Jump to content

so i herd u liek planning moar arr-pees {RP PUBLIC PLANNING THREAD}


Recommended Posts

  • Replies 1.2k
  • Created
  • Last Reply

I think I'm going for the ever popular yet elusive Bleach RP. 

The story is simple. It will be an alternate timeline/universe/world/w/e in which Genryuusai (sp) is not the CC and someone else is. But this CC is not the hack and slash kill all who stand before you type. He was the diplomat and solved a lot of Soul societies problems with words. Now its time for the ultimate confrontation...the Quincies. Will Soul society and quincies be able to fully resolved their beef and or will they just end up fighting and causing a massive war like last time.

 

Well that's the first arc anyway. Any intrigue?

 

 

They'll fight. Soul Reapers are inherently too proud to work out anything without downright saying "You will do things our way, or you will die." and Quincies are too stubborn to work with anyone who tries not killing Hollows. Yamamoto being in charge has nothing to do with  it. But then, there really wouldn't be a plot unless they fought in the end. You should change the Yamamoto wasn't so cutthroat to Central 46 or whatever wasn't so cutthroat since they're the guys that actual make those decisions. The reason they didn't in bleach was because Aizen killed them all in season three. Just trying to help out xD

Link to comment
Share on other sites

They'll fight. Soul Reapers are inherently too proud to work out anything without downright saying "You will do things our way, or you will die." and Quincies are too stubborn to work with anyone who tries not killing Hollows. Yamamoto being in charge has nothing to do with  it. But then, there really wouldn't be a plot unless they fought in the end. You should change the Yamamoto wasn't so cutthroat to Central 46 or whatever wasn't so cutthroat since they're the guys that actual make those decisions. The reason they didn't in bleach was because Aizen killed them all in season three. Just trying to help out xD

 

The original quincy issue was solved because the original Gotei 13 were a group of mass murders who had no problem going along and killing people. Central 46 while an authoritative body clearly has no power to execute any of their commands or will actually give way to people who give them ultimatums. This of course was shown to us when the group was up in arms about the whole Kenpachi square-off deal, but it actually still happened. As for the superiority complex like Bach said that's Yamamoto baring the weight of multiple worlds on his shoulders which in turn leads to the your way or the highway deal. Finally I don't really know how Quincies came across stubborn to you but I can't argue with how you perceive things so yeah. 

 

As for that part of the plot its rather simple. If the RPers controlling the Quincies and the Shinigami can make up some peaceful conclusion to the manner of hollow killing then great. If they can't then they shall do combat. Either way there will be an "event" that takes place which will spear-head the RP into its true story.

 

Thanks for the assistance though.

Link to comment
Share on other sites

The issue between Quincys and Balancers was simple, the Quincys had people they loved killed by Hollows and wanted revenge which was destroying the world and the Balancers stopped them, the Balancers may have been a group of killers but what they did was under orders from Central 46 who based on Genryuusai not willing to go against their orders probably have a means of keeping the peace even if the Balancers were to go against orders, Spirit Nuke ya'al.

Link to comment
Share on other sites

I think I'm going for the ever popular yet elusive Bleach RP. 

The story is simple. It will be an alternate timeline/universe/world/w/e in which Genryuusai (sp) is not the CC and someone else is. But this CC is not the hack and slash kill all who stand before you type. He was the diplomat and solved a lot of Soul societies problems with words. Now its time for the ultimate confrontation...the Quincies. Will Soul society and quincies be able to fully resolved their beef and or will they just end up fighting and causing a massive war like last time.

 

Well that's the first arc anyway. Any intrigue?

I will always sign up for a Bleach RP.

Link to comment
Share on other sites

I have been thinking of a Spectrobes RP for a while what I have so far is that the Nanari system was destroyed 100 years prior and now the Kaio system is under attack and the forces of their Spectrobe Masters many of which are descended of refuges of the Nanari system, there will be new Spectrobs(ones we make), new Krawl(ones we make) all commanded by Spectrobe Masters and High Krawl. More will come if anyone is interested.

Link to comment
Share on other sites

I have been thinking of a Spectrobes RP for a while what I have so far is that the Nanari system was destroyed 100 years prior and now the Kaio system is under attack and the forces of their Spectrobe Masters many of which are descended of refuges of the Nanari system, there will be new Spectrobs(ones we make), new Krawl(ones we make) all commanded by Spectrobe Masters and High Krawl. More will come if anyone is interested.

 

 

Sounds interesting. Would be interested to know more.

Link to comment
Share on other sites

150 years after Rallen and crew defeated Krux 100 Krawlospheres invaded the Nanairo system and though the Spectrobe Master's of the time tried to stop them a large number still hit their target the sun of the Nanairo system creating e Krawl Sun which caused large numbers of Krawl to grow on every planet in the system and force the inhabitants into other systems primarily the Kaio system. Now 100 years after that the Krawl lead by new High Krawl are invading the Kaio system and now a new generation of Spectrobe Masters will have to battle the.

The worlds in the Kaio system will be similar to how they were in Spetrobes: Origin though they will have more people so Wyterra and Doldogo will have floating cities along with land settlements to protect nature, but Menahat and Kogoeria will have cities build into the land or mountains do to their harsher environments, Slayso will have some people but still a small population in relation to the others, and Bahmud is almost uninhabited do to its volcanic surface.

Link to comment
Share on other sites

Alright, im plannin this rp, and i have a good majority of the details but I need help writing out the plot, and other minor details like weapons and armor etc. 

 

[Spoiler= story details]
- Solitude is an island where people are taken to if they have “super human” abilities
- They live on the island in “peace”
- It’s an island prison, they have limited free will
- They are not held in prison buildings
- Melee combat with swords, maces, shields, etc. is an old trade but still commonly used
- Guards stay out of the prisoners way for the most part
- Guard outposts are spread throughout the island and on the edges of the island
- A war is going on, the (main)characters use this as a distraction to escape or take control
- Characters either want to take control of the island or escape it
- Guard HQ on far end of island nearly impossible to get to unless a guard
- Will discuss guards transportation to HQ in OOC
- Guards check in on villages daily
- Limited Technology
- Kinda Medievil with modern day technology
- Island has traces of the high tech past civilization
- prisoner villages spread throughout the island
- war is between villages
- Guards intervene in war to profit by giving villages supplies
- Many guards live in prison villages and become friends with prisoners
- Guards may be friends but they still hold their job above any friendship with a prisoner
- They make people believe island prison a safe haven
- Abilities cannot be detected until age 15, thats why theres no one under that age
- Once character is apprehended they aren't heard from again by anyone not on the island

- Somewhere in the present time but in an alternate universe
[/spoiler]

 

[Spoiler= Weapons]

Other than what is in the class spoilers, I havent come up with any


-
-
-
-
-
-
-
-
[/spoiler]

[Spoiler=Armor]

Same problem as with weapons


-
-
-
-
-
-
-
-
-
-
-
[/spoiler]


[Spoiler= Enemies]

I dont know what else there should be


- Zombies/undead
- Demons
- Prison Guards
- Sentinels
- Other Prisoners
- Technology from past civilization gone rogue
-
-
-
-
[/spoiler]

 

[Spoiler=app]
Username:
Name: (Must be relevant to the country or origin)
Age: (none under 15 unless you have a good reason)
Nickname: (If any, what other prisoners call you)
Prisoner #: (letting us know how many prisoners have been before you, it’s an old Facility  so don’t have a low #. If you do have a low # give a reason why)
Prisoner Title: (What the guards call you, If not the prisoner #. Can be the same as Nickname)
How Long Have You Been on the Island: (Pretty Obvious, days, months, years)
Gender: (If you know anything other than male or female you’re free to use it, even genderless if you choose)
Appearance: (No pictures, Must be at least a 5 sentence paragraph)
Skill Class Mastery: (See Class Masteries)
Pet: (Size and Species determine how many you can have)
Country of Origin: (What country were you taken from)
Crime Claimed Commited: (What was the crime you were framed for to get you to Solitude? Were you actually framed or was it true?)
Weapon(s): (No pictures. Found a weapon, or made one, what is it? Not required to use class specialized weapon. At least one full sentence per weapon)
Special Abilities: (This is the reason you were taken, be creative but reasonable. Must relate to class)
Other Info: (Should we know about your character? Sexuality if relevant, family history, hobbies, quarks, etc.)
Personality: (At least a 4 sentence paragraph)
Bio: (At least a 5 sentence paragraph)
Do You Intend on Escaping or Controlling the Island:

Note: Recommended to use spoilers for extended details, like personalities, appearances or bios and such that have more than a few sentences
[/spoiler]

 

[Spoiler= Class Masteries]

None of the Typically used items/weapons are required.(some classes dont have typically used items, I need to finish that)

[Spoiler=Fighter Classes:]
The Fighter is the tank of a group and the most basic and broad class. The fighter is basically, the strong guy with heavy armor, a large melee weapon, and possibly a shield or second melee weapon. Compared to the other classes, Fighters tend to be powerful but slow.

[Spoiler= Berserker (Brute)]
The Berserker is a breed of Fighter focused more on damage than defense. Note that in systems where Berserkers have normal or greater than normal physical defense compared to other warriors, they have little defense against magic. Characterized by wearing less armor, being less civilized, and being able to fly into a berserker rage that increases damage output or allow them to do more damage based on how hurt they are.

Weapons typically used:
- Large Hammer
- Battle Axe
- Oversized Great Sword
- Fists
- Gatling Gun
[/spoiler]
[Spoiler= Cavalier (Soldier)]
The Cavalier is a more experienced fighter. Typically wears better armor, and may be more defensive, as well as being able to employ mounted combat.

Weapons typically used:
- Short sword w/ or w/o a small-medium shield
- Mace w/ or w/o a small-medium shield
- Assault rifle w/ sidearm
- Short ranged rifle w/ sidearm
[/spoiler]
[Spoiler= Kensai (Blade Master)]
Kensai wear less armor than regular fighters, which leads them with less defensive abilities. They commonly have access to Ki attacks, higher damage, and higher speed and mobility. Generally restricted to Asian settings. Because Kensai are mercenaries, they may be literally able to spend money to deal more damage.

---Character must be of asian descent to use this class type---

Weapons typically used: (weak with anything other than blades)
- Katana
- Short Blade
- Pole arm
[/spoiler]
[Spoiler= Marshal (General)]
The Marshal is a tactical master. He can hold his own in frontline combat as well as giving out buffs to his underlings and allies, usually by commanding them to superior positions than the ones they would have thought of on their own, and he may have protective auras made of his own charisma to increase a team's effectiveness in battle.

Weapons typically used:
- Shotgun w/ sidearm
-
-
-
[/spoiler]
[Spoiler= Crusader (Holy Soldier)]
The Crusader is a Fighter with a side of Healer, using White Magic to be more defensive; their devotion to their Deity gives them various prayers, healing abilities and spells that protect themselves and others. They are also quite good at laying the smite down on undead, demons and other evil supernatural creatures. However, they may have behavioral limits: some rule sets impose varying penalties on taking actions that stray too far from Lawful Good, which can lead to weakening of abilities, loss of abilities or sometimes even being kicked out of the "Crusader" class entirely.

Weapons typically used:
- Long Sword w/ medium-large shield
- Mace w/ or w/o medium-large shield
- Gatling Gun w/ shield mount
-
[/spoiler]
[Spoiler= Blackguard (Prison guards that became prisoners)]
The Blackguard class is the opposite number of the Crusader, possessing offensive and often necromantic or dark-magic oriented abilities that deal large amounts of damage to enemies, although often with a price. They generally do not suffer the behavioral limitations of Crusader.

Weapons typically used:
-
-
-
-
[/spoiler]
[Spoiler= Corsair (Shadow Fighter)]
A fighter who tends toward light or no armor and prefers agility, cunning, daring and technical skill to sheer force. Tends to be rogue-like in his or her trappings (though usually more flamboyant than subtle) and is often used to evoke where skills and stealth play a small or no role.
Weapons typically used:
-
-
-
-
[/spoiler]
[Spoiler= Dragoon (Merged spirits with dragons)]
A Dragoon usually has a variety of extra abilities that mimic or relate to dragons in some way — flight or high jumping ability, fire breath, and dealing extra damage.

Weapons typically used: (weak with shields)
- Spears
- Greatsword
[/spoiler][/spoiler]

[Spoiler= Magician Classes:]
These have the widest variety of any set of classes simply because there are so many varieties of Functional Magic. There can potentially be an infinite number of magic users, so long as there is justification for considering them each their own type. A Magician is usually a Glass Cannon, blasting away at long range, but easily taken down at close range.

Specs:
- They generally tend to stay away from weapons or tech in general unless it has some sort of magical use or enchantment
- Classes that can summon (not including pets): Warlocks, Necromancers and Shamans

[spoiler= Sorcerer]
This magic-user was born with abilities they don't need to study, and can use more readily than other magicians. This is sometimes explained as being descended from a magical creature, other times as being part of a Witch Species. However, they are often much less versatile than other magic-users, being limited to a smaller or much more tightly-themed pool of spells. Commonly, their powers manifest at adolescence.

Items typically used:
- Half staff
- Knife
[/spoiler]
[Spoiler= Warlock]
The Warlock makes a pact with a higher spirit (although not usually a deity since those tend to be distinct in fantasy settings), who supplies him with magical powers. This is usually flavored with a Deal with the Devil. While healing class pacts are seen as good, a magician that makes a pact with an entity that gives them the power to harm or destroy is usually flavored in a darker light - and it may turn out to be with demons or Eldritch Abominations. Thus, this type of magic is usually heavily offensive and nasty.

Items typically used:
- Knife
- Orb or some sort of jewel that holds their soul

[Spoiler= Conjurers]
A higher level in which the caster summons the entity to them to do its bidding. Usually even more dangerous than regular Warlocks. Specialize in summoning with hardly any other abilities.
No Conjuring until later in the rp
[/spoiler]
[/spoiler]
[Spoiler= Wizard]
These casters rely on Rule Magic and study to learn and wield magic, usually taking years, leaving their bodies squishy and out of shape... most of the time. Dusty tomes and candlelit towers are what you should associate with these guys. If there's a distinction between this and the Sorcerer, it will be that these ones have some kind of limitation — like needing to prepare which spells they'll use ahead of time — in exchange for more versatility if prepared.

Items typically used:
- Wand
- A pointy hat xD (not required)
[/spoiler]
[Spoiler= Red Mage]
A magician who does not specialize in one school or tradition and studies the magic of various types. Depending on which limitations they have, may be very powerful thanks to their versatility or very weak thanks to their lack of focus. Of all the kinds of magician, they tend to be the most open minded and least prone to think there are Un Equal Rites.

Items typically used:
-
-
[/spoiler]
[Spoiler= Blue Mage]
A magician who does not usually rely on standard spells, but instead learns various spells and special abilities from monsters encountered in travel. Often they will need to see the spell or special ability in action, or cast their own unique spell to 'absorb' the ability. Traditionally will develop to be as diverse as the Red Mage, except with unique monster-like abilities to supplement them.

Items typically used:
-
-
[/spoiler]
[Spoiler= Necromancer]
A magic-user who wields power over the dead, blood, and "death energy". They're usually antagonists, but if Dark Is Not Evil, may be a playable class. Often they create hordes of weak undead and sending them after a problem till it dies. Any other abilities will likely be curses that weaken or sap away strength.

Items typically used:
-
- Orb or some sort of jewel that holds a supernatural soul
[/spoiler]
[Spoiler= Illusionist]
A magic-user who casts illusions. Generally considered weak, with no real damage output, and has been phased out of most settings. Their abilities are often mental and generally only one person sees the illusions in their mind and goes insane.

Items typically used:
- A piece of jewelry from which they get their power (not required)
[/spoiler]
[Spoiler= Nature Magician]
Wields power over the natural world, often including elements, animals, and plants.

--------Must pick one-----------
Each has the abilities of the others with limitations


[Spoiler= Elemental]
A specialized Magician who can only use Elemental Powers in some way. They may be able to use all the elements, or may specialize in one or two. Often, they are the key to winning Elemental Rock-Paper-Scissors in their setting.
[/spoiler]
[spoiler=Druid]
A jack of all trades nature magician. They often have a mix of elemental offense, healing, and the ability to morph into animals or elemental spirits to become melee fighters. To further the overlap with the Cleric classes, is often a worshiper of nature.
[/spoiler]
[Spoiler=Shaman]
A nature magician with a Summoner twist. This class generally revolves around bargaining with spirits and such.
[/spoiler]
Items typically used:
- Staff
-
[/spoiler][/spoiler]

[Spoiler= Rouge Classes]
Rogues are usually dexterous thieves or treasure-hunters who are experts in stealth, infiltration, lock picking, traps and the disarming thereof, sneak attacks, and attacking from the rear. They are often lumped in with Ranged-type, but more commonly specialize in melee - particularly with light blades and daggers. They tend to be quick but fragile, limited to light armor, but deal a lot of damage when allowed to do so.

[Spoiler=Assassin]
A more offensive-rogue, who sacrifices technical expertise for better stealth and killing abilities. Often have a variety of weakening and poisoning abilities and are able to cripple a foe to leave him open for allies or to let him die from damage over time.

Weapons typically used:
- Silenced pistols
- Poisoned blades
- Throwing Knives
-
[/spoiler]
[Spoiler= Gambler]
The Gambler is a fairly rare variation more often seen in video games than in pen and paper settings. The Gambler is a rogue who has a set of magical powers that rely more on chance than usual. They may have to draw a card, spin a roulette, roll magical dice, or activate a magical slot machine to get a desired effect which may be positive or negative depending on their luck. Very likely to attack with playing cards in lieu of throwing knives.

Weapons typically used:
- Metal staff
- A deck of cards
- Pistol
[/spoiler]
[Spoiler= Scout]
The Scout combines high movement rate with superior sensory and information-gathering skills, and often emphasizes stealth as well. Not guaranteed to be as good at combat as other Rogues.

Weapons typically used:
- Silenced Pistol
- Short blades
[/spoiler][/spoiler]

[Spoiler= Cleric Classes]
A Cleric is usually The Medic — some variation on dedicated healers. Unlike Magician-classes, the Clerics usually draw their powers from either Faith, a god, or some variation of the two. Their magic generally requires them to stick to a certain doctrine to access it, but usually comes with less of a price or chance of backfiring like some Magician classes might experience. Clerics often focus on healing and party buffs, but sometimes they are offensively useful against "unholy" enemies such as demons and undead. Cleric-type classes generally have the least amount of variation, simply because healing is so vital and important that distracting a healer generally isn't seen as a good idea.

[Spoiler= Priest]
A squishy dedicated healer with little abilities at offense aside from specific types of enemies, most commonly demonic entities and the undead.
[/spoler]
[spoiler= Witch Doctor]
A version of the cleric flavored for a more shamanic, nature-worshiping culture as opposed to the generally Monotheistic religion most Cleric-using settings use. May be slightly more magically offensive and overlap with the Shaman (see above).
[/spoiler]
[spoiler= Templar]
the Templar is more of an assassin mixed with a Cleric. The chief role in the story is generally to do the church's dirty work, ferreting out heretics and covering up the great conspiracy. In battle, they may be anything, but tend to be a jack of all trades, weaker than a Paladin, Cleric, or Rogue in their specialties, but able to handle all of their roles to one extent or another.
[/spoiler][/spoiler]

[spoiler= Ranger Classes]
Rangers are woodsman skilled at surviving in the wild. They may be lumped in with Fighters or Rogues (above) but more often than not are a separate tree of classes all their own. Archery is generally their favored skill, although most can fall back on swordplay if necessary. Rangers may also be skilled in some form of wilderness or nature magic. They may be very good at fighting a specific type of enemy, and often take on the role of The Hunter against such foes. Rarely, a Ranger may have access to guns.

[spoiler= Sniper Ranger]
This version is totally reliant on archery, but usually does higher damage because of it. May have a variety of status-inflicting arrows to slow or otherwise annoy enemies. Keeps to the back of a battle.
[/spoiler]
[spoiler= Bow and Blade Ranger]
A version of the ranger that can handle bladed weapons as well, allowing them to defend themselves against approaching enemies or close in for the kill. The most likely Ranger to overlap with the Fighter archetype.
[/spoiler]
[spoiler= Beastmaster Ranger]
This class specializes in either taking temporary or permanent control of wild animals, and then allowing their pet to rush to the front lines while they support with healing and long-range attacks.
[/spoiler]
[spoiler= Trapper Ranger]
The Trapper is a character who can lay down various traps in an area that the enemy can walk into, making them vulnerable to ambushes or follow-up attacks.
[/spoiler]
[spoiler= Magic Ranger]
A version of the ranger who can uses enchanted or Trick Arrow to take advantage of Elemental Rock-Paper-Scissors, or slow down and disable enemies with "net arrows" or "freezing arrows" and the like.
[/spoiler][/spoiler]

[spoiler= Assorted Classes]
Classes I just didn't feel like making class sets for or too lazy to put into others.

[spoiler= HexBlade]
The HexBlade is a hybrid Fighter/Magician. The key distinction between different versions of this class is how connected the Fighter and Mage parts are: there is a difference between using a sword and magic, and using your magic to improve your sword/fighting abilities. Usually, they tend to be worse at fighting than Fighters and magic than Mages, but that's the price of versatility.
[/spoiler]
[spoiler= Bard (Male Only)]
The Bard is a class specializing in music. Bardic songs are generally useful for buffing allies, weakening enemies, status effects, and occasionally damage, and of all the classes, Bards are the most likely to be good at diplomacy (with NPCs and possibly other players). Sometimes they act as the Jack-of-All-Trades.
[/spoiler]
[spoiler= Dancer (Female Only)]
A variation of the Bard, but for dancing instead of music. They tend to do the same things as Bards. A variant is The Whirling Dervish, who looks to the casual observer like an ordinary dancer but is actually a spinning buzz-saw of slice-and-dice death.

[/spoiler]
[spoiler= Monk]
The Monk is partway between the Fighter and the Rogue... kind of. They are usually bare-fisted warriors who either eschew weapons entirely or use only martial arts weapons like nunchucks and staves. They are often Glass Cannons. They often have access to some sort of Ki Attacks and build up attacks.
[/spoiler]
[spoiler= Engineer]
This is a character class that relies on technology, often of the Steampunk variety, to achieve ranged controlling effects similar to a wizard. They most likely have guns and bombs as primary weapons, and employ stationary and/or mobile machines on the battlefield.
[/spoiler]
[spoiler= Chemist]
A chemist combines items, magic or otherwise, to create potions or bombs to use in battle, often mixing them together during battle. Oddly enough, of all of the classes, they're the ones most likely to be good at throwing things, partly because bombs aren't going to deliver themselves to its enemies
[/spoiler]
[spoiler= Psychic]
Psychics generally employ a combination of telepathy and psychokinesis to attack the opponent's mind directly, or to deal damage to his body. Distinctions between psychic powers and magic may be difficult to make. In addition, the list of Psychic Powers potentially available is often seen as too long and generalized.
[/spoiler][/spoiler]

[/spoiler]

 

 

 

 

EDIT: I know the app is a bit long, but Im not sure how to trim it down.

Link to comment
Share on other sites

A bit more detail'd be appreciated in that regard, Le(a?)gacy.

 

On that note, I've been chomping at the bit for a Code Geass RP, but since any RP I make seems to be destined to an early grave I wouldn't mind joining one someone else makes.

Ah! I've thought of making a Code Geass RP at one point. Do you have an idea for a plot? Will it be in the future or something?

Link to comment
Share on other sites

Ah! I've thought of making a Code Geass RP at one point. Do you have an idea for a plot? Will it be in the future or something?

 

As I said previously, I doubt I'd make it because of my bad luck with starting RPs on here, but it would probably be post-canon. Britannia would probably start breaking down as separatist movements become more common, and new nations begin to form.

Link to comment
Share on other sites

A bit more detail'd be appreciated in that regard, Le(a?)gacy.

 

On that note, I've been chomping at the bit for a Code Geass RP, but since any RP I make seems to be destined to an early grave I wouldn't mind joining one someone else makes.

its like a IGPX fused with G gunadam as primary form of entertainment for people in single and team contest player compete in a tournament where winner wins fame like none before while a secret organization pulls strings from background

Link to comment
Share on other sites

As I said previously, I doubt I'd make it because of my bad luck with starting RPs on here, but it would probably be post-canon. Britannia would probably start breaking down as separatist movements become more common, and new nations begin to form.

I’ve always thought about having an immortal try to conquer the world, perhaps, she (I’ve sort of decided on a character design and name) would be unkillable and able to grant people powers and thus would really be a force to be reckoned with. She could fuel the separatist movements and take advantage of the chaos to take over. She also has an inner group of Geass users to manipulate the masses.

Link to comment
Share on other sites

The year is 2055 and the witch hunts have begun. In the year 2025 with the of the first woman president, Theodora Fides, comes into power winning in a landslide election against her Democratic opponent. That year also the Republican Party wins important victories effectively taking both the House of Representatives and the Senate, and on the surface this seemed to fix everything. The economy seemed to fix itself, poverty was wiped, crime decreased to zero within the year, and the death rate decreased substantially (because of course people were still dying of natural causes), America had become a Utopia. The Republican slogan became “to form a perfect union, to form a perfect union.”  Everything seemed too good to be true… because it was.

 

During the second term of her presidency Theodora succeeded from the Republican Party and formed the Exortivam Party, with very few people following her, but in the next election candidates from the Exortivam Party won out the House of Representatives and the Senate. This in itself should have been a warning sign, but the politicians went along with it not seeing it as anything else, but another party taking over. They all laughed thinking this party was just another fad like the T.E.A. Party or Green Party. Oh how wrong they were… Next on Theodora’s little agenda was get rid of the Constitution, and surely people tried to stop her, but as the Exortivam Party had control of Congress Theodora’s will went through. The two parties tried to appeal to the Supreme Court and say what she was doing was un-Constructional, but because there wasn’t a Constitution anymore they had no case. That was when people started to view Theodora and her new regime as a real threat.  Oh, but it was too late already for anyone to stop her.

 

The next thing Theodora did was replace the military with an organization known as the Templars, after the medieval military order, and toke over. Nobody knew were they had come from, but as soon as they came they vanished, melding with the common populace. This wouldn’t have been a problem… well until Theodora enacted martial law declaring that the state governments could no longer do their job. Soon afterward the new Pope, and relatively young one at that, Roland II moved the capital of Catholicism to the town of Salem, and Theodora was crowned ruler of the newly named Empire of God. That was in 2029, a year later the witch trials have begun. The Empire is now torn between a war between the witches and the Templars, and by extension the church. Theodora had convinced the populous that all evil in the world was caused by witches, and should we eliminate them all our problems would be fixed. It is now January 1st, 2055 and the witches have had enough they have moved in on Salem and will over throw Theodora and Pope Roland… or die trying. 

 

Ok this is an idea I have for an RP. Players would take the rolls of Templars (witch hunters) or witches. I want to know who would be interested before I post it so it doesn't die. 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...