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CROS- KR Premiers (updated text on Seahorse)


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Kentaurus
Fire Beast-Warrior / Effect
LV3 1500/200
(1) Once per turn, if this card battles an opponent’s monster, during damage calculations: You can send 1 Beast, Beast-Warrior, or Winged Beast-Type monster from your hand or Deck to the Graveyard, and if you do, this card gains 100 ATK x the Level of the sent monster, until the end of the Battle Phase.

 

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Dinosauring (?)
Earth Fiend / Effect
LV4 0/0
(1) Cannot be destroyed by battle. (2) If this card is targeted for an attack: It gains 1000 ATK and DEF. (3) At the end of damage calculations, if this card attacked: The increase from this card’s (2) effect becomes 0.

 

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Parent Seahorse
Water Wyrm / Tuner / Effect
LV7 2100/1400
Cannot be Special Summoned, except by a Wyrm-Type monster’s effect. You can only use the effect of “Parent Seahorse” up to 3 times per turn. (1) During your Main Phase: You can have this card lose 1 Level, and if you do, Special Summon 1 “Seahorse Token” (WATER/Wyrm/Level 1/ATK 300/DEF 200).

 

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Elder God N’tss
Light Fairy / Fusion / Effect
LV4 2500/1200
1 Synchro Monster + 1 Xyz Monster
Must first be Special Summoned by sending the above cards you control to the Graveyard. (You do not use “Polymerization”.) You can only Special Summon “Elder God Nt’ss(s)” once per turn. (1) Once per turn: You can Special Summon 1 Level 4 monster from your hand. (2) If this card is sent to the Graveyard: Target 1 card on the field; destroy it.

 

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Dreamland
Spell Field

You can only activate 1 “Dreamland” per turn. (1) Gain the following effect(s) based on what types of monsters are on the field.

-Fusion: Once per turn, if a monster is sent from your hand or field to the Graveyard: You can draw 1 card.
-Synchro: When a monster is Normal or Special Summoned: You can increase that monster’s Level by 1.
-Xyz: During your End Phase: Destroy the monster with the highest Level on the field.

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Dinosaur is alright. You'd need something that forces attacks and a good swarm on the other side to make it actually work, so it is all kinds of situational past the first 1k ATK.

Also, the OP derped on the effect numbering of that one (2) (3) (2).

 

The Centaur, Harpy Harpist is the first thing that came to mind..... or Bujins, but I don't think the latter would be better off with this instead of something like Yamato. Could be wrong.

 

The Seahorse is my kind of card:

Care for a cool drink during the fight?
300px-BattleTuned-TDGS-EN-C-1E.jpg

 

Then again, you could also Ritual Summon Valkyrus with Kaleidomirror and drop Life Stream Dragon and it'd be more hilarious....

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Dinosaur is alright. You'd need something that forces attacks and a good swarm on the other side to make it actually work, so it is all kinds of situational past the first 1k ATK.

Also, the OP derped on the effect numbering of that one (2) (3) (2).

 

The Centaur, Harpy Harpist is the first thing that came to mind..... or Bujins, but I don't think the latter would be better off with this instead of something like Yamato. Could be wrong.

 

The Seahorse is my kind of card:

Care for a cool drink during the fight?
300px-BattleTuned-TDGS-EN-C-1E.jpg

 

Then again, you could also Ritual Summon Valkyrus with Kaleidomirror and drop Life Stream Dragon and it'd be more hilarious....

 

But you can't summon Valk with level 8s.

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Since 'Ken' is apprarently Dog, I like how it's name is a pun/play on words, simply because they swapped the C with K in Centaur.
Seahorse, though, I like how it can make Level 5, 6, and 7 Synchros, all by itself for no real cost or anything.
Now the question is... What's a good way to get this guy to the field? Outside of usual things like Call, I mean.

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But you can't summon Valk with level 8s.

 

Oh... right... Higher Level Nekroz have that.... 

Then I guess double Unicore, but Unicore's discard is probably gonna be too valuable for that use much of the time, and I doubt Clausolas + Catastor would be a thing because well.... Catastor...

Then again, having Battle Tuned in Nekroz to begin with is already far fetched enough xD

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Since 'Ken' is apprarently Dog, I like how it's name is a pun/play on words, simply because they swapped the C with K in Centaur.
Seahorse, though, I like how it can make Level 5, 6, and 7 Synchros, all by itself for no real cost or anything.
Now the question is... What's a good way to get this guy to the field? Outside of usual things like Call, I mean.

 

300px-UnmaskedDragon-NECH-EN-R-1E.png

 

YAY, THIS CARD CAN BE USEFUL

 

Also, their attributes complement each other for some Frost and Flame Dragon techs

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Making a deck with Parent Seahorse and Bird of Paradise Lost where your tuners are the bosses of the deck does seem pretty awesome.

 

Dinosauring is my favourite of these cards though, it is really cute and cool, but of course you would need something like Battle Mania for it to be useful for anything other than stalling. It also should be Dinosaur-Type.

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