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Command Titan - Flying Spear Quetzalcoatl

WIND
Reptile/Synchro/Effect

9/2800/3200

 

1 WIND Tuner + 1 or more non-Tuner monsters

If this card is Synchro Summoned using at least 1 Reptile-type monster: You can choose any number of your opponents monsters and change their battle positions. If a monster you control attacks a Defense Position monster, it inflicts piercing battle damage. Cannot be destroyed by card effects if you control another monster. Other monsters you control cannot be banished.

 

Command Titan - Withering Claw Beliar

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Command Titan - Withering Claw Beliar

DARK - Level 9 - Fiend/Synchro/Effect - 2400/3600

1 DARK Tuner + 2 or more non-Tuner monsters

When this monster is Synchro Summoned, inflict 600 damage to your opponent for every Fiend-Type monster used as Material in this monster's Summon. If your opponent takes damage, increase the ATK of all monsters you control by half the amount of damage inflicted. Cannot be destroyed by card effects while you control another monster. Other monsters you control cannot be targeted by your opponent's card effects.

 

Command Titan - Quaking Hammer Golem

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Command Titan - Withering Claw Beliar

DARK - Level 9 - Fiend/Synchro/Effect - 2400/3600

1 DARK Tuner + 2 or more non-Tuner monsters

When this monster is Synchro Summoned, inflict 600 damage to your opponent for every Fiend-Type monster used as Material in this monster's Summon. If your opponent takes damage, increase the ATK of all monsters you control by half the amount of damage inflicted. Cannot be destroyed by card effects while you control another monster. Other monsters you control cannot be targeted by your opponent's card effects.

Command Titan - Quaking Hammer Golem

Command Titan - Quaking Hammer Golem

Earth - Level 9 - Fiend/Synchro/Effect - 2200/4000

1 DARK Tuner + 2 or more non-Tuner monsters

If your opponent takes damage: destroy all monsters on the field. Cannot be destroyed by card effects while you control another monster. Other monsters you control cannot be returned to the hand by your opponent's card effects.

 

Command Titan - Endless Divine Retribution

 

Also when/why did I get blocked Draco?

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Command Titan - Endless Divine Retribution

Level 10

DARK

Fiend/Synchro/Effect

ATK: 3000 DEF: 2500

 

1 DARK Tuner+2 or more DARK Non-Tuner monsters

As long as this card is face-up, negate the effects of all monsters on the field, except "Command Titan" monsters. The effects of "Command Titan" monsters cannot be negated. Once per turn: If your opponent activates a card effect: You can pay 2000 LP; Negate the activation, and if you do, shuffle the card into your opponent's Deck. You can only control 1 "Command Titan - Endless Divine Retribution."

 

Galaxy Explorer

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Galaxy Explorer

LIGHT 8*

Warrior/Effect

You can Special Summon this card from your hand in defense position by tributing 1 LIGHT monster with 2000 or more ATK you control. Once per turn, you can discard 1 card; add 1 "Galaxy" card from your Deck to your hand.

2000/3000

 

Perpetual Motion Machine 1.0

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Perpetual Motion Machine 2.0

Continuous Spell

Your opponent cannot negate the attacks or effects of monsters you control. If you declare 4 or more attacks in 1 turn, you can activate one of these effects:

* Add 1 "Perpetual Motion" card from your Deck to your hand.

* Activate 1 "Perpetual Motion Machine 3.0" from your deck.

 

Perpetual Motion Machine 3.0

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[spoiler=Because kid above ninja'd me]
Perpetual Motion Machine 2.0
Continuous Spell
Your opponent cannot negate the attacks or effects of monsters you control. If you activate 3 or more effects in 1 turn, you can activate "Perpetual Motion Machine 3.0" from your Deck.


 
Perpetual Motion Machine 3.0
Continuous Spell
Your opponent cannot negate the attacks or effects of monsters you control, also Spell Cards you control cannot have their effects negated. If you activate 4 or more effects in 1 turn: You can activate 1 of these effects:
* Add 1 "Perpetual Motion" card from your Deck or Graveyard to your hand.
* Activate 1 "Perpetual Motion Machine 4.0" from your Deck.

 

===

Next one is:

 

Perpetual Motion Machine 4.0

Edited by Flash Flyer - Sakura
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Perpetual Motion Machine 4.0

Continuous Spell

Must be activated by "Perpetual Motion Machine 3.0" The activation of cards and effects you control, as well as those cards/effects cannot be negated. Your opponent cannot negate the attacks of monsters you control. If your monsters attacked 4 times and you have resolved 4 card effects, after that chain or attack resolves, activate one of these effects:

 

~Add up to 2 "Perpetual Motion" cards from your Deck or Graveyard to your hand.

~Activate 1 "Perpetual Motion Machine 5.0" directly from your Deck.

 

Perpetual Motion Machine 5.0

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It has a mind of its own!

 

Perpetual Motion Machine 5.0

Continuous Spell

Must be activated by "Perpetual Motion Machine 4.0". The activation, effects and attacks of cards you control cannot be negated. Once per turn, you can target 1 monster you control and send any number of other "Perpetual Motion Machine" cards in your hand or side of the field to the Graveyard; activate 1 of the following effects:

-That target gains additional attacks this turn up to the number of cards sent.

-That target (and cards with the same name) can activate its effects an additional number of times up to the number of cards sent.

If a monster targeted by this card (or a monster with the same name) attacks or activates its effect 5 times, you win the duel.

 

Attila of the Hunt

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Attila of the Hunt

DARK - Level 6 - Warrior/Synchro/Effect - 2000/2300

1 Tuner + 1 or more non-Tuner monsters

Once per turn, you can discard 1 monster from your hand to destroy 1 monster on the field, and if you do, inflict damage to your opponent equal to half the destroyed monster's ATK in the Graveyard. If your opponent controls a Synchro monster, this monster can attack your opponent directly.

 

Exiled Princess of Vesta

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Exiled Princess of Vesta

EARTH

Warrior/Fusion/Effect

6/2300/1900

2 Level 3 or lower EARTH monsters

Must first be Fusion Summoned. When this card destroys a monster by battle and sends it to the Graveyard: Look at your opponent's hand, and if you do, add 1 monster with the same Attribute as the destroyed monster from their hand to your hand. You can only use this effect of "Exiled Princess of Vesta" once per turn.

 

Aquaactress Goldie

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SPYRAL Double Agent

DARK - Level 4 - Warrior/Effect - 1800/1000

You can reveal this card in your hand and declare an Extra Deck monster Type (Fusion, Synchro or Xyz) and look at the top face-down card in your opponent's Extra Deck, and if you declared the correct Type, you can Special Summon this monster to either player's field. If a "SPYRAL" monster attacks, switch control of this monster, also this monster's new controller excavates the top 3 cards of their Deck: Any "SPYRAL" or "SPYGAL" cards excavated this way are added to their hand, and any other cards are banished, face-down.

 

Maximum Power Circuit "A"

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I'M BACK AGAIN. 

 

maximum_power_circuit__a__by_bdsceptyr-d

 

[spoiler=Maximum Power Circuit "A": Info]
Continuous Trap Card
 
Lore: If you control an "Alien" Tuner (and no other monsters), you can activate this card from your hand.  Once per turn, if you control exactly 1 Reptile-Type monster: You can add 1 Reptile-Type monster from your Graveyard to your hand that is exactly 4 Levels higher or lower than that monster, and if you do, place 2 A-Counters on that Reptile-Type monster on the field. All Synchro Monsters you control with A-Counters on them are treated as Reptile-Type monsters, they cannot be destroyed or banished by card effects, also they gain 1 Level and 300 ATK and DEF for each A-Counter on them.

 

 

 

And next up is....

 

Immortal Infection Virus (something that works on weakening rather than destroying boards would be very nice. Something that does it in reference to the Immortal Monsters from Duelists of the Roses would be nicer.)

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Immortal Infection Virus

Normal Trap

Tribute 1 DARK monster you control with exactly 1500 ATK or DEF: Until your 3rd Standby Phase after this card's activation, your opponent must destroy 2 cards they control to activate a card or effect.

 

Absolutely, horribly punishing, and counterbalanced by being relatively difficult to find fodder for. Not many common DARK monsters have that exact stat.

 

Comet Shower - Impact 1

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Comet Shower - Impact 1

Normal Trap

Tribute 1 "Worm" monster you control. Change all monsters your opponent controls to face-down Defense position, then change as many face-down monsters you control to face-up Defense Position, up to the number of monsters flipped face-down by this effect.

 

Rapid Metamorphosis

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Rapid Metamorphosis

Spell Card

Type: Quick-Play

Tribute 1 non-Pendulum Normal Monster: Special Summon 1 Fusion Monster from your Extra Deck that can be Fusion Summoned without its printed Fusion Material Monsters, with the same Level as the Tributed monster.

 

 

Next:

Lantana, Poison Buster

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Lantana, the Poison Buster

DARK *******

ATK: 2500/ DEF: 1400

Warrior/Effect

Lore: If your opponent Summons a Level 4 or lower DARK Monster: You can Special Summon this card from your hand. Your opponent cannot Special Summon Fusion Monsters or activate the effects of DARK Monsters.

 

Meant to be an out to Predaplants or any other DARK Fusion deck.

 

Next Card: Eddie the Head. (A reference to this, if you're curious.)

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Zombear

DARK - Level 2 - Beast/Effect - 1200/0

This monster is also always treated as a Zombie-Type. If a Beast-Type or Zombie-Type monster(s) on the field, except "Zombear", is destroyed, you can Special Summon this monster from your Graveyard, and if you do, this monster becomes treated a Tuner. If this monster is used as Synchro Material, you can Special Summon any number of "Zombear" from your Deck.

 

The Puppetmaster's Left Hand

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