~British Soul~ Posted March 15, 2015 Report Share Posted March 15, 2015 Ancient Gear Double Bite Hound Dog Machine/Fusion/Effect "Ancient Gear Hound Dog" + "Ancient Gear Hound Dog" If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Once per turn, during either player's turn, if a monster(s) is Normal or Special Summoned to your opponent's side of the field: You can place 1 Gear Acid Counter on that monster(s) (max. 1). At the start of the Damage Step, if a monster with a Gear Acid Counter battles: You can destroy that monster. Ancient Gear Triple Bite Hound Dog Machine/Fusion/Effect "Ancient Gear Hound Dog" + "Ancient Gear Hound Dog" + "Ancient Gear Hound Dog" or "Ancient Gear Hound Dog" +"Ancient Gear Double Bite Hound Dog" If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. This card can make up to 3 attacks on monsters during each Battle Phase. discuss? Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted March 15, 2015 Report Share Posted March 15, 2015 Double Bite marks an opponent's monster when they get summoned, and blows them up if they fight this. Although given its stats, I don't foresee it to last long enough to really use it; even with a Castle boost if that's still used. Triple has a unique Fusion requirement; either you make this with 3 Hound-Dogs or make the Fusion for Double first and use another regular Dog. Probably might see cards like that in the future. Making 3 attacks per turn is nice; especially if you can get rid of the opponent's backrow + other monsters. (Then again, making these is more/less easy for OF since they're in triples and use the same Deck) Link to comment Share on other sites More sharing options...
mshends Posted March 15, 2015 Report Share Posted March 15, 2015 well Ancient Gear Double Bite Hound Dog is interesting, but is only really usful if you able to summon it when your opponent has no monster.. Ancient Gear Triple Bite Hound Dog's effect is ok, but because of its low atk..is not really usful.. And both of these cards fusion material sucks..hope they get buff when they are release Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted March 15, 2015 Report Share Posted March 15, 2015 If they both had a bit more ATK, then maybe they'd be worth using. In Triple's case, 1800 ATK for a 3-mat thing isn't really worth making; as opposed to other options; especially since it's still food for the usual threats and other monsters that can kill it in battle. Then again, they supposedly have their own Fusion card or something else that made its début today; assuming British or another member's posting it later when data's available. --- They'll most likely get a buff or something; maybe they'll get their materials changed to just Ancient Gear monsters, but probably not since flavor gets screwed a bit. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted March 15, 2015 Report Share Posted March 15, 2015 Well, you can always use Fusion Weapon to boost these guys up I suppose. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted March 15, 2015 Report Share Posted March 15, 2015 Triple is Level 7, so Fusion Weapon is out of the question for it. Double can use it though, but yeah. Link to comment Share on other sites More sharing options...
mshends Posted March 15, 2015 Report Share Posted March 15, 2015 Ancient Gear Double Bite Hound Dog effect has been updated "Ancient Gear Hound Dog" X 2 If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Once per turn, during either player's turn, if a monster(s) is Normal or Special Summoned to your opponent's side of the field: You can place 1 Gear Counter on that monster(s) (max. 1). At the start of the Damage Step, if a monster with a Gear Counter battles: You can destroy that monster. So yeah, thats make Double Bite's effect a bit better Link to comment Share on other sites More sharing options...
-kyo- Posted March 15, 2015 Report Share Posted March 15, 2015 they used these with something called Ancient Armageddon Gear,though there's no wiki page for it yet Link to comment Share on other sites More sharing options...
mshends Posted March 15, 2015 Report Share Posted March 15, 2015 they used these with something called Ancient Armageddon Gear,though there's no wiki page for it yet That spell effect is something like when a monster is destroy, the controller of that monster will take damage equal to its atk point. Link to comment Share on other sites More sharing options...
Thomas★Zero Posted March 15, 2015 Report Share Posted March 15, 2015 Wait for CORE to change them into 2/3 "Ancient Gear" Monsters if these get made. Link to comment Share on other sites More sharing options...
Lonk Posted March 15, 2015 Report Share Posted March 15, 2015 Power Bond turns Triple into a freaking monster. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted March 15, 2015 Report Share Posted March 15, 2015 Power Bond turns Triple into a freaking monster. Mind you, that's "attacks on monsters". So you don't get 10800 direct attack damage off this with Power Bond. Which is a shame for Triple. It needs more base ATK to win more battles to make full use of its effect. Link to comment Share on other sites More sharing options...
heraldry_lord Posted March 15, 2015 Report Share Posted March 15, 2015 Hopefully these get buffed if they're released. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted March 15, 2015 Report Share Posted March 15, 2015 Wait for CORE to change them into 2/3 "Ancient Gear" Monsters if these get made. I would like to be able to use Fusion Conscription with them. Link to comment Share on other sites More sharing options...
heraldry_lord Posted March 15, 2015 Report Share Posted March 15, 2015 I would like to be able to use Fusion Conscription with them. Then how about "Ancient Gear Hound" + 2 "Ancient Gear" monsters then? Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted March 15, 2015 Report Share Posted March 15, 2015 Then how about "Ancient Gear Hound" + 2 "Ancient Gear" monsters then? That could work. Does make favor a bit weird but whatever. Link to comment Share on other sites More sharing options...
heraldry_lord Posted March 15, 2015 Report Share Posted March 15, 2015 That could work. Does make favor a bit weird but whatever. There has to be a balance between flavour and playability. Link to comment Share on other sites More sharing options...
Azuh Posted March 15, 2015 Report Share Posted March 15, 2015 Double should become a walking Cards for without the counters Triple should attack up to 3 times (removing that monster requirement) If these are changed to this then they will be sooooo fun Link to comment Share on other sites More sharing options...
玄魔の王 Posted March 15, 2015 Report Share Posted March 15, 2015 Instant Fusion into Double, summon Hound Dog, use its effect to make Triple. Simple. Link to comment Share on other sites More sharing options...
heraldry_lord Posted March 15, 2015 Report Share Posted March 15, 2015 Instant Fusion into Double, summon Hound Dog, use its effect to make Triple. Simple. *Looks back at Triple's Summoning Condition* OHHHHHHH. What a flexible, yet flavourful Summoning requirement. I like it. Link to comment Share on other sites More sharing options...
Toffee. Posted March 15, 2015 Report Share Posted March 15, 2015 Double is pretty amusing.Triple..... Not so much. Link to comment Share on other sites More sharing options...
evilfusion Posted March 15, 2015 Report Share Posted March 15, 2015 Don't the Hound Dogs also have an effect to fuse themselves? Yeah...the Obelisk Force aren't skilled Duelists. They just have a really cheap and effective strategy when there's multiples of them, because they all use the same cards. Hound Dogs burn each turn, and can fuse themselves with others. Link to comment Share on other sites More sharing options...
heraldry_lord Posted March 15, 2015 Report Share Posted March 15, 2015 Don't the Hound Dogs also have an effect to fuse themselves? Yeah...the Obelisk Force aren't skilled Duelists. They just have a really cheap and effective strategy when there's multiples of them, because they all use the same cards. Hound Dogs burn each turn, and can fuse themselves with others. They're the grunts, so the playstyle fits IMO. Sora and Yuri are higher up in the chain of command, so they have unique, better individual decks. Link to comment Share on other sites More sharing options...
Spinny Posted March 15, 2015 Report Share Posted March 15, 2015 Their playstyle reminds me of when in ORAS when 5 grunts would all send out a poochyena with intimidate. Link to comment Share on other sites More sharing options...
Sleepy Posted March 16, 2015 Report Share Posted March 16, 2015 It makes sense that a monster formed by X and Y would still qualify to be either. I wonder how much Fusions would break if that was a thing (specific requirement Fusions only, of course). It is interesting to say the least. Link to comment Share on other sites More sharing options...
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