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Tinkerer

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Diver

WATER Warrior-Type monsters with a double focus: they excavate cards from your Deck, and have a second effect that triggers when they hit the Graveyard, and only grow more powerful the more cards get piled onto the Graveyard (e.g. "As long as this card is in your Graveyard, all "Diver" monsters you control gain 400 ATK for every card that enters the Graveyard after this card."). They have both Synchro and Ritual capacity, and these monsters' powerful effects force you to shuffle cards from the top of your Graveyard into your Deck as a cost.

 

Rare Figure

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Rare Figure

 

A Rock archetype whose members represent different well-known statues around the world. They have 2 main focuses: Shard Token production and Tribute Summoning. They hate on Special Summons, but they are overly reliant on their continuous cards to produce tokens and increase consistency whenever a monster is tributed.

 

Salamandrake

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Salamandrake

FIRE and WATER Reptiles, which have a crapton of destruction cards- their own Delta Reverse, an archetype specific Raigeki, several personal Trap Holes and MST- because they Special Summon for free if ANY card is destroyed by a card effect, regardless of whose it is. They abuse this concept even further with their monsters, which pop everything- your opponent's cards, your backrow, each other- to utterly wreck your opponent's day. They do Pendulum (from the Graveyard, interestingly), they do every Rank of Xyz from 2 to 5, and not even Blackwings Synchro as fast as these bastards. Their bosses are even more sinister- they mill and force your opponent to discard their hand, and their effects make this COUNT AS DESTRUCTION. However, their Achilles' Heel is effects that can block destruction, obviously, and bouncing or banishing. Don't try Torrential or Mirror Force against them, though, as you'll only make it worse.

 

Skullbiker

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FIRE Plants that have Flip effects. They are all level three with low stats. They have a monster destroyer, a spell destroyer, a trap destroyer, one that deals 500 damage, and one that blows up a card in the opponent's hand among others. Their support cards are themed around planting and harvesting them and generally affect Plants with only a few specifying Salamandrake cards. Their Xyz monsters have effects based on the number of cards in your opponent's graveyard.

 

Blasthorn

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A set of Spells depicting various things happening at midnight. Their effects support DARK monsters, specifically a DARK deck that swarms with a bunch of monsters and swings for game with them all. They're usually pretty simple. An example would be "Target 1 face-up DARK monster you control; Special Summon 1 DARK monster from your hand or Graveyard whose Level is equal to the targeted monster's. The summoned monster cannot be used as Xyz Material this turn."

 

Saudade (Portuguese word roughly meaning "nostalgia for something you can never have again")

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Tick-

An archetype of Machine-Type Union Pendulum monsters that are uniformly Scale 0. They have huge DEF, and effects to increase the ATK of Machines, but they can't leave Defense Position . . .

 

Tock-

An archetype of Machine-Type Pendulum Tuner monsters that are uniformly Scale 10. They have devastating effects that trigger on dealing Battle Damage, and their attacks cannot be negated, but they all have 0 ATK . . .

 

Warped Cord

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Warped Cords are Trap Monsters who can activate 1 of their kind the turn they are set; however, this also counts as your one Normal Summon for that turn. Their boss monster/win condition is a Synchro; however, none of them are Tuners. Instead, when they leave the field because of your opponent's card, they summon a Token version of the one removed which is treated as a tuner.

 

Next Archetype: Yuki Onna Brigade.

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Yuki Onna Brigade

An Aqua-Type archetype that, generally speaking, has rather low ATK and DEF; battles are not really their thing. However, they all either inflict damage to your opponent's Life Points, or increase your Life Points. In addition, many can kidnap your opponent's monsters. Uniting these diverse themes is a single Field Spell, which heals you when you harm your opponent and harms your opponent when you heal, both only by other effects; and a Continuous Spell that lets you Tribute monsters for sizable Life Point boosts. Instead of an Extra Deck, have a boss with a distinctly Hundred-Eyes/Vennominon-like flavor, making up for the archetype's stat weakness, and the frightening ability to use the effects of other Yuki Onna monsters in your Graveyard once each per turn.

 

Skeleton Child

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Kyonshee

An archetype of Zombie-Type Normal Pendulums and Gemini monsters, that aren't all that special in terms of stats, and the Pendulum and Gemini effects usually focus on various types of effect protection and mild Stat boosts. They have a few highly powerful Continuous Spells and Traps that come with the clause that you nuke your own backrow when you activate them, so there can be only one.

 

Armed Lizardman

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Archetype of Level 4 and 2 WIND Reptile-Type monsters. They all have fair (if not high) ATK and focus on Xyz and Synchro Summoning. The Extra Deck monsters focus on protecting the "Armed Lizardman" monsters. Their Spell/Trap cards mainly focus on adding or Special Summoning them. One exception being "Lizardman Punishment" which is a Trap Card that banishes a card your opponent controls if a "Armed Lizardman" monster you control is destroyed.

 

Ghosister (Pseudonym of "Ghost" and "Sister")

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(I believe the word you're looking for is "portmanteau".)

 

Ghosister

A relatively small archetype of DARK Zombie-Type monsters, capable of Level shenanigans with both sides of the field, making them capable of having their own Synchro and Xyz plays and disrupting your opponent's. If they're used as Synchro Material, or detached from an Xyz monster, they get returned to your hand instead of going to the Graveyard. They have a few Synchro and Xyz Monsters of their own, but none truly qualifies as a "boss"- that is, not without their support Spells, which run the gamut from allowing you to quickly Special Summon them from your hand, returning "Ghosister" cards in the Graveyard to your hand, and archetype-specific super-versions of "The A. Forces", "Number Wall", and "Magical Star Illusion".

 

Blade-Queen

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Archetype of Warrior-Type Ritual Monsters. Each monster is named after a sword/blade from myth, legend, or history (Examples include Excalibur and Masamune). They all vary in Level, but some of the Ritual Monsters can be treated as entire Tributes. They each have an effect that either promotes you or inhibits your opponent during the Battle Phase.

 

Merciless Rebellion

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Merciless Rebellion

An archetype of Warrior and Machine monsters that look weak at first, but become absolutely broken if you're at a disadvantage ("if your opponent controls more cards than you . . .", "if you have less Life Points than your opponent . . .", etc.) Pretty much every individual card is a stupidly good OTK engine on its own, provided you can put yourself at enough of a disadvantage. Together, though, and with enough of a disadvantage to start the turn with, your opponent will be OTK'd and unable to do anything about it.

 

-zurus- (the name fragment can go at the end or middle of the name)

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-zurus-

 

A small set of Rock pendulums that have a floodgate mechanic that, ironically, is placed on you. By placing two scales, you don't pendulum summon monsters to your side of field, but your opponent's. However, any damage dealt by those monsters is inflicted to your opponent. However, you cannot pendulum summon monsters to your side of the field.

 

Battle Droids

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Battle Droid

A huge, swarming Level 3 Machine archetype, where each member is a type of floodgate ("as long as this monster is face-up on the field, neither player can Summon Warrior-Type monsters"). They have Rank 3 Xyz monsters, as well as Level 6 and 9 Synchro monsters. However, they need there to be some variety of face-up Spell Card to come out, negated or not ("you can only Summon this monster if there is a face-up Spell Card on the field"). Their "boss" is a Rank 6 5-mat Xyz that can Summon itself like Number 93, which acts as both a gateway and Spell recycler.

 

Gogado

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A trio of monsters intended to help tie together the "Gagaga", "Gogogo", and "Dododo" archetypes. All of them are Rank 4 Xyz Monsters and gain different effects based on if they have a member of each archetype attached; one effect if they have a "Gogogo" monster attached, one if they have a "Gagaga" monster attached, one if they have a "Dododo" monster attached, and a powerful continuous effect when they have at least one member of each attached. All the effects that require a member of a certain archetype require detachment, though, making it a question of keeping the continuous effect or getting a useful one-time effect.

 

Electron.

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