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Post, and I'll make an Archetype out of it


Toffee.

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Oogie boogie.

Spinda.

Dizzydazle Panda Ballet

EARTH

Level 3

Beast/Effect

Once per turn, you can change the battle position of this card. If the battle position of this card is changed, you can Special Summon 1 Level 2 Earth Beast-Type monster from your Deck. Then, reduce the Level of this card by 1. Once per turn, this attack poisiton monster cannot be destroyed by battle.

ATK 800 / DEF 1800

 

Dizzydazle Panda Swing

EARTH

Level 2

Beast/Effect

Once per turn, you can change the battle position of this card. If the battle position of this card is changed, you can add 1 "Dizzydazle Panda" card from your Deck to your hand. Then, increse the Level of all Beast-Type monsters you control by 1. If this card is sent to the Graveyard to activate the effect of a Beast-Type Xyz monster, switch the current current ATK and DEF of all face-up monsters currently on the field.

ATK 500 / DEF 1600

 

Dizzydazle Panda the Dizziest Panda

EARTH

Rank 3

Beast/Xyz/Effect

2 Level 3 monsters.

Once per turn, you can detach 1 Xyz Material from this card: Increase this card's DEF by 1000 until the opponent's End Phase. Then, if the detched monster was a Beast-Type, Draw 1 card. While all Xyz Materials that are attached to this card are Beast-Type and were originally Beast-Type, this card is unaffected by your opponent's Spell/Trap cards/effects. If you activate the effect of a "Dizzydazle Panda" card, you can Banish ths card(from your Graveyard): Draw 1 card. You can only control 1 "Dizzydazle Panda the Dizziest Panda"

ATK 1900 / DEF 2000

 

Dizzydazle Panda Flash Mob

Spell

Discard 1 Beast-Type monster. Special Summon 1 "Dizzydazle Panda" monster from your Deck or Graveyard. You can only Special Summon Beast-Type monsters for the rest of this turn. you can only activate 1 "Dizzydazle Panda Flash Mob" per turn.

 

Banish zombies

Dimensional Brain Eater Za War

DARK

Level 4

Zombie/Effect

You can Banish 2 Zombie-Type monsters from your Graveyard with different Attributes: Special Summon this card(from your hand). If this card is Summoned in this way, this card can attack your opponent directly. If this card inflicts battle damage to your opponent by attacking directly, you can target 1 of your Banished Zombie-Type monsters: Special Summon it in Defense Position. Then, you can Banish 1 Zombie-Type mosnter from your Deck or Graveyard. You can only activate each effect of "Dimensional Brain Eater Za War" once per turn.

ATK 1200 / DEF 0

 

Dimensional Brain Eater Sutar Plat

LIGHT

Level 4

Zombie/Effect

You can Banish 2 Zombie-Type monsters from your Graveyard with different Attributes: Special Summon this card(from your hand). If this card is Summoned in this way, this card can attack your opponent directly. If this card is Banished, you can Banish 1 Zombie-Type monster from your hand: Draw 2 cards. Then, you can Banish 1 Zombie-Type mosnter from your Deck or Graveyard. You can only activate each effect of "Dimensional Brain Eater Sutar Plat" once per turn.

ATK 1800 / DEF 0

 

Dimensional Brain Will

Spell / Quick-Play

Banish 3 cards in your Graveyard, including at least 1 Zombie-Type monster: Add from your Deck to your hand 1 "Dimensional Brain Eater" monster OR Special Summon 1 "Dimensional Brain Eater" monster from your Graveyard.

 

Dimensional Brain Force

Trap

Target 2 of your Banished Zombie-Type monsters with the same Level: Banish 2 cards from your hand, and if you do, Special Summon the targets. Then, if either of the Summoned monster(s) is a "Dimensional Brain Eater" monster, you can send 1 Zombie-Type monster from your hand or Deck to your Graveyard.

 

potato

Stone Potato

EARTH

Level 1

Plant/Effect

If this card is Summoned, you can send this card to the Graveyard: Send 1 Plant-Type monster from your Deck to your Graveyard. Then, send the top card of your Deck to the Graveyard. If this card in the Graveyard is Banished, you can Special Summon it. Then, you can target 1 other Plant-Type monster you control: The ATK and Level of this card becomes the same as the target. You can only activate this effect of "Stone Potato" once per turn.

ATK 500 / DEF 1000

 

Diamond Potato

EARTH

Level 1

Plant/Effect

If this card is Summoned, you can send this card to the Graveyard: Send 1 Plant-Type monster from your Deck to your Graveyard. Then, send the top card of your Deck to the Graveyard. If there are 5 other cards on top of this card, you can Banish 1 other "Potato" monster in your Graveyard: Special Summon this card(from the Graveyard) as a Level 8 monster with 2500 ATK.

ATK 1000 / DEF 500

 

Spudnick #8

EARTH

Rank 8

Plant/Xyz/Effect

2 Level 8 Plant-Type monsters

If this card is Xyz Summoned, and you have 8 or more cards in your Graveyard, you can return them to the Deck: Draw 2 cards. This effect of "Spudnick #8" can only be activated once per turn. Once per turn, during either player's turn, you can detach 2 Xyz Materials from this card: Destroy 1 card on the field. If this card is destroyed, send the top 3 cards of your Deck to the Graveyard.

ATK 3000 / DEF 2200

 

Potato Garden

Trap

Discard 1 card. Then, send 1 "Potato" monster from your Deck to your Graveyard". Then, Draw 1 card.

 

Boom Canoe

Yomi Docking

Spell

Discard up to 3 cards. Special Summon 1 "Yomi Ship" from your Deck, for each card you Discarded. During this turn, if a "Yomi Ship" you control battles an opponent's monster, you take no damage and your opponent cannot activate cards/effects until the end of each of those damage steps. You can Banish this card and 1 other "Yomi Ship" in your Graveyard: Special Summon 2 "Yomi Ship"s in your Graveyard.

 

Yomi Cargo

Trap

Activate if the opponen declares an attack: Special Summon 1 "Yomi Ship" from your hand, Deck, or Graveyard.

 

Get it? Boom Canoe?

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Rink Joker

Rink Joker Skater

WATER

Level 4

Fiend/Effect

If this card is Summoned, you can activate 1 "Eisbahn" from your Deck. Face-up "Eisbahn"(s) you control cannot be targeted by your opponent's card effect(s). Once per turn, during the opponent's turn, you can return 1 "Eisbahn" from your side of the field to the Graveyard: Destroy 1 Spell/Trap card on the field.

ATK 1800 / DEF 500

 

Rink Joker Resurfacer

Level 4

WATER

Machine/Effect

You can Discard 1 "Eisbah": Special Summon up to 2 "Rink Joker Skater"(s) from your Deck. Then, switch this card to Defense Position. You can onnly activate this effect of "Rink Joker Resurfacer" once per turn. You cannot Special Summon from your Extra Deck for the rest of the turn.

 

Rink Joker Trick-Shot

Trap

Discard 1 card. Then, Return 1 "Rink Joker" monster you control to the hand: Banish face-up 1 card on the field. Draw 1 card during the End Phase.

 

 

Wolf Girls

Coach Sniper Wolfchick

FIRE

Level 4

Beast-Warrior/Effect

You can Special Summon 1 Level 4 or lower FIRE Beast-Warrior-Type monster from your hand in face-up Defense Position. Then, you can send 1 Beast-Warrior-Type monster from your Deck to your Graveyard. You can only use the effect of "Coach Sniper Wolfchick" once per turn.

ATK 1200 / DEF 1600

 

Coaching Pair

Spell

You can only acitvate 1 "Coaching Pair" per turn. Select and activate 1 of the following:

If you control a face-up "Coach Sniper Wolfchick", add 1 "Coach Soldier Wolfbark" from your Deck or Graveyard to your hand.

If you control a face-up "Coach Soldier Wolfbark", add 1 "Coach Sniper Wolfchick" from your Deck or Graveyard to your hand.

 

funk your fetish =D

 

Mermaid Maid

Mermaidman

WATER

Level 6

Warrior/Effect

You can Discard 1 WATER monster: Special Summon this card(from your hand). If this card is targetd by a card effect, you can Tribute 1 other WATER monster: Negate that effect. Then, this card gains 200 ATK.

ATK 2200 / DEF 2000

 

Mermaidman's Mermaid Maid

WATER

Level 1

Aqua/Effect

If you control a face-up "Mermaidman", you can Special Summon this card(from your hand). If this card is tributing by the effect of "Mermaidman", you can Special Summon this card(from the Graveyard). This effect of "Mermaidman's Mermaid Maid" can only be activated once per turn. All other face-up WATER monsters you control gains 300 ATK.

ATK 0 / DEF 0

 

Mermaidman's Mermaid Maid Madelline

WATER

Level 8

Aqua/Effect

You can Banish 3 "Mermaidman's Mermaid Maid" monsters from your Graveyard: Special Summon this card(from your hand or Graveyard). If this card is Summoned in this way, you can Special Summon 1 "Mermaidman" from your Deck or Graveyard. If this card is sent to the Graveyard, you can send 1 "Mermaid Maid" monster from your Deck to your Graveyard. This effect of "Mermaidman's Mermaid Maid Madelline" can only be acitvated once per turn.

ATK 2700 / DEF 2500

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Oh boy... Here we go...

THE ONE.

SMITTY WURBEN, THE ONE

LIGHT

Level 1

Warrior/Effect

Once per turn, during either player's turn, you can Discard 1 Spell card: Until the End Phase of the opponent's turn, this cannot be targeted by, and is unaffected by the effects of the opponent's cards/card effects. This card gains 1000 ATK for each "Novelty Hat" card in your Graveyard. If this card attacks, return all "Novelty Hat" cards in your Graveyard to the bottom of your Deck at the end of the turn.

ATK 0 / DEF 0

 

Novelty Hat Soda-Drink

Spell

Gain 500 Life Points. Then, Discard all cards in your hand except "Novelty Hat" and "SMITTY WURBEN, THE ONE" cards. Then, add up to 2 "Novelty Hat Soda-Drink" cards from your Deck to your hand. You can only activate 1 "Novelty Hat Soda-Drink" per turn.

 

Novelty Hat Clapper

Spell

Add 1 "SMITTY WURBEN, THE ONE" from your Deck or Graveyard to your hand. Then, Discard all cards in your hand except "Novelty Hat" and "SMITTY WURBEN, THE ONE" cards. Then, add up to 2 "Novelty Hat Clapper" cards from your Deck to your hand. You can only activate 1 "Novelty Hat Clapper" per turn.

 

Novelty Hat Juicer

Spell

Activate if you control a face-up "SMITTY WURBEN, THE ONE". Your opponent cannot activte Trap cards until the End Phase. Then, Discard all cards in your hand except "Novelty Hat" and "SMITTY WURBEN, THE ONE" cards. Then, add up to 2 "Novelty Hat Juicer" cards from your Deck to your hand. You can only activate 1 "Novelty Hat Juicer" per turn.

 

 

Mr Spaz

Spaz Plumber Maro

FIRE

Level 4

Warrior/Effect

If this card is Normal Summoned, you can Special Summon 1 "Spaz Plumber Lugi" from your hand. You can Banish this card from your Graveyard. Add from your Deck to your hand 1 "Spaz Plumber Lugi". If this card is sent to the Graveyard to activate the effect of an Xyz monster, all face-up monsters your opponent currently control lose 500 ATK until the End Phase.

ATK 1500 / DEF 1000

 

Spaz Plumber Lugi

WIND

Level 4

Warrior/Effect

If this card is Normal Summoned, you can Special Summon 1 "Spaz Plumber Maro" from your hand. You can Banish this card from your Graveyard. Add from your Deck to your hand 1 "Spaz Plumber Maro". If this card is sent to the Graveyard to activate the effect of an Xyz monster, all face-up monsters you currently control gain 300 ATK until the End Phase.

ATK 1000 / DEF 1500

 

Eldrazi.

Security Lord, Eldrazi

EARTH

Level 10

Machine/Effect

Cannot be Normal Summoned/Set. Must be Special Summoned(from your hand) by tributing 2 Machine-Type Tokens you control, and cannot be Summoned by other ways. Once per turn, during either player's turn, you can Discard 1 card: Special Summon 2 Security Tower Tokens to the opponent's side of the field in defense position(LIGHT/1/Machine/0/2000). Face-up monsters your opponent controls who are adacent to these Tokens lose 700 ATK and DEF, and negate the effect(s) of any monster who is directly adjacent to both of these Tokens. Destroy the Summoned Tokens during the End Phase of the turn in which they were Summoned. If this card is destroyed, you can add from your Deck to your hand 1 "Security Lord" card. You can only control 1 "Security Lord Eldrazi".

ATK 3000 / DEF 3000

 

Security Lord, Hound

EARTH

Level 2

Machine/Efect

If this card is Summoned from the hand, you can add 1 "Security Lord" card from your Deck to your hand. Once per turn, during the opponent's turn, if this card is in face-up attack postion, you can Discard 1 card and target 1 face-up attack position monster they control: Switch it to Defense position, and if you do, gain control of it until the End Phase. If this card is destroyed, you can Special Summon up to 2 "Security Lord, Hound"s from your hand or Deck. You can Banish this card from your Graveyard: Special Summon 1 "Security Drone Token"(WIND/1/Machine/500/0). This token can attack your opponent directly.

ATK 1000 / DEF 0

 

splat tim

Splat Tim and the Woomy Woomies

Spell

Discard 1 card. Special Summon this card in Attack Position as a Monster card(WATER/4/Warrior/Effect/1700/0). Then, Special Summon 2 Woomy Tokens(WATER/1/Aqua/800/1000). You can only activate this effect of "Splat Tim and the Woomy Woomies" once per turn. While this card is a monster card, it is not treated as a Spell card. While this card is a monster card, you can pay 1000 Life Points: Return this card from the field to your hand.

 

Woomy Zoomy

Trap / Continuous

Activate if you control a face-up "Splat Tim and the Woomy Woomies". Level 4 or lower WATER monsters can attack your opponent directly. Destroy this card during the end phase of the turn in which it was activated. You can send this face-up card and 1 "Splat Tim and the Woomy Woomies" from your hand to the Graveyard: Draw 2 cards.

 

Batman

The Bat, Man

WIND

Level 1

Beast/Effect

If this card is Summoned in Attack Position, you can Special Summmon 1 "The Man, Bat" from your Deck in Defense Position.

ATK 0 / DEF 0

 

The Man, Bat

WIND

Level 1

Beast/Effect

If this card is Summoned in Attack Position, you can Special Summmon 1 "The Bat, Man" from your Deck in Defense Position.

ATK 0 / DEF 0

 

The Dark-Bat, Bat-Dark

DARK

Rank 1

Warrior/Xyz/Effect

2 Level 1 monsters

If this card is Summoned, you can add 1 "The Bat, Man" or "The Man, Bat" from your Deck to your hand. This effect of "The Dark-Bat, Bat-Dark" can nly be activated once per turn. During either player's turn, you can Tribute this card and Banish 1 "The Bat, Man" and "The Man, Bat" from your Graveyard: Banish 1 card on the field. If this card battles an opponent's monster, you can detach 1 Xyz Material from this card: Neither monster is destroyed by this battle. Then, at the end of the Damage Step, return the opponent's monster to his/her hand.

ATK 1000 / DEF 1000

 

Unconscious

Unconscious Consciousness

FIRE

Level 7

Psychic/Effect

If you take battle damage, halve that damage, and if you do, Banish this card from your Graveyard. You can Banish 1 monster from your Graveyard, then Discard 1 monster with the same Type as the Banished monster: Send this card from your hand to the Graveyard. If this card is in the Graveyard, and was sent there because of it's own effect, the following effects are active:

@During your turn, all face-up monsters your opponent controls lose 800 ATK.

@During the opponent's turn, all face-up monsters you control gain 1000 ATK.

ATK 0 / DEF 0

 

Unconscious Subconsciousness

DARK

Level 4

Spellcaster/Effect

You can Tribute this card from your hand or side of the field, and Discard 1 monster: Add 1 "Unconscious Consciousness" from your Deck to your hand. If this card destroys a monster by battle, Draw 1 card.

ATK 1500 / DEF 0

 

Glub

Gleeful Glub

WATER

Level 4

Fairy

"Glub is a very happy Glub who loves to sing and dance about his positive nature; He has many friends and they all get along happily together, for everything for him is truly wonderous. However, some belive that this is merely blissful ignorance"

ATK 0 / DEF 2000

 

Gloomy Glub

FIRE

Level 4

Fiend

"Glub is an awfully depressed Glub who loathes himself and everyone around him; Nobody dares speak to him out of fear that he might snap, because he lives a life of perpetual sadness. It wouldn't hurt, though, if he tried to see the better things in life"

ATK 20000 / DEF 0

 

It's a Glub-Glub Life

Spell / Quick-Play

Banish 1 WATER monster you control: Special Summon 1 "Gloomy Glub" from your Deck: It gains 500 ATK. Switch it to Defense Position during the End Phase.

Banish 1 FIRE monster you control: Special Summon 1 "Gleeful Glub" from your Deck: It gains 500 DEF. Switch it to Attack Position during the End Phase.

 

okay

Okay, Go.

Spell

Activate at the start of your Main Phase 1, if you control no other cards: Draw 3 cards. It is now the End Phase of your turn. During the opponent's turn, you cannot activate Monster effects.

 

Ok, Pass

Spell

Activate at the start of your Main Phase 1, if you control no other cards: Draw 1 card for each face-up card the opponent controls. It is now the End Phase of your turn. Then, Banish all Monster cards in your hand.

 

Ok, Ok.

Trap

Banish 1 "Okay, Go." and "Ok, Pass" in your Graveyard, while you control no other cards. Special Summon 1 monster from your Extra Deck, ignoring the Summoning Conditions. It is Banished if it leaves the field, and all damage it inflicts to your opponent is 0. Durign your End Phase, Banish it, and if you do, take damage equal to half it's ATK.

 

Rai

Much Dog

Spell

Discard 1 card. Special Summon 1 "Shiba-Warrior Taro" from your Graveyard. It gains 1500 ATK until the End Phase.

 

Such Wow

Trap

Discard 1 card. Special Summon 1 "Shiba-Warrior Taro" from your Deck. It gains 1500 ATK until the End Phase.

 

Woof

Trap

Pay half your Life Points and Tribute 1 "Shiba-Warrior Taro" you control: Destroy either all face-up monsters the opponent controls or all Set cards on the opponent's side of the field. The opponent Draws 1 card.

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