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Digitally Bugged

Continuous Trap

Activate this card by Tributing 1 Machine or Cyberse monster. Once per turn, during your End Phase: You can declare "hand" or "Spell/Trap". If you declare "hand", your opponent must reveal the card they draw in their next Draw Phase. If you declare Spell/Trap, you can target 1 Spell/Trap your opponent controls and reveal it. Your opponent cannot activate cards or effects in response to this effect's activation, or activate any card revealed by this card's effect until the end of the next turn.

 

Next: Mistrals of Jotunheim 

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Mistrals of Jötunheimr

(Art source: http://www.northernpaganism.org/shrines/kari/about.html)

1257542_frosty_patterns_2.jpg&circulatio

Effect: Add 1 "Nordic Alfar" monster from your Deck to your hand, then, immediately after this effect resolves, Normal Summon 1 "Nordic" monster from your hand (a Level 5 or higher monster can be Normal Summoned without Tribute by this effect).

 

Jötunheimr is the home of the jötnar, of which Loki is assumed to be one, so an effect benefiting his Alfar foremost, as many of them have effects when Normal Summoned. (the Level clause is for Svartalf).

 

Trivia:

  • This card's artwork is a reference to Kári, son of Fornjót. Kári is the Norse God of wind, which is fitting, as a mistral is a type of wind.

 

Next: Batteryman Factory

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Batteryman Factory (SPELL)
[Normal Spell Card]
Target 1 "Batteryman" monster you control; Special Summon from your hand or Deck 1 monster with the same name as the target, and if you do, you can banish 1 "Charger" Spell/Trap from your GY to Special Summon 1 additional monster with the target's name from your GY. 

Next: Eclipse Dragon Vichama

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Mmm... when you say Vichama, you mean the one from the Peruvian myth? Mmm... it's gonna be tricky, the original is a semi-god or something xD

Eclipse Dragon Vichama

LIGHT                          Level 8

Dragon / Fusion / Effect

"First Woman" + "Sun God"
If this card is Summoned: You can target any number of "Pachacamac" monsters in your GY; banish them, and if you do, you can choose the same number of unused Main Monster Zones in your opponent's field, and if you do that, your opponent cannot use those zones while you control this face-up card. All FIRE monsters on the field become Atrribute-less. If this card is sent from the field to the GY: You can send 1 Attribute-less monster from the field to the GY, and if you do, Special Summon this card, but banish it when it leaves the field.

ATK 2700 / DEF 2000

 

Next:

Fat Pompadourian Lady

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Fat Pompadourian Lady

Trap

If your opponent controls 3 or more monsters than you do, and the total ATK of all monsters your opponent controls is greater than or equal to your LP, you can pay half your LP; Special Summon this card as an effect monster (Fairy/WATER/Level 12/ATK 0/DEF 0). This card gains ATK and DEF equal to the total ATK of all monsters your opponent controls, also, it is unaffected by your opponent's card effects the turn it is Summoned. If you control no monsters when this card is activated, your opponent cannot activate monster effects in response to this card. If you have no other cards in your Spell/Trap Zones when this card is activated, your opponent cannot activate Spell/Trap cards in response to this card.

 

"The game is not over until the Fat Pompadourian Lady sings!"

 

Next: Sublimineel (Subliminal + Eel) 

 

Edited by Tinkerer
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6 hours ago, Tinkerer said:

The game is not over until the Fat Pompadourian Lady sings!"

lol, I loved this one n.n Risky, but she can win a Duel by herself. Such is the power of a mighty Pompadour!

~~~~~~

Sublimeneel

Level 4            WATER

Thunder / Effect

Unaffected by your opponent's card effects while there is a card(s) in the same column as this card. Once per turn, during each player's Standby Phase: You can take 1 card in your Deck and declare its name, and if you do, note the name and place 1 Subliminal Counter on a face-up card on the field with the saMe type of card (Monster, Spell, or Trap) as the ttaken card, also shuffle that taken card into the Deck. If a card has 2 or more Subliminal Counters on it, and they were placed in them by declaring the same original card name, replace that card's effect with the effect of the noted card. When your opponent adds exactly 1 card to their hand (Quick Effect): You can remove 4 Subliminal Counters from anywhere on the field, and if you do, the  effect of the drawn card becomes the effect of the noted card, if all noted card names are equal and the opponent's card has the same type of card (Monster, Spell, or Trap) as the noted card.

ATK 0 / DEF 2200

~~~~

Ahem, well, it's one of the cards with longest effect made by Me. It has lowest attack, but it'll do wonders xD

~~~~

Next: Meister of Lone Beretta

Edited by Rayfield Lumina
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Meister of Lone Beretta - EARTH Warrior **** 1600/1100

Neither player can summon monsters while they control at least 1 monster. When this card battles: flip a coin. If the result is heads, destroy the other monster and inflict damage to your opponent equal to half it's ATK.

 

Elvish Impersonator

Edited by MickeyDee
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On 7/26/2021 at 2:48 PM, MickeyDee said:

Elvish Impersonator

Elvish Impersonator

Continuous Trap Card

Target 1 Fairy Monster you control: Return it to the hand and if you do Special Summon 1 "Impersonator Token" with the same Type, Attribute, Level, and ATK/DEF. If this card was activated during your opponent's turn, all monsters your opponent can only attack "Impersonator Tokens" on the field. If an "Imperstonator Token" is destroyed by card effect during your opponent's turn, skip your Opponent's next Battle Phase. You can tribute 1 "Impersonator Token": Special Summon 1 Fairy Monster from your hand. You can only use each effect of "Elvish Impersonator" once per turn.

Next: 

Deck's Knight (Like King's Knight, Queen's Knight, and Jack's Knight)

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Deck’s Knight

Light attribute/Warrior Type/ Lv 6

500 Attack/2000 Defense

You can tribute summon this card without any tributes if you have no cards on the field and you must pay 1000 LP. Once per turn, you can tribute this card. Special summon one “Arcana Knight Joker”, one “Arcana Triumph Joker”, or one “Arcana Extra Joker” from the extra deck, deck, or hand.

 

Destructive Floodlights

Edited by 720pawsome
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Teapot of Greed
Continuous Spell
This card is also treated as "Pot of Greed" while it is in your hand, field or GY. When this card is activated: Draw 1 card, also place 1 Greed Counter on all "Shard of Greeds" you control, if able. The activation and effects of "Pot of" and "Jar of" Spell/Traps you control cannot be negated. While this card is in your GY: You can banish 3 "Shard of Greed" and/or "Pot of Greed" from GY; Set this card. You can only use each effect of "Teapot of Greed" once per turn.

Next:
Lost in the Shell

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Lost In The Shell    ( I wonder if you mean like ghost in the shell ) ( Grammer as always)

Spell. Quick Play

Effect. If you have a "Warrior" type effect monster you activate this card .You can send the "Warrior" Type monster to Special Summon summon 1 "Machine" Type effect monster from your DECK  with the same Level as the sent monster  it's effect is negated but its attack is doubled .

Hope you like the Card :).

 

Hino Kagu Tsushi - With The Yamata Dragon Tattoo   (Get It) (LOL)  ( It's a reference to Girl With The Dragon Tattoo) ( Yamata Dragon And Hino are arch rivals sure look at the card "Last Turn) but  now they're joined together as allies). 

Read Yamata Dragons Effect and Hino's Effect before making the card

( Please make him strong (Please) and a Borderline Staple in every deck ) 

:)

Edited by BowWow
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Hino Kagu Tsushi - With The Yamata Dragon Tattoo

FIRE                                                                              Level 8

Pyro / Spirit / Effect

Cannot be Special Summoned. This card is also always treated as Dragon-Type. When this card inflicts battle damage to your opponent: reveal their hand, then discard 2 cards, and if you do, draw 2 cards. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.

ATK 2700 / DEF 3000

 

Next:

Hex Maniac's Necronomicon

Edited by Rayfield Lumina
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Hex Maniac's Necronomicon

Continuous Spell

Your maximum hand size becomes 1. During your opponent's End Phase: Draw 1 card. When you discard a card(s) during your End Phase because you're above your maximum hand size: You can target 1 monster in your GY; Special Summon it. You can only control 1 "Hex Maniac's Necronomicon".

 

Next: Rouge Dragon

(note: "Rouge", not "Rogue")

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Rouge Dragon

EARTH Level 5

Dragon/Effect

1300/200

If you Special Summon this monster from your Hand: Draw 1 card. Then, if it is a Dragon-type monster that has less than 1500 combined ATK and DEF, you may reveal it, and if you do: Special Summon 1 Level 6 or higher Dragon-type monster from your Hand or GY.

(I like support monsters but I wanted to make one that couldn't really support itself)

The 61st Minute

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AIght, if there's chocolate involved I approve

 

Cococo Ffee

LIGHT     Level 4

Fairy / Gemini / Effect

This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field and you control "Coffee Lake", you can Normal Summon it to have it become an Effect Monster with this effect.
● Once per turn, if you control no Tokens: You can Special Summon any number of "Exquisite Chocobar Tokens" (Fairy/LIGHT/Level 1/ATK 0 /DEF 1000), but you cannot use them as Tribute or material. Once per turn, when an "Exquisite Chocobar Token"  is sent to the GY by your card effect, gain 1000 LP.

ATK 1800 / DEF 1800

 

Next: Teachings of a Pervert Ninja

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Teachings of a Perverted Ninja

Continuous Trap

Banish 1 face-up monster; Special Summon from your hand or deck 1 Warrior monster with the same attribute and a level equal to or lower than the banished monster. When this card leaves the field, destroy that monster, then Special Summon the monster banished by this card to your opponent's side of the field, if the destroyed monster is a "Ninja" monster: Special Summon it to your side of the field instead.

Next: That Grass Looks Meaner

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That Grass Looks Meaner

Trap

If your Opponent successfully sends 1 or more cards to their GY with a card effect; you can send the same number of cards from their Deck to their GY, and if you do: Target 1 card in your opponent's GY, and if you do: Banish all copies of that target from their Hand, Field, Deck, Extra Deck, and GY, face-down.

 

Fade Into Obscurity

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Fade into Obscurity

Spell

Activate while both players control a monster(s). Pay LP equal to the ATK of 1 monster on the field; reduce the ATK of all monsters on the field by the amount of LP paid. If a monster whose ATK was reduced by this effect leaves the field this turn, banish it.

 

Next:

Vanguard of Desolation

 

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Done and done.

image.png.0cdbf91d99cdb8ad76a5b8113dc30eb3.png

Vanguard of Desolation/EARTH/Zombie-Type Synchro Effect Monster/Level 5/1800 ATK/1900 DEF

1 Zombie Tuner + 1+ non-Tuner monsters
You can only control 1 "Vanguard of Desolation". If this card is Synchro Summoned: You can banish 1 Zombie monster from your Deck. While the Type of all monsters you control is Zombie, each player can only control 1 face-up non-Zombie Effect Monster (if a player controls 2 or more face-up non-Zombie Effect Monsters, they must send some to the GY so they control only 1).

_____

Next: Before the Storm

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Before the Storm

Normal Trap Card

Spell/Traps on the field cannot be destroyed by card effects until the end phase of your next turn. If you control no monsters, you can activate this card from your hand, and if you do, the effects of monsters in your possession have their effects negated until the end phase of your next turn.

note: I based this off Heavy Storm’s effect.

Next: Imperial Guardlion (based off Chinese Lion Dogs)

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image.png.caad2a8af8b56c95efae1f4f7dbfe16a.png 

Imperial Guardlion/LIGHT/Beast-Type Effect Monster/Level 3/1000 ATK/2000 DEF

Lore: If this card is sent to the GY: You can pay 1000 LP; banish this card from your GY, and if you do, Set 1 Trap that has an effect that Special Summons it as a monster directly from your Deck. You can only use this effect of "Imperial Guardlion" once per turn.

_____

Next: The Unhappy Medium

 

Edited by Black D'Sceptyr
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