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Flash Flyer - Sakura

Make a Link Monster Game

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Vorse Invader

DARK | Beast-Warrior / Link / Effect

Link - 2 | Left - Down | ATK / 1900

 

Effect:

If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If you inflict piercing battle damage to your opponent; you can add 1 DARK Beast-Warrior monster from your Deck to your hand, and if it is a Normal Monster, you can Special Summon it instead.

 

Next - Link retrain of "Mystic Tomato" (Let's try to continue the series)

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Esoteric Tomato

Link 2 | DARK | Plant | Effect

D/L

2 DARK monsters

When this card is Link Summoned, Special Summon 1 DARK monster with 1500 or less ask from your Deck, but its effects are negated. Once per turn if this card is sent to the GY, You can add 1 DARK or Plant monster from your GY to your hand.

1400

 

retrain of a normal Dino

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MegaloXtrike Back

WATER | Dinosaur / Link / Effect

Link 2 | DL - DR | ATK / 2000

 

Effect:

2 non-Effect monsters

Cards cannot be banished. (Quick Effect): You can target 1 non-Effect monster you control; return that target to the hand, and if you do, activate 1 Normal Trap from your hand. You can only use this effect of "MegaloXtrike Back" once per turn.

 

Trivia:

- This is a retrained version of "Megalosmasher X".

- Paleofrog support in disguise.

 

NEXT: a Stun Link.

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Slifer the Fallen Dragon

Link-3

Dragon/Link/Effect

SW/SE/N

2+ Dragon monsters

When your opponent Summons a face-up monster: Decrease its ATK by 1500. If an opponent's monster's ATK becomes 0 by this effect, destroy it. 

ATK/900 

 

Part of the Cyberse Co-Link Cancer Club (which includes Firewall, Trigate, Proxy, Linkuriboh, Linkspooder, etc.)

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Network Administrator

Link 3 | LIGHT | Cyberse | Link | Effect

2400

W / SW / S

2+ monsters

Co-linked monsters you control, except this card, cannot be targeted or destroyed by card effects. Once per turn (Quick Effect): You can target 1 monster you control that a Link Monster points to; send that monster to the GY, then target up to 2 cards your opponent controls; shuffle them into the Deck.

 

Troymares are probably going to love having this guy block everything the opponent can do to them.

 

iU8EggM.png

 

"Kirin" Link

(Uh yeah, go make a Link that's themed of Majespecter Unicorn - Kirin, or least the bounce aspect anyway.)

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Alright, guess I have to do this one on my own. (But really, all you needed to do was make a Link that bounced; not one explicitly based on the Majespecter)

 

Kirin, Messenger of the Autumn Wind

Link 3 | WIND | Beast | Link | Effect

2200

W / E / SE

2+ monsters

(1) While this card points to a monster, it cannot be targeted or destroyed by an opponent's effects. (2) Once per turn (Quick Effect): You can target 1 monster this card points to and 1 card your opponent controls; shuffle them into the Deck.

 

[Now would be okay for it to have an Up marker, but...I still hate giving the opponent a free Linked Zone, so...]

 

iU8EggM.png

 

"Skyfang Brigade" Link

(Granted, they are currently a Main Deck only deck right now, but doesn't mean we can't give them stuff to work with their mass summoning)

Edited by Flash Flyer - Sakura
At the time I made this post, we didn't get the revival card. Now we do, so...

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And that's one of the problems with putting prompts for freshly leaked archetypes.

 

Rescua, Savior of the Sky Brigade

LIGHT/Sea Serpent/Link/Effect
Rating: 2
Link Markers: bottom-left, bottom-right
ATK: 1900
2 "Sky Brigade" monsters whose Level difference is 4 or higher

During your Main Phase: You can Special Summon 1 "Skyfang Brigade" monster from your hand. If another "Skyfang Brigade" monster(s) is Special Summoned to your field while this monster is on the field: You can target 1 monster in your GY; Special Summon it to a Zone this card points to. You can only use each effect of "Rescua, Savior of the Skyfang Brigade" once per turn.

 

 

Next:

2 Reptile monsters

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Only thing that monster misses out on is revival via the Quick-Play because of obvious reasons, but that's really it.

 

Gila Servant

Link 2 | EARTH | Reptile | Link | Effect

1800

SW / SE

2 Reptile monsters

Once per turn: You can Special Summon 1 Reptile monster from your hand to a zone this card points to. Reptile monsters that a Link Monster points to cannot be targeted by card effects.

 

iU8EggM.png

 

WATER Link Monster

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Only thing that monster misses out on is revival via the Quick-Play because of obvious reasons, but that's really it.

 

You see, I made it with that card in mind, for maximum swarming potential.

 

Also, Gila Servant summons from... where?

 

/skip

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Paradox Puddle

WATER | Pyro | Link | Link-1 | Effect

Links N

1 Normal monster

Your opponent cannot Summon Effect monsters to a zone this card points to. Once per turn: You can Special Summon 1 Normal Monster from your hand or GY, and if you do, switch control of this card to your opponent; also this card's effects are negated until the end of the turn.

ATK 100

 

next: FIRE link

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Hazy Flame Titan

LINK 1 | FIRE | Beast-Warrior | Effect

D

1 FIRE Beast or Beast-Warrior monster

Once per turn you can Normal Summon 1 Level 5 FIRE monster to a zone this card points to in addition to your Normal Summon/Set. If a “Hazy Flame” monster(s) would be destroyed by battle or card effect (Quick Effect): you can tribute a “Hazy Flame” monster this card points to instead.

1600

 

A Link monster for one of the anime’s protagonists excluding yusaku/playmaker (ie Yugi, Jaden, Yusei, Yuya, the zexal guy)

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Xtra HERO Neos Galax

LIGHT Links: SW SE

Warrior/Link/Effect

1 "HERO" monster + 1 "Neo Spacian" or "Chrysalis" monster

This card is treated as "Elemental HERO Neos" while on the field or in the Graveyard.  Once per turn (Quick Effect): You can Special Summon 1 "Neo Spacian" monster from your hand to a Zone this card points to.  Once per turn (Quick Effect), you can activate this effect: until the End Phase, each time a monster(s) is returned from your field to your Deck or Extra Deck, you can return an equal number of cards on your opponent's side of the field to their Deck.

500/LINK 2

 

Flamvell Link (or one that requires FIRE monsters with 200 DEF)

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Flamvell Chevalier

Link 2 | FIRE | Pyro | Link | Effect

1900

W / S

2 FIRE monsters with 200 DEF

(1) Cannot be targeted by your opponent's effects while it points to a monster. (2) Once per turn (Quick Effect): You can banish 1 monster you control or from your GY with 200 DEF; your opponent takes damage equal to that monster's ATK. 

 


 

EARTH Link

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HyperLink Missus Radiant The Earth

Link-3

EARTH

SW/S/SE

Beast/Link/Effect

2+ EARTH monsters, including at least 1 “Missus Radiant”

Once per turn: You can Special Summon 1 EARTH monster from your hand to a Monster Zone this card points to. All EARTH monsters you control gain 500 ATK and DEF, and all WIND monsters your opponent controls lose 400 ATK/DEF. If this card is destroyed and sent to the GY: You can target 1 EARTH monster in your GY: Special Summon it.

ATK/1600

 

 

 

HyperLink version of Tri-Gayte Wizard

Link-4

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So we're doing "Rank-Up" versions of Links now...
 
HyperLink Tri-Gate Wizard Delta

Link 4 | EARTH | Cyberse | Link | Effect

2600

N / W / E / S
2+ monsters, except Tokens.
If this card was Link Summoned using "Tri-Gate Wizard" as material, it gains these effects based on the number of monsters co-linked to this card.
● 1+: If a monster co-linked to this card battles your opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also any battle damage it inflicts to your opponent is doubled.
● 2+: Once per turn (Quick Effect): You can banish 1 card on the field or in either player's hand, face-up.
● 3: Once per turn, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, banish that card, then your opponent takes 1000 damage.

 

Welp, good luck trying to deal with it.

 


 

Beast or Beast-Warrior Link Monster

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True Alpha Wolfighter

DARK

Beast-Warrior/Link

Link 4 - ATK 2800

SW/S/SE/W

 

3+ Beast-Warrior monsters

Cannot be destroyed by battle. During the Battle Phase; if a monster this card points to battles: Gains 400 ATK for each monster this cards points to. At the end of either player's Battle Phase: Destroy all monsters that didn't declare an attack this turn.

---------

2 Pendulum monsters with same Scale, but different name

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Amorphage Sin

EARTH Links: SW SE

Dragon/Link/Effect

2 Pendulum monsters with the same Scale, but different name.

"Amorphage" cards cannot be destroyed by card effects.  You can tribute 2 monsters in this card's Link Zones; neither player may Special Summon monsters except "Amorphage" monsters while this card is face-up on the field until your opponent's next End Phase.  During your opponent's End Phase: Special Summon 2 "Amorphage Tokens" (Dragon/EARTH/Level 4/ATK 1000/DEF 1000).

1500/LINK 2

 

2 "Deskbot" monsters

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Deskbot Infinity

Link 2/EARTH/Machine

SW, SE

2 "Deskbot" monsters

When this monster is Link Summoned: Special Summon 2 "Deskbot" monsters from your deck, with different names.

You can only activate the above effect of "Deskbot Infinity" once per duel.

This monster gains 500 ATK for each "Deskbot" monster co-linked with this card.

500

 

2 "Destiny Hero" monsters

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Destiny HERO - Timebreaker

Link 2 | DARK | Warrior | Link | Effect

1700

W / S

2 "Destiny HERO" monsters

Monsters your opponent controls lose ATK and DEF equal to the ATK of a "Destiny HERO" monster this card points to. Once per turn, if another "Destiny HERO" monster you control activates its effect: You can target 1 face-up card your opponent controls; negate its effects until the End Phase.

 

====

2 "Infernity" monsters

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Infernity Rook

DARK | Rock | Link 2 | Link | Effect

Links E W

2 "Infernity" monsters

If this card is Link Summoned while you have no cards in your hand: You may move this card to an unoccupied Main Monster Zone you control. Once per turn during your Draw Phase, you can Special Summon 1 "Infernity" monster from your GY or activate 1 "Infernity" Spell/Trap card from your GY instead of conducting your normal draw.

ATK 1400

 

next: 2+ Gemini Monsters

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Unless we ever get Link Geminis, which I severely doubt, going to modify the summon requirement slightly.

 

Molecular Beast

Link 2 | WATER | Aqua | Link | Effect

1800

SW / SE

2 Gemini monsters

You can only use this card name's (3) effect once per turn. (1) Gemini monsters this card points to are treated as Effect monsters and gain their effects. (2) Gemini monsters you control gain 200 ATK and DEF for each Gemini monster you control. (3) If this card leaves the field: You can Special Summon 1 Gemini monster from your hand or GY.

 

=====

Supports Spirit monsters

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Kyubi-no-Tenkou 「九尾天狐」 

Link 3 | LIGHT | Beast | Link | Effect

2500

W / E / S

3 Spirit monsters

When Link Summoning this card, you can also use Spirit monsters with different names in your hand as materials, including 1 monster you control. You can only use this card name's (3) effect once per turn. (1) Once per turn: You can Special Summon 1 Spirit monster from your hand or Deck to a zone this card points to, ignoring summoning conditions. (2) While this card points to a Spirit monster, it is unaffected by your opponent's effects. (3) You can banish any number of cards on the field, face-down, up to the number of Spirit monsters you control.

 

Ohai enlightened Kyuubi (and I'm not talking about the Naruto one). But seriously, tenko are the highest class of kitsune and get here after 9 tails so...

 

====

WIND Archetype Link monster

(Can either be a member of a WIND archetype, which is probably the most obvious, or just be WIND-Attribute in an archetype. You pick which one works for you.)

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L-Genex Propellor

WIND | Machine | Link 2 | Link | Effect

Link SE SW

2 "Genex" monsters

When this card is Link Summoned: You can Special Summon 1 "Genex" Tuner monster from your Deck in Defense Position. All "Genex" monsters you control are treated as EARTH, WATER, FIRE, WIND, LIGHT and DARK Attribute as long as this card is on the field. Once per turn, when a monster is Synchro Summoned: Draw 1 card, then, if that monster is a "Genex" Synchro Monster, draw 1 more card.

ATK 1200

 

next: 1+ monsters (just a generic)

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