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Avenging Dark Wyrmlord

DARK

Wyrm/Link/Effect

ATK 2600

LINK-3

BL B BR

2+ DARK and/or Wyrm monsters

Once per turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn. At the start of the Damage Step, if this card battles an opponent's monster: You can target 1 Spell/Trap your opponent controls; destroy it.

 

Truly, an honor to make a card for BatMed's next card.

 

Coach Champion Maximatrainer (Xyz)

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Coach Champion Maximatrainer

rank 5

EARTH

Warrior/Xyz/Effect

ATK: 2500 DEF: 2000

 

2 level 5 monsters

 

When this card is Xyz Summoned: Detach 1 material from all other Xyz monsters on the field, and if you do, shuffle the detached materials into the Deck instead of sending them to the GY. You can detach 1 material from this card; Add 1 Warrior monster from your Deck to Hand. You can only use this effect of "Coah Champion Maximatrainer" once per turn.

 

Blue-Eyes Canadian Dragon

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Blue-Eyes Canadian Dragon

Level 9

LIGHT Dragon / Fusion / Effect

3000 / 2500

“Blue-Eyes White Dragon” + “Paleozoic Canadia”

Must be Special Summoned (from the Extra Deck) by banishing the above Materials you control, and cannot be Summoned by other ways. When this card declares an attack on an opponent’s monster: You can change that monster into Defense Position, but your opponent takes no damage from battles involving that monster for the rest of the Battle Phase. When this card leaves the field: Special Summon 1 “Blue-Eyes White Dragon” from your Banished Pile.

 

The Land of Eternal Summer

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The Land of Freezing Winter

spell (field)

effect: once per turn you may reveal a fusion monster from your deck then banish that card and any fusion materials from your hand, deck, field or graveyard. during the end phase special summon any fusion monster that was banished by this effect; your opponent can't activate any set spell/trap cards or flip summon any face down monsters they control at the time the fusion monster was special summoned until the next turns end phase.

 

next card;

IT'S OVER 9000!

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Unlimited Power

Quick-Play Spell

Pay 3000 LP, then target 1 Special Summoned monster you control; until the End Phase, it gains 1500 ATK, and it is unaffected by other card effects, except this card. You can only activate 1 "Unlimited Power" per turn.

 

Next: Skull Rider - Abyssal Punisher

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Skull Rider - Abyssal Punisher

FIRE

Zombie/Effect

Level 4 - 1000/1800

 

If this card is Normal Summoned: Send 1 Zombie monster from your hand to the GY, except "Skull Rider - Abyssal Punisher". If this card is sent to GY by the effect of other "Skull Rider" monster: Destroy 1 card your opponent controls. You can use these effects of "Skull Rider - Abyssal Punisher" once per turn.

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Skull Rider - Dreadful Stalker

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Skull Rider - Dreadful Stalker

FIRE - Level 3 - Zombie/Tuner/Effect - 1400/200

You can Special Summon this card (from your hand) by sending the top 2 cards of your Deck to the Graveyard, and if you do, inflict 400 damage to your opponent for each Zombie-Type monster sent to the Graveyard this way. If this card is Normal or Special Summoned: You can add 1 "Skull Rider" card to your hand except "Skull Rider - Dreadful Stalker". If this card is sent to the Graveyard by the effect of a "Skull Rider" monster: You can Special Summon 1 "Skull Rider" monster from your Graveyard. You can only activate each effect of "Skull Rider - Dreadful Stalker" once per turn.

 

Skull Rider - Infernal Accelerator

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Skull Rider - Infernal Accelerator 
FIRE | Zombie | Level 6 | Effect
You can Special Summoned this card (from your GY) by Tributing 1 FIRE Zombie monster you control. You can only Special Summon "Skull Rider - Infernal Accelerator" once per turn this way. Once per turn: You can double the original ATK of this card, and if you do, banish it during the End Phase. If this card is sent to the GY by the effect of a "Skull Rider" monster: You can send 1 Level 4 or lower "Skull Rider" monster from your Deck to the GY. You can only activate this effect of "Skull Rider - Infernal Accelerator " once per turn. 
ATK 2500/ DEF 200
 

Next: Skull Rider - Dokurorider

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Skull Rider - Dokurorider

FIRE | Zombie / Effect

Level 6 | ATK 1900 / DEF 200

If this card battles a Special Summoned monster: You can inflict 1000 damage to your opponent, and if you do, send that monster to the GY. You can only use each of these effects of "Skull Rider - Dokurorider" once per turn.

● If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Skull Rider" monster from your Deck.

● If this card is sent to the GY by the effect of a "Skull Rider" monster: You can add 1 "Skull Rider" Spell/Trap from your Deck to your hand.

 

Next: Skull Rider Revival

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Skull Rider Revival

Quick-Play Spell

 

Send the top 2 cards of your deck to the GY; Special Summon 1 Level 4 or lower "Skull Rider" monster from your GY. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Add 1 "Skull Rider Revival" from your Deck to your hand, but it cannot be activated this turn.

 

Skull Rider - King Dante

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Skull Rider - King Dante

FIRE - Level 7 - Zombie/Tuner/Effect - 2600/200

If you control 2 or more FIRE Zombie-Type monsters: You can Special Summon this card from your hand. Once per turn, during your turn, you can send 1 "Skull Rider" monster from your hand or Deck to the Graveyard (Quick Effect): Destroy 2 cards on the field. Once per turn, you can target 1 Zombie-Type monster in the Graveyard whose Level is less than this card's: Special Summon that target, then reduce this card's Level by the Level of the monster Summoned by this effect. The effects of "Skull Rider" monsters that can only activate once in a turn can activate twice while you control this face-up card. If this card is sent to the Graveyard by the effect of a "Skull Rider" card: Banish 1 random card from your opponent's Extra Deck. You can only activate this effect of this card's name once per turn.

 

Skull Rider Overdrive

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Skull Rider Overdrive

Quick-Play Spell

You can only activate 1 "Skull Rider Overdrive" per turn. Target 1 "Skull Rifer" monster you control, and if you do, it gains the following effect.

● This turn (Quick Effect): You can activate this effect; send 1 "Skull Rider" monster from your hand or Deck to the GY, and if you do, Zombie monsters you control gain 200 ATK for each "Skull Rider" monster in your GY until the end of this turn. During the End Phase, destroy that monster.

 

Next: Skull Rider - Ghastly Maniac / Level 4

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Skullrider Overdrive

Quickplay Spell

Activate this card by selecting a "Skullrider" monster in your deck and one on your field. Send the first to the GY, then the second's ATK is doubled and can attack directly, but it's destroyed at the End Phase and, if it attacked this turn, you loose LP equal to that monster's original ATK. You can only activate one "Skullrider Overdrive" per turn.

 

Next: Tactical Minefield

Oops, didn't see that, skip mine.

/skip

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Tactical Minefield

Normal Trap

 

When an opponent's monster declares an attack: destroy all your opponent's attach position monsters. Monsters destroyed and sent to the GY this way cannot activate their effects in the GY this turn. If this set card is sent to the GY by an opponent's card effect: target 1 monster your opponent controls; destroy that target.

 

Next: Blackwing - Helios the Solar Wind

 

must be LIGHT attribute

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Ghost Rider - Ghastly Maniac

FIRE

Zombie/Effect

Level 4 - 2000/200

 

Once per turn, while this card is in GY; if you Special Summoned "Ghost Rider" monster except "Ghost Rider - Ghastly Maniac", you can Special Summon this card, but banish it when it leaves the field. During Battle Phase, if this card attacks; this effect can be activated at tge end of Battle Phase: Synchro Summon a FIRE Zombie monster.

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Skull Rider - Lord Lich

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Skull Rider - Lord Lich

FIRE | Zombie / Synchro / Effect

Level 7 | ATK 2800 / DEF 200

1 Zombie Tuner + 1+ non-Tuner "Skull Rider" monsters

When this card is Synchro Summoned: You can target 1 monster the GYs; Special Summon that target in Defense Position. Its effects are negated and it becomes Zombie. Once per turn, when an effect of a card in the GY is activated (Quick Effect): You can negate the activation. If this Synchro Summoned card is sent to the GY: You can add 1 "Skull Rider" Spell from your Deck to your hand, and if you do, send 1 "Skull Rider" monster from your Deck to the GY. You can only use this effect of "Skull Rider - Lord Lich" once per turn.

 

Next: A "Skull Rider" Tuner

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Okay, so . . . any particular reason why Lord Lich is a Level 8 when the only two Skull Rider Tuners in the Deck were a Level 3 and a 7 that acts as a reverse Destrudo?

 

Skull Rider - Devious Scout

FIRE - Level 1 - Zombie/Tuner/Effect - 300/200

If your opponent activates a monster effect while you control a face-up FIRE Zombie-Type monster, you can discard this and 1 other card: Negate the activation, and Special Summon 1 "Skull Rider" monster from your Graveyard. You can only activate each of the following effects of this card's name once per turn:

●If this card is sent to the Graveyard by the effect of a "Skull Rider" card: Gain 2000 LP.

●If a "Skull Rider" monster(s), except "Skull Rider - Devious Scout", is sent from the field to the Graveyard while this card is in your Graveyard, you can pay 500 LP: Special Summon this card from your Graveyard.

 

Skull Rider Evil Road

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[spoiler=Card]xd4bP6k.jpg

 

 

Skull Rider Evil Road

Normal Trap

Send the top 2 cards of your Deck to the GY, then Tribute 1 Level 6 or higher "Skull Rider" monster you control: Special Summon 2 "Skull Rider" monsters from your GY with a different name than the tributed monster in Defense Position. You can only activate 1 "Skull Rider Evil Road" once per turn.

 

Skull Rider - Butterfly Crime

(Butterfly represents female and also butterflies are demonic spawns in disguise)

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Skull Rider - Butterfly Crime

FIRE

Zombie/Link/Effect

Link 2 / ATK 1500

S/SE

 

2 "Skull Rider" monsters, including at least 1 Tuner monster

When this card is Link Summoned: Target a "Skull Rider" monster in your GY that has Level less than or equal to number of the cards you discarded this turn, Special Summon it to a Zone this card points to (You can gain this effect once per turn.). If you discard "Skull Rider" monster: This card gains ATK equal to discarded monster's ATK, until the End Phase. During your turn, except the turn this card is sent to GY: Discard 1 Level 6 or lower "Skull Rider" monster from your hand, Special Summon this card.

 

(Basically a female with flaming butterfly-like wings)

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Reconstruct Machinery

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Reconstruct Machinery

Quick-Play Spell

Send 1 monster from your hand or field to the Graveyard: Special Summon 1 Machine-Type monster from your Graveyard with equal or lesser ATK to the monster your opponent controls with the highest ATK. If a Level 8 or lower Machine-Type monster you control would be destroyed, you can banish this card from your Graveyard: That monster is not destroyed, also send 1 other monster on either field to the Graveyard. You can only activate each effect of "Reconstruct Machinery" once per turn.

 

Revival Trauma

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