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Leo's Yu-Gi-Oh! CCG


.Leo

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We know have 37 cards in the set. Come on guys, once we finish this set a release it publicly we can start tournaments.

 

Also, we need 2 Level 5 Synchros and 2 Level 8 Synchros.

 

|Phoenixian Chain|0|XXXX|Spell Card|Spell||Equip|||Equip only to a "Phoenixian" monster you control. When this card attacks, the attack cannot be negated by card effect.|

|Phoenixian Battle Cry|0||Trap Card|Trap||Counter|||When a "Phoenixian" monster you control is attacked, end the Battle Phase and draw 1 card.|

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Note: The first 6 aren't mine.

 

|Dragon of Life - Dawn|73|XXXX|Dragon/Synchro/Effect|Light|8||2600|2000|1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, you can Special Summon 1 non-Tuner Level 2 or lower monster from your Graveyard. As long as this card remains face-up on the field, Level 2 or lower monsters cannot be attacked or destroyed by card effects.|

 

|Rumbler Tumbler|43|XXXX|Machine/Synchro/Effect|Earth|5||2000|2300|1 Tuner + 1 or more non-Tuner monsters Once, while this card is face-up on the field, during either player's turn, you can switch 1 face-up monster to face-down Defense Position. This card cannot be Flip Summoned.|

 

|Dark Medician|92|XXXX|Fairy/Tuner/Effect|Dark|3||?|1000|When any Player's Life Points are increased with card effect, you can Special Summon this card from your Graveyard to negate that increase. Original ATK of this card becomes equal to negated amount. When this card Summoned this way is removed from the field , it is removed from play.|

 

|Blood Queen|96|XXXX|Fiend/Effect|Dark|8||0|0|When your opponent's monster declares an attack, you can Special Summon this card from your hand to negate that monster's attack. When this card is attacked, you can give control of 1 monster on your side of the field to opponent to negate attack and increase this cards ATK by ATK of given monster.|

 

|Ancient Ritual|83|XXXX|Spell Card|Spell||Ritual|||This card is used to Ritual Summon any monster. Remove monsters in your Graveyard from play whose total Levels and Attributes equal that of the Ritual Monster you are Ritual Summoning.|

 

|Dark-Eyes Crimson Phoenix|71|XXXX|Winged Beast/Ritual/Effect|Fire|8||2500|2300|This card can be Summoned only by Ritual Summon. When this card is Summoned, inflict Damage to both Players equal to number of cards on the field, and in both Player's hand x200. When this card is removed from the field by your opponents card effect, you can Special Summon it during your End Phase by discarding 1 card.|

 

|Lucky Charm Ritual|90|XXXX|Spell Card|Spell||Ritual|||Select 1 Ritual Monster in your hand. During your opponent's next Battle Phase, Ritual Summon the ritual monster from your hand. If you cannot, send the Ritual monster to the graveyard.|

 

|Innocence|5|XXXX|Trap Card|Trap||Normal|||Activate only when your opponent attacks a monster with 0 ATK. Destroy all monsters with more than 1000 ATK on the field.|

 

|Air Force Gale Jet|6|XXXX|Machine|Wind|3||1000|400|When this card is Normal Summoned, you can return 1 card on the field to its owners hand. If you do, this card is destroyed during the end of this turn.|

 

|Solar Princess|1|XXXX|Fairy/Effect|Fire|4||1500|1300|Each time you gain Life Points, Inflict Damage to your opponent equal to the number of LIGHT monsters in your Graveyard x100.|

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Two level five and level eight Synchros? I'll see if I can come up with something that fits the bill. Any other specifications for the Synchros?

 

Generic Synchros.

 

We need 1 more Level 5 and 1 more Level 8 Synchro.

 

Thanks for the cards seattleite.

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Holyshithelives!*faints*

 

When you say generic' date=' you mean any type of synchro that is either normal or effect based, right? On it.

[/quote']

 

I mean that no special synchro requirements.

Just:

"1 Tuner monster + 1 or more non-Tuner monsters"

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So you mean a Normal Synchro monster. e_e I am full of disappoint son, especially since I went through the trouble of modifying and formatting these.

[spoiler=what you apprently do not want]

|Cold Fire Dragon|0||Dragon/Synchro/Effect|Fire|5||1700|1600|1 Tuner + 1 or non-Tuner monster

The Attribute of this card is also treated as WATER. When your opponent attacks a Dragon-Type Monster you control, You can pay 500 Life Points to redirect the attack to a monster your opponent controls.|

 

|Volcana the Dark Flame|0||Dragon/Synchro/Effect|Fire|8||2800|2500|1 Tuner Monster + 2 or more non-Tuner monsters

When this card is Synchro Summoned, destroy one of your opponents monsters and deal damage to your opponent equal to half the destroyed monsters ATK. When this card is destroyed by battle, you can remove it from play to Special Summon a monster from your Graveyard to the field.|

 

 

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So you mean a Normal Synchro monster. e_e I am full of disappoint son' date=' especially since I went through the trouble of modifying and formatting these.

[spoiler=what you apprently do not want']

|Cold Fire Dragon|0||Dragon/Synchro/Effect|Fire|5||1700|1600|1 Tuner + 1 or non-Tuner monster

The Attribute of this card is also treated as WATER. When your opponent attacks a Dragon-Type Monster you control, You can pay 500 Life Points to redirect the attack to a monster your opponent controls.|

 

|Volcana the Dark Flame|0||Dragon/Synchro/Effect|Fire|8||2800|2500|1 Tuner Monster + 2 or more non-Tuner monsters

When this card is Synchro Summoned, destroy one of your opponents monsters and deal damage to your opponent equal to half the destroyed monsters ATK. When this card is destroyed by battle, you can remove it from play to Special Summon a monster from your Graveyard to the field.|

 

 

 

No thats good Shadow Zero. We just didn't want any Synchros that require specific monster types or attributes to summon them.

 

( I hope I said that right)

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NOTE: only the first 2 are mine.

 

 

|Obsessed Artist|37|XXXX|Spellcaster/Tuner/Effect|Light|1||200|1600|Whenever a monster is Normal Summoned, Special Summon 1 "Portrait token" (Rock/LIGHT/lv1/0/0) to your side of the field. These tokens cannot be tributed for a Tribute Summon.|

 

|Guardian Tortoise|7|XXXX|Fish/Fusion/Effect|Water|5||1900|2000|"Acid Squid" + "Turtle from the Sky" When this card is Fusion Summoned, until your next Standby Phase, WATER monsters you control cannot be Destroyed. When this card attacks a Defense Position monster, it is automatically destroyed without damage calculation, and Inflict damage equal to it's level x500.|

 

|Advanced Polymerization|60|XXXX|Spell Card|Spell|||||Send Fusion Material Monsters that are listed on a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). Draw 1 card.|

 

|The Time and Space Chamber|73|XXXX|Spell Card|Spell|||||Discard 1 card. Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).|

 

|Moss Giant|53|XXXX|Plant/Fusion/Effect|Earth|5||?|0|1 Normal Monster + 1 Normal Monster This card gains ATK equal to the combined original ATK of the monsters used to Fusion Summon it. When this card inflicts Battle Damage, switch it to Defense Position.|

 

|Ruby Chameleon|9|XXXX|Reptile/Effect|Fire|3||1200|1500|You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add 1 Spell Card that can Fusion Summon monsters from your Deck to your hand.|

 

|The Stranger|441|XXXX|Psychic/Effect|Light|1||0|0|During either player's turn, you can discard this card to reduce the Level of all monsters in both players' hands and on the field by 1 until the end of the turn.|

 

|Hell Hound|12|XXXX|Pyro/Effect|Fire|4||1400|600|When a player draws a card(s), both players look at the card(s) drawn. If a Monster Card(s) is drawn, inflict damage to each player equal to the Level of the monster they drew with the highest ATK x 100.|

 

|Greed Jar|13|XXXX|Rock/Effect|Dark|2||400|600|FLIP: Each player discards their hands and draws the same number of cards they discarded.|

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Here are the first 3 cards from my "Interdimensional" archetype:

 

466232.jpg

|Interdimensional Swordwielder|1|IDMS|Warrior|Wind|4|1700|1300|When this card is Normal Summoned, you can send the top 2 cards from your Deck to your Graveyard to remove from play the top card of your opponent's Deck.|

 

466232.jpg

|Interdimensional Defenselord|2|IDMS|Warrior|Wind|3|200|1900|FLIP: Remove 1 card in your opponent's Graveyard from play.|

 

466232x.jpg

|Interdimensional Plasma Captain|3|IDMS|Warrior|Wind|5|2100|1600|When this card is Tribute Summoned, send the top 2 cards of your Deck to the Graveyard to remove 1 card in your opponent's hand from play.|

 

lmk what you think :)

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Let's get some Dark Matters up in here!!

 

Dark Matter/DARK/LV4

Fiend/Tuner

When this card is Normal Summoned you can Special Summon 2 "Dark Matter Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) You cannot conduct a Synchro Summon with these tokens for a Synchro other than "Dark Matter - Hydra"

 

Dark Matter Hydra/DARK/LV6

Fiend/Synch/Effect

"Dark Matter" + 2 non-Tuner DARK monsters

This card can attack once for each DARK monster you control. (Excluding this card.) This card cannot attack your opponent directly unless you control no other cards. When this card is sent to the Graveyard, you can Special Summon 1 "Dark Matter" monster from your Graveyard.

 

Dark Matter - Flame Sword/DARK/LV4

Fiend/Effect

This card's Attribute is also treated as FIRE. When this card inflicts battle damage to your opponent, inflict damage to your opponent equal to the number of DARK monsters on the Field (Excluding this card) x300.

 

Dark Matter Multiplication

Quick Play Spell

Tribute 1 "Dark Matter" monster, Special Summon as many "Dark Matter Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) as possible.

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@ The Blackwing Ninja: Cool RFG archetype. Simple and Balanced. Are you going to include some Spells/Traps? Thats all it needs now.

 

@ zombiepromking: Nice concept. There are some things I need to point out:

 

* Your monsters need an ATK/DEF

* for Hydra do you mean: "In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of DARK monsters you control (except this card)" ?

* Dark Matter Multiplication makes Synchro and Tribute Summons too easy. Either change the number of tokens summoned or include that they can't be used in Synchro or Tribute summons.

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@ The Blackwing Ninja: Cool RFG archetype. Simple and Balanced. Are you going to include some Spells/Traps? Thats all it needs now.

 

@ zombiepromking: Nice concept. There are some things I need to point out:

 

* Your monsters need an ATK/DEF

* for Hydra do you mean: "In addition to a normal attack' date=' this card can attack during the same Battle Phase as many times as the number of DARK monsters you control (except this card)" ?

* Dark Matter Multiplication makes Synchro and Tribute Summons too easy. Either change the number of tokens summoned or include that they can't be used in Synchro or Tribute summons.

[/quote']

 

Also zombiepromking, can you make them YVD format please?

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@ The Blackwing Ninja: Cool RFG archetype. Simple and Balanced. Are you going to include some Spells/Traps? Thats all it needs now.

 

@ zombiepromking: Nice concept. There are some things I need to point out:

 

* Your monsters need an ATK/DEF

* for Hydra do you mean: "In addition to a normal attack' date=' this card can attack during the same Battle Phase as many times as the number of DARK monsters you control (except this card)" ?

* Dark Matter Multiplication makes Synchro and Tribute Summons too easy. Either change the number of tokens summoned or include that they can't be used in Synchro or Tribute summons.

[/quote']

 

Also zombiepromking, can you make them YVD format please?

 

|Dark Matter|?|PCR|Fiend|Dark|4|1200|0|When this card is summoned you can Special Summon 2 "Dark Matter Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0)|

 

|Dark Matter|?|PCR|Warrior|Wind|3|200|1900|FLIP: Remove 1 card in your opponent's Graveyard from play.|

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