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High Rune Reader - YNGVI

LIGHT - Level 7 - Psychic/Effect - 2400/2800

You can Special Summon this card from your hand by banishing 2 "Rune Reader" and/or "runes" cards from your Graveyard. During each of your End Phases, you can add 1 of your banished Psychic-Type monsters to your hand, and if the added monster was a "Runes Reader" monster, you can either; immediately Special Summon it, OR increase this card's ATK by the added monster's. During each End Phase, you can banish 1 "Runes Reader" monster from your Graveyard: Banish 1 card from your opponent's Graveyard, plus 1 additional card for each "runes" Spell/Trap Card you activated this turn. If this card is sent from the field to the Graveyard: Add as many of your banished "runes" Spell/Trap Cards to your hand with different names as possible.

 

Rune Reader - PHLOSOPHR

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Rune Reader - PHLOSOPHR

LIGHT

Level 4

Psychic/Effect

1600/1900

When this card is Summoned, you can Special Summon 1 "Rune Reader" monster from your hand, or from among your banished monsters. You can banish 1 Psychic-type monster from your Graveyard, then target 1 Psychic-type monster you control: it gains 300 ATK until the End Phase.

 

High Rune Reader - KYLVR (The Kylver Stone is a stone engraved with all the runes of the Elder Futhark, the world's oldest runic alphabet.)

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High Rune Reader - KYLVR

LIGHT

Level 8

Psychic/Synchro/Effect

2800/1600

1 Psychic Tuner + 1 non-Tuner Psychic Synchro monster

When this card is Synchro Summoned: You can activate 1 "runes" Spell/Trap from your Deck with a name different than all the "runes" Spells/Traps in your GY. Once per turn if you activate a "runes" Spell/Trap, except by this card's effect: You can target 1 card your opponent controls; destroy it. If this card is sent from the field to the GY: You can banish this card from the GY; add 1 "Rune Reader" and 1 "runes" Spell/Trap from your GY or among your banished card to your hand, then shuffle 1 card from your hand into the Deck. You can only activate this effect of "High Rune Reader - KYLVR" once per turn.

 

Elderunes

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Elderunes

Normal Trap

If your opponent controls more monsters than you do, Special Summon a number of "Rune Reader" monsters from your Graveyard with different Levels up to the surplus. During the End Phase of the turn this card was activated, gain 400 LP for each "runes" Spell/Trap Card you activated this turn, and reduce the ATK of all monsters your opponent controls by half the amount of LP you gained. If this card is destroyed on the field, you can Set 1 "runes" Spell/Trap Card from your Graveyard, except "Elderunes". You can only activate 1 "Elderunes" per turn.

 

Mirrorunes

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Mirrorunes

Normal Trap

If you control a face up "Rune Reader" monster you can activate this card from the hand. When you opponent activates a card effect, you can banish the type of card from your hand (Monster, Spell, Trap), negate the activation and then change this card's effect to the negated card's effect; and if you do activate that effect. During the End Phase of the turn this card was activated, set 1 "runes" Spell/Trap from your GY. You can only activate the effect of "Mirrorunes" once per turn. 

 

Heroic Phantasm: Gates of Gilgamesh

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Heroic Phantasm: Gates of Gilgamesh
Normal Trap
Special Summon 1 "Heroic" Warrior Xyz monster from your Extra Deck or GY, and if you do, equip up to 2 Equip Spells (min. 1) with different names from your hand, Deck or either player's GY to it, then attach this card to it as an Xyz Material. That monster's name is also treated as "Heroic Phantasm - Gilgamesh". If you control no monsters, or only Warrior monsters, you can reveal 1 "Heroic" monster in your hand to activate this card from your hand. You can only activate 1 "Heroic Phantasm: Gates of Gilgamesh" per turn.

 

 

Next:

Heroic Phantasm: Rage of Heracles

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Heroic Phantasm: Rage of Heracles

Quick Play Spell

Special Summon 1 "Heroic" Warrior XYZ monster from your Extra Deck or GY, and if you do it cannot be destroyed by battle and is unaffected by non "Heroic Phantasm" card effects, then attach this card to it as an XYZ Material. That monster's name is also treated as "Heroic Phantasm - Heracles" while this card is attached as an XYZ Material. You can only activate "Heroic Phantasm: Rage of Heracles" once per turn.

 

Heroic Phantasm: Hand of Hassan

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Oh, right, I missed the hard OPT. Will edit it in.

 

Heroic Phantasm: Hand of Hassan

Quick-Play Spell

Activate only while you control a "Heroic" monster. Special Summon 1 "Heroic" Warrior Xyz monster from your Extra Deck or GY, and if you do, attach this card to it as an Xyz Material. That monster card attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. Also its name is also treated as "Heroic Phantasm - Hassan", and if it attacks, your opponent cannot activate card or effects until the end of the Damage Step. You can only activate 1 "Heroic Phantasm: Hand of Hassan" per turn.

 

 

Heroic Phantasm: Resolve of Diarmuid

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Heroic Phantasm: Resolve of Diarmuid

Normal Trap

Banish 1 "Heroic" Xyz Monster from your field or Graveyard: Special Summon 1 "Heroic" Xyz Monster with a different name from your Extra Deck. If you do, negate the effects of all cards on the field, except this card and the Summoned monster, then attach this card to the Summoned monster as Xyz Material. That monster's name is also treated as "Heroic Phantasm - Diarmuid" while this card is attached to it as Xyz Material. You can only activate 1 "Heroic Phantasm: Resolve of Diarmuid" per turn.

 

Heroic Phantasm: Wrath of Attila

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Heroic Phantasm: Wrath of Attila
Trap Card
Special Summon 1 "Heroic" Warrior Xyz monster from your Extra Deck or GY, and if you do, attach this card to it as an Xyz Material, then you can destroy cards your opponent controls up to the number of "Heroic" cards you currently control. (This Special Summon is treated as an Xyz Summon.) That monster's name is also treated as "Heroic Phantasm - Attila". You can only activate 1 "Heroic Phantasm: Wrath of Attila" per turn. During the turn a "Heroic" card in your possession was destroyed, you can activate this card from your hand.

 

 

Next:

Heroic Phantasm: Curse of Medea

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Heroic Phantasm: Curse of Medea

Normal Trap

Banish 1 "Heroic" warrior XYZ monster from your GY, then Special Summon a "Heroic" Warrior XYZ monster from the Extra Deck with a Different name. that monster's name is also treated as "Heroic Phantasm - Medea". Negate the effects of all non "Heroic" cards on the field and inflict 500 Damage for each "Heroic card you control. You can only activate the effect of "Heroic Phantasm: Curse of Medea" once per turn.

 

Lets get some monsters

 

Heroic Phantasm - Gilgamesh

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Bokke Byakko

FIRE - Level 4 - Pyro/Tuner/Effect - 1200/200

If this card is sent from the field to the Graveyard: Destroy all Attack Position monsters on the field, but you cannot Special Summon monsters for the rest of the turn after you activate this effect, except "Bokke Byakko". During the End Phase of the turn this card's effect activated: Special Summon this card from your Graveyard.

 

Tumble Block

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Tumble Block

Normal Trap

When a monster your opponent controls declares an attack: Change all face-up monsters your opponent controls to Defense Position, then declare 1 type of monster (Fusion, Synchro, Xyz, Link); your opponent cannot Special Summon the declared type of monster until the End Phase.

 

next: Doro, Breaker of Bugs

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Doro, Breaker of Bugs

Level 10

DARK/Machine/Synchro/Effect

3200/2500

1 Machine Tuner + 2 or more non-Tuner monsters

You can only use this card's name 1) and 2) effects once per turn.
1) When this card is Synchro Summoned: Destroy all non-Machine monsters on the field.
2) Once per turn, you can discard 1 Machine monster, then both players Special Summon 1 monster from their GY in Attack Position with their effects negated.
3) If this card destroys an opponent monster by battle, it can attack again once in a row.
 
[spoiler=]
DOf087A.jpg

 
Camellia of the Enchanted Forest
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Camellia of the Enchanted Forest

EARTH/Fairy/Synchro

Level 7 - 2000/2700

 

1 Fairy Tuner + 1+non-Tuner EARTH monsters

When this card is Synchro Summoned: Target 2 EARTH monsters from your hand; Special Summon 1 of these monsters, send other monster to GY.  While you control another "Enchanted Forest" monster except "Camellia of the Enchanted Forest"; this card cannot be destroyed by battle. During the End Phase: Switch battle position of 1 Fairy monster you control.

 

(I know it's flower, but let's try in different way)

-----------------

Amaryllis of the Enchanted Forest

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Amaryllis of the Enchanted Forest

FIRE

Fairy/Synchro/Effect

7/2300/2400

 

1 Fairy Tuner + 1 or more non-Tuner FIRE monsters

 

If this card is Synchro Summoned: Target 2 FIRE monsters in your GY: Special Summon 1 of them, then you gain LP equal to the ATK of the other target.  You can only use this effect of "Amaryllis of the Enchanted Forest" once per turn. While you control an "Enchanted Forest" monster with a different name, this card cannot be targeted by card effects. Druing your Battle Phase, target 1 Fairy monster you control; it gains 500 ATK until the End Phase.

 

Miracle of the Enchanted Forest

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Miracle of the Enchanted Forest

Quick-Play Spell

You can only use this card's name 1) effect once per turn.

1) Target 2 "Fairy" monsters in your hand or GY: Change the attribute of those monsters until the End Phase.

2) If an "Enchanted Forest" monster you control would be removed from the field by a card effect while this card s in the GY: You can banish this card from the GY, then that monster is unaffected by other card effects until the End Phase, also change it to Defense Position.

 

Angelonia of the Enchanted Forest

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Angelonia of the Enchanted Forest

FIRE

Level 7

Fairy/Synchro/Effect

2600/2100

1 Fairy-type Tuner + 1 or more non-Tuner LIGHT monsters

When this card is Synchro Summoned, you can target 2 LIGHT monsters on the field: banish 1 of them, then the other target gains 1000 ATK. While you control a face-up "Enchanted Forest" monster with a different name, this card cannot be destroyed by card effects. During the End Phase, inflict damage to your opponent equal to the number of Fairy-type monsters you control x200.

 

Lily of the Enchanted Forest

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Lily of the Enchanted Forest

Synchro | WATER | Level 7 | Fairy | Effect

1 Fairy monster Tuner + 1 or more non-Tuner WATER monsters

When this card is Synchro Summoned: Target 2 banished WATER monsters, Place them on the Bottom of your Deck and if you do, your opponent cannot activate Set Spell/Trap Cards until the End Phase. If you control another "Enchanted Forest" monster other than "Lily of the Enchanted Forest" your opponent cannot Target this card with card effects. During the End Phase, you can banish 1 WATER monster from your Deck. 

2100/2600

 

Next up: Jurassic World Order (lets get some Rex Raptor Legacy support)

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Jurassic World Order

Continuous Spell

When this card is activated: You can add 1 "Destroyersaurus" from your Deck to your hand. Once per turn, if your opponent controls more monsters than you do, and you control "Jurassic World": You can Special Summon a number of Dinosaur-Type monsters from your Graveyard up to the difference. If a Dinosaur-Type monster you control inflicts battle damage to your opponent: All Dinosaur-Type monsters you control gain ATK equal to the amount of damage inflicted. While you control "Jurassic World", Dinosaur-Type monsters you control are unaffected by the effects of monsters with less ATK than themselves.

 

Also, Jurassic World is a Hassleberry card, not a Rex one.

 

Anyone who helped make the Rune Reader/runes cards on the last page mind if I post them in CC?

 

Absolute Power Force (keep in mind that this is RDA's effect name in 5Ds. Scarlight's, for reference, is Absolute Power Flame, and Hot Red's is Absolute Judgment, if anyone cares.)

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