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ITT: YCM Gives YGO Duel Monsters RPG Character Roles.


GarlandChaos

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A lame robot like how it is in Yugioh. Er, the other definition of lame.

 

Wait, according to Iron Call, Golgoil can walk, or at least stand upright. So much for lame robot. Well, its lore says it appears from a giant dimensional rift, so it could be a Giant Space Flea from Nowhere. You're just walking around, and bam! Golgoil.

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One of the hardest-to-beat enemy NPCs, as they have high HP and attack power, and the items you'd get from beating them are no different from other NPCs, such as generic potions and a bit of currency; losing (or even running into it for the millionth time) to this character will cause you to break your controller.

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One of the hardest-to-beat enemy NPCs, as they have high HP and attack power, and the items you'd get from beating them are no different from other NPCs, such as generic potions and a bit of currency; losing (or even running into it for the millionth time) to this character will cause you to break your controller.

So kinda like the Jackanapes from Final Fantasy V? Interesting.

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Robo mook that appears to have an unnaturally high encounter rate, annoyingly high HP/defense stats and an ability to keep you from escaping (thus forcing you to fight it). Gains Zubat notoriety as soon as game hits.

So the offspring of Wobbuffet and Zubat? Christ.

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A slow, weak mook who would be just another minion to slaughter if it couldn't burrow into the ground, which makes it invulnerable while underground. It also has a tendency to pop up, attack for barely any damage, then disappear into the ground again. Occasionally a room filled with far too many of them is used as a booby trap or defense mechanism.

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