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~Faytl~

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Broken Mech

EARTH ****

Machine/Effect

If this card is attacked, destroy it at the start of damage calculation. During your Standby Phase, if this card is in the Graveyard, you can target 1 machine-type monster you control; destroy it, and if you do, Special Summon this card.

2200/0

 

Scrap

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Welcome to the Digital Age!

Spell

 

If you control no monsters: Pay 1000 LP; Special Summon 1 "Digital Bug" Xyz Monster from your Extra Deck, and if you do, attach 1 "Digital Bug" monster from your Deck to that monster(This is treated as an Xyz Summon). You cannot Normal Summon/Set monsters the turn you activate this effect. If this card is in your Graveyard: You can banish it; Add 1 "Digital Bug" monster from your Deck to Hand. You can only activate 1 effect of "Welcome to the Digital Age!" per turn, and only once that turn.

 

Umbral Horror

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Umbral Horror Poltergeist

DARK **

Fiend/Effect

If this card is Special Summoned, you can target 1 monster on the field; gain LP equal to its ATK. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Umbral Horror" monster from your Graveyard except "Umbral Horror Poltergeist".

0/0

 

Machina

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Machina Assembly Line

Continuous Spell

Once per turn, if you Special Summon a "Machina" monster, except by the effect of "Machina Assembly Line", you can draw 1 card. Once per turn, you can target 1 "Machina" monster, or "Commander Covington", in your Graveyard: Special Summon that target. If this card is destroyed, destroy all monsters Summoned by this effect.

 

Legendary Dragons (Critias fuses with Normal Traps, Timaeus with "Dark Magician" monsters, and Hermos with a monster of a given Type to make a Fusion that's basically an Equip Spell, in case you wanted to make a Fusion)

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Dragooknight

EARTH *

Warrior/Effect

If this card is Special Summoned, you can send 1 Spell card from your Deck to the Graveyard. You can tribute this card, Special Summon 1 level 1 Dragon-type monster from your Deck. You can only use each effect of "Dragooknight" once per turn.

500/0

 

(Help "Legend of Heart"-based Legendary Dragon stuff)

 

Alien

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Alien Infector

✪✪✪✪ (4)

LIGHT

Reptile / Effect

When this card is Summoned: Place 1 A-Counter on all face-up cards your opponent controls. If your opponent controls at least 1 monster with an A-Counter on it: You can send this card from your hand to the Graveyard, then add 1 Level 3 or lower "Alien" monster from your Deck or Graveyard to your hand. You can use each effect of "Alien Infector" once per turn. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) 

800 / 800

 

Venom

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  • 2 weeks later...

Cloudian Hurricane

Spell | Field

When a "Cloudian" monster is Summoned: Place Fog Counters on cards on the field equal to the Level of that monster. "Cloudian" monsters you control gain 200 ATK and DEF for every Fog Counter on the field. While there are Fog Counters on cards on the field, "Cloudian" monsters you control cannot be destroyed by battle or card effects.

 

(Nimbusman can start OTKing now and stuff)

 

===

Thorn Prisoner

(Remember Sergey's original "I'm masochistic and like pain" Deck? Yeah, go support this)

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Thorn Endurance

Continuous Spell

Each time you take effect damage, put 1 Thorn Counter on this card. All "Thorn Prisoner" monsters gain 400 ATK and DEF for every Thorn Counter on this card. You can send this card with 5 or more Thorn Counters to the Graveyard and banish 1 Fiend-type Synchro Monster from your Graveyard, then Special Summon 1 "Thorn Over Server - Van Darli Zuma" from your Extra Deck, ignoring its summoning conditions. 

 

Flamvell

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Neo Flamvell Blaster

FIRE - Level 3 - Pyro/Effect - 1500/200

If your opponent takes damage from the attack or effect of a "Flamvell" monster you control, you can Special Summon this monster from your hand. If this monster battles your opponent's monster, you can Special Summon 1 non-Synchro "Flamvell" monster from your Graveyard. If this monster is used as Synchro Material for the Summon of a FIRE Synchro monster, you can banish a number of cards from your opponent's Graveyard up to the Level of the Synchro Summoned monster.

 

Galaxy-Eyes

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Galaxy Engineer

Level 4

LIGHT

Warrior/Effect

ATK: 1400 DEF: 500

 

If this card is Normal Summoned: You can Special Summon 1 "Galaxy" monster from your Hand. You can substitute this card as 1 of the materials in the Xyz Summon of a "Galaxy" monster, but the others must be correct. A "Galaxy" monster with this card as Material gains this effect.

"This card's effects cannot be negated."

 

Gravekeeper's

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Gravekeeper's Ancestor

DARK ****

Spellcaster/Effect

If this card is in the Graveyard and you have no monsters in your hand, you can Special Summon this card from your Graveyard. If you control "Necrovalley", you can also Special Summon 1 other "Gravekeeper's" monster from your Graveyard. This effect is unaffected by Necrovalley. You can only Special Summon 1 "Gravekeeper's Ancestor" per turn.

1500/1500

 

Fairy Tail

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Fairy Tail - Rapunzel

LIGHT - Level 4 - Spellcaster/Effect - 1850/1500

If your opponent would add a card from their Deck to their hand, except by drawing, you can add a card of the same Type (Monster, Spell, or Trap) from your Deck to your hand. If this card is in your Banished Zone, you can return 5 other cards from your Banished Zone to your Graveyard: Special Summon this monster, and if you do, you can target 1 card on the field; flip that target face-down.

 

Red-Eyes

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Red-Eyes Flame Skull Dragon

DARK | Dragon | Level 7 | Effect\

If you control a Dragon-type monster, you can Special Summon this card (from your hand). If you Special Summon "Red-Eyes Flame Skull Dragon" this way, target 1 "Red-Eyes" monster in your Graveyard and inflict damage to your opponent equal to its ATK. Once per turn: You can discard 1 card, then add 1 "Red-Eyes" monster to your hand, except "Red-Eyes Flame Skull Dragon".

2400/2000

 

Abyss Actor

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Abyss Script - Tense Rescue

Normal Spell

Target 1 face-up "Abyss Actor" monster you control: That target gains the following effect;

●If an "Abyss Actor" monster you control is targeted for your opponent's attack or effect, you can return that monster to your hand, and if you do, you can Special Summon 1 Pendulum monster from your hand.

If this Set card is destroyed, you can shuffle it into the Deck: Set 1 "Abyss Script" or "Abyss Actor" card from your Deck, except "Abyss Script - Tense Rescue". You can only activate each effect of "Abyss Script - Tense Rescue" once per turn.

 

Toon

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Supreme King Toon Z-ARC

Level 12, 4000/4000, DARK, Dragon, Fusion, Toon

4 Dragon-Type monsters (1 Fusion + 1 Synchro + 1 Xyz + 1 Pendulum)

Must be Fusion Summoned and cannot be Special Summoned by other ways. Cannot attack the turn it is Summoned. If this card is Special Summoned: You can send 1 "Toon World" on the field to the Graveyard; destroy all non-Toon cards your opponent controls. All Fusion, Synchro, Xyz, and Pendulum Monsters you control become Toon monsters. Toon monsters and "Toon World" you control are unaffected by the effects of Fusion, Synchro, Xyz, or Pendulum Monsters your opponent controls. Once per turn, when your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase: You can destroy that card(s). If this card destroys a monster by battle: You can Special Summon 1 Toon monster from your Deck.

 

(Don't worry, Toon Astrograph exists too.)

 

Shinobird

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Right, makes more sense if you know of my True Counterpart Archetype.  (Mick Foley thumbs up)

 

BUT ANYWAYS HERE A FUSION SHINOBIRD SPIRIT THAT I MADE FOR NO REASON THAT ALSO HELPS SPIRITS.

 

true_shinobird_simorgh_by_bdsceptyr-db1u

 

[spoiler=True Shinobird SImorgh: Info]

WIND/Winged Beast-Type Fusion Spirit Effect Monster/Level 8/2900 ATK/2000 DEF
 
Lore: 1 Level 4 WIND monster + 1 Level 4 Spirit monster
Must either be Fusion Summoned, or Special Summoned by returning the above cards you control to the hand (in which case, you do not use "Polymerization", ) and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card, then target up to 3 of your banished Spirit monsters: add all of them to the hand, then you can Special Summon 1 Spirit monster from your Graveyard, except "True Shinobird Simorgh", ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the Extra Deck, and if you do, Special Summon 1 "True Shinobird Token" Winged Beast-Type/WIND/Level 8/2900 ATK/2000 DEF).

 

 

 

Ennywez. 

 

DARK Counterpart (perhaps another Ritual or LV monster?)

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ooh, Dank Counterparts

 

Darkdust Dragon

DARK | Level 8 | Dragon | Synchro | Effect

1 DARK Tuner + 1 or more non-Tuner monsters

Once per turn, during either player's turn, when a card or effect is activated that would return a card on the field to it's owner's hand: You can negate that effect. This card gains 300 ATK for every DARK monster in your Graveyard. When this card is destroyed, you can send 1 DARK monster from your deck to the Graveyard and add 1 DARK monster from your Deck to your hand.

2500/2000

 

Mecha Phantom Beast

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Well, I'm enthused. 

 

mirage_fabbery_by_bdsceptyr-davevsz.png

 

[spoiler=Mirage Fabbery: Info]

Continuous Spell Card

 

Lore: When this card is activated, if you control a "Mecha Phantom Beast" monster: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). If a Token(s) you control is Tributed, except by this card's effect: You can draw 2 cards, then discard 1 card. You can Tribute 1 Token: Set 1 Spell/Trap Card that has "Mecha Phantom Beast" in its text directly from your Deck, except "Mirage Fabbery". You can only use each effect of "Mirage Fabbery" once per turn.

 

 

 

Next!!

 

Twilightsworn

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Wulf, Twilightsworn Savage

Level 4 - DARK - Beast/Effect - 2100/300

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Lightsworn" monster from your hand or Graveyard, except "Wulf, Twilightsworn Savage". If this card is banished by a "Lightsworn" card effect: You can send the top 3 cards of both player's Decks to the Graveyard, then your opponent takes damage equal to the combined Levels of monsters sent to the Graveyard by this effect x 200. You can only activate this effect of "Wulf, Twilightsworn Savage" once per turn. 

 

===

Cyber Dragon

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Cyber Dragon Vier

LIGHT - Level 4 - Machine/Effect - 1600/1600

If a "Cyber Dragon" monster, except "Cyber Dragon Vier", is Normal or Special Summoned, you can Special Summon this monster from your hand. This monster is treated as "Cyber Dragon" on the field and in the Graveyard. This monster can be treated as Level 5 for an Xyz Summon.

 

Venom

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Vennominan the Prince of Poisonous Snakes

Level 6 | DARK | Reptile | Effect

2000/2000

(This card is always treated as a "Venom" monster)

You can Special Summon this card (from your hand) by Tributing 1 "Venom" Reptile-Type monster you control, except "Venominan the Prince of Poisonous Snakes". This card gains 100 ATK for every "Venom" monster on the field. Once per turn: You can place a number of Venom Counters on monsters your opponent controls, up to the combined Levels of all "Venom" monsters you control.

 

(Supposed to accelerate Swamp pain)

 

====

Metalfoes

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Metalfoe Retaliation

Trap

 

Activate only when "Metalfoe" monsters you control are destroyed by your opponent's card(by battle or by card effect). Add 1 "Metalfoe" card from your Deck to Hand, except "Metalfoe Retaliation". During your opponent's turn, you banish this card from your Graveyard; Immediately after this effect resolves, fusion summon 1 "Metalfoe" monster from your Extra Deck using "Metalfoe" monsters you control or that are in your Hand. You can only activate the effect of "Metalfoe Retaliation" once per turn, and only once that turn.

 

Because I haven't seen this archetype in forever, Arcana Force.

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