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was probably gonna post here anyways, then I noticed this, I still like the yugiohs, man

 

 

Anyways, it's always kinda pissed me off and confused me that people b**** about this game so much. Not only that, everything they say is within an "objective" context. Don't like the prices? Play online. Stale formats? The cool thing about this game is that it's always expanding. With new lists and new cards, nothing stays on top forever. And from a creative aspect, the number of possible decks you can play is always increasing exponentially, whether you want to play meta or do the "competitive vs casual" thing is all on you. I've heard so many people complain about Konami, what did they do? I've been peeved by a late banlist or two, but I can't see what they've done to make this game go to s***. I've been salty, bored of the game, all of the above. Even if I quit playing, I really can't think of anything that would make yugioh objectively or subjectively s*** and warrant constant b****ing

Funny thing is, some of those people that do nothing but complain probably still play. Makes you wonder why they bother since they are spending their time complaining rather than actually enjoying it.

 

I mean, people like that probably exist in all games, but it feels like YGO has much more.

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@Machismo

I thought royals had the best matchup against kag and narukami. Since they generate a field out of so little, when they burn all of your units it isn't costing you much or at least AS much as other decks like dark irregulars or star vaders

 

EDIT: Woops just noticed how off topic this is, uhhhhh woops.

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This game is by no means objectively bad. If anything, it's the opposite. It knows its demographic, and for the one first times in the game's history, manages to appeal to both the casual and competitive crowd without alienating the other too much.

 

Assuming I'm running a good deck, this game flows better and quicker than any other card game I've ever played (...which is mostly limited to Hearthstone, Pokemon, and MtG), and it gives off a really convincing illusion that the game is under my control at all times and I don't have to wait for any arbitrary resource system to make the plays I want to. Of course, that's not entirely true- the cards are their own resources- but at least it's my choice to expend those resources from the get-go, even if it'd be a really bad idea.

 

I don't play the game as much as I used to because my closest friends aren't really into it, but when I do play, it's easily the most enjoyable card game by a rather significant margin, and the best it's been in years.

 

Konami manages this game in a sketchy way to say the least, and the fluidity of the game means it's very meticulous to balance and easy to break wide open with a single oversight in card design, but this game is fun. It's silly, stupid fun, but being silly and stupid doesn't make it bad.

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The game is really fun if you stick to casual. Being competitive kind of ruins the fun of the game. I learned that the hard way. Playing compeitively means you gotta use the best decks and there really isn't much room (does not mean that there isn't any) for innovation. Casually the game is just so much better. You can get creative with different ideas and no one will pester you for it.

 

To put it short:

Play the game casually if you want to have fun.

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The game is really fun if you stick to casual. Being competitive kind of ruins the fun of the game. I learned that the hard way. Playing compeitively means you gotta use the best decks and there really isn't much room (does not mean that there isn't any) for innovation. Casually the game is just so much better. You can get creative with different ideas and no one will pester you for it.

 

To put it short:

Play the game casually if you want to have fun.

You really are not helping. You are actively representing a problem that was brought up in posts in this thread.

 

The metagame has 2-3 best decks and a TON of viable decks at the moment, with 9-13 decks being playable depending. TCG/Online TCG.

 

A bad player with a good deck means nothing, but a good player with a bad deck does.

 

The game isn't 'so much better' casually, especially not now.

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The game is really fun if you stick to casual. Being competitive kind of ruins the fun of the game. I learned that the hard way. Playing compeitively means you gotta use the best decks and there really isn't much room (does not mean that there isn't any) for innovation. Casually the game is just so much better. You can get creative with different ideas and no one will pester you for it.

 

To put it short:

Play the game casually if you want to have fun.

 

You are producing a similar masterclass in presenting your opinion as fact to what Dog King did.

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Casually the game is just so much better. You can get creative with different ideas and no one will pester you for it.

Because a Deck that can Summon Jinzo/Spell Canceler/Last Warrior all at once, and not in an incredibly gimmicky way, is TOTALLY consistent.

 

You are producing a similar masterclass in presenting your opinion as fact to what Dog King did.

Technically, Dog King's post was a bit of a joke.

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Play the game casually if you want to have fun.

 

Addressed this earlier, but "the game is fun if you ignore the meta and this and that" is a dealbreaker for investing in a game.

 

If I don't want to play with the most important part of the game, limiting myself to something less kills the experience and makes the game not as worth the time.

 

Card games are meant to be a social thing, and limiting to casual means limiting the players you meet.

 

An, if people "pester" you for having creative ideas, either those ideas probably weren't worth it to begin with, or you haven't tested them enough times (at least 50 games) to present an argument that the deck actually works consistently.

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The game is really fun if you stick to casual. Being competitive kind of ruins the fun of the game. I learned that the hard way. Playing compeitively means you gotta use the best decks and there really isn't much room (does not mean that there isn't any) for innovation. Casually the game is just so much better. You can get creative with different ideas and no one will pester you for it.

 

To put it short:

Play the game casually if you want to have fun.

 

You are missing out on the real charm of competitive games. I know why casual is enjoyable at different levels and for different reasons, but competitive is also very enjoyable in a different way. I recommend you see a few videos with matches using top decks and people doing commentary on the side.

When you play something competitive, there are a lot of things to think about.

 

There being "usual" decks you expect there helps you get a general idea of what you are going to face, and plan accordingly. Those decks have typical plays that are more or less optimal depending on the situation, and the amount of consistency they often possess lets both sides have more control over what their actions are going to be rather than just hoping to draw everything. You'd be surprised at how when trying to actually use the best of the card-pool you can match up to combos that your casual decks deemed "too powerful to face" and get a lot more intensive at decision-making and reading/predicting.

 

Casuals are more of a wild guess, as much as I like playing as an anime character, or making up deck revolving around cards you don't usually see on the spotlight.

The competitive isn't limited to the "meta" decks despite all the above. Competitive players get a general idea to go off from but in reality there are always a few creative ideas that can do unexpectedly well. For example, TeleDAD back in 2008 wasn't a solid archetype made by Konami to work together, and instead someone that made the deck and brought it to a tournament ended up starting a trend because of how good his idea was. For another example, I can't speak for anyone but me on this one, but I sure didn't expect Infernities of all things to win that year at World's, not especially after the way they had been hit. In fact, people at YouTube that year were talking about how they expected themes like Geargias to have the best chances. Again: creativity is still there.

 

Even if you play more typical competitive decks, there has always been room for small techs, though nowadays they've gotten better at it than in past eras.

Not to mention some of these decks are actually solid and complex enough that often you have to try them out yourself to really get behind what their pilot players are cooking up when you finally do play against them. It is all a very fun process that just takes having friends letting you try their builds or going online and building your own tester for free over the internet.

 

Competitive has a lot to offer. I love casuals but competitive is in one of the best shapes it has ever been.... in fact, ever since the introduction of Pendulums into the game (and a little before that when HAT decks were a thing) AKA the Arc V era, the game has really stepped up here, and I'm not saying this because of the Pendulum Mechanic, just pointing out a point in the timeline for reference. 

 

I've been playing the game since 2001 and have always been at least aware of what goes on even during the times I didn't play meta things (which would be the bast majority of my time in the game) so I can say that nostalgia is particularly good at blinding people's opinions in this game, more so than for other card games.

 

and once again: I love casual myself.

 

Pro-tip to all y'alls:

 

Never present your subjective opinion regarding a piece of media as fact.

 

That being said, I really enjoy Yugioh. I played it a lot as a kid when it was super slow and the base strategy was "Summon strong monster, hope it lives, and then summon a stronger monster". I liked it back then. I found a lot of charm and fun from what it took to summon larger monsters and being able to find ways around fields. It was simpler then.

 

Then, because I didn't have any friends that played it (I had friends, take note), I just kinda stopped playing the game for a while until the late 5D's/early Zexal period when I jumped back in, learned all the new cards and the new power levels, and found a new joy for the game.

 

I really like the design of the game. I've enjoyed it on many levels, ranging from the super situational and hammy casual strategies to the opposite end of the spectrum with hyper optimized competitive decks and finding ways of overcoming large fields. I like the current level of power, and have found that there are so many different ways to enjoy this game; from accomplishing incredibly-hard-to-summon Achievement Monsters (Armityle, etc.) to heated battles between very strong decks and very smart players. It's not a simple game, and I really enjoy the complexity.

 

And heck, I could go ON about how much I like about this game. And clearly, it's not your thing Catman, and it's not the thing of several other people in this thread. That's fine. You're entitled to like and dislike different things just as I'm entitled to like and dislike different things. Does this mean you don't like YGO? Sure. Does this mean it's s****? No, and it doesn't do you, or anyone any good by walking around and figuratively shouting explicit negativities over something people enjoy. It's, frankly, a very sh***y thing to do.

 

I could go on about the reasons that I don't like CFV and why I actually hope that there isn't a massive exodus from this game to that. I don't enjoy CFV, and there's a lot I don't like about it. Does that mean it's bad? No. Does that mean I wish its immediate failure? No. If you, and many others enjoy CFV, then play the heck out of that game and I hope you have as much fun as you can.

 

Meanwhile, please don't rag on other people's parades just because of your opinions. Thank you.

 

 

Best post in the thread IMO^

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Different perspective: 

 

While everyone pesters about the global picture and if we should be casual/competetive or both at a certain degree (also, isn't there a topic like that already), i can try and be a bit more realistic and therefore crude and vulgar... 

It is a game, but there are factors that matter when figuring out what the game is: 

  • Location: If you're nowhere near shops/game clubs/tournaments - this affects how you perceive the game.
  • Playerbase: If people you play with and agains are total **** **** ***** with ****** **** attitude, most likely you will sooner or later be done with it.
  • Money: do i need to elaborate on that?!
  • Introduction to the game: You "discovered" it on your own, friends made you play agains your will, you were a fan of the anime and got there naturally, etc.

Each one sees YGO differently and trying to shove your oppinions of "the game is fun only if casual"  or "it's not fun if you play casual decks"...

 

It doesn't come down to "win/lose" or "i invented my deck/copied it from someone",... what matters if you actually feel happy about it, let me cliché my point:  "Time you enjoyed wasting is not wasted time." (be it a tournament or friendly duel agains your stepmom)

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 You can get creative with different ideas and no one will pester you for it.

Nobody pesters me when I try to make gimmicky decks consistent for meta. You know why?

Because I'm not making bad choices for the sake of bad choices.

There was a time way in the past where I posted a Locomotion R Genex oriented deck that nobody gave me flack for when trying to make it competitive. And it worked to a degree, it wasn't meta breaking, it was even all that great, but even as I tried to make it competitive as possible people helped me and didn't give me any sheet for making it.

 

This card game is a shitty as Trump's hair.

Man but TrumpSC has some really awesome hair.

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