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Protagonist Linguistics: The Tsukumo Theorem

LIGHT

Level 6

Psychic/Effect

ATK: 2000 DEF: 2000

You can Special Summon this card from your hand if you control another Psychic-Type monster. If this card is the only monster you control: you can treat this card as 2 Xyz materials for the Xyz Summon of a Psychic-Type Xyz monster. You can only use each effect of this card's name once per turn.

 

Now that Links have arrived...

 

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Protagonist Cybernetics: the Fujiki Theorem

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Protagonist Cybernetics: The Fujiki Theorem

EARTH/Level 6/Psychic/ATK 2000/DEF 200 

 

Lore: When this card is added to your hand by a "Theorem" card effect: You can Special Summon 1 "Theoretic Token" (Psychic/LIGHT/Level 6/0 ATK/ 2000 DEF).  If this card is used as Material for a Link Summon: You can Special Summon 1 "Cybernetic Token" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0), but destroy it during your next End Phase. You can only use each effect of "Protagonist Cybernetics: The Fujiki Theorem" once per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate either of these effects, except Psychic monsters and Link Monsters.

 

Next up:

 

Dark Bazoo (a DARK Counterpart of THIS, the original Level 4 beatstick.)

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Dark Bazoo

DARK - Level 4 - Beast/Effect - 1600/900

You can banish 1 DARK monster from your Graveyard to target 1 face-up card your opponent controls: Destroy that target. If this card destroys your opponent's monster by battle, the destroyed monster is banished. If a card is banished, this monster gains 400 ATK and DEF.

 

Moment Too Late

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moment_too_late_by_bdsceptyr-dbhpvoj.png


 


[spoiler=Moment Too Late: Info]


Normal Trap


 


Lore: During the Main Phase 1: The next time this Phase that exactly 1 monster you control leaves the field, except by battle, it is treated as if it were destroyed by battle, also Special Summon that monster during the Main Phase 2 of this turn if it was destroyed by a card effect and sent to your GY. You can only activate 1 "Moment Too Late" per turn.


 


 


oh look its a way to make the battle-wary relevant again without being Yang Zings


 


NEXT


 


Darkdust Dragon (DARK Counterpart of the original Yusei 25K ace-only plea is that it be a Main Deck monster)


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Darkdust Dragon

Dark/Dragon/Synchro

Level 8 - 2500/2000

 

1 DARK Tuner + 1 or more non-Tuner monsters

Once per turn, if a Spell/Trap, or monster effect is activated: Negate the activation. If you do, banish both that card and this card. During End Phase, if this effect activated (and was not negated): Special Summon this card, then this card gains 500 ATK and DEF.

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Darklord Kristya (Let's continue to DARK counterparts)

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Darklord Kristya

Level 8

DARK Fairy / Effect

2800 / 2300

You can Special Summon this card (from your hand or graveyard) by banishing 4 Fairy-type monsters from your graveyard, except "Darklord Kristya". You can only Special Summon "Darklord Kristya" in this way once per turn. When a monster would be Special Summoned, you can target it: Negate its Summon, then banish it. If this card would be banished or returned to your hand, send it to the graveyard instead.

 

Blue-Eyes Dark Dragon

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Blue-Eyes Dark Dragon

Level 8

DARK

Dragon/Effect

3000/2500

This card is treated as a Normal Monster (everywhere). When this card is Summoned, you can target 1 DARK monster in your Graveyard or that is currently banished: Special Summon it. If this card is destroyed (by battle or by card effect), you can add 1 DARK monster from your Deck to your hand, except "Blue-Eyes Dark Dragon". You can only activate each effect of "Blue-Eyes Dark Dragon" once per turn.

 

Darkness Reborn

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Hero of the Silent Blade

Level 8

LIGHT Warrior / Fusion / Effect

3000 / 2800

"Blade Knight" + 1 "Silent Swordsman" monster

When this monster attacks a face-down monster, that monster cannot activate any Flip Effects. This card is unaffected by your opponent's Spell Cards and effects. This card gains ATK equal to the number of LIGHT Warrior-type monsters in your graveyard x 200.

 

Dark Synchron

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Dark Synchron

 

DARK/Machine-Type/Tuner/Level 4/1500 ATK/1100 DEF

 

Lore: You can discard 1 other DARK Tuner to Special Summon this card (from your hand). Cannot be used as a Synchro Material, except for the Synchro Summon of a DARK monster. If this card is sent to the GY as a Synchro Material, the Synchro Monster that used this card as a Material gains 300 ATK and DEF, also the effects of the monster on the field with the lowest ATK cannot be activated while that Synchro Monster is on the field.

 

Dark counterpart of this forgotten wonder-also helps to belay weenie-hut combo Decks.

 

NEXT.

 

Dark Master Monk (a Dark Counterpart of THIS, now, let's see if we can make it versatile.)

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(You're missing a level for Dark Synchron, Black.)

 

Dark Master Monk

Level 5

DARK

Rock/Effect

1900/1000

You can Special Summon this card (from your hand or Graveyard) by tributing 1 DARK monster. This card can attack twice. When this card destroys a monster by battle, you can add 1 Level 4 or lower DARK monster from your Deck to your hand. If you activate this effect twice in the same turn, destroy this card at the end of the Battle Phase. You can only control 1 face-up "Dark Master Monk".

 

Dark Majesty

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(But isn't that just Vanity's Fiend? Oh well)

 

Dark Majesty

DARK
Fiend/Effect

6/2400/1000

Cannot be Normal Summoned/Set. Must be Special Summoned by banishing 1 DARK monster from your Graveyard, and cannot be Summoned by other ways. Non-DARK monsters' effects cannot be activated.

 

Metaphys Arkbrave

Let's go the other direction.

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Metaphys Arkbrave

LIGHT - Level 7 - Wyrm/Effect - 2400/2000

If this monster is Special Summoned from the Graveyard or by the effect of a "Metaphys" card, you can target a number of cards on the field up to the number of "Metaphys" monsters you control: Banish those targets, and increase the ATK of all "Metaphys" monsters you control by 200 for each card banished this way. If this monster is banished, except by its own effect, you can Special Summon 1 "Metaphys" monster from your Graveyard or that is banished, except "Metaphys Arkbrave".

 

Soulblazing Sword Hunter (let's do our own weird retrains!)

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Soulblazing Sword Hunter

Level 7

EARTH

Warrior/Effect

2450/1700

You can Special Summon this card from your hand by discarding 1 Equip Spell. You can Special Summon this card from your Graveyard by Tributing 2 Warrior-type monsters you control. Monsters on the field gain 200 ATK for each card equipped to them. When a Warrior-type monster you control destroys an opponent's monster by battle, you can activate one of the following effects:

*Equip 1 Equip Spell card from your Graveyard to an appropriate target on the field.

*Equip the destroyed monster to a Warrior-type monster you control.

You can only control 1 face-up "Soulblazing Sword Hunter".

 

Dark Sculptor (Dark Artist retrain)

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Dark Sculptor

DARK - Level 3 - Fiend/Effect - 600/1400

When this monster attacks, halve the DEF of all monsters on the field, and double this monster's ATK, also other cards, and the effects of other cards, cannot be activated. If this monster battles a LIGHT monster, this monster gains ATK equal to half the ATK of the opposing monster.

 

Now, instead of being stupid, it's a silly beatstick that permanently halves everyone's DEF every time it attacks, and permanently gains half the ATK of any LIGHT monster it fights.

 

Ally of Justice Core Gazer

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Dark Sculptor

DARK
Fiend/Effect

3/600/1400

If this card battles a monster: Halve that monster's ATK and DEF, then Special Summon a "Sculpture Token" (DARK/Rock/Level 1/ATK ?/DEF?) to your side of the field, battling that opponent's monster. Its ATK and DEF are equal to that monster's lost ATK and DEF. Once per turn: you can Tribute 1 "Sculpture Token"; This card gains ATK and DEF equal to the Token's ATK and DEF.

 

EDIT: Damn

 

Ally of Justice Core Gazer

DARK
Machine/Tuner/Effect

2/500/500

Once per turn: you can target 1 monster on the field: Its Attribute becomes LIGHT. If a LIGHT monster is on the field: you can target 1 monster your opponent controls (Quick Effect); negate that monster's effects this turn. You can only use this effect of "Ally of Justice Core Gazer" once per turn.

 

 

Mysterious Puppeteer from Beyond

(Mysterious Puppeteer retrain)

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Soulblazing Sword Hunter 

EARTH/Warrior-Type Effect Monster/Level 7/2450 ATK/1700 DEF

 

To Tribute Summon this card face-up, you can tribute Equip Cards on the field or in your hand, as well as monsters. Each time a monster battles: This card gains 200 ATK. Once per turn, if an opponent's monster this card is battling activates its effects on the field, or is destroyed by battle and sent to the GY: You can target the monster this card is battling or 1 monster in the GYs; negate its effects, and if you do, equip it to this card on the field, and if you do that, this card gains the equipped monster's activated effects, until the next turn's End Phase. You can only use this effect of "Soulblazing Sword Hunter" once per turn.

 

ghosted, let's try this again.

 

Mysterious Puppeteer from Beyond

 

EARTH/Warrior/Level 8/2000 ATK/2500 DEF

 

If the difference between your LP and your opponent's LP is 2000 or more: You can pay half your LP: Special Summon this card from your hand. Any damage your opponent takes from a battle involving a monster you control is treated as effect damage, instead. Each time a monster is Normal or Flip Summoned to the field, you gain 500 LP. Each time your opponent takes effect damage, except by the effect of "Mysterious Puppeteer from Beyond", inflict 500 damage to your opponent. You can only control 1 "Mysterious Puppeteer from Beyond".

 

 

NEXT: 

 

Dark Fire Princess (DARK Counterpart of this. We used to make Decks around this, let's see if a DARK Counterpart can bring that train around again.)

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Ancient Cursed Wyvern

DARK *******

Fairy/Synchro/Effect

ATK: 2100/ DEF: 2000

Effect: 1 DARK Tuner + 1 or more non-Tuner monsters

While your LP are lower than your opponent's, this card gains ATK equal to the difference. While your LP are higher than your opponent's, this card loses ATK equal to the difference. If this card destroys and opponent's monster by battle and sends it to the GY: You can Special Summon that monster to your side of the field, and if you do, gain LP equal to its ATK or DEF (whichever is higher).

 

Next Card: Cyberdark Eltanin (This card's counterpart)

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Cyberdark Eltanin

DARK - Level 10 - Machine/Effect - ?/?

Cannot be Normal Summoned/Set. Must first be Special Summoned from your hand by shuffling any number of "Cyberdark" monsters from your field or GY into the Deck (min. 1), and when this card is Special Summoned this way, send all cards on the field to the GY, except this monster. This monster's original ATK and DEF is 800 times the number of cards shuffled into your Deck to Summon this monster +1. Once while this card is on the field (Quick Effect): You can target 1 Dragon or Machine monster on the field or in either player's GY: Equip that target to this card. This monster gains ATK equal to the ATK of a monster equipped to it by this effect, also this monster gains the effects of the equipped monster. You can only control 1 "Cyberdark Eltanin".

 

Immolvader - Drop Pod ("Immolate", or burn up, plus "invader", if you want inspiration for design on this archetype starter)

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Immolvader - Drop Pod

Counter Trap

When your opponent activates a card effect that would adds a card(s) to their hand: you can negate that activation, and if you do, Special Summon as many level 1 "Immolva" monsters from your GY as possible, also, their DEF is doubled.

 

Vold the Immolvancient

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Vold the Immolvancient

FIRE - Level 1 - Psychic/Effect - 1300/200

Cannot be Normal Summoned. "Immolva" monsters you control can attack in Defense Position, using their DEF for damage calculation. Once per turn, you can increase the DEF of all "Immolva" monsters on the field by 300. This monster gains DEF equal to the DEF of all other "Immolva" monsters you control. You can only control 1 "Vold the Immolvancient".

 

Immolvance Squad

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Immolvance Squad

FIRE | Level 1 | Warrior | Effect

Cannot be Normal Summoned. "Immolva" monsters you control can attack in Defense Position, using their DEF for damage calculation. Once per turn: You can target 1 "Immolva" monster you control; lower that monster's DEF by 300, also that monster can attack directly this turn. 

900/900

 

Immolvation

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