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Sunavalon Synthesis

Normal Trap

If you control a "Sunavalon" monster: Gain LP equal to the total Link Rating of all Plant Link monsters you control x 200, and if you do, inflict the same amount of damage to your opponent.

 

next: Motor Worm Lure

(side note does anyone know wtf a motor worm is supposed to be besides that one guy's deck from vrains)

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Motor Worm Lure

Continuous Trap Card

If an Insect monster(s) is Special Summoned to your field: You can target 1 Defense Position monster your opponent controls; destroy it. While this card is face-up on the field, all monsters your opponent controls become Insect. Once per turn: You can Tribute 1 Insect monster; Special Summon up to 2 "Motor Worm Tokens" (Insect/LIGHT/Level 1/ATK 0/DEF 0) in Defense Position.

 

Combos with Egg Clutch (used by Faust, the same guy who uses Motor Worm).

 

N/C: Nitro Racer (Nitro Synchron + 1+ non-Tuner monsters)

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Nitro Racer

FIRE

Machine/Synchro/Effect

Level 6 - 1200/2100

 

"Nitro Synchron" + 1+ non-Tuner monsters

Must first be Synchro Summoned. During your opponent's turn, if a monster is Special Summoned: This card gains 300 ATK for each Special Summoned monster. During your Battle Phase; while this card has 2100 or higher ATK, it can attack directly; but its current ATK becomes 1200 at the end of Battle Phase.

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Forged Sunshard

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Forged Sunshard

Equip Spell Card

If the equipped Monster battles, your opponent cannot activate cards or effects until the end of the Damage Step.

If the equipped monster battles an opponent's monster, during damage calculation: that monster's ATK/DEF becomes its original ATK/DEF also that Monster cannot increase its ATK/DEF until the End of the Damage Step. If this card is sent to the GY, you can send the top card of your Deck to the GY; add this card to your Hand.

 

Artwork would be Honest trapped in a mirror's shard.

 

Next:

 

Cyberoid Orbital Relay

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Cyberoid Orbital Relay

SPELL

Target 1 Machine monster you control: It cannot be destroyed by battle or effects from a monster of Level, Rank or Link Rating 7 or lower, and its ATK cannot be reduced by card effects.

 

Mmm mmm mmm, that Satellite Cannon support. Also can be used on any machine type, meaning it can still be used with roids (as it has "roid" in its name)

 

Next: Violence is Always the Answer

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Violence is Always the Answer

Field Spell

Face-up monsters are all switched to Attack Position. When a monster is Summoned or flipped face-up: Switch it to Attack Position. All face-up monsters a player controls must declare an attack during the turn player’s Battle Phase. If a face-up monster does not declare an attack: Both player’s take damage equal to half of its ATK, then banish that monster.

 

Victory on the Mount

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Victory on the Mount

Normal Trap

Both players select 1 monster that can both be Normal and Special Summoned and 1 Field Spell Card from their respective Decks. The selected monsters are Special Summoned in face-up Attack Position with their effects negated, also, if the Summoned monster is Level 6 or lower and had no effects to negate, its original ATK is increased by 1000. Conduct battle between the Summoned monsters, and the monster(s) destroyed by this battle is shuffled into the Deck. If either player still controls a monster after this battle, the player that controls a monster activates their selected Field Spell. After this card resolves, neither player can activate a Field Spell Card for the rest of the Duel.

 

GET ANNIHILATED

 

Twelve Days - Partridge (based on the Twelve Days of Christmas)

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Twelve Days - Partridge

LIGHT

Fairy/Effect

Level 1 - 0/200

 

If this card is Normal Summoned: Add 1 "Twelve Days" monster from your Deck, except "Twelve Days - Partridge". During your End Phase, if this card is only card you control: Tribute this card; then Special Summon "Twelve Days" monster from your hand that has 1 Level higher than this monster.

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Twelve Days - Turtle Doves

(With added effect)

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Twelve Days - Turtle Doves

LIGHT

Level 2

ATK: 200

DEF: 500

Fairy/Effect

If this card is Normal Summoned: Add 1 "Twelve Days" monster from your Deck, except "Twelve Days - Turtle Doves". During your End Phase, if this card is only card you control: Tribute this card; then Special Summon "Twelve Days" monster from your hand that has 1 Level higher than this monster. If this card is Special Summoned by the effect of a "Twelve Days" card, gain 500 LP.

 

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Twelve Days - French Hens

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Twelve Days - French Hens

LIGHT - Level 3 - Fairy/Effect - 500/1200

If this card is Normal Summoned: Add 1 "Twelve Days" monster from your Deck to your hand, except "Twelve Days - French Hens". During your End Phase, if this is the only card you control: You can Special Summon 1 Level 4 or lower "Twelve Days" monster from your hand or Graveyard, then Tribute this card. If this card is Special Summoned by the effect of a "Twelve Days" monster: Gain 300 LP for each card in both players' hands, then, if your LP are at least 1000 higher than your opponent's; you can destroy 1 face-up card your opponent controls.

 

Twelve Days - Calling Birds

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Twelve Days - Calling Birds

LIGHT | Fairy | Level 4 | Effect

Cannot be destroyed by card effects. If this card is Normal Summoned: Add 1 "Twelve Days" monster from your Deck to your hand, except "Twelve Days - Calling Birds". During your End Phase, if this is the only card you control: Tribute this card, then Special Summon 1 Level 5 or lower "Twelve Days" monster from your hand or GY. If this card is Special Summoned by the effect of a "Twelve Days" monster: Gain 400 LP for each card on the field, then, if you gained 1000 LP or more; you can destroy 1 card your opponent controls. 

1200/1900

 

next: Twelve Days - Golden Rings

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Twelve Days - Golden Rings

LIGHT

Fairy/Effect

Level 5 - 1900/2300

 

Cannot be destroyed by card effects. If this card is Normal Summoned: Add 1 "Twelve Days" monster from your Deck to your hand, except "Twelve Days - Golden Rings". During your End Phase, if this is the only card you control: Tribute this card, then Special Summon 1 Level 6 or lower "Twelve Days" monster from your hand or GY. If this card is Special Summoned by the effect of a "Twelve Days" monster: Gain 400 LP for each banished card, then, if you gained 1200 LP or more; you can banish 1 card your opponent controls. 

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Twelve Days - Laying Geese

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Twelve Days - Laying Geese

LIGHT
Fairy/Effect

6/2300/2900

 

Cannot be targeted or destroyed by card effects. When this card is Normal Summoned: Add 1 "Twelve Days" monster from your Deck to your hand, except "Twelve Days - Laying Geese". If this card is Special Summoned by the effect of a "Twelve Days" card: Gain 400 LP for each banished card, then if you gained 1200 or more LP this way, you can banish 1 card on the field, facedown. During the End Phase, if this card is the only card you control: Tribute this card, then Special Summon 1 Level 7 or lower "Twelve Days" monster from your hand or GY. You can only use each effect of "Twelve Days - Laying Geese" once per turn.

 

I'm 90% sure that y'all have made infinite LP loops, but we'll keep it going

 

Twelve Days - Swimming Swans

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Twelve Days - Swimming Swans
LIGHT/Fairy/Effect/Level 7/2900 ATK/3100 DEF
Cannot be Normal Summoned/Set. Cannot be targeted or destroyed by card effects. If this card is Special Summoned by the effect of a "Twelve Days" card: You can add 1 "Twelve Days" card from your Deck to your hand, except "Twelve Days - Swimming Swans". During your Main Phase: You can activate this effect; gain 300 LP for each card in your opponent's hand, then if you gained 1200 or more LP this way, shuffle 1 random card from your opponent's hand into their Deck. During the End Phase, if this card is the only card you control: Tribute this card, then Special Summon 1 Level 8 or lower "Twelve Days" monster from your hand or GY. You can only use each effect of "Twelve Days - Swimming Swans" once per turn.

Twelve Days - Milking Maids

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Twelve Days - Milking Maids

LIGHT | Fairy | Level 8 | Effect

Cannot be Normal Summoned/Set. Unaffected by other card effects. if this card is Special Summoned by the effect of a "Twelve Days" card: You can add 1 "Twelve Days" card from your Deck to your hand, except "Twelve Days - Milking Maids". Once per turn, during your Main Phase: You can activate this effect; gain 400 LP for each card in your opponent's hand, then, if you gained 2000 or more LP this way, look at your opponent's hand and shuffle 1 card from their hand into the Deck. During the End Phase, if this card is the only card you control: Tribute this card, then Special Summon 1 Level 9 or lower "Twelve Days" monster from your hand or GY. 

3100/3500

 

next: Twelve Days - Dancing Ladies

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Twelve Days - Dancing Ladies
LIGHT/Fairy/Effect/Level 9/3500 ATK/3700 DEF
Cannot be Normal Summoned/Set. Unaffected by other card effects. If this card is Special Summoned by the effect of a "Twelve Days" card: You can add 1 "Twelve Days" card from your Deck to your hand, except "Twelve Days - Milking Maids". Once per turn, during your Main Phase: You can activate this effect; gain 200 LP for each card in your opponent's Extra Deck, then, if you gained 2000 or more LP this way, you can look at your opponent's Extra Deck and banish 1 card face-down. During the End Phase, if this card is the only card you control: Tribute this card, then Special Summon 1 Level 10 or lower "Twelve Days" monster from your hand or GY.

Twelve Days - Leaping Lords

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Twelve Days - Leaping Lords

LIGHT

Fairy/Effect

Level 10 - 3700/4000

 

Cannot be Normal Summoned/Set. Unaffected by other card effects. If this card is Special Summoned by the effect of a "Twelve Days" card: You can add 1 "Twelve Days" card from your Deck to your hand, except "Twelve Days - Leaping Lords". Once per turn, during your Main Phase: You can activate this effect; gain 200 LP for each card on the field and GYs, then, if you gained 2400 or more LP this way, you can banish top 4 cards from your opponent's Deck, face-down. During the End Phase, if this card is the only card you control: Tribute this card, then Special Summon 1 Level 11 or lower "Twelve Days" monster from your hand or GY.

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Twelve Days - Piping Pipers

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Twelve Days - Piping Pipers

LIGHT | Fairy | Level 11 | Effect

Cannot be Normal Summoned/Set. Unaffected by other card effects. If this card is Special Summoned by the effect of a "Twelve Days" card: You can add 1 "Twelve Days" card from your Deck to your hand. Once per turn, during your Main Phase: You can activate this effect; gain 300 LP for each card on the field, GYs and both players' hands, then, if you gained 3600 or more LP this way, you can banish 4 cards on the field, face-down. During the End Phase, if this card is the only card you control: Tribute this card, then Special Summon 1 Level 12 or lower "Twelve Days" monster from your hand or GY.

4000/4400

 

next: Twelve Days - Drumming Boys

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Twelve Days - Drumming Boys

LIGHT

Fairy/Effect

12/4400/5000

Cannot be Normal Summoned/Set. Unaffected by other card effects. If this card is Special Summoned by the effect of a "Twelve Days" card: You can add 1 "Twelve Days" card from your Deck to your hand. During the End Phase, if this card is the only card you control: Tribute this card, then Special Summon 1 "Twelve Days" monster from your hand or GY, except "Twelve Days - Drumming Boys". Once per turn, during your Main Phase: You can activate this effect; gain 400 LP for each card on the field, then apply the following effect during the End Phase.

~ This turn, if you Special Summoned 12 "Twelve Days" monsters with different Levels in order from the highest to the lowest Level, you win the Duel.

 

Play the song, win the game. I like this holiday kick

 

Everburning Menorah

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Everburning Menorah

★★★

FIRE

Psychic/Xyz/Effect

ATK 1800

DEF 200

2 Level 3 monsters

While this card was Xyz Summoned using a FIRE monster with 200 original DEF as material, this card gains 500 ATK. You can detach 1 material from this card and discard 1 FIRE monster with 200 DEF, then activate 1 of the following effects.

● Destroy 1 card your opponent controls.

● Draw 2 cards.

You can only use this effect of "Everburning Menorah" once per turn.

 

Ignis Warrior (not Ignis from VRAINS, actually, everything but a Link Monster/support).

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Ignis Warrior

FIRE - Level 5 - Warrior/Synchro/Effect - 2000/200

"Ignis Synchron" + 1 or more non-Tuner monsters

Cannot be destroyed or targeted by cards or effects, except during the Battle Phase. If this card battles a Special Summoned monster, negate the effects of the opposing monster (including in the Graveyard). At the start of the Damage Step, if this card attacks a monster that was originally Summoned from the Extra Deck: Halve the ATK of the attack target, then; all "Warrior" and "Stardust" Synchro monsters you control gain ATK equal to that lost ATK, until the end of the Battle Phase.

 

Ignis Synchron

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Ignis Synchron

FIRE | Machine | Level 2 | Tuner | Effect

If this card is Normal Summoned: Target 1 Special Summoned monster on the field; that target has its effects negated. During either player's turn: You can banish this card; add 1 FIRE monster or "Synchron" monster from your Deck to your hand. You can only use this effect of "Ignis Synchron" once per turn.

1200/200

 

next: Ignis Rider

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Ignis Rider

FIRE - Level 3 - Machine/Effect - 1400/200

If a FIRE Tuner monster is banished from your field: You can Special Summon this card from your hand, and if you do; you can add 1 banished "Ignis" monster to your hand, then draw 1 card. If the effect of a monster your opponent controls is negated: You can Special Summon this card from your Graveyard.

 

Ignis Dasher

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Ignis Dasher

FIRE

Machine/Effect

3/1000/200

If your opponent controls a monster whose effects are negated, you can Special Summon this card (from your hand). If this card is Special Summoned; target 1 of your banished FIRE monsters; Special Summon it with its effects negated. If this card is used as Synchro Material, that monster gains the following effect:

(Quick Effect: You can banish this card you control and target 1 card on the field; negate its effects. If this effect was activated (and not negated): Special Summon this banished card.

 

Ignis Rider

(bonus points for a Level 8 Synchro that ties in to the rest of the archetype)

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