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Most Underrated Archetype?


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If you had to name one archetype as "underrated", which would you pick?

Speaking from experience, I'd say Heraldics... They have decent stats, effects, and enough support to easily create powerful Rank 4s. Their number card copies, negates and swamps other XYZs, making it great against all kinds of popular archetypes. When built correctly, they're extremely consistent. The best part is, they're completely fair; there are no ridiculous loops to speak of.

Besides all of this, they're versatile. You can run them with ZWs (as some of my friends do), or any other deck that runs on Level 4 monsters.

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If you had to name one archetype as "underrated", which would you pick?

Speaking from experience, I'd say Heraldics... They have decent stats, effects, and enough support to easily create powerful Rank 4s. Their number card copies, negates and swamps other XYZs, making it great against all kinds of popular archetypes. When built correctly, they're extremely consistent. The best part is, they're completely fair; there are no ridiculous loops to speak of.

Besides all of this, they're versatile. You can run them with ZWs (as some of my friends do), or any other deck that runs on Level 4 monsters.

Um, there's the Chain Dog loop.

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No.

No.

Just... No.

Except that's the only deck listed so far that actually is underrated.

 

And even that's just a fun deck that can do silly shit.

 

And maybe Evols.

 

Battlin' Boxers are rated perfectly, nothing else mentioned is underrated in the slightest.

 

Madolche aren't consistent in the least unless you're playing control, and other things play the control game better. They're overrated as fuck.

 

An underrated deck is one that can do silly shit that people don't recognize but have some ability based on some niche, usually due to either silly interactions within the deck or access to a certain set of Extra Deck monsters.

 

Even then, the deck needs to do so competently, and very few things listed so far fall under "competent".

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Koa'ki Meiru?

Koa'Ki Meiru can't be considered an Archetype because their cards, despite the efforts, don't have enough synergy to work with each other, and the individual members of said Archetype are bested suited to Type-specific Decks where you don't have the potential to go -1 at the end of your turn. Though, really, it's Iron Core's fault for not being strong enough on its own merits. They do, however, have some pretty strong cards. They're just.....really discombobulated when put into an entire centralized Archetype.

 

Honestly, I thought you were going to say Ancient Gears.

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Constellar might be the most underrated. It was overshadowed by Evilswarm, despite being the superior deck, just cause Dragons and Mermails ruled last format and are looking to repeat. Constellars are one of the best control decks out right now with Pleidas and Omega as well as access to Starliege and Tiras.

 

I may be personally biased but that;s my vote.

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Constellar might be the most underrated. It was overshadowed by Evilswarm, despite being the superior deck, just cause Dragons and Mermails ruled last format and are looking to repeat. Constellars are one of the best control decks out right now with Pleidas and Omega as well as access to Starliege and Tiras.

 

I may be personally biased but that;s my vote.

I don't think it's underrated, considering how many people have been running it since the format change... If anything it's becoming overrated.

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Honestly, I thought you were going to say Ancient Gears.

 

Well, I'm sure AGs are pretty underrated, too. Besides me, I rarely see them played (and I mean more than just Geartown/Dragon), but having an archtype full of monsters that you can't use S/T on while they're attacking is pretty darn good sometimes.

 

And dem UAGG shenanigans.

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Dark Scorpions are relatively decent for control.

They are not top tier and really can't afford to make a misstep or they won't come back up.

Though, they are also not as much of a "lowly trash" deck as GX made them out to be in that one episode, or given how few people actually use them (not even when they were new other than a random member being teched every now and then).

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I would pick X-Sabers.

They got a couple of new toys since last year (Tenki, Diawolf, Ptolemys) and they have not been affected much by banlists so they should be still quite strong. Granted, they might not be as agressive as Mermails, nor as controlling as Bujins, but they retain their swarming capabilities and with Faultrolls and Gottom's E-Calls they can do crazy stuff in a single turn if not stopped.

 

Other archetypes that come to my mind are Worms and Rock Stun variants, who should benefit from the ausence of Heavy Storm this format by setting more Traps without fear of losing them all in a single turn, enchancing their control capabilities.

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I have tried out Worms, and it might have just been my variant, but the deck ran extremely poorly due to not many good trap cards and the fact that you have to have a REAL good setup to accomplish anything. If your opponent can just keep working around your traps, or exhaust them all, then you are pretty much dead in the water.

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Yeah, I was about to fix my post and state that it was just in theory, since I have not seen anyone play Worms in DN, and I have not played with them either.

The same goes to X-Sabers and Rock Stuns (not seen them, nor tested them), but still I suspect X-Sabers would do well this format.

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