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Draconus297

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Metamorphing Powerstone

Continuous Spell

Once per turn, you can target 1 face-up card on the field with a Counter(s), place up to 2 Counters on it. The name of the Counters become the same as the name of 1 of the Counter(s) already on the card. If this card is sent to the Graveyard, you can remove 3 Counters of any kind on the field; set this card.

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(Added a couple words to the above card)

 

Call for Family (yes I did get the name from some of the old Pokemon trading cards)

Spell

Pay 1000 LP and target 1 level 4 or lower monster you control; Special Summon 1 monster from your Deck whose level, type, and Attribute are the same as the target, but has a different name. The Summoned monster has its effects on the field negated and it cannot be used as Material for the Summon of an Extra Deck monster until the End Phase.

 

(a slightly watered down version of Ties of the Brethren)

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New Pendulum Normal and Spell Card to add (funny enough, both can interact with each other):

 

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Necromancer Morgan
DARK - Level 4 - Spellcaster - 1600/0
A lady with the power to revive the dead. Her practices were unfavored by other magic users, so she defected.

 

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Normal Spell Card

Banish 1 Spellcaster-Type monster from your Graveyard or face-up from your Extra Deck and if you do: You can place Spell Counters on a face-up card on the field equal to its Level. You can only activate this effect of "Magical Hex" once per turn.

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Just gonna port some stuff from the Synchro Game over to this thread; at least the stuff we can actually USE.

Sacred Knight of the Aether
Level 7 - LIGHT - Warrior/Synchro/Effect
2400/2000
1 Warrior-Type Tuner + 1 or more non-Tuner monsters
Your opponent cannot target other Warrior-Type monsters you control for an attack. During either player's turn, if a card or effect is activated: You can Tribute this card; negate that effect, and if you do, destroy it. During the End Phase, if this effect was activated (and was not negated): You can Special Summon this card from your Graveyard.

Predaplant Rafflesia Mantis
Level 8 - DARK - Plant/Synchro/Effect
2800/1800
1 Plant-Type Tuner + 1 or more non-Tuner DARK monsters
Once per turn: You can banish 1 Plant-Type monster from your Graveyard; place any number of Predator Counters on monsters your opponent controls up to the Level of the banished monster. Monsters with Predator Counters have their Levels/Ranks become 1, also they cannot be used as material for a Summon. During your opponent's Main Phase 1: Your opponent takes damage equal to the number of Predator Counters on the field x 200.

 

(So far, it's just this member of Predaplants, but if the whole Archetype needs to be added [this just adds counters, nothing specific to Predaplant support], then just change this card's name to Carnivorous Rafflesia Mantis)

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Mag-Magnet #2

EARTH *****

Thunder/Fusion/Effect

2 Thunder-type monsters

During your Main Phase, you can change this card from attack position to defense position; Normal Summon/Set 1 monster. You choose the attack targets for your opponent's attacks. If this card is sent from the field to the Graveyard, add 1 Thunder-type monster from your Graveyard to your hand.

2300/1500

 

Entropic Driver

FIRE 7*

Psychic/Effect

You can Special Summon this card from your hand by banishing 1 WIND monster and 1 EARTH monster from your Graveyard. Once per turn, you can target 1 monster on the field and send 1 WATER monster from your Deck to the Graveyard; banish that target, and if you do, inflict 600 damage to the opponent. If this card is banished, you can target a banished WATER monster, a WIND monster and an EARTH monster; shuffle the 3 targets into the Deck, and if you do, Special Summon this card.

2300/1200

 

(Entropy plans to be a mini series of cards that's supposed to work like Chaos)

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Bombermate

Level 1 - FIRE - Pyro/Effect

200/200

If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.

●When it is Xyz Summoned: target 1 card on the field; destroy that target.

200/200

 

Entropsis

Level 2 - WATER - Spellcaster/Tuner/Effect

If this card is Summoned, you can banish up to 1 FIRE, EARTH, and WIND monster from your Deck. If this card is sent from the field to the Graveyard, you can target up to 3 banished FIRE, EARTH, or WIND monsters (but only one of each); send them to the Graveyard.

800/1000

 

Entropic Draw

Spell

Banish 1 FIRE monster, 1 WATER monster, 1 WIND monster, and 1 EARTH monster from your hand, field, or Graveyard; draw 2 cards. You can only activate 1 "Entropic Draw" per turn.

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Enlightened Fusionist

Level 8 - EARTH - Beast/Synchro/Effect - 2600/2000

1 Tuner + 1 or more non-Tuner Fusion Monsters

This card gains the effects of the Fusion Monsters used to Synchro Summon this card. Once per turn: You can send 1 Fusion Monster from your Extra Deck to the Graveyard. If this card leaves the field: You can Special Summon 1 Fusion Monster from your Graveyard, ignoring the Summoning conditions. You can only use this effect of "Enlightened Fusionist" once per turn.

 

Dracoexceed the Overlaying Dragon Knight
Level 10 - WIND - Dragon/Fusion/Effect - 3200/2000
1 Dragon-Type Synchro monster + 1 Warrior-Type Xyz Monster

This card gains the effects of the Dragon-Type monster used as Fusion Material for this card. Once per turn: You can banish 1 monster from your Graveyard; destroy 1 card on the field, then this card gains 200 ATK. If this card is destroyed: You can Special Summon 1 Xyz Monster from your Graveyard, then attach this card and any number of monsters from your Graveyard, up to the number of Xyz Materials on the Warrior-Type Xyz Monster used as Fusion Material for this card, to that monster as Xyz Material.

 

===

You should remember these from the "Make a [x] Monster" threads.

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  • 3 weeks later...

Frostburn

Spell

Tribute 1 WATER or FIRE Monster; Special Summon 1 monster from your Deck with the other Attribute and an equal or lower level than the tributed monster. If you Summoned a WATER monster by this effect, gain 1000 LP. If you Summoned a FIRE monster by this effect, inflict 800 damage to your opponent.

 

Cyclops & Typhoon

Rank 4 - EARTH - Beast-Warrior/Xyz/Effect - 1800/2500

2 Level 4 monsters

Once per turn, during either player's turn, you can detach 1 Xyz material and target 1 monster on the field; change that target's battle position, and if you do, destroy all Spell/Traps in that target's column.

 

Ringstar Pixie

Rank 2 - LIGHT - Fairy/Xyz/Effect - 400/2100

2 level 2 monsters

Once per turn, you can target 2 Spell/Trap cards (one on each side of the field); switch control of those 2 targets, and if both switch, detach 1 Xyz material from this card. If one or both of those targets do not switch, destroy both targets. If this card would be destroyed by battle, you can destroy 1 Spell/Trap you control instead.

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Ringstar Pixie

Rank 2 - LIGHT - Fairy/Xyz/Effect - 400/2100

2 level 2 monsters

Once per turn, you can target 2 Spell/Trap cards (one on each side of the field); switch control of those 2 targets, and if both switch, detach 1 Xyz material from this card. If one or both of those targets do not switch, destroy both targets. If this card would be destroyed by battle, you can destroy 1 Spell/Trap you control instead.

 

Dude, that would be brutal against Pendulum Decks. Especially if you switch their Spell/Trap with a Dark Contract or other cards with negative effects.

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Dude, that would be brutal against Pendulum Decks. Especially if you switch their Spell/Trap with a Dark Contract or other cards with negative effects.

 

True.  It happens that as I was looking through stuff for the monthly AGM challenges I found that the lower ranked pools have a real problem dealing with backrow.  I just wanted to make some unique backrow-affecting options.

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DiHydrogeddon

Level 6 - WIND - Dinosaur/Fusion/Effect - 2400/1500

"Hydrogeddon" + "Hydrogeddon"

If this card destroys a monster by battle, banish it instead of sending it to the Graveyard, and if you do, this card gains 800 ATK, and if you do that, this card can declare another attack on a monster. If this card is destroyed by your opponent's card (by battle or by card effect), you can Special Summon any number of "Hydrogeddon" from your Graveyard.

 

Isotize

Normal Spell

Send 1 "eddon" Dinosaur-type monster in your hand or on your side of the field to the Graveyard; Special Summon 1 "Isotope" monster that includes the sent monster's name from your Extra Deck (this is treated as a Fusion Summon). If an "Isotope" monster leaves the field while this card is in the Graveyard, you can add this card to your hand. You can only add 1 "Isotize" per removed monster this way.

 

Hydrogeddon Isotope - Deutereddon

Level 4* - WATER - Dinosaur/Fusion/Effect - 2000/1400

Must first be Special Summoned with "Isotize". You can Special Summon this card (from your Graveyard) by tributing 1 "Hydrogeddon" and 1 "Neutreddon Token". You can only Special Summon 1 "Hydrogeddon Isotope - Deutereddon" per turn this way. This card's name is treated as "Hydrogeddon" while on the field or in the Graveyard. If this card leaves the field, you can Special Summon 1 "Neutreddon Token" (Dinosaur-type/LIGHT/Level 1/ATK 0/DEF 0) to either player's side of the field. If this card destroys a monster by battle, you can tribute this card; Special Summon 1 monster whose original name is "Hydrogeddon" from your hand, Deck, or Graveyard. Its ATK is doubled until your opponent's next End Phase.

 

(Yes, I did just make NEX for "geddons". More possibly on the way.)

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Pond-Forming Elephant

Level 5 - EARTH - Beast/Effect - 2200/1000

If this card is Normal Summoned, you can Special Summon 1 level 6 or lower WATER monster from your hand or Deck. If this card is sent to the Graveyard, you can add 1 "Pond-Loving Elephant" from your Deck to your hand.

 

Pond-Loving Elephant

Level 2 - EARTH - Beast/Tuner/Effect - 200/2000

If you control a WATER monster, you can Special Summon this card from your hand. If this card is sent to the Graveyard for the Synchro Summon of a WATER monster, you can Special Summon 1 "Pond-Forming Elephant" from your hand or Graveyard.

 

Volcano Scarab

Level 2 - FIRE - Insect/Effect - 800/800

If an effect inflicts less than 1000 damage to your opponent, you can Special Summon this card from your hand and any number of "Volcano Scarab" from your Deck. If this card is in the Graveyard, whenever An effect would inflict damage to a player (except Volcano Scarab), inflict 100 damage to that player.

 

Necro Mana Eater

Level 1 - DARK - Psychic - 100/1000

You can banish 1 Spell/Trap from your Graveyard; this card gains 500 ATK.

 

Twin Blood Sacrifice

Spell

Target 1 Gemini monster you control that is being treated as a Normal Monster: send 1 monster with the same name as the target from your Deck to the Graveyard; that target is treated as an effect monster and gains its effects.

 

Tuner Burial

Quick-play Spell

Send 1 Tuner monster from your Deck or Extra Deck to the Graveyard; gain LP equal to its ATK or DEF, whichever is lower.

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Generic revival and draw Spell Cards. Because I figured we could use some. Plus, I've added more monsters than I have Spell/Trap Cards.

 

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Normal Spell Card

Banish 1 monster from your Graveyard; Special Summon 1 monster from your Graveyard. You can only activate 1 "Lonely Melody" once per turn.

 

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Quick-Play Spell Card

Banish 2 cards from your Graveyard; draw 1 card. You can only activate this effect of "Awakening from the Dream" once per turn.

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Kihawahine the Shapeshifting Mo'o of War

Level 8 - WATER - Dragon/Synchro/Effect

2700/2300

1 Dragon-Type Tuner + 1 or more non-Tuner Reptile-Type monsters

Unaffected by the effects of your opponent's monsters with equal or lesser ATK than this card. Once per turn: You can reveal 1 non-Xyz Monster in your Extra Deck; until the End Phase of this turn, this card's name is treated as the revealed monster's name, also it gains that monster's effects.

 

Akua Nui o ka Luapele

Level 10 - FIRE - Pyro/Synchro/Effect

3200/2200

1 FIRE Tuner + 2 or more non-Tuner monsters

Unaffected by the effects of monsters with a lesser Level/Rank than this card. Once per turn: You can destroy all other monsters on the field, and if you do, Special Summon any number of "Land Tokens" (Level 4 / EARTH / ATK 0 / DEF 0 / Rock-Type). Once per turn: You can Tribute 1 "Land Token": Special Summon 1 Level 4 or lower FIRE monster from your Deck or Graveyard.

 

(Yeah, because using stuff from the Synchro game and things themed on Hawaiian mythology.)

 

===

Eventually will need to add S/T cards...

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Ashes to Ashes

Trap

Destroy 1 FIRE monster you control and up to 2 monsters your opponent controls.

 

Dust to Dust

Continuous Spell

If an EARTH monster is sent to your Graveyard (except by the effect of "Dust to Dust"), you can send 1 level 4 or lower monster from your Deck to the Graveyard.

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Steel To Rust

Continuous Spell

Each time a Machine-type monster(s) is sent to the Graveyard, place 1 Rust Counter on this card for each. Machine-type monsters on the field lose 100 ATK for each Rust Counter on this card. When this card is destroyed, you can target 1 Machine-type monster on the field: destroy it.

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Lauding Giant

7* - EARTH - Beast-Warrior/Effect - 2650/1200

If your opponent controls exactly 2 more monsters than you do, you can reveal this card in your hand: your opponent targets 2 monsters they control; until the End Phase, you can tribute those two monsters (for a Summon or a card effect) as if you controlled them. If this Tribute Summoned card leaves the field, you can target 1 card on the field; destroy all cards in that target's column.

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Summoner Watch

Equip Spell

Once per turn, you can discard 1 card; add 1 monster from your Deck to your hand whose Level, Type, and Attribute are the same as the equipped monster's. If this card is sent from the field to the Graveyard, you can target the equipped monster; Special Summon 1 monster from your Graveyard whose Level, Type, and Attribute are the same as the target's.

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Archrival's Bondservant

Spell

Tribute 1 monster with exactly 3000 ATK; add up to 2 monsters from your Deck to your hand whose ATK and DEF each add up to 3000. You can only activate 1 "Archrival's Bondservant" per turn.

 

Single Rupture

Trap

Target 1 monster on the field; if that target is targeted by another card, banish it. If that target leaves the field while this card is in your Graveyard, you can Set this card.

 

Overwind

Spell

Return all WIND monsters you control to your hand (min. 1); return all face-down Spell/Traps your opponent controls to the hand.

 

Lich Pharaoh

Level 4 - DARK - Zombie/Effect - 1900/0

When this card is Normal Summoned, target 1 Zombie-type monster in either player's Graveyard: return this card to your hand; Special Summon that target. If this card is sent to the Graveyard, you can banish 1 other Zombie-type monster from your Graveyard; Special Summon this card, but shuffle it into your Deck it when it leaves the field. You can only activate this effect of "Lich Pharaoh" once per turn.

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