Jump to content

Black D'Sceptyr

Members
  • Posts

    1,954
  • Joined

  • Last visited

  • Days Won

    52

Black D'Sceptyr last won the day on October 30 2022

Black D'Sceptyr had the most liked content!

4 Followers

About Black D'Sceptyr

  • Birthday May 11

Contact Methods

  • Website URL
    http://bdsceptyr.deviantart.com/
  • Xbox Gamertag
    RR3DSceptyr
  • DB Name
    BD'Sceptyr
  • Discord
    https://discord.gg/DzHf9s3

Profile Information

  • Gender
    Not Telling
  • Location
    NJ
  • Interests
    Cardmaking, Writing, Drawing, all that jazz.

Recent Profile Visitors

23,406 profile views

Black D'Sceptyr's Achievements

Enthusiast

Enthusiast (6/14)

  • Dedicated
  • Reacting Well
  • First Post
  • Collaborator
  • Posting Machine

Recent Badges

484

Reputation

  1. Meklord Army of Triskelion/DARK/Machine-Type Link Effect Monster/Link-3/1000 ATK Link Arrows: Bottom/Right/Top Lore: 2+ Machine monsters You can also use a "Meklord" Spell/Trap Card(s) and/or a Synchro Monster(s) in your Spell & Trap Zones as material to Link Summon this card. You can send 1 Level 1 or 10 "Meklord" monster from your Deck to the GY, then target 1 monster on the field that was not targeted with this effect while this card was face-up on the field; its ATK becomes that monster's ATK, and replace its effects with that sent monster's effects, or if you targeted this card with this effect, it gains that monster's effects instead. (You can only gain this effect of "Meklord Army of Triskelion" once per turn. Monsters that "Meklord" monsters you control would target with their effects can also be chosen from among linked monsters on the field. ____________ Next Up: Well, lets see if we can get ahead of the curve this time. How about a Link that an effect that isn't applied to monsters it's linked to? Bonus points if it has 2 or more upward-pointing arrows.
  2. Immortal Ruler/DARK/Zombie-Type Effect Monster/Level 4/1800 ATK/200 DEF Lore: Cannot be Special Summoned. You can reveal this card in your hand, then discard 1 Zombie monster; Special Summon 1 monster from your hand or Deck that mentions "Plaguespreader Zombie" or "Zombie World", then, you can increase its Level by 1. You can only use this effect of "Immortal Ruler" once per turn. You can Tribute this card, then target 1 "Zombie World" in your GY; add it to your hand. Changelog: Made its Attribute DARK to better fit with its previous life; as the Dark Ruler Ha Des. Now it can discard to get you Zombie World/Plaguespreader Zombie mentioning monsters. Because who doesn't like that? Ash. Ash doesn't that's who. Which is why it's balanced. ____________ Next Up: How bout we fix a Zombie in dire need of a glow-up, and I don't mean the Bloom: the titanic Daidara-Bocchi!
  3. Neco Ark Merlin/WIND/Beast-Type Synchro Effect Monster/Level 4/1000 ATK/1000 DEF Lore: 1 Tuner + 1+ non-Tuner Beast monsters If this card is Special Summoned: You can look at your opponent's Extra Deck, then you can equip 1 monster in it with 2000 or less ATK to this card, except "Neco Ark Merlin". This card gains the effects of any monster equipped to it with this effect during your turn only, also it gains ATK equal to the equipped monster's ATK during your opponent's turn only. Once per turn, if a monster(s) is Special Summoned to the field: You can target 1 monster in your Extra Monster Zone, or 1 monster equipped to this card: return it and 1 of those Summoned monsters to the hand. ___________ Next Up: Lightning Butcher
  4. Where darkness has purchase, where silence has lease, the Illuminate are there to blind them and bind them! Illuminate, the encompassing term of the sub-archetypes "Illuminatemplar" and "Illuminatender", are a collection of Level 4 LIGHT monsters of different Types that center around maintaining hand size. Each of them has an effect that activates when they leave the hand, except to be Special Summoned, that allow them to Special Summon a different "Illuminate" monster from your GY. However, their true talent shines in what happens when their effects resolve, and the number of cards in your hand is the same as when they left it. They can end the Phase being conducted immediately, perform quick Xyz Summons, even place taxes on your opponent's monster abilities that require them to discard cards to activate them! And speaking of Xyzes, they've got their own triplet to spare. They work amazingly well with the handdrop-to-draw Number 10 Illuminight, to be sure. But, they own star-bordered bosses have some deadly tricks of their own to shed light on. Illuminatemplar Patriarch, for example, is a fierce Psychic whose detach effect dumps your entire hand (so long as its two cards or less) to restock it with cards from your opponent's GY. And of course, it modifies the Level and Attribute of monsters you control to Level 4 LIGHT, to make sure they're prime card for conversion to the Illuminate cause. Then there's Illuminatender Prodigal, an equally capable Zombie that can banish any card on the field for three turns; provided you can discard a card and add 1 with the same name from your field or Deck or its own material stash to your hand. And then there comes the Rank 8 Illuminate Incarnation Providence, a Fairy any two Rank 4 Illuminate Xyzes can make, and whose effect gives you an automatic victory in three turns so long as you lock three of your zones at the start of each of those turns. (And, of course, discard to fetch "Illuminate" cards of different types from your GY.) With the sky as the limit - and, well, the activation of only LIGHT monsters' effects during the turn any of them activate their hand-departing abilities - you won't go wrong hitching your wagon to the bright future of the Illuminate! __________ Next Up: PAINTag
  5. Rescue-Ace Batter Ram/FIRE/Warrior-Type Effect Monster/Level 5/1850 ATK/1850 DEF Lore: If this card is Summoned: You can Tribute 1 "Rescue-ACE" Machine monster in your Deck; this card's name become the Tributed monster's, until the end of the next turn. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or field; Set 1 "Rescue-ACE" card from your hand or GY, except "Rescue-ACE Batter Ram". You can only use each effect of "Rescue-ACE Batter Ram" once per turn. _________ Next Up: To celebrate Ptolemaeus's freedom, how about something nice for Tellarknights?
  6. Alrighty, I guess it falls to me. ------------- Penduloom Pradamselfly/WIND/Insect-Type Xyz Pendulum Effect Monster/Rank 4/2400 ATK/700 DEF Scales: 1/1 Pendulum Lore: If your opponent activates the effect of a monster Special Summoned from the Deck or Extra Deck, and you have a "Penduloom" card in your other Pendulum Zone: You can Special Summon this card, and if you do, attach 1 "Penduloom" card from your hand or Pendulum Zone to this card as material. You can only use this effect of "Penduloom Pradamselfly" once per turn. Lore: 2+ Level 4 Pendulum Monsters If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card in your Extra Deck. If this card is Pendulum Summoned: You can target 1 card on the field; banish it, and if you do, either Set it to your field or attach it to this card as material. Once per turn (Quick Effect): You can detach 1 material from this card; until the End Phase, shuffle all monsters into the Deck when they leave the field, except Pendulum Monsters. If this card is destroyed while in the Monster Zone: You can place this card in your Pendulum Zone. Penduloom Gorilleather/DARK/Beast-Type Xyz Pendulum Effect Monster/Rank 4/2000 ATK/2800 DEF Scales: 5/5 Pendulum Lore: "Penduloom" monsters you control cannot be targeted by card effects. If you Normal Summon a monster to your field: You can activate that monster's effect that activates when it is Pendulum Summoned (if any). You can only use this effect of "Penduloom Gorilleather" once per turn. Lore: 2 Level 4 "Penduloom" Monsters If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card in your Extra Deck. If this card is Pendulum Summoned: You can target 1 Pendulum Monster you control; switch the ATK/DEF of that target and all monsters your opponent controls. Once per turn, while you have no Set cards (Quick Effect): You can detach 1 material from this card or discard 1 "Penduloom" monster; then target 1 card on the field or in either GY; shuffle it into the Deck. If this card is destroyed while in the Monster Zone: You can place this card in your Pendulum Zone. ___________ Next Up: I propose something a bit radical: a Pendulum Union monster that can also equip itself from the Pendulum Zone. Bonus points if its not a Machine monster.
  7. Happy Thanksgiving to all, folks!

  8. its spoopy tiem again

  9. Cyber Dragon Ferne/LIGHT/Cyberse-Type Link Effect Monster/Link-2/2100 ATK Link Arrows: Bottom Left/Bottom Right Lore: 2 LIGHT monsters, including a monster with 2100 or more ATK This card's name becomes "Cyber Dragon" while on the field or in the GY. While this card points to a LIGHT monster, your opponent must pay 700 ATK to activate the effects of non-LIGHT monsters. If this card has not declared an attack (Quick Effect): You can target 1 Cyberse or Machine monster with 2100 or more ATK in your GY that has a Level; banish it, and if you do, this card gains that monster's effects until the End Phase, but neither player takes battle damage from battles involving this monster. You can only use this effect of "Cyber Dragon Ferne" once per turn. ___________ Ferne of course, being German for 'Future'. Now let's see if we can continue that trend, shall we? Lightwave of the Future
  10. Banner Performancers/EARTH/Spellcaster-Type Pendulum Effect Monster/Level 9/Scales: 10:10/? ATK/? DEF Pendulum Lore: You cannot Pendulum Summon monsters, except Pendulum Monsters. This effect cannot be negated. Before resolving the effect of a monster Special Summoned from the Extra Deck that targets this face-up card: You can destroy that monster, also Special Summon this card from your Pendulum Zone. Lore: You can discard this card, then declare a number between 100 to 3000; during the End Phase, if there is a monster(s) on the field whose original ATK is that declared number, destroy them, and if you do, Special Summon this card or 1 of those destroyed monsters from the GY to your field. This is a Quick Effect, if you control no cards. You can only use this effect of "Banner Performancers" once per turn. Gains 100 ATK/DEF for each card in its controller's Extra Deck. ____________ Next Up: Mine featured a pair of stunt-pullers, lets see if we can keep that trend going. Make a Pendulum Monster with an effect that represents growing momentum/speed. Bonus points if its a FIRE Machine, like our new speedy boi "Doom-Tune - GT19".
  11. Let's do this then. Vampire's Crisis/DARK/Zombie-Type Effect Monster/Level 9/3000 ATK/1400 DEF Lore: Cannot be Normal Summoned/Set. Must be Special Summoned with its own effect. (Quick Effect): You can banish 1 "Vampire" monster from your GY with 2000 ATK; Special Summon this card from your hand, then if it was "Vampire's Curse", you can Set 1 "Vampire" card from your GY to your field. You can only control 1 "Vampire's Crisis". If this card on the field would be destroyed and sent to the GY, return it to the top of the Deck instead. All Zombie monsters you control with 1500 or less DEF gain this effect. ● Once per turn, if you lose LP: You can destroy 1 card on the field. _____________ Next Up: Goblins (of the Attack Force variety)
  12. Endymion the Master Magician/DARK/Spellcaster-Type Effect Monster/Level 7/2700 ATK/1700 DEF Lore: You can Special Summon this card (from your hand or GY) by removing 6 Spell Counters from your field. If Summoned this way: Target 1 Spell in your GY; add that target to your hand, but unless you removed 6 or more Spell Counters from "Magical Citadel of Endymion" this turn, each player can only activate 1 card that was originally a Spell Card for the rest of the turn. Once per turn: You can discard 1 Spell, then target 1 card on the field; destroy that target. This is a Quick Effect, if you control "Magicial Citadel of Endymion" in your Field Zone. _________ Welp, Endymion's easier to summon, has a Gigantic Splight-level Spell lock it can initiate, and can even challenge the board at a faster clip. Hope it's worth running alongside that War-and-Peace-length wordnaught its Mighty Master evolution is at current. My pick for this next prompt is considered the worst card of its odd-but-easy-to-abuse-archetype, lets see if we can fix that now that it has a new chapter of its tale dropping in Darkwing Blast. Next Up: Soul-Devouring Bamboo Sword
  13. WIND/Plant-Type Synchro Effect Monster/Level 4/100 ATK/1900 DEF Lore: 1 Tuner + 1+ non-Tuner Plant monsters If this card is Synchro Summoned: You can send 1 Level 7 or higher monster from your Deck or Extra Deck to the GY, and if you do, your opponent can send 1 Level 6 or lower monster from their Deck or Extra Deck to the GY. You can only use this effect of "Smoothie Operator" once per Duel. If this card is destroyed: You can Special Summon this card, then send 1 monster from your hand to the GY, also switch the ATK/DEF of all monsters on the field. You can only use this effect of "Smoothie Operator" once per turn. ______________________ Next: A Synchro Monster that is the evolved version of a non-Effect Fusion or Ritual Monster that already exists in the TCG/OCG (3 more Levels, more ATK/DEF, the works). Bonus points if it's not a Dragon or a Warrior.
  14. Sacred Paladin Neo-Parshath/LIGHT/Fairy-Type Ritual Effect Monster/Level 6/2200 ATK/1700 DEF Lore: You can Ritual Summon this card with "Call of Parshath". During your opponent's turn, if this card is in your hand (Quick Effect): You can banish 1 other card that mentions "The Sanctuary in the Sky" from your hand and 1 Level 6 or higher monster from either GY, then Ritual Summon this card. You can only Special Summon "Sacred Paladin Neo-Parshath" once per turn. If this card is Special Summoned: Return 1 card on the field to the hand. If this card attacks a Defense Position monster, inflict piercing battle damage. Call of Parshath/Ritual Spell Card Lore: This card can be used to Ritual Summon any Fairy Ritual Monster. You must also Tribute monsters from your hand or field, and/or Tribute 1 Fairy monster from your Deck with a different name if "The Sanctuary in the Sky" is on the field or in your GY, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. You can banish this card from your GY, then target 1 "Parshath" monster you control: it gains 1000 ATK until the End Phase, also, if "The Sanctuary in the Sky" is on the field, it is unaffected by other cards' effects until your next Standby Phase. _________ Next Up: Let's see if we can compound on the love that the Abyss storyline got recently. A Ritual for any of the Abyss Story Archetypes - Dogmatika, Tri-Brigade, Springans, Icejade, Swordsoul, Despia, Branded, Therions, Splight, or even this newfound Byssted Archetype is in order. Bonus points, of course, if the Ritual Spell mentions "Fallen of Albaz"
  15. man I am just killing it with archetype making today

×
×
  • Create New...