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Raven Evalon

Make a Pendulum Monster Game

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Sabotorrent Administrator

Level 6 WATER Cyberse Pendulum/Effect

<11,11>

Pendulum Effect:

Once per turn, if your opponent activates a Spell/Trap Effect while they control more Spell/Trap cards: You can destroy this card, and if you do, destroy Spell/Trap cards your opponent controls until they control the same number of Spell/Trap cards as you do

Monster Effect:

Once per turn, if your opponent Special Summons a monster: You can Tribute this card; destroy Monsters your opponent controls until they control the same number of Monsters as you do. If this card is destroyed, Special Summon 1 "Sabotorrent Token (WATER/Level 1/Cyberse/ATK 0/DEF 0). You can only use this effect of "Sabotorrent Administrator " once per turn.

ATK/2500 DEF/500

 

Next:

Pendulum Retrain of one of the Charmers

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Hiita the Incineration Charmer

FIRE - Level 4 - Spellcaster/Pendulum/Effect - 1850/1500 - Scale 4

Pendulum Effect - If the card in your other Pendulum Zone also has an original Scale of 4, this card's Pendulum Scale becomes that card's monster Level/Rank +1. If you Pendulum Summon: You can Set 1 "Unpossessed" directly from your Deck or Graveyard. If a FIRE monster is sent from the field to your Graveyard or face-up to your Extra Deck: You can add 1 Spellcaster-Type monster with 1500 DEF from your Deck to your hand (you can only activate this effect of this card's name once per turn).

Monster Effect - If you Summon a Spellcaster-Type monster with 1500 DEF: You can Special Summon this card from your hand, then inflict 500 damage to your opponent. Once per turn, if you control "Unpossessed", you can destroy your opponent's monster with the lowest ATK.

 

Retrain another of the Charmers in the same vein.

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Eria the Tsunami Charmer
WATER | Level 4 | Spellcaster | Pendulum | Effect

1850/1500

Scale 4
PE: If the card in your other Pendulum Zone also has an original Scale of 4, this card's Pendulum Scale becomes that card's monster Level/Rank +1. If you Pendulum Summon: You can Set 1 "Unpossessed" directly from your Deck or GY. If a WATER monster is sent from the field to your GY or face-up to your Extra Deck: You can add 1 Spellcaster-Type monster with 1500 DEF from your Deck to your hand. You can only activate this effect of "Eria the Tsunami Charmer" once per turn.

 

ME: If you Summon a Spellcaster-Type monster with 1500 DEF, you can Special Summon this card from your hand, and if you do, target 1 face-up monster your opponent controls; send it to the GY. Once per turn, if you control "Unpossessed": You can shuffle 1 card from your opponent's hand into the Deck.

 

I guess Draco and I can import Charmers for AGM later, then add these later, but idk.

 


 

Another Scale 4 Pendulum

(You can continue the Charmer support or do something else; it doesn't matter.)

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Asura Warrior

Level 5 DARK Warrior Pendulum/Effect

<4,4>

Pendulum Effect:

Once per turn, during either player's turn: You can target 1 Warrior monster you control; apply this effect, depending on whose turn it is.

  • Your turn: It can attack a number of times equal to the number of Warrior monsters you control when this effect resolved. Other monsters you control cannot attack the turn you activate this effect.
  • Your opponent's turn: All monsters your opponent controls must attack that target, if able.
Monster Effect:

This card can attack all monsters your opponent controls. If a face-up Warrior Monster you control would be destroyed, you can destroy 1 Warrior Monster in your hand instead.

ATK/2200 DEF/1900

 

N/C:

Hand of the Banished

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Hand Of The Banished

DARK - Level 3 - Psychic / Pendulum / Normal - 1200/1000

Scale: 1/1

PE: Once per turn, if this card is in your Pendulum Zone, you can target 1 Psychic Type monster you control, banish it, then gain LP equal to the banished monster's ATK.

ME: Once a fierce warrior, she was banished for her crimes in war. Upon her return, she seeks vengeance on those who banished her, and will stop at nothing to see her goals through.

==============================================

 

Hand Of The Overworld

(Try to make it another Normal monster, who is lore wise the same person as "Hand Of The Banished", but before she was banished)

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Hand of the Overworld

Level 4 | LIGHT | Warrior | Pendulum | Normal

1800/1000

Scale 8

PE: Once per turn, if a monster you control destroys an opponent's monster by battle: Inflict damage to your opponent equal to half the destroyed monster's ATK.

ME: One of the strongest warriors to walk the earth, her greatest weakness is her hubris and means to annihilate a foe, no matter if they surrendered or not. Her soul tainted by blood, only the gods can judge now.

 


 

Hmm, shall we give Fish a Pendulum?

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Flash Floodagger

Level 3 WATER Fish Pendulum/Effect

Pendulum Effect:

If a Fish monster is banished, you can draw 2 cards. You can target 1 banished Fish Monster; Special Summon it and if you do, banish this card. You can only use each effect of "Flash Floodagger" once per turn.

Monster Effect:

If this card is banished, send 1 card your opponent controls to the GY. During the next Standby Phase after this card is banished; you can Special Summon this card, but shuffle it into the deck of it leaves the field.

ATK/1200 DEF/900

 

Next:

Venom Archfiend

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Venom Archfiend

DARK - Level 6 - Reptile/Pendulum - 2300/1200 - Scale 9

Pendulum Effect - Non-Reptile-Type Pendulum Summoned monsters must be Pendulum Summoned in Defense Position, and cannot be used as Material for a Summon, except a Fusion Summon. Once per turn, during either player's turn, if a card(s) your opponent controls is destroyed: You can add 1 "Venom" card from your Deck or Graveyard to your hand. If your opponent activates a card or effect, you can return this card from your Pendulum Zone to your hand: Place 1 Venom Counter on all face-up monsters your opponent controls.

Monster Lore - A nightmare monster comprised of the lost souls who have perished in the Venom Swamp.

 

Venom Lamia

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Venom Lamia

Level 7 DARK Reptile Pendulum/Effect

<1,1>

Pendulum Effect:

Non-Reptile Pendulum Summoned monsters must be Pendulum Summoned in Defense Position, and cannot be used as Material for a Summon, except a Fusion Summon. Once per turn: you can Special Summon 1 Reptile Monster from your Hand or GY and if it is a "Venom" Monster, target 1 Monster on the field; place Venom Counters on it equal to the number of cards you control.

Monster Effect:

If this card is Normal or Special Summoned, activate 1 "Venom Swamp" directly from your Deck or GY. While this card is on the field or in the GY, all Monsters you control and in your GY are treated as "Vennominom the King of Poisonous Snakes".

ATK/2400 DEF/2000

 

N/C:

Lightning Conductor

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Lightning Conductor

LIGHT

Thunder/Pendulum/Effect

Scale 2 - Level 4 - 800/1800

 

Pendulum Effect: Once per turn, send 1 Thunder monster on the field to the GY except "Lightning Conductor"; Special Summon 1 Thunder monster that has same Level as destroyed monster, but its effects are negated until the End Phase.

 

Monster Effect: When this card is Pendulum Summoned from the hand (and no other cards are Pendulum Summoned at the same time): Send "1 Lightning" monster from your hand to GY, then set 1 Spell/Trap directly from your Deck to your field. If this card is sent to GY for a card effect you control: Special Summon 1 Thunder monster from your hand. You can use this effect of "Lightning Conductor" once per turn.

------------

Lightning Rod

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Lightning Rod

DARK

Thunder/Pendulum/Effect

Scale 7-Level 5 -2200/300

 

Pendulum Effect: When this card is activated, you can send 1 Thunder-Type monster from your hand to the GY. Once per turn, you can pay 1000 LP; add 1 Thunder-Type monster from your Deck or GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects.

 

Monster Effect: If this card is Pendulum Summoned from the Extra Deck, Target 1 Thunder-Type monster you control or in your GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. Your opponent takes no Effect Damage this turn.

 

Lighting Discharger

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Lightning Discharger

DARK

Level 6

Scale 7

2000/0

Thunder/Pendulum/Effect

 

PE:

You can destroy 1 card in your Pendulum; send 1 Thunder monster from your Deck to the GY, or send 1 Thunder Pendulum monster from your Deck to your face-up Extra Deck. You can only use this effect of "Lightning Discharger" once per turn.

 

ME:

If this card is Pendulum Summoned from the Extra Deck, you can discard 1 card from your hand; add 1 Thunder monster from your GY or face-up Extra Deck to your hand. You can only use this effect of "Lightning Discharger" once per turn.

 

-----

 

A Pendulum monster with Protagonist/Rival Ace monster stats (ex. 2500/2000, 3000/2500)

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Master Splatterer

WATER 7*

Scale: 2<>2

Aqua/Pendulum/Effect

 

PE: Once per turn, during either player's turn, you can activate this effect: All FIRE monsters in the hand, field and GY become WATER monsters and vice-versa, all WIND Monsters in the hand, field and GY become EARTH monsters and vice-versa, all LIGHT monsters in the hand, field and GY become DARK monsters and vice-versa. These changes last until the End Phase.

 

ME: If your opponent controls 2 or more monsters, you can place this card in an empty Pendulum Zone, and if you do, add 1 Level 4 or lower monster from your Deck to your hand whose Attribute is different from all monsters your opponent controls.

 

2500/2000

 

 

Retrain an old Extra Deck card as a Main Deck Pendulum monster.

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Elemental HERO Flame Swingman

WIND

Warrior

Level 6

2100/1200

Pendulum Scale 5|5

Pendulum Effect: If there is another "HERO" Monster in your Pendulum Zone, you can target 1 "HERO" Monster in your GY, Special Summon it. You can only use this effect of "Elemental HERO Flame Swingman" once per turn, and only once that turn. During the End Phase: Target 1 "Polymerization" or 1 "Fusion" Spell card and 1 "HERO" Monster in your GY that were sent to the GY this turn, add them to your hand.

 

Monster Effect: If you control a "HERO" Monster you can Special Summon this card (from your Hand). You can only use this effect of "Elemental HERO Flame Swingman" once per turn, and only once that turn. During the BP: If a "HERO" Monster destroys an opponents Monster by battle, you can inflict damage to your opponent equal to the destroyed monsters ATK. 

 

(can I get a like for the name tho)

 

A Pendulum Retrain of a Destiny HERO Fusion Monster as a Main Deck Monster

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Destiny HERO Smiletopia

8/LIGHT/Warrior/Pendulum/2800/2400

Scale 0

Pendulum Effect: You can target 1 monster you control whose current ATK is different from its original ATK; gain LP equal to the difference between its current ATK and original ATK, and if you do, make its ATK become the same as its original ATK. You can only use the Pendulum Effect of “Destiny HERO Smiletopia” once per turn.

Monster Effect: When this card is Pendulum Summoned: You can target 1 Level 4 or lower “Destiny HERO” monster in your GY; this card gains ATK equal to that target’s ATK until the end of this turn. If this card is destroyed by battle or card effect: You can target 1 “Destiny HERO” monster you control; it gains 2800 ATK until the end of this turn. You can only use this monster effect of “Destiny HERO Smiletopia” once per turn.

 

Next: A Pendulum Monster with no Pendulum Effect.

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The Ancestral Tome

LIGHT 10*

Scale: 1<>12

Rock/Pendulum/Effect

PE: -

ME: If this card is in your GY, you can Special Summon it. If this card is Normal or Special Summoned: Destroy all cards in the Pendulum Zones, then place 2 "The Ancestral Tome" from your hand, Deck, GY, face-up in your Extra Deck or among your banished cards into your Pendulum Zones. If this card is destroyed by battle, Special Summon 1 "The Ancestral Tome" from your Pendulum Zone.

0/0

 

 

Pendulum monster that supports Pendulum summoning non-pendulum monsters.

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Spooksploder

2/FIRE/Zombie/Pendulum/800/200

Scale 4

Pendulum Effect: During your Main Phase: You can destroy as many Pendulum Monster Cards you control as possible, and if you do, destroy cards your opponent controls, up to the number of Pendulum Summoned monsters you control. You can only use the Pendulum Effect of "Spooksploder" once per turn.

Monster Effect: You can target 1 Pendulum Monster you control and 1 monster in your GY with the same Level, except a Pendulum Monster; destroy the first target, and if you do, add the second target to your hand. You cannot Normal Summon/Set the turn you activate this effect. You can only use the monster effect of "Spooksploder" once per turn.

 

Next: A Pendulum retrain of a non-Pendulum Fusion/Synchro/Xyz Monster (while still keeping it a Fusion/Synchro/Xyz).

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Gallant-Eyes Pendulum Dragon

★★★★★★★★

<1 1>

DARK

Dragon/Fusion/Pendulum/Effect

ATK 3000

DEF 2000

If a Pendulum Summoned "Odd-Eyes" monster you control battles an opponent's monster, that opponent's monster's ATK becomes 0 until the end of the Damage Step.

----

1 "Pendulum Dragon" monster + 1 Warrior Pendulum Monster

When this card is Fusion or Pendulum Summoned: You can change the ATK of all face-up monsters your opponent currently controls to 0, also, for the rest of this turn, other monsters you control cannot attack. Negate the activated effects of monsters with 0 ATK. Gains 200 ATK for each monster on the field whose current ATK is lower than their original. If this card in the Monster Zone is destroyed: You can Special Summon 1 Warrior Pendulum Monster from your face-up Extra Deck, and if you do, place this card in your Pendulum Zone.

 

That card was inspired by Brave-Eyes Pendulum Dragon.

 

N/C: A Synchro Pendulum version of any X-Saber Synchro of your choice.

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XX-Saber_Urbellum.png

 

XX-Saber Urbellum (an upgrade of X-Saber Urbellum, as requested)

EARTH/Warrior-Type Synchro Pendulum Effect Monster/Level 8/2700 ATK/1800 DEF
Scales: 0/0
 
Pendulum Lore: Once per turn: You can place 1 Synchro Pendulum Monster from your Monster Zone or Extra Deck in your other Pendulum Zone, except "XX-Saber Urbellum", but you cannot Special Summon monsters for the rest of the turn, except  EARTH monsters (even if this card leaves the field).
 
Lore: 1 EARTH Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned, or if your opponent Special Summons a monster(s) with more total ATK than this card: You can pay 900 LP; activate 1 of these effects (but you cannot apply that effect for the rest of the turn.)
● Send 1 card on the field to the GY, then this card gains 500 DEF.
● Shuffle 1 card in either player's hand into the Deck, then this card gains 500 ATK.
● Send 1 card from your Deck to the GY, then place this card in your Pendulum Zone.
 
 
NEXT UP: 
 
Pyro, Cyberse, and Thunder, as of  current, are the only three non-godly Types without a Pendulum to their name. Make a Pendulum that fixes that oversight for one of them. Bonus points if it's also a Fusion, Synchro or Xyz Monster.

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Ultra-Mega Thunderball the Lightning Gate

Light Level 6

8/8

Thunder/Pendulum,/Effect

2600/2100

P: While you control at least 1 Thunder-type monster, this card is unaffected by card effects.

M: When this car you control is destroyed and sent to your Extra Deck, you can send 1 Thunder-Type monster from your Deck to the GY: Set this card and 1 Thunder-Type Pendulum monster from your Deck, GY, or Extra Deck in the Pendulum Zones, then, you can Special Summon 1 Thunder-Type monster from your Hand, but its effects are negated until the End Phase.

 

Next: Give me some pack filler with a niche gimmick

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Pandoragon

★★★★

<4 4>

DARK

Wyrm/Pendulum/Effect

ATK 1400

DEF 1600

While you have no cards in your other Pendulum Zone: You can target 1 card in your opponent's Pendulum Zone; destroy it.

----

While you have no other cards, draw 2 cards instead of 1 for your normal draw during your Draw Phase.

 

Pandora's Jewelry Box's friend.

 

N/C: Satellarknight Pendulum Xyz (optional: Add some Zefra spice)

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You know what it's time to do, right? ACTUALLY HELP ZEFRAS SPLASH OUT THOSE EXTRA DECK TYPES IT CLAIMS TO LOVE

 

Satellarknight_Zefraries.png

 

Satellarknight Zefraries
LIGHT/Warrior-Type Xyz Pendulum Effect Monster/Rank 4/1800 ATK/2300 DEF
Scales: 1/1
 
Pendulum Lore: You cannot Pendulum Summon monsters, except "Zefra" and "Satellarknight" monsters. This effect cannot be negated.
 
Lore: 2 Level 4 monsters, including a "Zefra" or "Satellarknight" monster
If this card is Xyz or Pendulum Summoned: You can Special Summon 1 "Zefra" or "Satellarknight" monster from your hand or face-up Extra Deck, but its ATK/DEF becomes 0. You can only use this effect of "Satellarknight Zefraries" once per turn. (Quick Effect): You can detach 2 materials from this card; Special Summon 1 Level 5 or 6/WATER or WIND/Ritual or Fusion Monster from your Deck or Extra Deck, ignoring its Summoning conditions, then place this card in your Pendulum Zone.
 
NEXT UP: 
 
Gonna need a Level 7 Pendulum for the "C" series here. Bonus points if one of its effects brings back a banned effect in a balanced form.

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Gathering the “C”

7/EARTH/Insect/Pendulum/1700/1700

Scale 0

Pendulum Effect: If your opponent Special Summons 2 or more monsters at the same time: You can Special Summon this card from your Pendulum Zone.

Monster Effect: Negate the activated effects of all monsters on the field that were Special Summoned this turn. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 EARTH Insect monster with 1500 or less ATK from your Deck to your opponent’s field in Defence Position.

 

Next: A Pendulum Monster with an effect related to banished cards.

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Three fun facts that I discovered on the way to making this card, all three I realized before I finished making Delilah (originally taking the "Faithless" name from the translation of her name):

  • This would be the fourth Duel Monster in the game to have the word "Faith" in their name, behind Faith Bird, Lady of Faith and Magician of Faith.
  • It'd be the second Effect Monster amongst them, and the third one of them to have 1100 ATK and/or DEF, Magician of Faith being the other and only exception, respectively.
  • But it'd be the only one that wasn't a LIGHT, Spellcaster or Winged Beast monster.

 

Delilah_the_Faithless_Feaster.png

 

Delilah the Faithless Feaster

DARK/Fairy-Type Pendulum Effect Monster/Level 2/1100 ATK/1100 DEF
Scales: 3/3
 
Pendulum Lore: You can declare 1 Monster Card name; your opponent reveals their hand, and if they revealed a card with that name, negate the effects of this card and cards with that name, until the end of your next turn. Otherwise, they draw 1 card. You can only use this effect of "Delilah the Faithless Feaster" once per turn.
 
Lore: When a card or effect is activated that would banish a card(s) (Quick Effect): You can pay 1100 LP; Special Summon this card from your hand or Extra Deck. If this card is Summoned: All cards on the field and in the GYs cannot be banished by card effects for the rest of the turn. If a card(s) is banished: You can destroy 1 card on the field, then place this card in your Pendulum Zone. You can only use each effect of "Delilah the Faithless Feaster" once per turn. 
 
 
NEXT UP:
 
You've seen the historical heft behind this card (if you following its name-link), now its time for the other half of this Viper and Farmer parable to be made real. i.e. put forth an Extra Deck/Ritual Pendulum that's based on Samson. Bonus point if he's vulnerable to Delilah's effects.

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I have absolutely no idea how to make a monster that's vulnerable to Delilah so I'll just do what I can to get this thing moving again.

 

Samson the Faithful Warrior

LIGHT Level 9

Warrior/Ritual/Pendulum/Effect

0/0 5/5

 

P: Once per Duel, If this card in your Pendulum Zone is Destroyed, you may pay 2000 LP: Add it to your Hand.

 

M: You can Ritual Summon this monster with any Ritual Spell card, and can Ritual Summon this card even if it is Face-Up in the Extra Deck. This monster gains 1000 ATK and DEF every time your card(s) is Banished.

 

Next: Des Dealer

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