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Make a Synchro Monster Game (v. 2.0)


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The Perfect Moth

Level 8

EARTH Insect / Synchro / Effect

3000 / 2700

1 Tuner + 1 or more non-Tuner monsters

This card gains 200 ATK for each Insect-type monster on the field. Once per turn, you can activate 1 of these effects:

• Special Summon 1 Level 7 or lower Insect-type monster from your graveyard.

• All monsters on the field become Insect-type until the end of this turn.

 

Weevil Underwood has a new plaything.

 

Chaos Synchro (yeah, that's right) of Goyo Guardian

Feel free to take inspiration from the CXyz and Chaos Number monsters.

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Chaos Synchro Goyo Guardian

Level 9 - DARK - Warrior/Synchro/Effect

3200/2800

1 Tuner + 1 non-Tuner Synchro Monster

If this card destroys an opponent's monster by battle: You can Special Summon that monster. If this card was Synchro Summoned using "Goyo Guardian" as material, it gains these effects.

- This card can make a second attack during each Battle Phase.

- When a monster is Special Summoned by this card's effect: Your opponent takes 500 damage.

 

(CXyz only worked because of RUM cards)

 

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1 Tuner + 1+ non-Tuner monsters

Level 9+

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Chaos Synchro Red Dragon Archfiend

Level 10

DARK Dragon / Synchro / Effect

3400 / 2600

1 Tuner + 1 or more non-Tuner monsters

When this card attacks a Defense Position monster: Destroy all Defense Position monsters on the field, then this card can declare 1 additional attack during that Battle Phase. If this card is Synchro Summoned using a DARK Dragon-type Synchro Monster as a Material, it gains the following effects:

• This card gains 500 ATK.

• When a Defense Position monster is destroyed by this card's effect: Your opponent takes damage equal to its Level x 100.

 

Clear Wing Chaos Synchro Dragon

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Clear Wing Chaos Synchro Dragon

Level 10 - DARK - Dragon/Synchro/Effect

3500/3000

1 Tuner + 1 non-Tuner Synchro Monster

Once per turn, during either player's turn, if another monster activates its effect: You can negate that effect, and if you do, destroy it, then this card gains ATK equal to that monster's ATK until the end of the turn. If this card is Synchro Summoned using a "Clear Wing" Synchro Monster or "Crystal Wing Synchro Dragon" as material, it gains these effects.

- When this card attacks an opponent's monster, it gains ATK equal to the ATK of the opponent's monster it is battling until the end of the Damage Step.

- Banish any monster destroyed by this card by battle or card effect. 

 

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1 LIGHT Tuner + 1 or more non-Tuner monsters

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Chaos Synchro Ancient Sacred Wyvern

Level 8

DARK Fairy / Synchro / Effect

2500 / 2300

1 LIGHT Tuner + 1 or more non-Tuner monsters

While your LP are higher than your opponent's, this card gains ATK equal to the difference between your LP and your opponent's LP. If this card was Synchro Summoned using "Ancient Sacred Wyvern" or Special Summoned by its own effect, you can activate this effect:

• While your LP are lower than your opponent's, when this card leaves the field due to your opponent's card (by battle or by card effect): You can Special Summon this card.

 

Chaos Synchron

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(Once we get 10 of these, should make a thread of it. Makes for a nice series/Archetype)
 
Chaos Synchron
Level 3 | DARK | Machine | Synchro | Tuner | Effect
400/2200
1 Tuner + 1+ non-Tuner monsters
This card can be treated as a Level 1, 3 or 4 monster when used as material for a "Chaos Synchro" monster. Once per Chain, during your opponent's Main Phase, you can: Immediately after this effect resolves, Synchro Summon using this card you control.

 

OK, there you go for Formula Synchron stuff, and actually makes them an Archetype instead of a series as per the AGM prompt. (Oh hey, now it can be submitted.)

 

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Chaos Synchro PSYFrame Lord Alpha

(Zeta and Omega say hi...)

 

For reference, the Archetype is DARK Synchros that sort of ladder from existing Synchros a la Chaos Numbers / Xyz. 

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Chaos Synchro PSY-Framelord Alpha

Level 9 | DARK | Psychic | Synchro | Effect

1 Tuner + 1 non-Tuner "PSY-Frame" Synchro Monster

This card gains 300 ATK for each banished card. Once per turn, when a Psychic-type monster you control, except "Chaos Synchro PSY-Framelord Alpha" is banished: You can Special Summon that target, but its effects are negated. If a monster your opponent controls activates its effect (Quick Effect): You can banish this face-up card and 1 card from your opponent's hand or field, face-up, until your next Standby Phase, and if you do, negate that effect. You can only use this effect of "Chaos Synchro PSY-Framelord Alpha" once per turn.

3000/2400

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Chaos Synchro Cosmic Fortress Gol'gar

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Chaos Synchro Cosmic Fortress Gol'gar

Level 8

DARK Reptile / Synchro / Effect

2900 / 2300

1 Tuner + "Cosmic Fortress Gol'gar"

This card gains 100 ATK for every A Counter on the field. Once per turn, you can return all Spell/Trap Cards on the field to their owners' hands, then place 2 A Counters on each monster your opponent controls. Up to twice per turn, you can remove 2 A Counters from anywhere on the field, then target 1 card: Banish it.

 

Chaos Synchro monster

Level 12

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(I was going to say you forgot the added effect, but you already made it use Gol'gar, so...you're fine)

 

Chaos Synchro Stardust Blazar Dragon

Level 12 | DARK | Dragon | Synchro | Effect

4000/3500

1 Tuner + 1 "Stardust" Synchro Monster

Must be Synchro Summoned. Cannot be targeted by card effects. Up to twice per turn, during either player's turn, if a card(s) you control would be destroyed: You can activate this effect; that card(s) is not destroyed. If this card was Synchro Summoned using a "Stardust" Dragon monster as material, it gains these effects. 

• This card can attack all monsters your opponent controls once each.

• When this card leaves the field: Special Summon 1 Level 10 or lower Dragon Synchro monster from your Extra Deck or GY, ignoring Summoning conditions.

 

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Chaos Synchro Junk Savage Warrior

(evolves from Junk Warrior)

 

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Also yeah, this is definitely going to Casual if collab ever gets made [will be open]. You guys want this, or just keep it in this thread?

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I'm up for a separate collab thread.

 

Chaos Synchro Junk Savage Warrior

Level 7

DARK Warrior / Synchro / Effect

2700 / 2100

1 Tuner + 1 or more non-Tuner DARK monsters

Once per turn, this card cannot be destroyed by battle. If this card was Synchro Summoned using "Junk Warrior", it gains the following effects:

• This card gains ATK equal to the combined ATK of all Level 2 and below monsters on the field.

• If this card attacks a Defense Position monster: Inflict piercing battle damage to your opponent.

 

Chaos Synchro Star Eater

Level 12

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Chaos Synchro Star Eater

DARK/Dragon/Synchro

Level 12 - 4000/3600

 

1 Tuner + 1 or more non-Tuner Synchro monsters

Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's Synchro Summon cannot be negated. If this card is Synchro Summoned by using "Star Eater" as Synchro Material; this card unaffected by other cards' effects, also your opponent cannot activate cards or effects until the end of Battle Phase.

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Chaos Synchro Raging Flamvell Deity

Level 8

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Chaos Synchro Raging Flamvell Deity

Level 9 | DARK | Pyro | Synchro | Effect

3200/200

1 Tuner + 1 FIRE non-Tuner Synchro Monster

When this card is Synchro Summoned: Banish all cards in your opponent's hand, then this card gains 200 ATK for each card. This card is also treated as FIRE-Attribute while on the field or in the GY. If this card was Synchro Summoned using "Ancient Flamvell Deity" as material, banish those cards, face-down, instead, then your opponent takes 600 damage.

 

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Chaos Synchro Spirit Dragon

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Chaos Synchro Spirit Dragon

Level 10

DARK Dragon / Synchro / Effect

3000 / 2500

1 LIGHT Tuner + 1 non-Tuner "Blue-Eyes" monster

(This card is always treated as a "Blue-Eyes" card.)

Neither player can Special Summon more than 1 monster at a time. Your opponent cannot activate effects in their graveyard. If this card was Synchro Summoned using "Blue-Eyes Spirit Dragon" as a Material, it gains the following effect:

• During either player's turn, you can Tribute this card: Special Summon 1 Level 10 or lower "Chaos Synchro" Synchro Monster from your Extra Deck, ignoring its Summoning conditions (this is treated as a Synchro Summon).

 

Chaos Synchro

Pick a Hi-Speedroid to base it on.

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Chaos Synchro Hi-Speedroid Blasting Cannon

Level 8 | DARK | Machine | Synchro | Effect

2800/2200

1 Tuner + 1+ non-Tuner monsters

This card can make a second attack during each Battle Phase. When this card deals battle damage: It gains 100 ATK. If this card was Synchro Summoned using a "HI-Speedroid" monster as material. it gains these effects.

- Cannot be targeted or destroyed by card effects.

- Once per turn: You can banish 1 monster from your Graveyard; inflict 1000 damage to your opponent.

 

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Chaos Synchro Odd-Eyes Meteoric Dragon

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Chaos Synchro Odd-Eyes Meteoric Dragon

DARK/Dragon/Synchro

Level 9 - 3000/2800

 

1 DARK Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned: You can target up to 2 card in your Pendulum Zone; Special Summon them. If this card Synchro Summoned using "Odd-Eyes Meteorburst Dragon" as material, it gains these effects:

• Monsters your opponent controls cannot activate their effects until your End Phase.

• This card can attack twice during each Battle Phase.

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Chaos Synchro Vylon Zeta

(Vylons says hi)

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Chaos Synchro Vylon Zeta

(Vylons says hi)

Just so you know, in this archetype, monsters are named based on existing monsters in the game. I couldn't find a monster named "Vylon Zeta", but I'll base its effects off of "Vylon Alpha".

 

Chaos Synchro Vylon Zeta

Level 11

DARK Machine / Synchro / Effect

2800 / 1800

1 Tuner + 1 or more non-Tuner "Vylon" Synchro Monsters

While this card is equipped with an Equip Card, it cannot be destroyed by your opponent's Spell/Trap effects. If this card was Synchro Summoned using "Vylon Alpha", it gains the following effects:

• When this card is Synchro Summoned, target 1 "Vylon" Synchro Monster in your graveyard: Equip it to this card. This card gains ATK equal to that monster's ATK. A card equipped by this effect cannot be destroyed by your opponent's card effects.

• Once per turn, you can target 1 Equip Spell Card in your graveyard: Add it to your hand.

 

Chaos Synchro Armory Arm

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To be fair, the last one I made was left open to any of the Speedroid ED, but yeah, should be themed on an existing monster / class thereof.

 

Chaos Synchro Armory Arm

Level 7 | DARK | Machine | Synchro | Effect

2400/1800

1 Tuner + 1+ non-Tuner monsters

Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it. The equipped monster gains 1500 ATK, also when it destroys an opponent's monster by battle: Inflict damage to your opponent equal to the destroyed monster's ATK. If this card was Synchro Summoned using "Armory Arm" as material, the equipped monster can attack all monsters your opponent controls once each.

 

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Chaos Synchro Power Tool

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I did say you had to choose one. I didn't make up one.

 

Chaos Synchro Power Tool

Level 9

DARK Machine / Synchro / Effect

3000 / 2500

1 Tuner + "Power Tool Dragon" or "Power Tool Mecha Dragon"

Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, when an Equip Card(s) is equipped to this card: You can draw 1 card. This card cannot be destroyed by card effects while equipped with an Equip Spell Card. Your opponent cannot activate Equip Spells, unless they equip them on to this card.

 

Chaos Synchro Celestial Wolf Lord

Based on http://yugioh.wikia.com/wiki/Celestial_Wolf_Lord,_Blue_Sirius

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Chaos Synchro Celestial Wolf Lord

Level 8 DARK Machine / Synchro / Effect

2800 / 2000

 

1 Tuner + 1+ non-Tuner monsters

Must be Synchro Summoned. When this card is sent to the GY: Target 1 face-up monster your opponent controls; its ATK becomes 0 and its effects are negated. If this card was Synchro Summoned using "Celestial Wolf Lord, Blue Sirius", it gains the following effects.

• Cannot be destroyed by card effects.

• Once per turn (Quick Effect): Target 1 monster whose current ATK is different from its original ATK; banish it.

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Ha Des, Lord of the Dead

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Ha Des, Lord of the Dead

DARK - Level 8 - Fiend/Synchro/Effect - 3050/0

1 Tuner + 1+ non-Tuner DARK monsters

When this monster is Synchro Summoned, you can target 2 Zombie monsters in your hand and/or Deck with the same name: Special Summon 1 of those targets, and sent the other to the Graveyard. Once per turn, you can Special Summon 1 Zombie monster from your Graveyard. If a Zombie monster you control destroys your opponent's monster (by battle or its own effect), you can draw 1 card.

 

Strumtune - G

Level 9

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Strumtune - G

Level 9

WIND Machine / Synchro / Effect

3200 / 2800

1 Tuner + 2 or more non-Tuner monsters

This card gains 500 ATK for every other WIND monster on the field. Once per turn, when your opponent would Summon a monster whose name contains the letter G, target that monster: Negate its Summon, and destroy it.

 

Chaos Synchro Chevalier de Fleur

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Think we have enough for the thread, but...let's keep going

 

Chaos Synchro Chevalier de Fleur

Level 10 | DARK | Warrior | Synchro | Effect

3300/2700

1 Tuner + 1 non-Tuner WIND Synchro Monster

Once per turn, if your opponent activates a card effect: You can negate the activation, and if you do, destroy it. If this card was Synchro Summoned using "Chevalier de Fleur" as material, it gains these effects.

- You can activate this card's effects during either player's turn, also banish any cards that are negated by this card's effects.

- If this card leaves the field: You can Special Summon 1 WIND Synchro Monster from your GY.

 

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Chaos Synchro Black Rose

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Chaos Synchro Black Rose

DARK/Dragon/Synchro

Level 9 - 2800/2500

 

1 Tuner + 1 or more non-Tuner Synchro monsters

When this card is Synchro Summoned: Destroy all other cards on the field. If this card has Synchro Summoned using "Black Rose Dragon" or "Black Rose Moonlight Dragon" as material, it gains these effects:

-Banish those cards instead, then your opponent takes 400 damage for each card banished this way.

(Edited, thanks)

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Chaos Synchro Black Feather

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^Just so you know, Moonlight is a LIGHT monster.

[spoiler=Damn]Chaos Synchro Black Rose

Level 9

DARK Dragon / Synchro / Effect

3100 / 2600

1 Tuner + 1 or more non-Tuner Dragon-type Synchro Monsters

When your opponent Special Summons a monster, you can target it: Banish it. You can only use this effect of "Chaos Synchro Black Rose" once per turn. Once per turn, when this card battles an opponent's monster, you can banish 1 Plant-type monster from your graveyard, then target the opponent's monster: Its ATK and DEF become 0. If this card was Synchro Summoned using "Black Rose Dragon" or "Black Rose Moonlight Dragon", it gains the following effect:

• When this card is Synchro Summoned: Destroy all other monsters on the field.

 

Chaos Synchro Black Feather

Level 10

DARK Dragon / Synchro / Effect

3000 / 2300

1 Tuner + 1 or more non-Tuner DARK monsters

While you control this face-up card, your opponent takes any effect damage you would have taken. If this card was Synchro Summoned using "Black-Winged Dragon" or "Blackfeather Darkwing Dragon", it gains the following effects:

• Once per turn, this card cannot be destroyed by battle.

• When you take battle damage: This card gains 500 ATK until the End Phase.

• When you take battle damage, you can target 1 monster your opponent controls: It loses ATK equal to the damage you took, until the End Phase.

 

Chaos Synchro Ancient Sprite Dragon

Based on Ancient Pixie Dragon and Ancient Fairy Dragon

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I like your version of Chaos BRD better, but yeah.... Suppose both of them can be placed.

 

Chaos Synchro Ancient Sprite Dragon

Level 10 | DARK | Dragon | Synchro | Effect

2800/4000

1 Tuner + 1+ non-Tuner Synchro Monsters

During either player's turn: You can target 1 card on the field; destroy it, then add 1 card of the same type from your Deck to your hand. You can only use this effect of this card's name once per turn. If this card was Synchro Summoned using "Ancient Fairy Dragon" or "Ancient Pixie Dragon" as material, it gains these effects. 

- While there is a Field Spell Card on the field, this card is unaffected by your opponent's card effects.

- Each time a card(s) is destroyed, your opponent takes 400 damage, also banish that card(s). 

 

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Chaos Synchro Shadow Dive Bomber

(DSF)

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