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Call of The Little Armed Dragon (WIND)
Level 2  ATK/800 DEF/600
[Dragon / Tuner / Effect ]
You can send this face-up card and 1 "Armed Dragon" monster with a different name from your hand and/or side of the field to the GY; Special Summon from your Deck 1 "Armed Dragon" monster with Level equal to their combined Level. You can use this effect of "Call of the Little Armed Dragon" only once per turn.


Next: "Return, Knave!"
 

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Return, Knave!

Normal Trap

Activate when a monster your opponent controls which has inflicted damage to you leaves the field (except if it was destroyed by your attack or by your card effect): Special Summon that target to your opponent's field in Attack Position, and if you do, negate that monster's effect, also it cannot attack, change battle position or be used as Tribute or material. If that monster is destroyed by battle or by your card effect, inflict damage to your opponent equal to that monster's ATK.

 

Next: Hypnomancer Mesmeris

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If this is part of an archetype I am so sorry.

Hypnomancer Mesmeris

LIGHT Level 7

Spellcaster/Synchro/Effect

If this card is Special Summoned: all face-up monsters your opponent controls switch to Defense Position, also they cannot attack while this card is on the field. If this card leaves the field: target one monster in the graveyard (except this card), Special Summon it, but banish it when it leaves the field. You can only use each effect of "Hypnomancer Mesmeris" once per turn.

ATK/2700 DEF/1800

Next: 

The Flow of Time

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Darkness Inferno Blast
Quick-Play Spell
Target 1 "Red-Eyes Darkness Dragon" or "Red-Eyes Darkness Metal Dragon" you control; inflict damage to your opponent equal to half that target's ATK, and if you do, destroy all monsters your opponent controls whose DEF is less than the amount of damage inflicted.  The target cannot attack the turn this effect is activated.

 

Prismatic Blader

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  • 2 weeks later...

Prismatic Blader

Level 2       LIGHT

Psychic / Effect

You can Special Summon this card (from your hand) if a Psychic monster in your GY is banished. You can target 1 monster on the field; this card is also treated as the Attribute of the target. If this card is treated as 6 Attributes: Inflict 4000 damage to your opponent, then destroy this card. You can only control 1 Prismatic Blader.

ATK 1000 / DEF 1000

 

Next: Infinite Impertinence

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Hi, I woke up in a bad mood, so I decided to pull some bull****.


Infinite Impertinence 

Normal Trap

If you control only LIGHT monsters, you can activate this card from your hand. If you control only DARK monsters, you can only activate this card during your opponent’s turn. If any card on your side of the Field is targeted by a card effect, negate it and destroy it. Your opponent sends cards of the same card type from their hand, Field, Deck and/or Extra Deck. If you control only LIGHT and DARK monsters, your opponent must banish every card from their GY after this effect resolves, this secondary effect cannot be negated.

NEXT: Rainbow Hydra (must include Rainbow Dragon as material)

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Rainbow Hydra
LIGHT 11*
Dragon/Synchro/Effect
1 Tuner + "Rainbow Dragon"
If this card is Synchro Summoned, you can either: Banish cards on the field up to the number of Continuous Spells you control, OR: Place any number of "Crystal Beast" cards from your GY into your Spell/Trap Zone as Continuous Spells, and if you do, this card gains 500 ATK for each until the End Phase.  If this card leaves the field; destroy all cards on the field except face-up Spell cards, and if you do, you can Special Summon any number of "Ultimate Crystal" monsters with different names from your GY, ignoring their summoning conditions.
4500/0

 

Next: Titanic Imoogi

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Titanic Imoogi (WATER)
Level 9
[ Wyrm / Spirit / Effect ]
Cannot be Special Summoned. If Tribute Summoned: you can return cards your opponent controls up to the number of monsters Tributed for this card's Summon to their hand. You can Tribute 3 monsters to Tribute Summon (but not Set) this card and if you do, during each End Phase you can choose to negate this card's effect.  Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn and there is no "Umi" face-up on the field: Return it to the hand.

ATK/ 3400 DEF/2900


Next: Fleeting Gnite Elf (it's a palindrome) 

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3 hours ago, Dramatic Crossroad said:

(it's a palindrome) 

haha, cool idea xD.

 

Fleeting Gnite Elf

LIGHT         Level 4

Warrior / Effect

Treat your opponent's Main Monster Zones as numbers 1-5, counting from your right. If you have face-up monsters in zones 1 and 5 with the same Attribute, face-up monsters in zones 2-4 with the same Attribute, but different Attribute from the monsters in zones 1 and 5, and this card is in your zone 3, and this card has different Attribute than all other monster you control: Inflict 4224 damage to your opponent. You can only use this effect of "Fleeting Gnite Elf" one per turn, and only twice per Duel.

ATK 1361 / DEF 1631

 

Next: Liquid Firestorm

 

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Bottomless Hole Reborn (TRAP)
[Normal Trap]
Activate when a card or effect your opponent controls targets and destroys exactly 1 Special Summoned Monster you control. Banish 1 Monster from your GY with the same Type and Attribute as that monster. After this effect resolves and this card is sent to the GY, you can Special Summon the monster destroyed by your opponent from the GY.


Next:
Awakening of the Possessed - Clement Darling
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  • 2 weeks later...

Awakening of the Possessed - Clement Darling
LIGHT 5*
Fairy/Effect
You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower LIGHT monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Clement Darling" once per turn.
● When this card is Special Summoned by its effect: You can shuffle 1 banished card into your Deck, and if you do, draw 1 card.  Your opponent can place 1 card from their hand on the bottom of their Deck to negate this effect.
● If this card is sent from the field to the GY: You can add 1 "Spiritual Light Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
2000/200

 

Next: Anansi the Ensnarer

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Anansi the Ensnarer

DARK              Level 7

Insect / Effect

You can reveal this card in your hand, then your opponent must declare 1 type of card (Monster, Spell, or Trap); reveal the top card of your Deck, and if it is not of the declared type, Special Summon this card. You can take 1 Level 4 or lower monster in your Deck, then your opponent must declare if that monster has more ATK or DEF, and if they declare it wrong, Special Summon that monster, ignoring its Summoning Conditions, but if your opponent calls it right, banish it. When your opponent Summons a monster (Quick Effect): You can Tribute 1 monster you control, then send 1 "Hole" Trap from your Deck to the GY and activate that Trap's effect in response to your opponent's Summon. You can only use each effect of "Anansi the Ensnarer" once per turn.

ATK 800 / DEF 2700

 

Next: Obnoxious Mystical Elf

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Yu-Gi-Oh Card

Obnoxious Mystical Elf

(Spellcaster/Effect/LIGHT/Level 4/ATK 800/DEF 2000)

Effect: If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can target 1 other monster you control; this card loses all of its ATK, until the End Phase, and if it does, that monster gains the same amount, until the End Phase. Monsters you control cannot be destroyed by Normal Trap Cards.

(Effect references the manga)

Next: Ventriloquist Imitator of the Dead

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  • 2 weeks later...

 Ventriloquist Imitator of the Dead

 Level.8

 Attribute.Dark

 Type.Zombie

 ATK.0

 DEF.0

 Effect.Banish 3 Zombie Type monsters from your deck/hand/graveyard to special summon this card from your hand or graveyard. When this card is special summoned you can banish it to special 1 "Assault Mode"  Zombie Type monster from your deck or hand    or graveyard to your side of the field. When the "Assault Mode" Zombie type monster you control is destroyed you can special summon 1 "Assault Mode" Zombie Type from your opponents graveyard to yourside of the field .

 

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If the text is bad could you help me please . 

_________________________________________________________

 

Chaos Lord - Zerato : Envoy Of The Heavens Or The Endless Pit Of Darkness

Edited by BowWow
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Funny, I was telling my brother about the Zera lore just the other day!

 

Chaos Lord - Zerato: Envoy of the Heavens
LIGHT 8*
Fiend/Effect
Cannot be Normal Summoned/Set.  Must be Special Summoned by banishing 1 LIGHT or 1 DARK monster from your GY while you control "The Sanctuary in the Sky".  When Summoned this way: You can activate this effect; apply the following effect, based on the Attributes of the monster banished for the Special Summon, also you cannot Special Summon monsters from the Extra Deck for the rest of the turn.
- LIGHT: Special Summon 1 banished Fairy monster, and if you do, you can return up to 1 banished Fairy monster to your GY.
- DARK: Send 1 Fairy monster from your Deck to the GY, and if you do, you can destroy 1 monster your opponent controls with more ATK than the sent monster.
2800/2300

 

Next: Ember Island - Krakatoa

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May I try this? Would be my first imagined card.

 

Ember Island - Krakatoa

Field Spell

During each player's Standby Phase, the player must tribute a monster or pay 1000 LP. After the 4th time this effect resolves: Destroy this card and all other face up Spell and Trap cards on the field.

 

Next: The Way Home

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Ninja Pet- Yatagi

Level 3 WIND

Winged Beast/Effect

If you control no monsters: you can Special Summon this card from your hand. If this card is Special Summoned: you can Special Summon a level 4 or lower monster from your hand, but it is returned to the hand during the End Phase. You can only use the second effect of "Ninja Pet-Yatagi" once per turn.

ATK/1000 DEF/ 1200

Next:

Twin Stories- Ether

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Twin Stories - Ether
FIRE **
Scale: 1<>1
Aqua/Pendulum/Effect
PE: Normal monsters you control gain 300 DEF.  If you Normal Summon a Gemini monster, you can target that monster: Special Summon 1 "Clone Token" with the same original Type, Attribute, Level, ATK, and DEF as that target.  When that target is destroyed and sent to the GY, destroy the token.  Normal monsters you control cannot be used as Material.
ME: You can discard 1 monster and place this card in your Pendulum Zone; Special Summon 1 Normal monster from your GY.  You can only use this effect of "Twin Stories - Ether" once per turn.
0/1200

 

Next: Emblem of Chaos

 

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  • 2 weeks later...

Emblem Of Chaos  (Secret Rare) ( LTD to 1 )

Spell. Quick Play

Effect. When you activate this card you can add 1 monster  card with "Chaos" or "Envoy" or "Beginning" or "End"  from your deck to your hand . You can banish this card from your graveyard during either players turn to Special  Summon 1 monster card with  "Chaos" or "Envoy" or "Beginning" or "End" from your hand (disregarding summoning conditions).  You can only use this card once per duel (Hard OPT). At the end of the turn you activate this card  you lose lifepoints equal to the attack points of the Special Summoned monster. 

.

NC 

AxeKnightmon. (Its a digimon)

 

image.thumb.png.8b5abaf030922ca5b3acb29de9dd91d9.png

 

 

 

 

Edited by BowWow
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AxeKnightmon
DARK 7*
Cyberse/Effect
If your opponent takes damage, you can Special Summon this card (from your hand).  You cannot inflict battle damage.  All battle damage from other monsters you control is treated as effect damage.  If your opponent takes effect damage: This card gains 200 ATK.  This card can attack all monsters your opponent controls once each.
2200/2500

 

Next:

Saga of the Ancients

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Saga of the Ancients

[Continuous Spell Card]

If you control no Normal Monsters on the field: Special Summon a Normal Monster from your deck or GY. While you control a Normal Monster, all monsters you control gain 1000 ATK/DEF, also they cannot be destroyed by battle or card effects. If this card is in the GY, except the turn it was sent there: you can banish this card, add 1 Spell/Trap card from your deck to your hand. You can only use each effect of "Saga of the Ancients" once per turn.

Next: 

Half-Faded Memory

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Half-Faded Memory

SPELL

Normal

Effect: Banish 1 monster in your GY that has an effect face-down and target 1 monster with a different name on your side of the field. The name of the monster on the field becomes the name of the banished monster. This effect lasts until the end of your opponent's next turn.

 

Next card:
Angels' Rebuke

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