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Make a Link Monster Game

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(You forgot the ATK value for Wight)

 

Infernoid Element

FIRE Links: W S

Fiend/Link/Effect

2 "Infernoid" monsters

If a monster(s) is tributed: you can send the top 3 cards from your Deck to the GY; Set 1 "Void" Spell/Trap from your GY. During either player's turn: you can target 1 card in your opponent's GY; return 1 banished "Infernoid" monster to your GY, and if you do, banish that target. You can only use each effect of "Infernoid Element" once per turn.

1900/LINK 2

 

Digital Bug support

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IIRC he posted this in Advanced, so think it's 1800. 

 

Anyway...

 

Digital Bug SpiderBOARD

Link 2 | LIGHT | Insect | Link | Effect

ATK 1600

SW / SE

2 "Digital Bug" monsters

You can only use this card name's (1) effect once per turn. (1) When this card is Link Summoned: You can Special Summon up to 2 Level 3 or Insect monsters with different names from your hand or Deck. (2) Once per turn: You can target 2 Insect monsters on the field and declare a Level from 1 to 7; those monster's Levels become the declared Level until the End Phase.

 

[i wanted to make the materials Insect generic, but Inzektors exist, so...]

 

====

"Dark Magician" Link Monster

(This can also include retrains of Magician of Black Chaos / DMoC, Dark Sage, etc if you want)

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Deep Dark Magician

DARK

ATK: 2500

Link-3: SW, SE, E

Spellcaster/Link/Effect

2+ DARK Spellcaster monsters

If this card is Link Summoned: destroy 1 spell/trap card your opponent controls. Once per turn, during your stand-by phase; special summon 1 DARK Spellcaster from your hand, then draw 1 card. If there are no monsters in zones this card points to: you can tribute this card; special summon 1 DARK Spellcaster from your Deck ignoring it's summoning conditions. Your opponent cannot activate spell/trap effects in response to this card's effects.

-----

Has arrows pointing up

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Final Frontier Assimilator

WIND Links: N

Psychic/Link/Effect

1 Monster that is being pointed to.

When this card is Link Summoned, if it is Co-Linked: you can swap the positions of this card and the Co-Linked monster.  Once per turn (Quick Effect): you can give control of 1 monster you control to your opponent; change the position of this card's arrow.  This change lasts until the End Phase.  Once per turn (Quick Effect): you can Link Summon using this monster and 1 monster this card points to as materials.  You can only Summon 1 "Final Frontier Assimilator" per turn.

300/LINK 1

 

Monster with 2 arrows pointing in opposite directions

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Hook Hacker

DARK

ATK: 1100

Link-2: SW, NE

Cyberse/Link/Effect

2 Cyberse monsters

If your opponent summons a monster to a zone this card points to: tribute a monster you control; take control of the opponent's monster. If this card points to a monster you control: Your opponent must first summon a monster to a zone this card points to if available.

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"Cubic" Link monster

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Majiv, the Cubic Seed Converter

DARK Links: N

Cyberse/Link/Effect

1 LIGHT or DARK monster

This card's name is treated as "Vijam the Cubic Seed" while on the field or in the GY. If a monster is in the Zone this card points to: (Quick Effect) once per turn, you can place 1 Cubic Counter on all monsters your opponent controls. (Monsters with a Cubic Counter cannot attack, also negate their effects.). If this card is destroyed by your opponent's card (by battle or card effect), you can target 1 "Cubic" monster in your GY; Special Summon it in defense position

1000/LINK 1

2+ Zombie Monsters

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I may need to make a new rule saying that you can't drylab previous entries you made in the game. But I checked and Tinkerer posted this in Casual back then, so...

 

Atomic Explosive Spirit 

Link 3 | LIGHT | Zombie | Link | Effect

ATK 2500

E / SW / S

2+ Zombie monsters

(1) Once per turn: You can Special Summon 1 Zombie monster from the GY to a zone this card points to. (2) If a monster that a Link Monster points to is destroyed and sent to the GY: Your opponent takes 800 damage.

 

(Reference to the atomic bomb.)

 

======

Requires Spirit monsters as material(s).

 

You choose the rest.

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Odokuro

Dark Link 1

D

Zombie/Link/Effect

1 Spirit monster

Your Opponent cannot target this card for attacks, but it does not prevent your opponent from attacking you directly. Once per turn (Quick Effect), You can reveal 1 Spirit monster in your hand, this card gains the Effects, Attribute and Type of the revealed monster until the End Phase. If a Spirit monster is returned to the hand, draw 1 card. 

0

 

2 "Barrier Statue" monsters

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Barrier Statue of the Network

DARK

ATK: 2000

Link-2: SW, SE

Cyberse/Link/Effect

2 "Barrier Statue" monsterd

Neither player can Special Summon monsters from the Extra Deck, except Link monsters. If a "Barrier Statue" monster is in a zone this card points to: you can tribute it; this monster gains the effect of the tributed monster.

 

Now time to find an opportunity to make counterparts in the other games.

-----

2+ Cyberse monsters

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I think we need to stop catering to Yusaku at this point. 

 

V-LAN Impala

Link 3 | LIGHT | Cyberse | Link | Effect

ATK 2100

N / W / E

2+ Cyberse monsters

(1) Once per turn, if you Link Summon a monster (including this card): You can reveal 1 Link Monster in your Extra Deck, then banish the appropriate Link Materials from your GY; Link Summon that monster. (2) The first time Link Summoned monsters you control would be destroyed by battle or card effect, it is not.

 

I wanted to make an Impala / repeater pun, but meh.

 

====

Requires Normal Monsters as material

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Shapesnatcher

DARK | Machine | Link 5 | Link | Effect

Links NW NE SE S SW

5 Level 5 Normal Monsters

When this card is Link Summoned: You can Special Summon 5 Level 5 Normal Monsters from your deck, but they cannot be used as Material for a Summon this turn. All Level 5 Normal Monsters you control gain 1000 ATK and DEF and cannot be destroyed by card effects. During either player's turn, except the turn this card was Link Summoned: If you control a "Shapesnatch" and "Morinphen": You can Tribute all monsters you control; destroy all cards your opponent controls.

ATK 5000

 

oh god what have i done

 

next: requires Tokens as material

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Mecha Phantom Beast Pegashuttle

Wind Link 3

DL/U/DR

Machine / Link / Effect

3 Mecha Phantom Beast Tokens

While this card is face up on the field, Tokens cannot be used as materials for a Extra Deck Summon except for Mecha Phantom Beast Tokens. If your opponent activates an effect that would target a Mecha Phantom Beast monster(s), you can tribute 1  Mecha Phantom Beast Token; Negate the effect, and if you do, destroy that card.

2300

 

lets help Goukis about a bit,

 

NEXT:

"Gouki" monsters as materials

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(You forgot the Link Markers, @@Perry Ellis...)

 

Gouki Sneak Ogre

Link 2 | EARTH | Warrior | Link | Effect

ATK 1800

E / SW

1+ "Gouki" monsters

You can only use this card name's (1) effect per turn. (1) When this card is Special Summoned: You can Special Summon 1 "Gouki" monster from your Deck or GY to a zone this card points to. (2) If this card leaves the field: You can add 1 "Gouki" card from your GY to your hand.

 

They get some recycling cards. 

 

=====

 

WATER

Anything but Aqua/Fish/Sea Serpent

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Deep Sea Hydra

WATER

Link: L, D, R

Wyrm/Link/Effect

3 WATER Monsters

Must be Link Summoned. This card can attack thrice during each of your Battle Phases. All battle damage dealt by this card if it attacks directly is halved. When this card leaves the field, you can Special Summon 1 WATER Monster from your GY except "Deep Sea Hydra".

ATK/2800 LINK-3

 

Next:

 

3 FIRE Monsters

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Scarlet Blast Wyvern

Link 3 | FIRE | Wyrm | Link | Effect

ATK 2600

N / W / E

3 FIRE monsters

(1) Once per turn: You can Tribute 1 monster this card points to; your opponent takes damage equal to half that monster's ATK. If you Tributed a FIRE monster, your opponent takes damage equal to that monster's ATK instead. (2) If this card leaves the field by an opponent's card: Destroy all monsters your opponent controls that a Link Monster does not point to.

 

====

2+ EARTH monsters

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Genbu, the Black Tortoise 

Link 3 | EARTH | Wyrm | Effect

UR/U/UL

2+ EARTH monsters

When this card is Link Summoned, Draw cards up equal to the amount of cards this card points to. Your Opponent cannot Special Summon monster(s) from the Extra Deck to zones this card points to. If your Opponent activates a card effect that would target an EARTH monster, you can Shuffle 2 EARTH monsters from your GY into your Deck; Negate the effect.

2100

 

Next: 2+ WIND

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Might as well go the Celestial Symbol route. 

 

Seiryū the Azure Dragon

Link 3 | EARTH | Wyrm | Link | Effect

2500

N / W / E

2+ WIND monsters

You can only use each of this card name's effects once per turn. (1) When this card is Special Summoned: You can target a number of cards your opponent controls up to the number of monsters this card points to; shuffle the targeted cards into the Deck. (2) Monsters you control that Link Monsters point to cannot be targeted by an opponent's effects. (3) During the End Phase, if this card was sent to the GY: You can banish 2 other WIND monsters from your GY; Special Summon this card.

 

====

2+ LIGHT monsters

 

(If you guys want to continue with the Celestial Symbols stuff here, sure. Otherwise, whatever you make just has to be a Link 3+ monster that requires at least 2 LIGHTs. And for the last one, I missed the chance to make Suzaku, but wasn't thinking about it.)

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Stardust Inferno Dragon

LIGHT

Link: UL, L, DL

Wyrm/Link/Effect

2+ LIGHT Monster

While you control this card, your opponent cannot activate card effects that would destroy card(s) you control. Once per turn: you can shuffle 1 LIGHT Monster into your deck; destroy 1 card on your opponent side of the field. When this card leaves the field, Special Summon 1 Level 8 "Stardust" Synchro Monster form your Extra Deck (this Special Summon is treated as a Synchro Summon.) You can only activate this effect of "Stardust Inferno Dragon" once per turn.

ATK/2500 LINK-3

____________________________________________________________________________________________

Next: 3 DARK Monsters

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D/D/D Infernal King Gladius

DARK - Rating 3 - Fiend/Link/Effect - 2600/3

Link Markers: SW, S, SE

3 DARK monsters

Once per turn, if you would take effect damage, (Quick Effect): you can banish 1 Fiend-Type monster from your GY, and if you do, increase your Life Points by the amount of damage you would have taken instead. Once per turn, you can target 1 of your banished "D/D" monsters, discard 1 card, then Special Summon the tartgeted monster in one of this card's Link Markers.

 

This was really fun to make, and should really help D/D/Ds become even greater.

==============================

 

D/D/D True Infernal King Zero Gladius

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(I technically got lazy, but since this is supposed to be an evolved version, uh yeah.)

 

D/D/D True Infernal King Zero Gladius
Link 4 | DARK | Fiend | Link | Effect

ATK 3000
N / SW / S / SE
3+ DARK monsters
You can activate each of this card's effects once per turn. If this card was Link Summoned using a Link 3 or higher DARK or Fiend monster as material, your opponent cannot activate cards or effects to the activation of this card's effects. (1) If you would take effect damage (Quick Effect): You can banish 1 Fiend monster from your GY,; gain LP equal to that damage instead, then your opponent takes an equal amount of damage. (2) You can target 1 of your "D/D" monsters that is currently banished or in your GY; Special Summon the targeted monster to a zone this card points to.

 

=====

Link 4 or higher monster

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Topologoic Sphelula (Sphere + Peluda)

LINK 4 | DARK | Cyverse | Effect

UL/DL/UR/DL

3+ Link monsters

If a monster(s) is Special Summoned to a zone this card points to: Shuffle that monster(s) into the Deck, then Banish 1 card from your that player's Extra Deck, Hand, and GY. You cannot Special Summon a monster the turn this effect activates. When this card destroys a monster by battle, inflict damage to you opponent equal to that monster's DEF.

2900

 

Next:

effect that acts similar to accel-synchro/rank up xyz

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Hyperlinker

DARK | Cyberse | Link 1 | Link | Effect

Links S

1 Cyberse monster

Cannot be used as Link Material, except by its own effect. When this card is Link Summoned: Special Summon 1 Cyberse monster from your GY. If this card is in your GY: You can reveal 1 Link Monster in your Extra Deck; banish this card from your GY and Link Monsters from your field so that the total Link Rating of the banished monsters is equal to the Link Rating of the revealed monster -1, and if you do, Special Summon that monster. (This Special Summon is treated as a Link Summon).

ATK 100

 

well i tried

 

next: Link 2, Thunder

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Wattkirin

Link 2 | LIGHT | Thunder | Link | Effect

ATK 1500

W / S

2 Thunder monsters

Monsters your opponent controls with higher ATK than this card cannot attack. Once per turn (Quick Effect): You can target 1 Thunder monster you control and 1 card your opponent controls; return them to the hand. If this card points to a Thunder monster, your opponent cannot activate cards or effects in response. 

 

Ohai legacy Watt support. 

 

====

Link 5

Dragon

 

So yeah, go make something that puts Sanctity of Dragon to shame.

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I'll just make this one to advance the game.

 

Rayquaza M-EX the Divine Heaven Dragon

Link 5 | WIND | Dragon | Link | Effect

3500

W / E / SW / S / SE

3 monsters with different names

Must be Link Summoned. (1) Unaffected by your opponent's card effects, also it cannot be Tributed or used as material for a Summon. (2) If this card or a monster it points to battles, your opponent cannot activate cards or effects until the end of the Damage Step. (3) If this card destroys an opponent's monster by battle: Your opponent takes damage equal to its ATK.

 

(Well, I did say to put Sanctity to shame, and it technically does. Also screw you Gameciel / Kaijus.)

 

====

Link retrain of another monster

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Matriach Grizzly
WATER/Beast-Warrior/Link/Effect
Rating: 2
Link Markers: middle-left, bottom-center
ATK: 1400
2 WATER monsters
If this card is Link Summoned: You can Special Summon 1 WATER monster with 1500 or less ATK your hand or Deck in Attack Position, but it cannot activate its effects this turn. If this card is sent from the field to the GY: You can Special Summon 1 WATER monster from your hand in Defense Position. You can only use each effect of "Matriach Grizzly" once per turn.

 

 

Next:

Link retrain of a non-archetypal Normal monster

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