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Shiranui Shinobi

FIRE - Level 4 - Zombie/Effect - 1700/0

If this card is Summoned: You can banish 1 Zombie-Type monster with 0 DEF from your Deck, then add it to your hand during the End Phase. You can banish 1 Zombie-Type monster from your Graveyard: Return 1 monster your opponent controls to its owner's hand, and if you do; you can Special Summon 1 "Shiranui" monster from your hand or Graveyard. If this card is banished, you can target 1 banished Zombie-Type monster, except "Shiranui Shinobi": Special Summon that target. You can only activate each effect of this card's name once per turn.

 

Double Detonator Draw

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Double Detonation Draw

SPELL/Quick-Play

If you control 2 FIRE monsters: Draw 2 cards, then destroy cards you control, equal to the number of cards drawn by this effect. You can only activate 1 "Double Detonation Draw" per turn.

 

A simple effect, but it'd work pretty well with Fire Kings and the like.

 

Next: Free at Last!

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Jewel Witch

Level 3/EARTH/Spellcaster/Effect

 

If this card is Normal or Special Summoned: You can Special Summon 1 Rock monster from your hand or Deck whose Level is equal to or less than the number of Rock monster in your GY. You can only use this effect of "Jewel Witch" once per turn. If you control a Rock monster, this card is also treated as Rock-Type while on the field or in the GY. If this card is sent to the GY for the Summon of a Rock monster, or if this card is used as Xyz Material for the Xyz Summon of a Rock Xyz monster, draw 1 card.

600/1500

 

Next: Leap of Faith

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Leap of Faith
Normal Trap

Pay half your Life Points; destroy all monsters you control, then Special Summon other monsters from your GY whose Levels equal the total number of the Levels/Ranks of the destroyed monsters. You cannot declare an attack this turn. Destroy the monsters summoned by this effect during your next End Phase after this card's activation.

Ritual Beast Ulti-Rampengu

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Ritual Beast Ulti-Rampengu

Level 6 WIND/Beast/Fusion/Effect

1 "Ritual Beast Tamer" Monster + 1 "Spiritual Beast" Monster

Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn (Quick Effect): You can Return 1 of your banished "Ritual Beast" cards to the GY, then target 1 Spell/Trap Card your opponent's Spell/Trap Cards; destroy that target. During either player's turn: You can Return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.

ATK/2300 DEF/400

 

Next:

Majespecter Pegasus - Tenma

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Majespecter Pegasus - Tenma

Link 3 | WIND | Spellcaster | Link | Effect

2400

E SW S

2+ WIND Spellcaster monsters, including 1 "Majespecter" monster

Cannot be targeted or destroyed by your opponent's effects. When a "Majespecter" monster in your possession is Summoned or activates its effect, your opponent cannot activate cards or effects in response to the Summon or activation. You can add up to 2 face-up "Majespecter" monsters in your Extra Deck to your hand, then monsters your opponent currently controls lose 500 ATK/DEF for each. You can only use this effect of "Majespecter Pegasus - Tenma" once per turn.

 

Majespecters now have a Link boss they can make now and recover stuff in MR4 if needed.

 


 

Let's make another one.

 

Majespecter Tiger - Byakko

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Majespecter Tiger- Byakko
LINK 2 | U-R | WIND | Spellcaster | Effect
2 WIND Spellcaster monsters
When this card is Link Summoned, draw 1 card equal to the number of cards in the pendulum zone(s) on the field. Cannot be targeted or destroyed by your opponent’s effects. (Quick Effect): Return 1 “Majespecter” card from the field to the hand, target 1 face up card your opponent control: place it on the top of their deck. You can only activate each effect of “Majespecter Tiger - Byakko” once per turn.
1800

Tindangle Devil of the Right

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Time to try and make these things good.
 
Tindangle Devil of the Right
 
DARK Fiend 0/Link 2  SE E
 
2 DARK Flip Monsters
Gains 2000 ATK if you have 3 or more "Tindangle" monsters with different names in your GY. Once per turn, you can reveal 1 "Tindangle" monster in your hand; Send 1 monster with the revealed card's name to the GY, then Special Summon the revealed card in Face-down Defense Position. If this card is used as Material for the Link Summon of a "Tindangle" Monster, you can  add 1 Spell/Trap from your Deck to your hand, that specifically lists "Tindangle" in its text, but it cannot be activated this turn.
 
Tindangle Vertia

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Tindangle Vertia

DARK | Fiend | Link 2 | Link | Effect

Links N S

2 Fiend Flip monsters

Gains 2000 ATK if you have "Tindangle Angel" or "Tindangle Trinity" in your GY. Once per turn: You can discard 1 card; add 1 Spell/Trap card that lists "Tindangle" in its card text from yout Deck to your hand. If this card is sent to the GY while you control a Field Spell: You can Special Summon this card. You can only use this effect of "Tindangle Vertia" once per turn.

ATK 0

 

next: Tindangle Devil of the Left (someone already did a right soooooo)

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Tindangle Devil of the Left

DARK

Fiend/Link/Effect

Link 2 / ATK 0

SW/W

 

2 DARK Flip monsters

While you control min. 2 "Tindangle" monsters with different name, this card's ATK becomes 2000. Once per turn, return 1 "Tindangle" monster from your GY to your hand, send 1 other "Tindangle" monster from your hand to the GY. If this card is used as Material for the Link Summon of a "Tindangle" monster: Set 1 random Spell/Trap card directly from your Deck to your field, but it cannot be activated this turn.

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Unstable Crystal - Amethyst

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Unstable Crystal - Amethyst

Equip Spell
 
This card can only be equipped to an "Ultimate Crystal" monster. During each of your Standby Phases, pay 1000 LP (this is not optional) or banish this card. While this card is equipped to an "Ultimate Crystal" monster, that monster gains these effects: 
  • This card is unaffected by the effects of DARK monsters (excluding "Rainbow Dark Dragon").
  • This card cannot be destroyed by card effects
  • Once per turn, this card cannot be destroyed by battle.

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Psithurismic Utopia

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Psithurismic Utopia

LIGHT

Psychic/Xyz/Effect

Rank 4 - 2500/2000

 

3 Level 4 LIGHT monsters

When this card is Xyz Summoned: Target 1 "Utopia" Xyz monster from your GY, attach it to this card as Xyz material. LIGHT and/or Psychic monsters you control gains 200 ATK/DEF for each Xyz material on this card. During either player's turn, if an exactly 1 monster on the field is targeted by an Spell/Trap or monster effect: Detach 1 Material from this card to target another monster on the field; that effect now targets new target. If this card is destroyed by battle and sent to GY: Special Summon 1 "Utopia" monster from your GY; attach this card to that monster as Xyz material.

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The Living Library

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The Living Library

Level 2/LIGHT/Psychic/Effect

If this card would be destroyed by battle, you can banish 1 Spell Card from your GY instead. During either player's turn, when a Spell Card is activated: You can pay 1000 LP; add 1 Spell Card with the same name as the activated card from your Deck to your hand. You can only use this effect of "The Living Library" once per turn.

400/300

 

Insaneograph

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Insaneograph

Normal Spell

All monsters you control must attack the turn you activate this card or you lose the game. At the end of the Battle Phase if you control at least 3 more monsters than your opponent: Draw 3 cards, then you may Special Summon 1 monster from your hand. You can only activate "Insaneograph" once per game.

 

Impact Tremors

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Impact Tremors

Continuous Spell

 

Once per turn, when you Summon a Rock monster(s), switch all monsters your opponent controls to face-up Defense position.

 

 

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Fallen Petal of the Black Snapdragon

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Cynet Reboot

Normal Spell

Can only be activated while you control 5 Cyberse-type monsters and have 5 Cyberse-type monsters in your hand. When this card is activated: Reveal your hand until this card’s effect resolves. Send all monsters on the field to the GY, and then Special Summon 5 Cyberse-type monsters from your hand, ignoring their Summoning conditions. This card’s effect cannot be negated, and your opponent cannot activate card effects in response to it. Until the End Phase, monsters Special Summoned by this card’s effect cannot attack, also they cannot be used as Synchro or Xyz Materials. If you control no monsters, you can banish this card from your GY: Special Summon 1 Cyberse-type monster from your hand or GY.

 

So Close Yet So Far

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So Close Yet So Far

Quick-Play Spell

If you take damage that would reduce your LP to 0, while your LP is greater than 100: Your LP becomes 100, also you take no damage for the rest of the turn. During the End Phase, select and activate 1 of the following effects:

●Gain LP equal to the combined ATK of all monsters your opponent controls.

●Draw 1 card for every 1000 damage you would have taken past your current LP this turn.

 

I SAID NO!

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I said NO!

Counter trap

When any action(s) that your opponent would do would have been negated or stopped and after the resolution of a card's effect is not: negate that action(s), then your opponent discards one card or sends one card from his field to the GY. You can only activate one of this card's name per turn.

 

An unfortunate chain of events

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G-Golem Sub Dolmen

EARTH R****

Rock/Xyz/Effect

2 Level 4 monsters

You can also Special Summon this card by using a Rank 3 or lower Rock Xyz monster you control as Material (transfer it's materials to this card). This Special Summon is treated as an Xyz Summon. Once per turn, you can target 1 monster your opponent controls and detach 1 Xyz Material from this card. Until the End Phase, you can use the targeted monster as Material for the Summon of an Extra Deck monster as if you controlled it.

2100/2550

 

Serendipity

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Serendipity

Countinuous Spell

When this card is activated: Look at the top 2 cards of your Deck, then place them on the top and/or bottom of your Deck in any order. You may Set Spell/Traps from your hand to Monster Zones on your side of the field, but only 1 per turn. When your opponent attacks a Set card you control, they must declare Spell, Trap, or monster. If the card that was attacked is the declared type: You lose 1000 LP. if the card that was attacked was not the declared type: Destroy the attacking monster and if it was a Spell/Trap: You may Set it in your Spell/Trap Zone. You can only activate "Serendipity" once per game.

 

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Leeyani's Bidding

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