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Post, and I'll make an Archetype out of it


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Hippopotomonstrosesquipedaliophobia

Sandstorm Hippo Pota

EARTH

Level 3

Rock/Effect

You can discard this card: Add 1 "Wasteland" from your Deck to your hand. While "Wasteland" is face-up on the field, all face-up monsters your opponent controls lose 500 ATK, and this card gains 500 ATK. If "Wasteland" is removed frm the field, destroy this card. If this card is destroyed, you can target 1 card on the field: Destroy it. Then, if this card was destroyed by it's own effect, you can target 1 more card on the field: Banish it.

ATK 1400 / DEF 2000

 

Sandstorm Hippo Tas

EARTH

Level 3

Rock/Effect

You can discard this card: Add 1 "Wasteland" from your Graveyard to your hand. While "Wasteland" is face-up on the field, monsters your opponent controls cannot activate there effects, during the turn they are Special Summoned, and all Rock-Type monsters you control gain 300 ATK. If "Wasteland" is removed frm the field, destroy this card. If this card is destroyed, you Special Summon 1 "Sandstorm Hippo" monster from your Deck. Then, if this card was destroyed by it's own effect, you can also Special Summon 1 Levl 4 or lower Rock-Type monster from your Deck in Defense Position..

ATK 1600 / DEF 1900

 

Wasteland Sand-Stream

Trap

Activate if you control a face-up Rock-Type monster. Destroy all face-up "Wasteland" on the field, and if you do, return all monsters on the field to the hand, except Rock-Type monsters. All damage to your opponent is reduced to 0, for the rest of the turn.

 

Lo-Speedroid

Lo-Speedroid Flat Hoop

EARTH

Level 2

Machine/Effect

If this card is Normal Summoned, you can add 1 "Speedroid" monster from your Deck to your hand, except "Lo-Speedroid Flat Hoop". You cannot Special Summon from your Extra Deck for the rest of the turn.

ATK 800 / DEF 0

 

Only 1, cuz' who the funk plays a speed-based Deck in low-gear?

 

Warlord of Draco's

Warlord of the Draco, Reach

EARTH

Level 3

Scale 4

Dragon/Pendulum/Effect

Pend: You cannot Special Summon monsters, except "Warlord of the Draco" monsters(This effect cannot be negated). Once per turn, if you Pendulum Summon a "Warlord of the Draco" monster from your hand, you can add from your Deck to your hand 1 "Warlord of the Draco" monster. "Warlord of the Draco" monsters you control gain 100 ATK for each face-up Pendulum Monster in your Extra Deck.

Monster: If the opponent Summons a non-EARTH monster, you can destroy this card and target the Summoned monster: Special Summon 1 "Warlord of the Draco" monster from your Deck with the same Attribute as the taget. Then, switch the batte position of the target. "Warlord of the Draco" monsters you control inflict piercing damage.

ATK 1500 / DEF 0

 

Warlord of the Draco, Sparky

FIRE

Level 3

Scale 4

Dragon/Pendulum/Effect

Pend: You cannot Special Summon monsters, except "Warlord of the Draco" monsters(This effect cannot be negated). If you control another "Warlord of the Draco" monster in your other Pendulum Zone, you can destroy it and This card: Add from your Deck to your hand 1 "Warlord of the Draco" monster, except "Warlord of the Draco, Sparky". "Warlord of the Draco" monsters you control gain 100 ATK for each face-up Pendulum Monster in your Extra Deck.

Monster: If the opponent Summons a non-FIRE monster, you can destroy this card and target the Summoned monster: Special Summon 1 "Warlord of the Draco" monster from your Deck with the same Attribute as the taget. Then, switch the batte position of the target. Once per turn, if a "Warlord of the Draco" monsters you control inflicts battle damage to your opponent, Inflict 800 damage to your opponent.

ATK 1500 / DEF 0

 

Warlord of the Draco, Steamline

WATER

Level 3

Scale 2

Dragon/Pendulum/Effect

Pend: You cannot Special Summon monsters, except "Warlord of the Draco" monsters(This effect cannot be negated). Once per turn, if you Pendulum Summon a "Warlord of the Draco" monster, you can place 1 "Warlord of the Draco" monster from your Deck, face-up in your Extra Deck. "Warlord of the Draco" monsters you control gain 100 ATK for each face-up Pendulum Monster in your Extra Deck.

Monster: If the opponent Summons a non-WATER monster, you can destroy this card and target the Summoned monster: Special Summon 1 "Warlord of the Draco" monster from your Deck with the same Attribute as the taget. Then, switch the batte position of the target. Once per turn, if a "Warlord of the Draco" monsters you control inflicts battle damage to your opponent, Draw 1 card.

ATK 1500 / DEF 0

 

Warlord of the Draco, Thunder

WIND

Level 3

Scale 2

Dragon/Pendulum/Effect

Pend: You cannot Special Summon monsters, except "Warlord of the Draco" monsters(This effect cannot be negated). If a "Warlord of the Draco" monster you control is destroyed, you can destroy this card. "Warlord of the Draco" monsters you control gain 100 ATK for each face-up Pendulum Monster in your Extra Deck.

Monster: If the opponent Summons a non-WIND monster, you can destroy this card and target the Summoned monster: Special Summon 1 "Warlord of the Draco" monster from your Deck with the same Attribute as the taget. Then, switch the batte position of the target. "Warlord of the Draco" monsters you control gain 500 ATK during your Battle Phase, and only "Warlord of the Draco" monsters you control can declare an attack.

ATK 1500 / DEF 0

 

War of the Draco Warlords

Spell

Discrd 3 other cards. Add from your Deck to your hand up to 4 "Warlord of the Draco" monsters with differnt Attributes. Then, your opponent Draws 1 card.

 

Top Hat Blaster

Top Hat Cannon

Spell

Special Summon 1 "Shapesnatch" from your hand, Deck, or Graveyard. You can only activate 1 "Top Hat Cannon" per turn. If this card is destroyed by battle, you can add 1 "Magical Hats" from your Deck or Graveyard to your hand.

 

Top Hat Blaster

Trap

Return 1 "Shapesnatch" you control from your side of the field, or your Graveyard, to the bottom of your Deck: Return 1 card on the field to the Deck. You can only activate 1 "Top Hat Blaster" per turn. If this card is destroyed by battle, you can Banish 1 Spell/Trap card n the field.

 

Communist Dictators.

Controlling Big Wave

WATER

Level 10

Fiend/Effect

If you control a face-up "Controlling Small Wave", you can Special Summon this card(from your hand). This card cannot attack. If this card is attacked, destroy this card at the end of the Damage Step. If this card is Summoned, and you have not activated any Spell cards previously this turn, this card gains the following effect:

@While this card is face-up on the field, neither player can activate Spell cards.

ATK 3000 / DEF 0

 

Controlling Small Wave

WATER

Level 9

Fiend/Effect

If you control a face-up "Controlling Big Wave", you can Special Summon this card(from your hand). This card cannot attack. If a card you control attacks, destroy this card at the end of that Damage Step. If this card is Summoned, and you no Set Spell/Trap cards on your side of the field, this card gains the following effect:

@While this card is face-up on the field, neither player can activate Trap cards.

ATK 0 / DEF 3000

 

Profit Wave

Trap

Banish 1 monster yu control that was Special Summoned from your Extra Deck, and Discard 1 card: Special Summon 1 "Controlling Big Wave" or "Controlling Small Wave" from your Deck or Graveyard. During either layer's turn, you can Banish This card, 1 "Controlling Big Wave" and 1 "Controlling Small Wave" from your Graveyard: During this turn, neither player can activate Monster effects.

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Top Hat Blaster

Trap

Return 1 "Shapesnatch" you control from your side of the field, or your Graveyard, to the bottom of your Deck: Return 1 card on the field to the Deck. You can only activate 1 "Top Hat Blaster" per turn. If this card is destroyed by battle, you can Banish 1 Spell/Trap card n the field.

By that logic, it might as well be a trap monster.

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Phantom Pirates...

Phantom Pirate Blackbeard

WATER

Level 6

Warrior/Effect

If this card is Summoned by the effect of a "Phantom Pirate" card, you can destroy 1 card on the field. Once per turn, you can add 1 Level 3 "Phantom Pirate" monster from your Deck to your hand. Once per turn, during the opponent's turn, you can destroy 1 other "Phantom Pirate" monster in your hand or on your side of the field: Add from your Deck to your hand 1 "Phantom Pirate" card. Level 3 "Phantom Pirate" monsters you control cannot be returned to the hand.

ATK 2600 / DEF 1500

 

Phantom Pirate Crewman Cannonholder

WATER

Level 3

Warrior/Effect

If this card is Normal Summoned, you can Special Summon any number of "Phantom Pirate" monsters from your hand. Then, if you Summoned 2 or more, you can add from your Deck to your hand 1 "Phantom Pirate" monster. If the opponent activates a card, return all "Phantom Pirate" monsters you control to your hand. Then, during this turn, your hand size limit becomes the number of cards in your hand. If this card is destroyed, you can target 1 face-up card on the field: Return it to the hand.

ATK 1000 / DEF 500

 

Phantom Pirate Crewman Swordfighter

WATER

Level 3

Warrior/Effect

If this card is Normal Summoned, you can Special Summon any number of "Phantom Pirate" monsters from your hand. Then, if you Summoned 2 or more, you can add from your Deck to your hand 1 "Phantom Pirate" monster. If the opponent activates a card, return all "Phantom Pirate" monsters you control to your hand. Then, during this turn, your hand size limit becomes the number of cards in your hand. If this card is destroyed, you can target 1 Set card on the field: Destroy it.

ATK 1000 / DEF 500

 

Phantom Pirate Crewman Cabinboy

WATER

Level 3

Warrior/Effect

If this card is Normal Summoned, you can Special Summon any number of "Phantom Pirate" monsters from your hand. Then, if you Summoned 2 or more, you can add from your Deck to your hand 1 "Phantom Pirate" monster. If the opponent activates a card, return all "Phantom Pirate" monsters you control to your hand. Then, during this turn, your hand size limit becomes the number of cards in your hand. If this card is destroyed, Draw 1 card.

ATK 1000 / DEF 500

 

Phantom Pirate Crewman Brawler

WATER

Level 3

Warrior/Effect

If this card is Normal Summoned, you can Special Summon any number of "Phantom Pirate" monsters from your hand. Then, if you Summoned 2 or more, you can add from your Deck to your hand 1 "Phantom Pirate" monster. If the opponent activates a card, return all "Phantom Pirate" monsters you control to your hand. Then, during this turn, your hand size limit becomes the number of cards in your hand. Face-up "Phantom Pirate" monsters you control gain 200 ATK for each "Phantom Pirate" monster you control.

ATK 1000 / DEF 500

 

Phantom Ship of the Pirate

WATER

Level 4

Aqua/Effect

If this card is destroyed, you can Special Summon up to 2 Level 3 "Phantom Pirate" monsters from your Deck. If you control no monsters, you can Banih this card from the Graveyard and select 1 of the following:

@Special Summon any number of "Phantom Pirate" monsters from your hand.

@Banish 1 "Phantom Pirate" monster from your hand: Special Summon 1 "Phantom Pirate Blackbeard" from your Deck or Graveyard.

ATK 1700 / DEF 1800

 

Thopter

Bunny Coptor, Thopter

WIND

Level 10

Machine/Effect

Cannot be Special Summoned, except by it's own effect. You can Banish 2 Beast-Type monsters, 1 face-up from your side of the field and 1 from your Graveyard: Special Summon this card(from your hand or Graveyard). During either player's turn, you can Tribute this card: Banish 1 card on the field. This effect of "Bunny Coptor, Thopter" can only be activated once per turn. Once per turn, you can Discard 1 Spell card: Special Summon 3 Level 3 or lower Beast-Type monster from your Deck in face-down Defense Position. If this card destroys an opponent's monster by battle, you can Discard 1 card: Draw 2 cards.

ATK 2800 / DEF 3000

 

Thopter Air Support

WIND

Level 1

Machine/Tuner/Effect

Once per turn, you can Banish 1 Beast-Type monster from your Graveyard: Until the End Phase, this card is treated as a Tuner. Also, increse the Level of This card by 1 or 2, and this card gains 1300 ATK. If this card is sent from the field to the Graveyard, you can add from your Deck to your hand 1 "Thopter" monster.

ATK 500 / DEF 1500

 

THIS sheet IS BANANAS, P-A-Q-R-F-T-Z

BANANA BOT-D

EARTH

Level 4

Machine/Effect

If this card is Normal Summoned, you can Special Summon 1 "BANANA BOT" monster from your hand or Graveyard. Then, if the opponent controls a monster that was Summoned from the Extra Deck, you can Special Summon 1 "BANANA BOT" monster from your Deck instead. Once per turn, you can tribute 1 other "BANANA BOT" monster: Draw 1 card.

ATK 1000 / DEF 1000

 

BANANA BOT-O

EARTH

Level 4

Machine/Effect

If this card is Normal Summoned, you can Special Summon 1 "BANANA BOT" monster from your hand or Graveyard. Then, if the opponent controls a monster that was Summoned from the Extra Deck, you can Special Summon 1 "BANANA BOT" monster from your Deck instead. Once per turn, you can tribute 1 other "BANANA BOT" monster: Destroy 1 Spell/Trap card on the field.

ATK 1000 / DEF 1000

 

BANANA BOT-N

EARTH

Level 4

Machine/Effect

If this card is Normal Summoned, you can Special Summon 1 "BANANA BOT" monster from your hand or Graveyard. Then, if the opponent controls a monster that was Summoned from the Extra Deck, you can Special Summon 1 "BANANA BOT" monster from your Deck instead. Once per turn, you can tribute 1 other "BANANA BOT" monster: Destroy 1 monster on the field.

ATK 1000 / DEF 1000

 

BANANA BOT-G

EARTH

Level 4

Machine/Effect

If this card is Normal Summoned, you can Special Summon 1 "BANANA BOT" monster from your hand or Graveyard. Then, if the opponent controls a monster that was Summoned from the Extra Deck, you can Special Summon 1 "BANANA BOT" monster from your Deck instead. Once per turn, you can tribute 1 other "BANANA BOT" monster and target 1 face-up card on the field: It's efect(s) are negated until the End Phase.

ATK 1000 / DEF 1000

 

KING BANANA BOT DONG KONG

FIRE

Rank 4

Machine/Xyz/Effect

2 or more Level 4 "BANANA BOT" monsters(max 4).

Cannot be targted by card effects, while it has Xyz Material. The following effect of "KING BANANA BOT DONG KONG" can only be activated once per turn. You can detach any number of Xyz Materials from this card, and apply the following effect:

@1: This card gains 1000 ATK and DEF until the opponent's End Phase.

@2: Your opponent cannot activate cards/card effects during this turn's Battle Phase.

@3: The ATK of all face-up monsters your opponent currently controls becomes 0.

@4: Return all monsters your opponent controls to the hand.

ATK 2000 / DEF 2000.

 

EXPAND D-O-N-G

Trap

Activate by paying half your Life Points while you control no monsters. Special Summon any number of Level 4 "BANANA BOT" monsters from your Graveyard with different names.

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MAH DICK

 

 

DEEZ NUTS

Chickpea Chicken

EARTH

Level 4

Winged-Beast/Tuner/Effect

If this card is Summoned, you can target 1 Level 1 Plant-Type non-Tuner in your Graveyard: Special Summon it. During either player's turn, you can Discard 1 card: Return this face-up card on the field to your hand.

ATK 1700 / DEF 500

 

Chickpea Peanuts

EARTH

Level 1

Plant/Effect

If this card is sent from the field to the Graveyard, you can Discard 1 card: Add from your Deck to your hand 1 Level 4 Winged-Beast-Type Tuner monster. You can Banish this card from your Graveyard and 1 Level 4 Winged-Beast-Type monster: Special Summon 1 Level 5 FIRE Synchro monster from your Extra Deck in Defense Position; It's ATK and DEF become 0.

ATK 0 / DEF 0

 

Chickpea Chicknut

FIRE

Level 5

Winged-Beast/Synchro/Effect

"Chickpea Chicken" + 1 non-Tuner

If this card is Summoned, Inflict 500 damage to your opponent. Once per turn, if this Synchro Summoned card is face-up on the field, you can Discard 1 card: Add from your Deck to your hand 1 "Chickpea" monster. If this card is sent to the Graveyard to activate the effect of an Xyz Monster, you can return all Synchro monsters in your Graveyard to your Extra Deck. This effect of "Chickpea Chicknut" can only be activated once per turn.

ATK 2100 / DEF 1000

 

Chickpea Chicknut DEE-ZEE

LIGHT

Rank 5

Winged-Beast/Xyz/Effect

2 Level 5 FIRE monsters

If this card is Xyz Summoned, you can target 1 "Chickpea" monster with a Level in your Graveyard: Special Summon it. Once per turn, you can detach 1 Xyz Material from this card: During this turn, you can Normal Summon 1 more monster this turn as an additional Normal Summon. If this card is sent from the field to the Graveyard, Draw 1 card.

ATK 2700 / DEF 1800

 

Bondage Witch

 

Don't fail me.

Allure Queen's Allure

Spell

Tribute 1 face-up "Allure Queen LV3" you control. Then, Send 1 "Allure Queen LV5" from your hand or Deck to the Graveyard. Then, Special Summon 1 "Allure Queen LV7" from your hand, Deck, or Graveyard. (This Summon is treated as being Summoned by the effect of "Allure Queen LV5")

 

Queen's Lure

DARK

Level 1

Machine/Effect

If you control a face-up "Allure Queen" monster, you can Special Summon this card from your hand to your opponent's side of the field. If this card is equipped to a "Allure Queen", that monster cannot be destroyed by battle or card effects, and it gains 1000 ATK and DEF. You can only control 1 "Queen's Lure".

 

Reapers

Mind Reaper

DARK

Level 3

Zombie/Effect

Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Destroy 1 card on the field.

300 ATK / 200 DEF

 

Body Reaper

DARK

Level 3

Zombie/Effect

Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Draw 2 cards, then Discard 1 card.

300 ATK / 200 DEF

 

Otherworld Reaper

DARK

Level 9

Zombie/Fusion/Effect

"Mind Reaper" + "Body Reaper" + "Spirit Reaper"

If this card is Fusion Summoned using the above Fusion Material monsters, your opponent returns 1 card from their hand to the Deck. Then, return 1 card on the opponent's side of the field to the Deck. Then, Draw 3 cards. Then, Discard 1 card. This effect of "Otherworld Reaper" can only be activated once per turn. Cannot be destroyed by battle or card effects. After resolving a card effect that targets this face-up card, Banish this card.

900 ATK / 600 DEF

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The Wicked Eraser

The Wicked Dreadroot

The Wicked Avatar

Fodder Moe

DARK

Level 2

Scale 3

Spellcaster/Pendulum/Effect

Pendulum: You cannot Pendulum Summon monsters, except "Fodder" monsters(this effect cannot be nefated). You can destroy this card: Add from your Deck or Gravyeard to your hand 1 Fiend-Type "The Wicked" monster.

Monster: If this card is Normal Summoned, you can Special Summon 1 "Fodder" monster from your hand or face-up in your Extra Deck. Then, you can Normal Summon 1 Level 8 or higher Fiend-Type monster during this turn, as an additional Normal Summon. If you Tribute this card for the Tribute Summon of a Level 8 or higher Fiend-Type monster, that monster cannot be destroyed by Spell card effects.

ATK 1000 / DEF 0

 

Fodder Shemp

DARK

Level 2

Scale 3

Spellcaster/Pendulum/Effect

Pendulum: You cannot Pendulum Summon monsters, except "Fodder" monsters(this effect cannot be nefated). You can destroy this card: Add from your Deck or Gravyeard to your hand 1 Fiend-Type "The Wicked" monster.

Monster: If this card is Normal Summoned, you can Special Summon 1 "Fodder" monster from your hand or face-up in your Extra Deck. Then, you can Normal Summon 1 Level 8 or higher Fiend-Type monster during this turn, as an additional Normal Summon. If you Tribute this card for the Tribute Summon of a Level 8 or higher Fiend-Type monster, that monster cannot be destroyed by Trap card effects.

ATK 1000 / DEF 0

 

Fodder Larry

DARK

Level 2

Scale 3

Spellcaster/Pendulum/Effect

Pendulum: You cannot Pendulum Summon monsters, except "Fodder" monsters(this effect cannot be nefated). You can destroy this card: Add from your Deck or Gravyeard to your hand 1 Fiend-Type "The Wicked" monster.

Monster: If this card is Normal Summoned, you can Special Summon 1 "Fodder" monster from your hand or face-up in your Extra Deck. Then, you can Normal Summon 1 Level 8 or higher Fiend-Type monster during this turn, as an additional Normal Summon. If you Tribute this card for the Tribute Summon of a Level 8 or higher Fiend-Type monster, that monster cannot be destroyed by Monster card effects.

ATK 1000 / DEF 0

 

Fodder Curly

DARK

Level 2

Scale 1

Spellcaster/Pendulum/Effect

Pendulum: You cannot Pendulum Summon monsters, except "Fodder" monsters(this effect cannot be nefated). You can destroy this card: Add from your Deck or Gravyeard to your hand 1 Fiend-Type "The Wicked" monster.

Monster: If this card is Normal Summoned, you can Special Summon 1 "Fodder" monster from your hand or face-up in your Extra Deck. Then, you can Normal Summon 1 Level 8 or higher Fiend-Type monster during this turn, as an additional Normal Summon. If you Tribute this card for the Tribute Summon of a Level 8 or higher Fiend-Type monster, that monster cannot be targeted by card effects.

ATK 1000 / DEF 0

 

Fodder Joe

DARK

Level 2

Scale 1

Spellcaster/Pendulum/Effect

Pendulum: You cannot Pendulum Summon monsters, except "Fodder" monsters(this effect cannot be nefated). You can destroy this card: Add from your Deck or Gravyeard to your hand 1 Fiend-Type "The Wicked" monster.

Monster: If this card is Normal Summoned, you can Special Summon 1 "Fodder" monster from your hand or face-up in your Extra Deck. Then, you can Normal Summon 1 Level 8 or higher Fiend-Type monster during this turn, as an additional Normal Summon. If you Tribute this card for the Tribute Summon of a Level 8 or higher Fiend-Type monster, that monster's effect(s) cannot be negated.

ATK 1000 / DEF 0

 

Fodder DeRita

DARK

Level 2

Scale 1

Spellcaster/Pendulum/Effect

Pendulum: You cannot Pendulum Summon monsters, except "Fodder" monsters(this effect cannot be nefated). You can destroy this card: Add from your Deck or Gravyeard to your hand 1 Fiend-Type "The Wicked" monster.

Monster: If this card is Normal Summoned, you can Special Summon 1 "Fodder" monster from your hand or face-up in your Extra Deck. Then, you can Normal Summon 1 Level 8 or higher Fiend-Type monster during this turn, as an additional Normal Summon. If you Tribute this card for the Tribute Summon of a Level 8 or higher Fiend-Type monster, negate the effect(s) of your opponent's monster(s) that battle with that monster(even in the Graveyard).

ATK 1000 / DEF 0

 

Mesmoracle?

Mesmoracle Palm-Reader

LIGHT

Level 4

Spellcaster/Effect

If this card is Normal Summoned, both players reveal all cards in their hands. Then, Banish this card. You cannot Discard cards from your opponent's hand until the end of the opponent's next turn. If this card is Special Summoned, you can declare 1 card name: If it is in your opponent's hand, your opponent Banishes it facedown, then they Draw 1 card.

ATK 1800 / DEF 300

 

Mesmoracle's Mesmorizing Oracle

Spell

Discard 1 Spell card: Special Summon 1 "Mesmoracle Palm-Reader" from your Deck. You cannot conduct your Battle Phase during the turn you activated this card.

 

Life Point manipulation Psychics version 2.

Psychopire Vlad

WIND

Level 6

Psychic/Effect

IF your opponent controls a monster and you contrl no monsters, you can Special Summon tis card(from your hand). This card can attack your opponent directly. If this card inflicts battle damage to your opponent's Life Points, gain LP equal to the damage. If an opponent's monster battles with this card, you can pay any number of LP, but no more then the ATK of the opponent's monster: That monster loses ATK and DEF equal to the amount payed. If this card is destroyed by a card effect, you can Special Summon 1 "Psychopire" monster from your Deck.

ATK 1000 / DEF 2000

 

Psychopire Echo

WIND

Level 3

Psychic/Effect

If you control a "Psychopire" monster, you can Special Summon this card(from your hand). This card can attack your opponent directly. If this card inflicts battle damage to your opponent's Life Points by a direct attack, you can add 1 "Psychopire" card from your Deck to your hand. If an opponent's monster battles with this card, you can pay 1000 LP: That monster loses 1000 ATK and DEF. If this card is destroyed by a card effect, you can Special Summon 1 "Psychopire" monster from your Deck.

ATK 500 / DEF 1000

 

Psychopire Wings

WIND

Level 3

Psychic/Effect

If you control a "Psychopire" monster, you can Special Summon this card(from your hand). This card can attack your opponent directly. If this card inflicts battle damage to your opponent's Life Points by a direct attack, and all face-up monsters you currently control are "Psychopire" monsters, you can destroy 1 card on the field. If an opponent's monster battles with this card, you can pay 1000 LP: That monster loses 1000 ATK and DEF. If this card is destroyed by a card effect, you can Special Summon 1 "Psychopire" monster from your Deck.

ATK 500 / DEF 1000

 

Psychopire Cave

Spell / Field

Discard 1 card when you activate this card. Once per turn, you can tribute 1 monster and target 1 face-up "Psychopire" monster you control: Double it's current ATK. Then, destroy it during the End Phase. If this card leaves the field by your opponent's card effect, you can target 1 card on the field: Return it to the Deck, and if you do, gain 1000 Life Points.

 

Monsters that activate their effects when they're banished (you get to choose the name).

Imperfect Monster Arms

EARTH

Level 7

Fiend/Effect

During either players turn, you can Banish 1 other monster in your hand: Banish this card(from your hand or face-up on your side of the field). If this card is Banished, Special Summon this card dring the next Standby Phase, and if you do, destroy 1 face-up card on the field. You can only activate each effect of "Imperfect Monster Arms" once per turn.

ATK 1500 / DEF 400

 

Imperfect Monster Legs

DARK

Level 7

Fiend/Effect

During either players turn, you can Banish 1 other monster in your hand: Banish this card(from your hand or face-up on your side of the field). If this card is Banished, Special Summon this card dring the next Standby Phase, and if you do, destroy 1 Set card on the field. You can only activate each effect of "Imperfect Monster Legs" once per turn.

ATK 1400 / DEF 500

 

Kick-Punch Combo

Spell

Baish 1 monster in your hand: Banish 1 "Imperfect Monster" monster from your Deck. You can only activate 1 "Kick-Punch Combo" per turn.

 

Punch-Kick Combo

Trap

Return 1 "Imperfect Monster" monster you control to the Deck, to target 2 of your Banished monsters wth the same Level: Special Summon them in Defense Position. Monsters Summoned by this effect have there effect(s) negated, and they cannot be activated. You can only activate 1 "Punch-Kick Combo" per turn.

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waifu

Animu Weeb

DARK

Level 1

Fiend

Lacking the usual skills necesary for life, this subform of life laches onto technical devices with a screen and internet connection, as a means of searching the net for pictures of anime girls.

ATK 0 / DEF 0

 

Shitty Waifu

LIGHT

Level 10

Fairy/Effect

Must be Summoned(from your hand) by Tributing 1 "Animu Weeb" and cannot be Summoned by other ways. If this card is Summoned, you lose 4000 Life Points. This card cannot attack during the turn it is Summoned. If this card battles, banish it at the end of the damage step. The effect(s) of this card cannot be negated.

ATK 4000 / DEF 0

 

:^)

 

You should really post these in CC later on, Armz.

90% of them are terrible. This topic is just to see if I can actually run out of card ideas. And by the looks of it... Nope. Can't.

 

Space Dragon

Spatial Dragon Orion

LIGHT

Level 8

Dragon/Effect

You can Tribue 2 LIGHT monsters from the field: Special Summon this card to the side of the field of the controller who's monster(s) you Tributed. If you Tributed 1 monster on each side of the field, Special Summon this card from your hand to either side of the field in Defense Position. If this card battles, Banish it at the end of the damage step. If this card is Banished from the Field, Special Summon 1 Anomaly Token (LIGHT/1/Fairy/0/0) to your side of the field in Defense Postion. Then, during your next Standby Phase, if this card is currently Banished, return this card to your hand.

ATK 3000 / DEF 0

 

Spatial Nebula

Spell

Activate if you control no monsters, and have a Banished "Spatial Dragon Orion": Special Summon up to 3 Anomaly Tokens (LIGHT/1/Fairy/0/0) to your side of the field in Defense Postion. You can only activate 1 "Spatial Nebula" per turn.

 

Spatial Rend

Trap / Continuous

Once per turn, during either player's turn, you can Tribute 1 "Anomaly Token" you control. Select and activate 1 of the following:

@Destroy 1 card on the field.

@Special Summon 1 of your Banished "Spatial Dragon Orion", and all damage it inflicts to your opponent for the rest of the turn is 0.

 

Lamia

Lamia Lacooda

EARTH

Level 3

Zombie/Effect

If this card leaves the field, you can Special Summon 1 "Des Lacooda" from your Deck or Graveyard in face-down Defense Position.

ATK 900 / DEF 0

 

Lamia Llama

EARTH

Level 2

Beast/Effect

FLIP: Special Summon 1 "Lamia" monster from your Deck in face-down Defense Position. Then, during this turn, that monster cannot be destroyed by battle.

ATK 0 / DEF 900

 

Helix Fossil

Consulting Helix

Spell / Equip

Pay 500 LP to Equip this card to a monster you control. It gains 3000 ATK. You must pay 500 LP to declare an attack with the equipped monster. Once per turn, during your turn, you can pay 500 Life Points to switch the battle position of the equipped monster. Once per turn, during your turn, your opponent can pay 500 LP to switch the battle position of the equipped monster. Once per turn, during your turn, your opponent can pay 500 LP to make the current ATK of the equipped monster it's original ATK.

 

Emerging Helix

Spell/Quick-Play

Activate if a monster equipped with "Consulting Helix" destroys an opponent's monster by battle. Banish the equipped monster, and if you do, Special Summon 1 "Legendary Helix" from your Deck.

 

Legendary Helix

WATER

Level 10

Rock/Effect

Your opponent must pay 500 LP to activate the effect of his/her card(s)/effect(s). This card cannot be targeted by card effects. If this card would be destroyed, you can Banish 3 cards in your Graveyard instead. Then, Discard 1 card. If you cannot, Banish this card.

ATK 3000 / DEF 2500

 

Bad Wolf

Bad Wolf Fang

DARK

Level 4

Beast/Effect

Once per turn, you can Special Summon 1 Level 4 DARK monster from your hand. If you do, this card gains 500 ATK. Then, it becomes the Battle Phase of your turn. If this card is destroyed(either by battle or card effect) during your Battle Phase, you can Special Summon 1 "Bad Wolf" monster from your Deck.

ATK 1000 / DEF 0

 

Bad Wolf Razer

DARK

Level 4

Beast/Effect

Once per turn, you can Special Summon 1 Level 4 DARK monster from your hand. If you do, this card gains 500 ATK. Then, it becomes the Battle Phase of your turn. During your Battle Phase, all DARK monsters you control gain 500 ATK.

ATK 1000 / DEF 0

 

Bad Wolf Spike

DARK

Level 4

Beast/Effect

Once per turn, you can Special Summon 1 Level 4 DARK monster from your hand. If you do, this card gains 500 ATK. Then, it becomes the Battle Phase of your turn. If this card is Summoned from the hand, all Level 4 DARK monsters you control gain 1000 ATK until the End Phase.

ATK 1000 / DEF 0

 

Bad Moon Rising

Spell/Field

When you activate this card, you can Special Summon 1 "Bad Wolf" monster from your Deck. If you do, you cannot Special Summon from your Extra Deck during the turn you activate this card. If a "Bad Wolf" monster you control destroys an opponent's monster by battle, place 1 Moon Counter on this card. All DARK monsters you control gain 400 ATK for each Moon Counter on this card.

 

Scherzo

Scherzo Scizzors

DARK

Level 1

Machine/Effect

If this card is Normal Summoned, you can Special Summon up to 2 "Scherzo" monsters from your Deck. Then, it becomes the End Phase of your turn. If you control no monsters, you can Banish this card and 1 other "Scherzo" monster in your Graveyard: Destroy 1 face-up card your opponent controls.

ATK 0 / DEF 0

 

Scherzo Fork

DARK

Level 1

Machine/Effect

If this card is Normal Summoned, you can Special Summon up to 2 "Scherzo" monsters from your Deck. Then, it becomes the End Phase of your turn. If you control no monsters, you can Banish this card and 1 other "Scherzo" monster in your Graveyard: Destroy 1 Set card your opponent controls.

ATK 0 / DEF 0

 

Scherzo Nife

DARK

Level 1

Machine/Effect

If this card is Normal Summoned, you can Special Summon up to 2 "Scherzo" monsters from your Deck. Then, it becomes the End Phase of your turn. If you control no monsters, you can Banish this card and 1 other "Scherzo" monster in your Graveyard: Destroy 1 random card in your opponent's hand.

ATK 0 / DEF 0

 

Scherzo Kitchen

Spell / Field

When this card is activated, you can add 1 "Scherzo" monster from your Deck to your hand. Battle Damage to your LP from battles involving "Scherzo" monsters you control is halved. If a card your opponent owns is destroyed by the effect of a "Scherzo" monster, Gain 500 Life Points. If this card is destroyed, you can Special Summon up to 2 "Scherzo" monsters from your Deck.

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