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[spoiler Ninja'd]Oracle of the Time Goddess

LIGHT *

Fairy/Effect

If a monster(s) on the field gain or lose 200 ATK, you can Special Summon this card from your hand. If this card is Summoned, you can activate 1 of the following effects:

-Send 1 Ritual Monster from your Deck to the Graveyard; this card gains that monster's level.

- Send 1 Ritual Spell from your Deck to the Graveyard; draw 1 card, and if you do, all monsters your opponent controls lose 200 ATK.

Banish this card if it leaves the field.

200/200

 

 

Wrath of the Elder Gods

Quick-play Spell

Target 1 "Outer Entity" monster you control; attach 1 "Elder Entity" or "Old Entity" monster from your Extra Deck to that monster as Xyz Material, and if you do, that monster gains 1500 ATK. You cannot attack with monsters other than that target the turn you activate this effect.

 

Spewing Embers

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Temple to the Time Goddess

Continuous Spell

Once per turn, if a Fairy-type monster is Summoned to your side of the field: you can have that monster gain 200 ATK. If you control a "Time Goddess" card with a different name, this card cannot be targeted by card effects. If one of your banished cards is returned to the Graveyard: Add 1 "Time Goddess" card from your Deck to your hand. You can only activate this effect of "Temple to the Time Goddess" once per turn.

 

Radiance of the Time Goddess

It's another Level 1 Fairy, but this time it's a hand trap that works with the theme but better with Chronodia out

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Radiance of the Time Goddess

LIGHT - Level 1 - Fairy/Effect - 200/200

During either player's turn, if your opponent would activate a Spell/Trap Card, you can banish this card from your hand: Negate the activation, and if you do, all "Time Goddess" monsters you control gain 200 ATK. If this monster leaves the Banished Zone, you can target 1 of your banished LIGHT monsters: Add that target to your hand (you can only activate this effect of "Radiance of the Time Goddess" once per turn).

 

Priestess of the Time Goddess

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Priestess of the Time Goddess

LIGHT | Spellcaster | Level 2 | Effect

During either player's turn, when an effect of a Spell, Trap or Monster card is activated: You can banish this card and 1 "Time Goddess" card; negate the effect, and if you do, you can add 1 "Time Goddess" card to your hand. If this card is in the Banished Zone during your Standby Phase: You can target 1 "Time Goddess" monster in your Banished Zone, Special Summon that target.

500/1200

 

Time To Stop

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Time to Stop

Trap

If you control a "Fortune Lady" monster, negate the effects of all face-up cards your opponent controls. Monsters whose effects are negated cannot attack during the turn this card is activated. You can target 1 "Fortune Lady" monster you control and banish this card from your Graveyard; Special Summon 1 "Fortune Lady" monster from your Deck with a lower level then that target. You can only activate 1 "Time to Stop" per turn.

 

Zenith Zoldier

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Zenith Zoldier

EARTH - Level 1 - Warrior/Effect - ?/?

Cannot be Normal Summoned/Set. If your LP are higher than your opponent's, and there are more cards in your Deck than your opponent's, you can Special Summon this monster from your hand. This monster's original ATK and DEF are equal to the current turn count x800. If this monster has the lowest ATK and/or DEF among monsters on the field (min. 2), you can increase the turn count by 1. If this monster has the highest ATK and/or DEF among monsters on the field (min. 2), if your opponent would conduct their Normal Draw, they must banish 2 cards from their hand, side of the field, and/or Graveyard, face-down.

 

Optional Mission 1

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Blossom Spore

LIGHT - Level 1 - Plant/Tuner/Effect - 0/0

If a Plant-Type monster you control is destroyed by battle or your opponent's card effect, you can Special Summon this monster from your Graveyard: If Special Summoned this way, this monster cannot be destroyed by battle or card effects. If this monster is used as Synchro Material, and all other Synchro Materials used for the Summon are Plant-Type, toss a coin, and the Summoned monster gains an effect depending on the result:

●Heads: This monster cannot be destroyed by battle, also you take no damage from battles involving this monster.

●Tails: This monster cannot be destroyed or banished by your opponent's card effects.

 

Because SYNCHRO SUMMON!

 

Incompetent Negotiations

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Incompetent Negotiations

Quick-play Spell

<picture shows Goblin of Greed in a suit pleading towards Ms. Judge who's holding up her red "X" sign. Off to the side there's the shattered remains of the Pot of Greed in a glass case labled "Exhibit A">

Gain 1200 LP; destroy all cards in your hand.

 

Plain Plain (one of the battlefields used in Arc-V's action duels)

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Plain Plain

Field Spell

During either player's turn, if a card or effect would be activated on the field, except the effect of "Plain Plain", either player can discard 1 Normal Spell Card to negate the activation, and destroy that card. Monsters that do not have an effect which activates on the field gain 700 ATK and DEF.

 

This boost goes for Normal monsters, monsters whose effects don't activate (hi, double-attackers!), and monsters whose effects don't activate on the field (What's going on, Cyber Dragon? I see you brought your friends from Dark World).

 

General Failure

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Number C85: Insanity Box

DARK - Rank 5 - Fiend/Xyz/Effect - 3600/400

3 Level 5 monsters

This monster cannot attack. If this monster has an Xyz monster as Xyz Material, it is unaffected by your opponent's card effects. You can detach 1 Xyz Material from this card to roll a six-sided die, and if you do, activate one of the following effects depending on the result:

●1: You take 2000 damage.

●2: Draw 2 cards.

●3: Your opponent banishes 1 card from their hand.

●4: Negate the effects of all cards on the field until the end of the turn.

●5: Destroy all face-up OR face-down cards your opponent controls.

●6: Destroy this monster, and if you do, you can Special Summon 1 "Number 85: Crazy Box" from your Graveyard.

 

30 was Acid Golem. 85 was Crazy Box.

 

Incompetent Driver

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Incompetent Driver

EARTH

Machine/Effect

4/2100/0

Must attack each turn if able. Instead of choosing an attack target when this card attacks, roll a 6-sided die instead, and this card attacks a Monster Card Zone corresponding to that number (the furthest Monster Card Zone on your opponent's right hand side is Zone 1, and count up for each space). If there is no monster in that zone, apply one of these effects, depending on the number rolled (if you roll a 6, reroll):

1, 2, 4, 5: Negate the attack. Change this card to Defense Position, and it cannot change its battle position until your next Battle Phase.

3: Change this card's attack to a direct attack.

 

GIMMICKS

 

Also I'm pretty disappointed in Zarcovenant, but w/e

 

Number C98: Dystopia Shadow

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Number C98: Dystopia Shadow

 

Type: Warrior/Effect

 

Rank: 4

 

Attribute: DARK/ ATK: 2000 DEF: 2500

 

Effect: 3 Level 4 DARK Monsters

 

You can also Xyz Summon this card by using a "Number 98: Antitopian" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card, then target 1 Attack Position monster your opponent controls: Change it to Defense Position, also that monster loses 1000 DEF and this card gains 500 DEF. If this card battles a Defense Position monster, inflict piercing Battle Damage to your opponent.

 

 

 

White Rose Dragon (Level 7 or 8 Dragon-Type Synchro Monster)

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[spoiler Ninja'd, but whatever]Number C98: Dystopia Shadow

DARK R***

Warrior/Xyz/Effect

3 level 3 monsters

When this card is Xyz Summoned, banish all "Number" monsters in both players' Graveyards. Destroy a number of cards on the field up to the number of "Number" monsters banished by this effect. If this card has a "topia" monster as Xyz Material, it gains effects depending on the original attribute of the "topia" monster used:

-LIGHT: When this card battles, increase the ATK of this card by the ATK of the opponent's monster.

-DARK: Unaffected by monster effects

2500/0

 

 

/skip

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White Rose Dragon

Level 8, 2600/2000, LIGHT, Dragon, Synchro

1 Tuner + 1 or more non-Tuner monsters

If this card is Synchro Summoned: You can target any number of face-up cards your opponent controls, up to the number of Synchro Monsters in your Graveyard; negate their effects until your opponent's next End Phase. Once per turn, during either player's turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Special Summoned monster your opponent controls; change it to Defense Position, and if you do, its DEF becomes 0, also negate its effects until the End Phase.

 

Enigma Dragon

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White Rose Dragon should have had a D/D/D Cali Yuga-ish effect :v

 

Enigma Dragon

Attribute: DARK
Type: Dragon/Fusion/Effect
Level: 9
ATK: ?
DEF: 3100

2 Synchro Monsters

Must be Fusion Summoned and cannot be Special Summoned by other ways. Cannot be destroyed by battle with a Synchro monster, and is unaffected by the effects of Synchro Monsters. If this card is Fusion Summoned: Reveal 3 Dragon-Type Synchro Monsters with different names from your Extra Deck, your opponent randomly picks 1 for you to send to the Graveyard, and return the rest back into the Extra Deck, then this card gains the effects of the sent monster, also its ATK becomes equal to the Level of that monster x 400.

 

 

Next:

Cloudian - Blinding Haze

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Cloudian - Blinding Haze

WATER ****

Fairy/Effect

This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. Once per turn, if your opponent targets "Cloudian" monster(s) you control for a card effect, you can discard 1 card; that effect becomes "place 2 Fog Counters on that target". Once per turn, if a "Cloudian" monster(s) would be destroyed (by battle or card effect), you can discard 1 card; it is not destroyed, then place 1 Fog Counter on every "Cloudian" monster you control.

1600/0

 

Gambling with the Unknown

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Gambling with the Unknown

Continuous Spell

Once per turn, you can activate one of these effects:

* Flip a coin, If it lands on heads, add 1 Spell Card from your Graveyard to your hand. If it lands on tails, discard 2 cards.

* Roll a six-sided die. If you roll an odd number, draw 2 cards. If you roll an even number, banish the top 2 cards of your deck face-down.

 

Playing with Fire

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Command Titan - Burning Arrow Phoenix

Level 9

FIRE

Machine/Synchro/Effect

3100/2900

1 FIRE Tuner + 2 or more non-Tuner monsters

If this card was Synchro Summoned using only Machine-type monsters as Synchro Material, you can Special Summon 1 Machine-type monster from your Graveyard whose Level is equal to or lower than this card's Level. All face-up monsters you control gain 500 ATK. This card cannot be destroyed by card effects as long as you control another monster. Other monsters you control cannot be destroyed by battle.

 

Next: Command Titan - Shattering Sword Sun

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Command Titan - Shattering Sword Sun

LIGHT - Level 9 - Pyro/Synchro/Effect - 3000/3000

1 LIGHT Tuner + 2 or more non-Tuner monsters

When this monster is Synchro Summoned: The ATK of all monsters your opponent controls is reduced by the number of Pyro-Type monsters used as Synchro Material for the Summon of this card x1000. All monsters your opponent controls are changed to face-up Attack Position at the start of the Battle Phase. This monster cannot be destroyed by card effects if you control another monster. Other monsters you control cannot be Tributed, except for the Tribute Summon of a monster in your hand.

 

Command Titan - Flying Spear Quetzalcoatl

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