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Yu-Gi-Oh! New Generation Dueling CCG


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[quote name='Chillaccino' timestamp='1291493005' post='4829104']
[i]I'm implying they should be worth something without NEEDING self-protection effects.[/i]

Ah, that way

[i]Totally. Becomes more viable with the new ATK levels.[/i]

This too, but I need Shapesnatch because I made epic support for it lately :P

@everyone - So what, you want the game to be as fast as now and make duels last 3 turns?
[/quote]

Did the duels we had before this discussion last 3 turns? No. They took enough time, I don't know we have to change that.

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[quote name='Ser Warjacksworth' timestamp='1291493608' post='4829126']
We're already including TCG recruiters, so we're already set on having 1400 ATK floaters. :mellow:

S/T removal should still be theme stamped.
[/quote]

Why don't we make a pool with all the points we're discussing right now?

[quote name='-Griffin' timestamp='1291493773' post='4829134']
I think s/t removal isn't that big of a deal. I'd rather worry about monster removal, so that getting out some Blue-Eyes equivalent isn't just followed by "Derp 1-4-1 removal" and your boss is worthless.
[/quote]

This^^

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[quote name='Ser Warjacksworth' timestamp='1291494180' post='4829148']
Generic S/T removal restricts our ability to make new strategies around continous S/T.

That is lame.
[/quote]


Generic S/T removal and themed S/T removal are pretty much the same if you ask me >_>
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[quote name='Ser Warjacksworth' timestamp='1291494387' post='4829156']
It makes decks more unique in composition and playstyle.

THATS FUN GUISE
[/quote]

Ok, you got a point. But right now, we're talking about the balance (or were talking) of monster removal. At least that's what I understood :lol:

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[quote name='Ser Warjacksworth' timestamp='1291496381' post='4829262']
They're offline.

So;

Level 1-4: 0-1500
Level 5-6: 1500-2400
Level 7+: up to 3000ish

and custom recruiters?
[/quote]

Level 1-4: 0-1800
Level 5-6: 0-2400
Level 7+: 0-3200

the ATK of a mosters always depends on its effect, so we can't make a minimum of ATK for effect monsters.

[quote name='-Griffin' timestamp='1291497092' post='4829289']
Or, you know, we could just lower recruiter ATK/DEF & possibly the ATK/DEF they search so that people don't need to get used to new names .-.

Oh, and I didn't say that there wouldn't be cards that can kill stronger monsters, just that they'd have a higher cost, like Tribute to the Doomed.
[/quote]

mhm, this sounds better than your suggestion warjack...
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[quote name='Ser Warjacksworth' timestamp='1291497752' post='4829316']
I'm not playing removal that makes me go -1. <_<

So is Meteor Judgment with an extra FIRE reveal ok?

I'll go with Supe's ATK levels tho.
[/quote]

We can still balance monster removal by making restrictions. And I guess it'll be fine

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