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Draconus297

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Automatic Deployment Ramp
Field Spell
Once per turn: You can Special Summon 1 Level 4 or lower Machine-Type monster (from your hand or Deck). If this card is destroyed: You can Special Summon 1 Machine-Type monster from your hand or Deck. You can only use this effect of "Automatic Deployment Ramp" once per turn.
 

(From CAC game)

 

Galaxy Mecha Striker
Level 8 - LIGHT - Machine/Synchro/Pendulum/Effect - 2800/2200 - Scale 3
Pendulum Effect - Monsters you control cannot be targeted by your opponent's card effects. If you have another card in your Pendulum Zone, you can target that card; its Pendulum Scale becomes 10 until the End Phase of this turn. You cannot Special Summon other monsters this turn, except by Pendulum Summon.

Monster Effect -

1 Tuner + 1 or more non-Tuner monsters
This card is also treated as a Warrior-Type monster. During either player's turn, if a monster is Special Summoned: You can target 1 card on the field; return it to the hand. You can only activate this effect of "Galaxy Mecha Striker" once per turn. If this card is destroyed: You can destroy 1 card in your Pendulum Zone, and if you do, place this card in your Pendulum Zone.
 
Kirikiri, Deer of Rising Dawn
Level 7 - LIGHT - Beast/Synchro/Effect - 2500/2200
1 Tuner + 1 or more non-Tuner monsters
① If this card is Synchro Summoned: You can shuffle 1 card on the field or in the Graveyard into the Deck. ② Monsters you control cannot be targeted by an opponent's card effects.

 

(You remember this as my 32K post card)

 

Illuminating Red Flash

Continuous Spell
If this card is activated: You can add 1 LIGHT Beast-Type monster from your Deck to your hand. Your opponent cannot activate cards or effects when you Normal or Special Summon a LIGHT Beast-Type monster.

 

(If you guys have been paying attention, this has its roots in another Archetype as implicit support. For AGM purposes, Sunbeasts can play with this; dk what else in here this can support.)

 

====

But yeah, more at a later time.

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It's been a long time. Here's what I have to add:

 

LYa7r4X.png

 

Cyber Swordmistress

Rank4 - LIGHT - Psychic/Xyz//Effect - 2400/500
2 Level 4 monsters
2 Level 4 monsters
If this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; activate 1 of the following effects:
● Target 1 Spell/Trap Card on the field; banish it.
● Increase this card's ATK by 500

 

MhqVY1J.png

 

True Feelings

Normal Trap Card

Activate if a monster is Summoned or attacks. Pay 1000 Life Points to activate 1 of the following effects:
● Increase its ATK by 1000.
● Decrease its ATK by 1000.

 

Generic Rank 4 and a Normal Trap Card, since I don't think we have many Trap Cards.

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Dweller in the Deep

WATER - Level 7 - Sea Serpent/Fusion/Effect - 2450/1900

1 WATER monster + 1 level 5 or lower monster

Cannot be targeted (by battle or card effects).  Any monster destroyed by battle with this card is banished face-down instead of sent to the Graveyard.  This card gains 100 ATK for every card banished face-down.

 

Big MAX Man

EARTH - Level 8 - Warrior/Fusion/Effect - 3000/0

1 Warrior-type monster + 1 monster with 1000 ATK or DEF

Once per turn, during either player's turn, you can target 1 other monster you control and reduce this card's ATK to 0; that monster gains 3000 ATK until the end phase.  Once per turn, if this card battles, switch the ATK and DEF of this monster with the opponent's monster until the end of damage calculation.

 

Flame-Aura Fox

FIRE - Level 4 - Beast/Fusion/Effect - 2000/100

2 level 3 or lower Beast-type monsters

This card is unaffected by effects that do not target it.  If your opponent Summons a monster with more ATK than this card; you can Special Summon 1 level 4 or lower Beast-type monster from your Graveyard.

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Noblesse Oblige

Continuous Spell

While you control a face-up Level 7 or higher monster, your opponent cannot target monsters you control with attacks or effects, except for the highest-Level monster you control. Destroy this card if you don't control a face-up Level 7 or higher monster.

 

Monochrome Anomaly

Field Spell

When this card is activated, both players choose either LIGHT or DARK; all monsters they control are treated as the chosen Attribute instead of their original Attribute, for as long as this card is face-up on the field. LIGHT monsters gain 200 ATK for each card in their controller's opponent's hand. DARK monsters cannot be targeted by card effects or destroyed by battle as long as there are at least 15 cards (combined) in both player's Graveyards.

 

Monochrome Resurgence

Quick-Play Spell

Gain 300 LP for each LIGHT and DARK monster on the field, and if you do, you can Special Summon 1 LIGHT or DARK monster from your Graveyard, whose ATK is equal to or lower than the amount of LP gained.

 

Solar Storm

Normal Trap

Activate only when a LIGHT or Pyro-type monster inflicts Battle Damage. Target that monster: banish it, and if you do, inflict 500 damage to both players for each LIGHT and/or Pyro-type monster on the field. You can banish this card from your Graveyard: Special Summon 1 "Helios" monster from your hand, Graveyard, or banished zone. It gains 1000 ATK. You can only activate one "Solar Storm" effect per turn, and only once that turn.

 

Improvisation Colosseum

Field Spell

Pay 1000 LP to activate this card. Monsters on the field have their effects negated. Once per turn, during either player's turn, either player can activate the following effect:

  • Discard 1 card: equip 1 Equip Spell card from either player's Deck to an appropriate monster you control, then shuffle the Deck that the Equip Spell was equipped from.
If there are no Equip Spell cards on the field during either player's End Phase: Banish this card. You can only activate 1 "Improvisation Colosseum" per turn.

 

Nonentity World

Field Spell

All monsters on the field have their names treated as "?", and are treated as having no Attribute.

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To be added soon: Command Titans, a series of monsters I created to be pseudo-EBI/Malefics.

 

The first one:

Command Titan - Burying Mountain Golem

EARTH - Level 9 - Rock/Effect - 2000/3500

If you control a face-up Field Spell Card, you can send 2 EARTH monsters from your hand or side of the field to the Graveyard to Special Summon this monster from your hand or Graveyard. If, during the End Phase, you do not control a face-up Field Spell Card, destroy this monster. Cannot be destroyed or targeted by battle or your opponent's card effects. If this monster attacks, all monsters you control gain ATK equal to half their original DEF.

 

Of course, I might do something different with them.

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I should add some more Main Deck monsters, too. I've felt I only added to Extra Deck monsters.

 

ZlkE3md.png

 

Tropical Lamia
WATER - Level 4 - Reptile/Pendulum/Effect - 1900/0

Pendulum Effect:You cannot Summon or Set monsters except Reptile-Type monsters. While you control a face-up Field Spell, your opponent cannot activate card effects during the Damage Step.

 

Monster Effect:When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Reptile-Type monster from your Graveyard. When this card is Special Summoned: You can add 1 Reptile-Type monster from your Graveyard to your hand. You can only activate each of the effects of "Tropical Lamia" once per turn.

 

ygKZeEI.jpg

 

Fantasy Karneval Magician Esther
DARK - Level 7 - Spellcaster/Effect - 2800/1900

Pendulum Effect:Once per turn: You can add 1 banished Level 2 or lower monster to your hand.

 

LORE:Behold! As she possesses a magic box that moves at her will. Anyone caught in it will be impaled!

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[spoiler=Some ED stuff and the rest of the Kitsune Pendulums]

Dreamlight Buster Wing
Level 6 - LIGHT - Dragon/Synchro/Effect - 2400/2100
1 Tuner + 1 or more non-Tuner monsters
You can only use each effect of "Dreamlight Buster Wing" once per turn. You can destroy 1 card your opponent controls. You must control another LIGHT monster to activate and resolve this effect. During either player's turn, if a card or effect is activated: You can negate that activation, and if you do, destroy it.
 

(Just so we are clear, this has little to do with a certain member's Archetype on Discord [in fact, I took the name a couple years before he ever did]. This does have membership in my Archetype with that name, but as far as this pool is concerned, this is a generic as the other members do not exist.)

 

Draconis Σφ, the High Dragon Overlord
Level 10 - DARK - Dragon/Fusion/Effect - 3300/3000
2 or more Level 7 or higher DARK Dragon-Type monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. During either player's turn, up to the number of monsters used to Fusion Summon this card, if a card effect is activated: You can negate the activation of that card, and if you, destroy it. Once per turn: You can Special Summon 1 DARK Dragon-Type monster (from your hand or Graveyard). You can only control 1 "Draconis Σφ, the High Dragon Overlord".
 
(This came from that Fusion game a while back. I don't exactly remember if there exist any Decks in AGM that can readily abuse this card even with the high enough conditions. For writing purposes, you can write out the Greek letters as "sigma phi")
 
Haikili the Sacred Lightning Dragon
Level 10 - LIGHT - Dragon/Synchro/Effect - 3100/2600
1 Tuner + 2 or more non-Tuner monsters
① If this card is Synchro Summoned: You can destroy a number of cards on the field, up to the number of non-Tuner Synchro Material monsters used for this card. ② Cannot be targeted by your opponent's card effects. ③ Once per turn, if another monster you control would be destroyed: You can banish 1 card from your Graveyard instead.
 
(31K post card, well original form with modifications from here)
 
Matsuri Kitsune
Level 4 - LIGHT - Beast-Warrior/Pendulum/Effect - 1500/1900 - Scale 1
Pendulum Effect - While you have another card in your Pendulum Zone, monsters you control cannot be targeted or destroyed by your opponent's card effects.
Monster Effect -
Once per turn, during either player's turn: You can Tribute this card; monsters you control cannot be targeted or destroyed by your opponent's card effects until the end of this turn.

Talisman Kitsune
Level 7 - EARTH - Beast-Warrior/Pendulum/Effect - 2700/1700 - Scale 8
Pendulum Effect - N/A
Monster Effect - Cannot be targeted by your opponent's effects. While you control another Level 5 or higher monster, monsters sent to your opponent's Graveyard by battle are banished instead. If this card leaves the field: You can Special Summon 1 Level 7 or lower monster from your hand or Graveyard, but its effects are negated until the end of this turn. You can only use this effect of "Talisman Kitsune" once per turn.

Blossom Kitsune
Level 5 - WIND - Beast-Warrior/Pendulum/Effect - 2000/1400 - Scale 7
Pendulum Effect - This card's effects can only be applied/resolved if you have another card in your Pendulum Zone. You can Special Summon this card from your Pendulum Zone. You can Normal Summon 1 WIND monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
Monster Effect -
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Monsters your opponent controls lose 300 ATK and DEF for every WIND monster you control.
 
[Yeah, the last three finish up the Kitsune series. There is an Xyz Pendulum member, but I will abstain from putting that in here for the time being.]

 

 

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You know what, I'll just add the Xyz member for Kitsune to finish off everything.
 
Spiritrider Kitsune Samurai
Rank 6 - EARTH - Beast-Warrior/Xyz/Pendulum/Effect - Scale 8
2400/2400
Pendulum Effect - While you have another card in your Pendulum Zone, monsters you control are unaffected by your opponent's card effects. You can banish 1 card on the field. You can only use this Pendulum Effect of "Spiritrider Kitsune Samurai" once per turn.
Monster Effect - 
2 or more Level 6 monsters
If you can Pendulum Summon Level 6, you can Pendulum Summon this face-up card from your Extra Deck. Once per turn: You can detach 1 Xyz Material from this card, then banish up to 2 cards on the field. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone.

 

===

Ah right, and suppose I need to bring this up now, but considering the existence of Link Monsters and a lot of our stuff is pretty much going to be shot hard by this, are we keeping this project strictly ARC-V era and earlier or going to have to overhaul everything from this point onward.

 

(I mean, we can probably permit Cybers-Type monsters because it's just a monster Type, but just not Links). 

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Indeed, the AGM is going to stay firmly Arc-V. A lot of AGM-approved cards and archetypes flat-out don't work under the new Link rules, and going back to fix them would be more effort than it's worth.

 

So, until further notice, the AGM will not include Link monsters whatsoever, and will keep the Arc-V era rules. Ignore any Archetype Game prompts that mention Link monsters.

 

Oh, also: Delta-Numerix now exist. Look under the header- "Delta-Numerix-027: Mastery Magistrate" exists to pioneer the concept.

 

For the purpose of Delta-Numerix, here we have a RUM just for them!

 

Rank-Up-Magic Delta Force

Normal Spell

Target 1 "Numerix" Xyz monster you control: Special Summon 1 "Delta-Numerix" monster exactly 1 Rank higher than that target from your Extra Deck, using that target as Xyz Material (This is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the new monster). During either player's turn, if you control a face-up "Delta-Numerix" monster with a "Numerix" monster with the same number as Xyz Material, you can return this card from your Graveyard to your hand, and if you do, your opponent must send the top card of their Deck to the Graveyard. You can only activate this effect of "Rank-Up-Magic Delta Force" once per turn.

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  • 2 weeks later...

(I'll assume Cyverse monsters are also out, even though as a whole, they do not explicitly support Links...for now)
 
Anyway, just to bump stuff up, two more for the ED generics.

Overdrive Cannon Dragon "Я"
Level 12 - DARK - Dragon/Synchro/Effect - 4000/4000
3 Tuners + 1 non-Tuner monster
Unaffected by your opponent's card effects. When this card battles an opponent's monster, any battle damage this card inflicts is doubled. Once per turn, during either player's turn, if a monster is Summoned: You can banish 1 card from your Graveyard; negate the Summon of a monster, and if you do, banish it.
 
(Some prompt from the Synchro game a long time ago)

Charging Mane Stallion
Level 7  - EARTH - Beast/Synchro/Effect - 2500/2100
1 Tuner + 1 or more non-Tuner monsters
When another monster you control battles, it gains 300 ATK and DEF until the end of the Damage Step. Once per turn, during either player's turn, if a monster you control would be targeted by an opponent's card effect: You can negate that effect, and if you do, destroy it.

 

(At the time of this post, you should be able to see this on page 1.)

 

====

Might make Delta versions of the Numerix I submitted later on if time permits (including the Over-Hundred one; well, it needs to be done eventually).

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Well, as long as you get the basic theme of Delta-Numerix (1 Rank higher, Summoning condition requires 1 more Material than its original, slightly upgraded effect, one extra effect if Summoned via RUM on the original), you can make Delta forms for any Numerix, not just ones you've made.

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Eternal Battleship USS-HI1207

Level 10 - WATER - Machine/Effect - 3000/2800

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 WATER monsters from your hand or Graveyard, and cannot be Special Summoned by other ways. Your opponent cannot target another WATER monster you control for attacks. When this card is destroyed by an opponent's card: You conduct your next Battle Phase twice.

 

(Yeah, I gave the name; Draco made his version, and I did my own. Remember Pearl Harbor)

 

===

Oh, and a minor change to Charging Mane; its protection effect is modified to protect self too as needed (you can thank Darj for the suggestion).

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[spoiler=Yeah, I said I'd add the Tapus and suppose I'll do it now]
Kahu Aliʻi o ka Hakakā Tapu Koko (Tapu Koko, the Royal Guardian of Warfare)
Level 7 - LIGHT - Fairy/Synchro/Effect - 2500/1800
1 Tuner + 1 or more non-Tuner monsters
Cannot be targeted or destroyed by your opponent's card effects. When a monster you control battles an opponent's monster, it gains 400 ATK until the end of the Damage Step, also any battle damage it inflicts to your opponent is doubled.

Kahu Aliʻi o ke Ola Tapu Lele (Tapu Lele, the Royal Guardian of Life)
Level 7 - WIND - Fairy/Synchro/Effect - 2600/2000
1 Tuner + 1 or more non-Tuner monsters
Your opponent cannot activate monster effects during your turn. Once per turn: You can Special Summon 1 Level 6 or lower monster from your Graveyard, but it cannot attack or activate its effects this turn.

Kahu Aliʻi o ka Makahiki Tapu Bulu (Tapu Bulu, the Royal Guardian of Makahiki [Festival])
Level 7 - EARTH - Fairy/Synchro/Effect - 2600/2100
1 Tuner + 1 or more non-Tuner monsters
When a monster you control destroys an opponent's monster by battle: Gain LP equal to the higher of the destroyed monster's ATK or DEF. Once per turn, if another monster you control would be destroyed: You can activate this effect; that monster is not destroyed.

Kahu Aliʻi o ke Papakū Tapu Fini (Tapu Fini, the Royal Guardian of the Ocean Floor)
Level 7 - WATER - Fairy/Synchro/Effect
1700/2800
1 Tuner + 1 or more non-Tuner monsters
Monsters you control cannot be targeted by your opponent's card effects. Once per turn, if an opponent's monster battles a monster you control: You can halve the ATK and DEF of the opponent's monster it is battling until the end of the Damage Step.

 

=====

The bolded are the actual names; parentheses are the English translation (if Decklists come up involving them, you can use them in place of the Hawaiian ones; don't expect you guys to remember them).

 

You guys already saw them in the club thread, albeit partially raw because of design oversight on Koko/Fini (which have been fixed). 

 

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Another Xyz Monster to add here:

 

pWn7uDM.jpg

 

Embodiment of Hatred

FIRE - Rank 4 - Fiend/Xyz/Effect - 2300/1000

2 Level 4 monsters

During either player's turn, if your opponent would active a card or effect that destroys or banishes a card(s) on the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, your opponent loses 1000 Life Points.

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Warrior Princess Akasagarbha

Level 7

WATER

Warrior/Ritual/Effect

2700/900

You can Ritual Summon this card by discarding a Ritual Spell and Tributing monsters form your hand or side of the field whose Levels equal exactly 7. Once per turn, if you activate a Ritual Spell card or Ritual Summon a monster (including this monster), you can draw 1 card. There can only be 1 face-up "Warrior Princess, Akasagarbha" on the field at a time.

 

Humongous Mecha - H.A.V.O.X.

Level 12

DARK

Machine/Effect

3500/3300

Cannot be Special Summoned, except by its own effect. If this card is not equipped with a monster, change it to defense position, and its battle position cannot be changed. Once per turn, you can equip 1 monster you control to this card, and if you do, change it to attack position. This monster inflicts doubled piercing damage. This monster is unaffected by other card effects. When this monster would be destroyed, you can banish the monster equipped to this card; destroy this monster and all of your opponent's monsters, and inflict damage equal to this card's ATK on the field. If you do, Special Summon the monster that was equipped to this card during the End Phase. You can discard your entire hand, except for one card (min. 2): Special Summon this card from your Graveyard. You can only activate this effect of "Humongous Mecha - H.A.V.O.X." once per duel.

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SNqkMbL.jpg

 

Delta Numerix 87: Merciless Reaper

LIGHT - Rank 2 - Fiend/Xyz/Effect - 2000/2000

3 Level 2 monsters

3 Level 2 monsters

Cannot be targeted by your opponent's card effects. If this card attacks or is attacked by a Special Summoned monster: This card gains ATK equal to that monster's ATK. If this card has "Numerix 87: Merciless Soul Eater" as an Xyz Material, it gains this effect.

● Once per turn: You can detach 1 Xyz Material from this card to target 1 card on the field; banish it.

 

Delta Numerix of Numerix 87: Merciless Soul Eater.

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I'll let you guys play around with this before I go off to sleep

 

Pikaké, Heavenly White Dragon

Level 8 - LIGHT - Dragon/Synchro/Effect - 2800/2100

1 Tuner + 1 or more non-Tuner LIGHT monsters
You can discard 2 LIGHT monsters, then target 1 card on the field; shuffle it into the Deck. If another LIGHT monster you control would be targeted by a card effect: You can negate the activation, and if you do, destroy it. If this card is destroyed: You can Special Summon 1 Level 6 or lower LIGHT monster from your Graveyard. You can only activate each effect of "Pikaké, Heavenly White Dragon" once per turn.
 
===
Partly revamping a card I posted when I was Saffira during Halloween 2014; now works with any Deck that can field LIGHT monsters easily (as opposed to LIGHT Dragon decks). You can look up the original one on your own.
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More Main Deck cards:

hsbgd4d.png

Continuous Trap Card

Activate this card by targeting 1 Level/Rank 6 or lower DARK Fiend-Type monster in your Graveyard; Special Summon that target in Attack Position. Monsters Summoned by this effect are unaffected by your opponent's monster effects. If this card leaves the field, destroy that target. If that target leaves the field: Destroy this card.

 

0gA5gLv.png

Level 8 - DARK - Pyro/Effect - 2800/1000

You can Normal Summon this card without Tributing, but its original ATK becomes 1800. When this card is Tribute Summoned: You can destroy 1 face-up card on the field. If this card is Special Summoned: You can target 1 monster your opponent controls; inflict damage to your opponent equal to its ATK.
 
J38dPgr.png
Equip Spell Card
Equip only to a Beast or Beast-Warrior-Type monster. The equipped monster gains 1000 ATK. Once per turn: You can pay 1000 Life Points to target 1 Level 4 or lower Beast-Type monster in your Graveyard; Special Summon it. If this card leaves the field: You can halve the ATK of 1 monster on the field.
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