other Tuners, after all), and forms a symbiotic relationship with both Synchros and "/Assault Mode" monsters.

2+ monsters with different Attributes

 

What are the Link Arrows? (Assuming Bottom-Left and Bottom-Right, but yeah.)

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The 7th Star

Link 2 | Light | Fairy | Effect

D/R

2 Level 7 monsters

Once per turn, you can banish 1 level 7 monster from your GY; draw 2 cards. If this card is sent from the field to the GY by your opponent's card effect, you can target 1 banished level 7 monster; Special Summon that monster. You can only use each effect of "The 7th Star" once per turn. 

2100

 

a Link that supports an anime archetype

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Battlewasp - Scorpio the Reloader
WIND/Insect/Link/Effect/1900 ATK/LINK-2
SW, SE
2 "Battlewasp" monsters
All "Battlewasp" monsters gain 200 ATK/DEF for each "Battlewasp" monster you control. When you Synchro Summon a "Battlewasp" Synchro Monster to a zone this card points to: You can banish 1 "Battlewasp" monster from your GY; Special Summon a number of "Bee Load Tokens" (Insect/WIND/Level 1/100 ATK/100 DEF) up to the Level of the banished monster to either side of the field. You can only use this effect of "Battlewasp - Scorpio the Reloader" once per turn.

A Link that supports a manga archetype or Deck.

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Vision HERO Aperture

DARK/Warrior/Link-3/Effect

SW, S, SE

2700 ATK

3 "Vision HERO" monsters

When this card is Link Summoned: You can send up to 3 "Vision HERO" monsters from your hand to the GY, then place that many "Vision HERO" monsters from your deck in your Spell/Trap card zones. You can also use "Vision HERO" monsters in your Spell/Trap card zones as Link Material to Link Summon this card. While this card points to a "Vision HERO" monster in your Main Monster Zone, this card gains 1000 ATK, also, monsters you control cannot be targeted or destroyed by your opponent's cards' effects. While this card points to a "Vision HERO" monster in your Spell/Trap card zone, this card cannot be destroyed by battle, also, all Spell/Trap cards you control cannot be targeted or destroyed by your opponent's cards' effects.

 

Next: A link 5 or higher

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Borreltimate Dragon

DARK/Dragon/Link/Effect/4500 ATK/LINK-6

N, W, SW, S, SE, E

3+ Effect Monsters, including 1 "Borrel" Link Monster

Unaffected by other cards' effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; its ATK and DEF become 0. Your opponent cannot activate cards and effects in response to this card's activation. This card gains the following effects, based on the materials used to Link Summon this card.

● "Borreload Dragon": At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it.

● "Borrelsword Dragon": This card can attack all monsters your opponent controls once each.

● "Borrelguard Dragon": If a monster(s) are destroyed and sent to the GY from the field (Quick Effect): You can Special Summon 1 of those monsters to a zone this card points to.

 

A Link 1 or 2 downgrade or lesser stage of an existing Link 3 or higher, meant to support said Link 3 or higher monster.

Think Proxy Dragon and Security Dragon in relation to Firewall Dragon, or Code Talker and Talkback Lancer to Decode Talker.

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Topologic Trojan Dragon

DARK | Cyberse | Link 2 | Link | Effect

Links N S

2 DARK Dragon or Cyberse monsters

Once per turn, when a monster is Normal or Special Summoned to a zone this card points to: You can destroy that monster, and if you do, inflict damage to your opponent equal to that monster's original ATK.

ATK 1500

 

next: A Link 4 upgrade of an existing Link 2 or lower monster

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Flame Moderator

FIRE/Link-4/Cyberse/Effect

NW, N, SE, S

2400 ATK

2+ Cyberse monsters

All monsters you control gain 800 ATK for each monster this card points to. Once per turn: You can Tribute 1 monster this card points to, and if you do: Special Summon 1 monster from your GY to the zone that monster was in. While you control 2 or more other Link Monsters: Your opponent cannot target this card for attacks or with card effects.

 

Next:

A different attribute alternative to an existing link monster.

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Crimson Code Dragon, Ultimaya

DARK | Dragon | Link 2 | Link | Effect

Links SE SW

2 Level 5 or higher monsters, including a Tuner

While you control a Synchro Monster, this card cannot be targeted for a battle or by card effects. Once per turn, when a Spell/Trap is Set on your side of the field, or when you activate a Spell/Trap effect: You can Special Summon 1 Dragon monster from your hand or 1 Level 7 or 8 Dragon Synchro monster from your Extra Deck. 

ATK 0

 

next: "Infernity" Link

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Infernity Firestarter

Link 3 | Dark | Fiend | Link | Effect

2+ "Infernity" monsters

When this card is Link Summoned, you can discard cards up to the number of monsters used as material for this Link Summon. You can Special Summon one card from your GY to a zone this card points to. You can only activate this effect of "Infernity Firewall" once per turn, and you must have no cards in your hand to activate and resolve this effect. If this card is destroyed, and you have no cards in your hand: Special Summon 1 "Infernity" monster from your GY.

2100 ATK

Links: N, S, SE

 

Next: A "Ghostrick" Link

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Ghostrick BaBaCrook

Link 2  | DARK | Fiend | Effect

D/DL

2 "Ghostrick" monsters

When this card is Special Summoned, flip all other monsters on the field facedown; if you cannot flip a monster facedown banish it. once per turn, if a monster this card points to is flipped face down or flipped face up: add 1 "Ghostrick" Spell/Trap card from your Deck to your hand.

1800

 

Next: Earthbound Link

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Earthbound Familiar Red Nova

Link 1 | DARK | Fiend | Link | Effect

1000

S

1 DARK monster with 1000 or less ATK, except a Token

When this card is Link Summoned: You can add 1 "Earthbound Immortal" monster from your Deck or GY to your hand, then you can activate 1 Field Spell from your Deck. While you control this face-up card, that Field Spell is unaffected by your opponent's card effects. If this card points to a monster: You can destroy that monster, and if you do, Special Summon 1 "Earthbound Immortal" monster from your hand. You can only activate each effect of "Earthbound Familiar Red Nova" once per turn. 

 


 

"Dinowrestler" Link

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