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2 PC?

Quick-Play Spell

Send any number of "Slime Toad" from your Deck to the Graveyard: Special Summon a number of "Toadally Awesome" from your Extra Deck equal to the number of "Slime Toad" sent to the Graveyard this way. During the End Phase, insult your opponent's mother. If you cannot, you lose the Duel.

 

Because why not?

 

Moving away from the meme storm . . .

 

Shuffle Shuffler

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Shuffle Shuffler

FIRE *

<Picture shows that dude from "Card Shuffle" tipping his magician's hat like Urahara from Bleach>

Spellcaster/Effect

If your or your opponent's Deck is shuffled, inflict 300 damage to your opponent. If this face-up card is returned from the field to the Deck, you can Special Summon 1 level 5 or higher monster from your Deck.

0/300

 

Escape Device MK-2 (Mark II version of Compulsory Escape Device)

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Cipher Cross-Wing

LIGHT | Winged-Beast | Rank 4 | Xyz | Effect

2 Level 4 monsters

When this card is Xyz Summoned, add 1 "Cipher" or "Rank-Up-Magic" card to your hand. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to Special Summon 1 non-Xyz "Cipher" monster from your hand or Graveyard, and if you do, double that card's level. All LIGHT monsters you control gain 400 ATK and DEF for every "Cipher" card on the field.

2100/2300

 

Raidraptor - Delayed Lanius

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Raidraptor - Delayed Lanius

DARK - Level 4 - Winged-Beast/Effect - 1600/0

If you Normal or Special Summon a Winged-Beast-Type monster, except "Raidraptor - Delayed Lanius", you can Special Summon this monster from your hand. You can reveal 1 Winged-Beast-Type Xyz monster from your Extra Deck: You cannot Summon monsters this turn, except Winged-Beast-Type monsters, also this monster's Level becomes equal to the revealed card's Rank. If this card is detached from an Xyz monster as Material, you can add 1 "Rank-Up-Magic" or "Raidraptor" card from your Deck or Graveyard to your hand.

 

Well, RR are pretty screwed at this point anyway, might as well give them something good.

 

King of Garbage

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King of Garbage

DARK | Fiend | Level 5 | Effect

When you Normal or Special Summon a Level 5 or higher Fiend-type monster, you can Special Summon this card (from your hand) and if you do, you gain 2000 LP. This card cannot be used as Xyz Material for an Xyz Summon, except for a DARK monster. A DARK Xyz Monster with this monster as Xyz Material gains this effect:

* Once per turn: You can detach 1 Xyz Material from this card to Special Summon 1 Fiend-type monster from your hand.

0/2400

 

Garbage Emperor

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Garbage Emperor

DARK R5*

Fiend/Xyz/Effect

2 or more level 5 DARK Monsters

If this card is Special Summoned, you can attach 1 level 5 DARK monster from your Graveyard to this card as Xyz Material. Cannot be destroyed (by battle or card effect) while it has Xyz Material. If this card attacks, you can detach 1 Xyz Material; this card can declare another attack. Negate the effects of any monster this card battles (even in the Graveyard).

2400/2400

 

Vehicroid Transfusion

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Vehicroid Transfusion

Continuous Spell

Machine-Type "roid" monsters you control gain 100 ATK and DEF for each card in your Banished Zone. Once per turn, during either player's turn, you can Fusion Summon 1 "roid" Fusion monster from your Extra Deck by banishing appropriate Fusion Materials from your Graveyard or side of the field. "roid" Fusion monsters you control are unaffected by your opponent's card effects until the 3rd Standby Phase after they are Summoned.

 

Super Vehicroid Mass Breaker (I'd prefer Truckroid and/or Shuttleroid to be involved, but you do you)

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Super Vehicroid Mass Breaker

EARTH
Machine/Fusion/Effect

9/?/3000

"Shuttleroid" + "Jetroid" + "Truckroid" + any number of other Machine-type monsters

This card's original ATK is equal to the number of Machine-type monsters used to Fusion Summon this card x500 + the number of "roid" monsters used to Summon this card x500. Cannot be attacked by Level or Rank 6 or lower monsters. Once per turn: You can shuffle 1 of your banished Machine-type "Roid" monsters or a Machine-type "Roid" monster in your Graveyard; banish 1 card on the field. If this card is destroyed: Target 3 machine-type "Roid" monsters in your Graveyard, except this card: Special Summon them.

 

So basically it's 500 ATK for each machine, but it's 1000 for each Roid, for a base of 3000 at least.

 

Thunder Force

 

(I love me some attack name cards. Make it relevant to Slifer the Sky Dragon)

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Thunder Force

Quick-Play Spell

Activate 1 or more of the following effects:

●If you control a face-up monster that was Normal Summoned using 3 Tributes, draw 3 cards.

●If you control a face-up DIVINE-Attribute monster, decrease the ATK of all Special Summoned monsters your opponent controls by 2000, then destroy all monsters your opponent controls with 0 ATK.

●If you control a face-up "Slifer the Sky Dragon", it is unaffected by, and cannot be targeted by, all other card effects, except the effects of DIVINE monsters, until your 3rd End Phase after this card's activation.

You can banish this card from your Graveyard, except during the turn it was sent there: Add 1 "Slifer the Sky Dragon" from your Deck or Graveyard to your hand.

You can only activate 1 "Thunder Force" per turn.

 

So, if you control a Normal Summoned Slifer, you get all 3 effects if you so desire. Because hell yeah.

 

Overtake!

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Overtake!

Spell Card

Quick-Play

Choose 1 of your opponent's Main Monster Zones that is Linked to a Link Monster you control; until the end of this turn, that Zone is treated as 1 of your Main Monster Zones, also take control of any monster it that Zone (the monster remains in that Zone).

 

 

Next:

Sage of the Seventh Order

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Sage of the Seventh Order

DARK | Spellcaster | Level 7 | Effect

Cannot be used as Xyz Material, except for the Xyz Summon of a Spellcaster-type monster. When this card is Normal or Special Summoned, you can Special Summon 1 Spellcaster-type monster from your hand. Once per turn, you can place 2 Spell Counters on a card you can place Spell Counters on. If this card is destroyed by battle or card effect, you can add 1 Spell Card to your hand. 

2100/2500

 

Anchor Gladiator

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Anchor Gladiator

WATER ****

Warrior/Tuner/Effect

If this card is the only card you control and it battles the only monster your opponent controls, destroy the opponent's monster at the start of damage calculation, and if you do, banish it.  If this card is banished, you can banish 1 level 3 or lower monster from your Deck.  During your End Phase, Special Summon the monster banished by this effect.

1700/800

 

Anchor Raptor

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How does someone ninja you by half a day?

 

Anchor Raptor

WATER - Level 4 - Reptile/Effect - 1600/1300

If this monster battles your opponent's monster, you can banish both monsters at the start of the Damage Step, and if you do: Special Summon this monster from your Banished Zone at the start of your 2nd Main Phase. If a WATER monster is banished, you can draw 1 card. You can only activate each effect of "Anchor Raptor" once per turn.

 

Anchor Magician

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Anchor Magician

WATER ***

Spellcaster/Effect

If this card battles, at the start of the damage step, you can banish this card you control until the End Phase; Special Summon 1 "Anchor" monster from your Graveyard. If this card is banished, you can send up to 3 cards from the top of your Deck to the Graveyard; your opponent's monsters lose 200 ATK and DEF for each card sent.

1000/1600

 

Anchor Gardna

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Anchor Gardna

WATER - Level 3 - Warrior/Tuner/Effect - 200/2100

If this card is banished, you can Special Summon 1 "Anchor" monster from your hand or Graveyard. If you Synchro Summon a WATER Synchro monster, you can Special Summon this monster from your Banished Zone. During either player's turn, you can banish this face-up Defense Position monster: the ATK and DEF of all monsters your opponent controls is halved, until the End Phase.

 

Anchor Summoner

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Anchor Summoner

Level 4

WATER

Spellcaster/Effect

ATK: 100 DEF: 1600

 

If this card is Normal Summoned: You can add 1 "Umi" from your Deck to Hand. You can discard 1 Spell/Trap card; Special Summon 1 Level 3 or lower WATER monster from your Deck. You can only use this effect of "Anchor Summoner" once per turn, also you cannot Summon monsters from your Extra Deck this turn, except for WATER monsters.

 

Frontier Justice

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ready__by_bdsceptyr-db2kgte.png

 

[spoiler=Ready!: Info]

Continuous Trap Card

 

Lore: Activate only when each player controls exactly 1 monster (and no Tokens). If a monster with 100 or more ATK would activate its effect: Negate that activation, and if there are no Tokens on the field with ATK equal to that monster's ATK, its controller must Special Summon 1 "Mutate Token" (Thunder-Type/EARTH/Level 1/ATK ?/DEF ?) with the same ATK and DEF as that monster's original ATK. It cannot be Tributed or be used as a Material for a Summon. Once per turn during the End Phase, if this card is already face-up on the field: Destroy it, and if you do, Set 1 "Set!" directly from your Deck. You can only control 1 "Ready!".

 

 

 

I regret everything and nothing at the same time. 

 

Let's continue the triage, then, need to have SOMETHING FOR THESE TOKENS TO LEAD TO.

 

Set!

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Set!

Continuous Trap

Activate only if both players control 1 or more Tokens. When this card is activated, both players shuffle all non-Token monsters they own into their Deck. Tokens cannot be destroyed by battle or card effects. If you would take damage from a battle involving a Token, you can destroy this face-up card to negate that damage, end the Battle Phase, and Set 1 "Go!" directly from your hand or Deck.

 

Go!

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