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Yu-Gi-Oh! The Created Card Game (Updated rules, please read 1st post)


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Please refrain from submitting any cards until either Nightmarian or myself have stated otherwise. As I said before we should be looking at starting the set 1 submission process soon.

 

I'm not picking on you in particular but I have to use your cards as an example. From the looks of things these cards are far too overpowered for Machine monsters and they would not be accepted into the CCG until they are edited to something more acceptable. Those of you who signed up as card balancers would be responsible for assiting this person in balancing the submissions so keep this in mind for things to come.

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but may i ask u why did u say they are overpowered for machine monsters? didn't u say we must create a game that depends mostly on our cards and ideas, well sayin what u said means the opposite, because in yugioh old game, we were used to low ATK machine monsters and with simple effects, well here in YCM, we're creative, here is where we put our ideas and make them, and in ur game we apply these ideas, so i don't think that machine monsters must be different than other cards, if it was a warrior type set i bet u wouldn't say it's overpowered, please reply for this and tell me what u think

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Yeah we need searchers..not sure about Sangan , but here is Trap idea :

 

Corrupted Invasion

Normal Trap

When monster is destroyed as result of Battle you can activate this card.

Special Summon 1 Lv4 or less DARK monster with Attack 1500 or less from your Deck to your side of the field. You can activate only 1 "Corrupted Invasion" per Turn.

 

So there could be 1 for each Attribute...but i think we still need monsters that search for specific attribute...currently i dont have idea for something similar to Giant Rat..i mean , maybe we will got in that case same effect but different name...

 

 

Anyway we need some stall cards too..here are some ideas :

 

Gates of Order

Continous Spell

Neither player can declare attacks with face-up monsters with an ATK of 1400 or more. Pay 200 Life Points during each of your Standby Phases. If you do not, destroy this card.

 

Gruesome Slimeyard

Continous Trap

Only 1 monster can declare attack per turn. When monster attack place on it 1 "Slime" Counter at end of Damage Step. Monsters with "Slime" Counters cannot declare attack.

 

Somename (dont have time/idea right now ^^)

Continous Trap

You cannot activate this card if you control 2 or more monsters. Each player can only Summon 1 monster per turn. During the turn a monster is Summoned, this card cannot be removed from the field. When this card is removed from the field by your opponent's card effect neither player can Summon monsters or declare an attack until your next Standby Phase.

 

Comments?

 

Anyway , rules are almost finished and will come fast...it is really complex system...so that will be your first task i guess..to read and learn them all :)

 

Also i advice you to start creating cards (not submitting them) because when we start it would be good that we dont need to wait additional week.

 

When creating cards be creative , look if needed at existing cards in TCG and dont in any case make cards that are stronger then best / strong cards that are in TCG...

 

At start we need to start with weak cards that allow making creative deck and not to start with cards that negate all , destroy everything , swarm etc...

 

When making card try to make card that player need to use at right time to be good. Lot of cards in TCG is like that and because of it game is good to play.

 

For example card should not be able to protect itself or other cards against every danger that could happen.

That is why deck have 40 cards. They work together, protect each other, combo between etc. and make playable deck.

 

Look at TCG cards as reference but dont copy paste effects from them.

Also when staple pool will be made you will also need to think about those cards while making yours. And from Set 2 you will need to look at cards that already exist in our CCG while making yours. So it will be more and more complicated. That is why there will be lot of testings and everything to keep it good.


but may i ask u why did u say they are overpowered for machine monsters? didn't u say we must create a game that depends mostly on our cards and ideas' date=' well sayin what u said means the opposite, because in yugioh old game, we were used to low ATK machine monsters and with simple effects, well here in YCM, we're creative, here is where we put our ideas and make them, and in ur game we apply these ideas, so i don't think that machine monsters must be different than other cards, if it was a warrior type set i bet u wouldn't say it's overpowered, please reply for this and tell me what u think

[/quote']

 

Problem with your cards is that they are making too easy to lock your opponent without any hard conditions. And this is starting of game , it is not good that all becomes so strong at start.

I think he meant that you must to be creative but u need to make balanced cards and be sure there are no some deadly combos.

We are making game that will be better then TCG , not submitting any random card that just came to our head. :)

 

Anyway i will comment your each card and warn you about each deadly combo if you can post them again please (in spoiler ) because i dont remember them anymore obv.

So i will point you problems i see in them so you can fix them / make them better if you want.

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just some quick suggestions off my head..

 

Slime Buster (counter for Gruesome Slimeyard)

quick-play spell

Pay 500 points to remove all Slime counters from the field.

 

Poisonous Vine (run in 1 maybe)

Counter-trap

Discard 1 card from your hand to randomly destroy 1 card in your opponents hand.

 

Forgone Conclusion

Spell card

If your Life Points are more then 3000 below your opponents, your opponent must show you their hand this turn only. (that isn't worded correctly)

 

Stopping the inevitable

trap card

Activate when your Life Points are below 1000. Draw 2 cards, skip your next draw phase.

 

Cursic Chapter

Continuous Trap

Each time your opponent draws a card, they must discard 1 to the graveyard. Pay 500 points during your Standby Phase, if you do not this card is destroyed.

 

Happy Family

Quick-Play Spell

Activate this card when you Summon 1 Level 3 or lower monster to the field, both players can add up to 2 Level 3 monsters to their hand from the Deck. ( that could be changed to add 1 )

 

so there are just some ideas could be good or bad but they are just ideas at the moment..

also are we going to have equip cards..??

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Tommers2008 - obv we gonna have equip cards...but we are making staple cards currently , there could be some equip spell too in them , but effects are more important.

Anyway comments on your cards, no offense please , just trying to help u :) :

 

-Slime Buster - this card can go with any cost. It is not like someone would run it anyway because it counter 1 card. It is much smarter to run spell/trap destruction to get rid of it.

-Poisonous Vine - for 1 Counter Trap is too good , so Normal Trap. I am still not sure in this one though.

-Forgone Conclusion - this could with discard 1 cost.

-Stopping the inevitable - i guess is ok. That card could find some deck where it would be used, for example some FTK/OTK deck that can decrease it Life Points fast.

-Cursic Chapter - erm, are you really serious? They would discard 1 card each time they draw any card , including cards in draw phase =/ .. instant ban, i dont even wanna bother fixing it :p

-Happy Family - at 2 no way.. at 1 is still really good searcher so dont know really. I guess it could be at limited, but as Normal Spell.

 

@Kingdom01 :

 

Executioner - this card is ok.

 

Punisher - i am not sure about this one. Level 4 Jinzo for Machine Type monsters. Ok at least it have 1600 Attack so it cant be searched so easyly ( maybe it can with your cards ) , but it shouldnt. Add that it cannot be Special Summoned from Deck.

 

Magnet and Crucifier - this two are just no...specially with Punisher in combination...

 

 

Tormentor - is again kinda broke even with first effect becaus Punisher exist . But second effect is omg..any Machine Type monster? It is not problem it can ss himself so you swarm your field with 3 but it can get easyly big monsters , then when is removed from field you ss him back with some other cards etc. Just no ^^

 

Anyway because there is so many easy special summons in your deck i show you how you can lock your opponent really easyly..

You only need 1 Tormentor , Magnet , Crucifier and Punisher on field. Your monsters would not be affected by any card effect and also they wouldnt be destroyed in battle...so they are immortal..then u get for 5th monster some big one and end of story...in any case this shouldnt happen ..and specially not so easyly as other cards enable you...

 

 

Omen - this thing is better then Cyber Dragon which is Limited. (check that card) So this is instant ban too.

 

Maller - ugh i afraid of this..so for example 1 of crazy combos in your cards ^^

First you Summon Tormentor that Special Summon Maller from Graveyard , then with Maller you special summon 1 Tormentor from Deck which then special summons 1 Maller from Graveyard which can get Magnate or something else :S

 

Inquisitor - broken. Why? Because it is level 4 3000! def monster with too low cost. Who cares for that 300 when this guy will pwn much more , create crazy stall etc.

D-Hero Defend Guy from TCG have 2700 Defense and it give to opponent to draw 1 card during your each Standby Phase. And it is still really good card and your card is two times stronger.

 

 

Harbringer is ok.

 

Abaddon is too good considering how easyly can he be Special Summoned. I would add to him some Summoning condition that would stop making him so splashable. Anyway that this is in TCG it would make whole deck around himself. Suddenly D-Hero Dasher decks would become alive because there is something that is maybe even better then Dark Magician of Chaos (which is banned right now)

 

 

Reload Station is broken as hell..who cards for 500 Life Points when u gonna hurt opponent lot more , you get 1 big monster for free each turn. Just no

 

Defense Shield - it is ok.

 

Fleet Attack - this is so broken. And by ignoring any Summoning condition you would kill lot of possible creations for Machine Type monsters because this would make them broken. So no again. Even that it ss 1 it would be broken so think about it. ^^

 

Apocalypse is ok. (obv this means if we ignore other cards)

 

Avatar is ok too..(same as above one)

 

Machine Factory is again broken as hell...free ss from deck (lol) each time your opponent summons monster. sigh

 

Counter Attack is broken as hell..considering how they are strong opponent will destroy them with card effects offently...erm,mah , it is broken even when i ignore what other cards can do..:)

 

Machine Resurrection is broke

 

Stargate - lol i would run this is any deck..again broken..

 

Underfire is ok...

 

 

Anyway..do u play Yu-Gi-Oh! TCG? You cannot make balanced cards if you dont have good dueling experience. Deck made with this cards will pwn any tier 1 TCG deck ^^

And we dont wanna be more broken then TCG...no offense but in your cards there is no originality either.

To help you making better cards (and everyone else) i advice you to do this :

 

1) Go to this link : http://yugioh.tcgplayer.com/db/deck_search_result.asp?format=Advanced

and read decks there and examine them. By clicking on card in deck you will be able to read it , so try to understand how that deck works. 1 card alone can seem crappy but look for all combos and if you have YVD try to dueling on IRC with that deck so that you learn more how Yugioh game works in competetive base.

 

2) When making card , if you dont have idea, try to think about something. This helps me sometimes. For example think about some object,person etc..lets use Santa Claus as example...this could sound stupid ^^...ok he is LIGHT attribute because he is so good and Fairy Type is also Type that best suits him.

Then we look at Attack...well he don't want to harm anyone so we give him 0...he is somehow fat so that is good defense - we give him 800 .

Now we make effect : lets say he loves to give gifts , so he could increase life points of both players with some condition. Then to make him more competetive i add that when he is destroyed in battle you can special summon from deck 1 santa claus or draw 1 card (that is gift he dropped).

We also add that Life Points cannot be decreased with card effects (this doesn't stop payments) so that Santa Claus cannot be combined with Simochi and similar cards.

 

So here he is :

2qkoydz.jpg

 

 

Picture is stupid but i didn't want to bother with it. Anyway it is not matter his attack is low so when opponent destroys it (if you normal summoned him) you will lose lot of life points. If that bothers you , you can combine him with The Sanctuary in the Sky , Mirror Force etc to protect your life points.

 

3) Try to be creative and make effects that you didn't see before. This is soooo important. Everyone will love your cards more if they have something new in them because they will not be boring.

 

4) When making card always look at synergy with other cards , does your card makes them broken or other cards make broken your card. Also try to make card that will make some combinations work better or enable new deck type / combo. Always compare your card strength with strength of other cards that exist. You need to take in consideration level,attack,defense,type,attribute and effect.

Also if some decks are better then others then dont make cards that makes them even better but make support for decks that are not so good.

 

 

5) Combine all above rules to make best card ^^

 

 

It really helps in cards creating if creator understand game mechanics , making decks and dueling in competetive matches.

I hope i have helped someone. :)

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on my cards.. im not arguing just giving my opinion..

don't mind my thing of counter trap/quick play etc i don't really get that aspect of designing cards you could always change that...

 

 

slime buster.. it could be used as remove all counters(on your slimeyard card you never said when this card is destroyed so are the counters.. and 1 atk per turn + when card does atk cant atk again seem op'd to me)

 

discard 1 opponent does same... not gamebreaking unless they rely on 1 card and are strategy's wont will they..?? suppose could be discard 2 opponents discards 1

 

you're already 3000 lower and only see hand once.. ..???

 

usually in a duel if you are under 1000 its either trouble or self inflicted.. this card helps both and has the drawback of skipping next draw phase..

 

yea i meant outside draw phase cant believe i 4got to write that..

 

i meant it could be both add 1 level 3 or lower and yes could be run as 1..

and again i said don't mind my judgment on normal spell/counter and stuff...

 

i have more ideas should i post them..??

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You dont need to say that when card with counters is destroyed that counters are destroyed too. ^^ That is written in rulings of Yugioh game. Counters must be on some card , they cannot be placed on field. I think it is still more balanced then Gravity Bind or Level Limit Area B.

 

Poisonous Vine - opponent cannot chain normal traps to Counter Traps and because this card is strong enough by itself it doesnt deserve to be Counter Trap.

Why it is good? Because you can discard for example D-Hero Malicious or other card u dont want or want in grave while it discards randomly card in opp hand. So it can destroy something that is important to them. Keeping good cards in hand and playing them at right time is in competitive duels really important believe me. Anyway i told u that this card is not problem when it is Normal Trap so you dont need to do anything i guess...it is more balanced then Phoenix Wing Blast for example.

 

Forgone Conclusion - there is nothing broken with this card..but in your version i dont think someone would use it...that is why i suggested discarding 1 and using it at any time...you can also make it quick spell...

 

Stopping the inevitable - could be used in specific deck type , but works in any deck too (it is not easy to use which is great)...just leave it like it is , it is ok...

 

Cursic Chapter - still broken...here i will show you why .. make deck combining your card with this cards :

Dark World Dealings

Group: Spell Card

Type: Spell

Each player draws 1 card. Then each player discards 1 card.

-at end your opponent would discard 1 more

 

Card Destruction

Group: Spell Card

Type: Spell

You and your opponent discard your entire hands and draw the same number of cards from your respective Decks that you discarded.

-same, this one is limited btw..

 

Morphing Jar , Dark Bribe (pwn) , Hand Destruction etc etc etc....

 

Anyway , obviously this cards are not in our CCG..but there is high possibility there will be card effects that will make your opponent..that is why i am telling u that...

You can fix your card by making that it activates when your opponent draw cards with HIS card effect.

 

You can post them , just to warn you that cards you posted are not really staple cards.

 

Anyway , this is for anyone , try making cards similars to one i posted in first post and also we need cards that will replace :

-pot of avarice

-creature swap

-we need search monsters like Giant Rat, Uforoid Turtle etc...

-we need 1 monster that destroy opponents monsters with it card effect

-we need card that inflicts effect damage when opponents attack ( Magic Cylinder)

-we need card similar to Bottomless Trap Hole

-we need card similar to Waboku and 1 similar to Enemy Controller

 

We will also make at start few Synchros , Tuners , normal monsters (lv4 with 1900 etc.) and maybe import Exodia parts.

 

That would be all what we will need to have some reference for start making cards. Anyway rules are close for finishing so expect in this days they will be posted so that all can start for real finnaly ^^

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Exchange of Goods

spell card

Pay 500 points both you and your opponent choose 1 of your face-up monsters and swap them. something like that because creature swap needs another drawback in my opinion.

 

Spiders Web

counter trap

Activate when your opponent Normal Summons a monster remove that monster from play for 3 turns.

 

Abyssal Dragon

FIRE/Dragon/Synchro/8*

1 Tuner + 1 or more non-Tuner monsters

As long as this card is face-up on the field both players must pay 500 Points to activate a Spell or Trap Card.

ATK: 2400 DEF:2000

 

Menacing Tyrant

DARK/Fiend/Synchro/6*

1 Tuner + 1 or more non-Tuner monsters

This card gains 300 ATK points for each Fiend-Type monster on the field. Once per turn during your Main Phase 1 you can Special Summon 1 Fiend-Type monster to your side of the field in face-up Attack Position, you cannot enter your Battle Phase this turn if you do so.

ATK: 2200 DEF: 1850

 

thats all for the moment they aren't great but only some basic ideas but i have to go now so i will check in 2moro to see how things are going...

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Ok i will comment this time only problematic ones or ones that u fixed good. Anyway i will not judge their strength by combining them with TCG cards. It would be lot of time needed to do it.

 

Magnate - it is really easy to have 2 Machine Type monsters at same time , specially in Machine Type deck..and this card allow FREE , EASY -1 for opponent each turn...still banned :)

 

Crucifier - i think this is your best card i have seen till now.

 

Inquisitor - problem still not solved...make that any Battle Damage to opponent involving that card is reduced to 0.

 

Tormentor - not broken anymore.

 

Omen - it is not broken anymore..but now it is not useful either ^^

You can throw out life points requirement and skipping of your next Main Phase...and raise it attack to 2400.

 

Maller - high cost , but not sure about cards that search for any spell/Trap in deck..i guess is fine for now.

 

Prophecy - nice fix

 

Harbringer - you can make that it needs to discard 1 only.

 

Reload Station - fix'd.

 

Defense Shield - remove at least part that it cannot be negated.

 

Fleet Attack - please no ignoring conditions part. ^^

 

Machine Factory - hm ook..

 

Stargate - hmm this doesnt have really anything with Machines right..it is staple card..maybe make it 2 turns? And this one could be accepted in CCG . :)

 

Machine Resurrection - ok but remove increasing part or make that it returns specific levels only. (for example only level 3 or lower would be fun)

 

Counter Attack - stayed the same..still one of most broken cards you have made.

 

Launch Attack - somehow useless..there will be probably cards that will increase more ATK with any condition. You can make that it can be activated at any time.

 

Anyway i didnt look too much what are combos between because your cards doesnt make perfect circle , that means there is lot of combinations etc. but they do mostly some generic,random things.

 

 

They are much better then last version , i see you accepted my advices..keep going in that direction...

One more advice - try to make cards that will not be easyly abused in future by other cards and that don't stop creators for making support because there is lot of easy searchers etc.

 

I am not one that judge which cards will go to CCG , that will judge our community , but here i will give you list of your cards that i like most.

 

Executioner (it can increase 500 ATK)

Crucifier

Tormentor

Omen (with my above fixes)

Maller (not sure )

Prophecy (it would be much better that is level6 and have 2400 attack or for example 2800 defense)

Apocalypse

Reload Station

Stargate

Under Fire

 

 

I will also maybe in future make some post that will help card creators in making cards.

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I wan't to be a player

 

Sure.

I wanted to say that anyone can be duelist ' date=' you don't need to ask for that.[hr']

To everyone that replied already in this thread or wanna join :

 

We started competition, so we was thinking why we wouldn't use it for seeing how good card creators and others are that have signed up.

So we expect that everyone join this competition :

 

http://forum.yugiohcardmaker.net/thread-91818-post-1536828.html#pid1536828

 

We will see there who are best creators/wording medics/etc. between people that signed and you can also earn some good points at same time if you will be in top 3!

With normal judging (that means total score that earns prize and doesn't have nothing with this part) we will look how good you scored in part in which you want to work. Then we will compare that score with others people (ones that also want to do that part of job) scores for same part and make a list. That doesn't have nothing with that competition but it have with our CCG. So we will not look at your total score for this CCG thing but total score can earn you prizes there like in any other competition obviously.

Also don't worry if you will not have good score in part you want to work.

There will be other chances too. But why not use this one?

Point in this is that we want to see how good u guys are so that we adjust system and rules to that. :)

 

Anyway , good luck.

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