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Create a Fusion Monster Using the Above Materials


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The Fabled Minatar
Light - lvl 9 - Beast/Fusion//Effect - 3500 Atk 1900 Def
(1 Fabled monster + 1 LIGHT monsters)
This card can only be fusion summoned with the above cards. When this card is fusion summoned, discard  "Fabled" cards from your hands up  to the level of the highest level monster that was used for this fusion summon. When this card is attacked, you can discard a "Fabled" monster card from your hand. This card gains attack equal to attack of the discarded monster until the end phase. When this card is destroyed, special summon one "Fabled" monster from your deck.

 

Chaos Sorcerer + Gaia, the Polar Knight + Gaia, the Mid-Knight Sun

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Gaia, Knight of Chaos

DARK - Level 10 - Warrior/Fusion/Effect - 3600/2000

"Chaos Sorcerer" + "Gaia, the Polar Knight" + "Gaia, the Mid-Knight Sun"

Must first be Fusion Summoned using the above Materials. This monster is also always treated as LIGHT-Attribute. If this monster would be destroyed, banish it instead. Once per turn, you can banish 1 LIGHT or DARK monster from either player's Graveyard to activate one of the following effects:

●Banish 1 card on the field: if you activate this effect, this monster cannot attack this turn.

●Banish 1 card in your opponent's hand at random: if that card was a Monster Card, all face-up monsters your opponent controls with higher original ATK than that monster are banished.

●Banish the top 2 cards of your opponent's Deck face-down.

If this monster is banished, send all cards in your Banished Zone, except this card, to your Graveyard.

 

1 "Magician" monster + 1 or more Spellcaster-Type monsters

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Sage of Dark Magic

DARK 10*

Spellcaster/Fusion/Effect

1 "Magician" monster + 1 or more Spellcaster-Type monsters

When this card is Fusion Summoned, you can add 1 Spell card from your Deck and 1 Spell card from your Graveyard to your Hand. You can only use this effect of "Sage of Dark Magic" once per turn. When a Trap effect is activated, you can pay 500 LP. Negate the effects of all cards in the chain before this.

3500/2800

 

1 monster with 0 ATK + 1 monster with 0 DEF

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Overlord Zero

DARK - Level 2 - Fiend/Fusion/Effect - 0/0

1 monster with 0 ATK + 1 monster with 0 DEF

Must be Fusion Summoned using the above Materials, and cannot be Summoned by other ways. The ATK and DEF of all monsters on the field, except this card, is always treated as 0. This monster gains ATK and DEF equal to the original ATK and DEF of all monsters face-up on the field. Once per turn, you can banish 1 monster from your Graveyard with 0 original ATK or DEF to select and activate 1 of the following effects:

●Target 1 face-down card on the field and flip it face-up. The target of this effect has its effect negated, if any.

●Destroy 1 Spell or Trap Card your opponent controls.

 

1 Normal monster + 1 "Number" Xyz monster

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Original Number 0: Dimensional Herald

LIGHT - Level 4 - Warrior/Fusion/Effect - 2500/2000

1 Normal Monster + 1 "Number" Xyz monster

Must be Fusion Summoned using the above Materials, and cannot be Summoned by other ways. This card is treated as having a Rank instead of a Level, also it is treated as an Xyz monster. Fusion Materials used to Summon this card are banished instead of being sent to the Graveyard. Cards cannot be banished, except by this card's effects. If a card would be attached to this card as Xyz Material, it is banished instead. This effect cannot be negated. Once per turn: You can return one of your banished cards to the Graveyard; Special Summon 1 "Number" Xyz monster banished or in your Graveyard, except and "Original Number" monster, and, if you do, attach up to 2 monsters with a Level equal to the Summoned monster's Rank (if any) to it as Xyz Material.

 

"Gigobyte" + "Gagagigo" + "Giga Gagagigo" + "Gogiga Gagagigo"

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 Gagagigo: Shatterer of Destiny

WATER - Level 10 - Reptile/Fusion/Effect - 4450 atk 4000 def

This card can only be Special Summoned from your Extra Deck by banishing the above cards you control. (You do not use "Polymerization".) Your opponent cannot target any other cards for attack except this one. All face up Warrior-type and Reptile-type monsters you control gain 400 attack. This card can be treated as level four for the xyz summon of rank four WATER Reptile-type monster. A Reptile-monster with this card as an xyz gains this effect: All cards you control are uneffected by your opponent's card effects.

 

Evil Hero Lightning Golem +  Elemental Hero Wildheart + Evil Hero Infernal Prodigy

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Evil Hero Nightblast Berserker

Level 9 DARK Fiend

Evil Hero Lightning Golem + Elemental Hero Wildheart + Evil Hero Infernal Prodigy

Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. When this card declares an attack, your opponent cannot activate cards or effects, until the end of the Battle Phase. When this card destroys an opponent's monster by battle, destroy target card your opponent controls, and this card gains 400 ATK.

2800/2500

 

Alchemist of Black Spells + Armor Exe

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Name: Exe, the Armored Black Spell Alchemist

Attribute: DARK

Level: 7

Type: Spellcaster/Fusion/Effect

Effect: "Armor Exe" + "Alchemist of Black Spells"

If this card is Summoned, place 2 Spell Counter on it. Each time a monster is switched to Defense Position, place 1 Spell Counter on each card you control that you can place a Spell Counter on. All monsters you control gain 100 ATK for each Spell Counter on this card. Once per turn: You can remove 2 Spell Counters from cards you control; send 1 card your opponent controls to the Graveyard. If there are no Spell Counters on the field, destroy this card.

ATK: 2400

DEF: 2000

 

Materials of the next card: "Mokey Mokey" + 1 LIGHT monster

Keep in mind that existing support only works for monsters specifically named "Mokey Mokey".

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Divine Mokey Mokey

LIGHT

Level 7

Fairy/Fusion/Tuner/Effect

Must first be Fusion Summoned by sending the above Materials from either side of the field to the Graveyard (you do not use "Polymerization"). Once per turn: You can Special Summon any number of "Mokey Mokey" monsters from your hand, Deck, Graveyard, or Banished Zone. "Mokey Mokey" monsters are unaffected by your opponent's card effects.

ATK:300

DEF:200

 

Next:

"Destiny Hero - Doom Lord" + 1 Level/Rank 6 or lower monster

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Destiny Hero - Doom Knight

DARK - lvl 6 - Warrior/Fusion/Effect - 2100 atk 2500 def

(Destiny Hero - Doom Lord + 1 level/rank six or lower monster)

Once per turn, you can excavate the top card of your deck and apply an effect depending on the excavated card type

- Trap: Destroy one face-up spell/trap card on the field.

- Spell: Gain 800 lief points

- Monster: Banish one card on the field. During the second stand-by phase after this effects activation, special summon it back onto to field. If the excavated monster is a level four or lower "Destiny Hero" monster, then do not special summon it during the second stand-by phase.

This card can't attack the turn the turn you activate this effect.

 

Levia-Dragon Daedalus + 2 Rank 3 WATER XYZ monsters

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Daed

alus the Leviathan-Dragon Supreme

Water-LV 10-Sea Serpent/Fusion/Effect-4000 ATK 2300 DEF

(Levia-Dragon  Deadalus + 2 Rank 3 WATER XYZ monsters)

For each overlay unit that the Fusion martiral monsters had, this card gain 200ATK/DEF.

Once per turn you can:

-Use one over lay unit of a water XYZ monster on your feild to gain 100ATK/DEF OR

- Sacrifice 1 Water XYZ Monster on your felid and give 1000 ATK/DEF Untill end of turn.

This card gains 100 DEF for every "Umi" monster on the feild.

 

Relinquished+ 1 Tuner monster

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Restrict Synchron

DARK - Level 1 - Spellcaster/Fusion/Effect - 0/0

Relinquished + 1 Tuner monster

Once per turn: You can select one monster on the field and equip it to this card. If this card would be be destroyed by battle: You can send one of the equipped monsters to the Graveyard instead. Once per turn: You can Synchro Summon a Synchro monster from your Extra Deck, by sending the requirements listed on that card from face-up on your side of the field or equipped to this card.

 

1 "Fabled" monster + 1 "Dark World" monster

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Fabled Stelle, Interloper of Dark World

LIGHT - Level 8 - Fiend/Fusion/Effect - 3200/2400

1 "Fabled" monster + 1 "Dark World" monster

During either player's turn, if your opponent activates a card effect, you can negate it by sending 1 card from your hand to the Graveyard. If there are no cards in your hand during your End Phase, you can target 5 cards in your Graveyard or Banished Zone: add those cards to your hand. If you activate either of these effects, this monster cannot attack. If all monsters you control are LIGHT and/or DARK, you can discard 2 cards from your hand to increase the ATK of all monsters you control by 300 times their current Level. If you Synchro Summon a Level 9 or higher monster using 1 or more "Fabled" and/or "Dark World" monsters as Material while this monster is in your Graveyard, you can switchthat monster's Battle Position to Special Summon this monster from your Graveyard.

 

3 monsters of different Types

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Avatar of Dichotomy (think Avatar of the Pot, but with the Pot of Dichotomy for a head)

EARTH ******

Rock/Fusion/Effect

3 monsters of different types

Once per turn, you can target 1 monster in your Graveyard with the same type as a monster you control; add it to your Hand.  This card gains 600 ATK and DEF for every monster you control with a different type.

1200/1300

 

[super] Robolady + [super] Roboyarou

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Robarmor

EARTH - Level 7 - Machine/Fusion/Effect - 2800/2800

1 "Roboyarou" monster + 1 "Robolady" monster

Increase this monster's ATK and DEF by the combined Level of its Fusion Material monsters times 100. Once per turn, you can Special Summon 1 Machine-Type Normal monster from your Graveyard. A non-Machine-Type monster that targets this monster for an attack or effect is shuffled into the Deck instead. If this monster is destroyed, Special Summon 1 "Robolady" or "Roboyarou" monster from your Graveyard.

 

1 Rank 4 or lower Xyz monster + 1 or more Spellcaster-Type monsters

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Necromancer of Lightshatter

Level 8

DARK

Spellcaster/Fusion/Effect

1 Rank 4 or lower Xyz monster + 1 or more Spellcaster-Type monsters

Must first be Special Summoned (from your Extra Deck) by sending the above cards from either side of the field to the Graveyard. (You do not use "Polymerization".) You can only control 1 face-up "Necromancer of Lightshatter". Negate the effects of all LIGHT monsters. Once per turn: You can banish 1 LIGHT monster from your opponent's Graveyard; Special Summon 1 DARK monster from your Graveyard. If you do, destroy it during the End Phase.

ATK:2800

DEF:800

 

1 Reptile-Type monster + 1 DARK monster

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Serpent of the Night

DARK - Level 8 - Reptile/Fusion/Effect - ?/2350

1 DARK monster + 1 Reptile-Type monster

Must be Fusion Summoned using the above Materials, and cannot be Summoned by other ways. This monster's original ATK is treated as 400 times the number of Reptile-Type monsters on the field and in the Graveyard. This monster can attack a number of times equal to the number of DARK monsters on the field. During the End Phase of a turn that this monster battled, select and activate one of the following effects:

●Send 1 card from your Deck to your Graveyard.

●Send the top 3 cards of your opponent's Deck to the Graveyard.

 

"Barrel Dragon" + "Goblin Attack Force"

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Goblin Marksman Militia

Level 8

DARK

Fiend/Fusion/Effect

"Barrel Dragon" + "Goblin Attack Force"

Must first be Special Summoned (from your Extra Deck) by sending the above cards from your side of the field to the Graveyard. (You do not use "Polymerization".) Cannot be destroyed by card effects. If this card attacks, it is changed to Defense Position during the End Phase. Once per turn: You can target 1 monster your opponent controls; toss a coin 3 times and destroy it if at least 2 of the results are Heads.

ATK:2950

DEF:0

 

"Dokuroizo the Grim Reaper" + 1 DARK monster

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Dokuroizo the Dark Collector

DARK - lvl 7 - Zombie/Fusion/Effect - 2500 atk 2500 def

(Dokurozio the Grim Reaper + 1 DARK monster)

When this card is fusion summoned, destroy all non-Zombie-type monsters on the field, and if you do then banish cards from your opponent's graveyard equal to the number of monsters destroyed by this effect. When this card destroys a monster by battle, equip it to this card. When your opponent would activate a Spell card, you can destroy one monster card equipped to this card, and if you do negate the Spell card and destroy it, then gain 1000 life points. When this monster is destroyed, shuffle DARK monsters from your graveyard into your deck equal to the number of monsters equipped to this card +1.

 

Shaddol Zefracore OR Shaddol Zefranaga + Ritual Beast Tamer Zefrawendi OR Ritual Beast Tamer Zeframpilica

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Ritual Beast Shaddollzefra

DARK - Level 6 - Spellcaster/Fusion/Pendulum/Effect - 2300/2000 - Scale 2

Pendulum Effect - You can only Pendulum Summon "Ritual Beast", "Shaddoll", and "Zefra" monsters. This effect cannot be negated.

Once per turn, if your other Pendulum Zone is unoccupied: Activate 1 "Zefra" Pendulum card from your Deck. If this card is face-up in your Extra Deck, and all monsters you control are "Zefra" monsters, you can place this card in any unoccupied Pendulum Zone.

Monster Effect -

1 "Ritual Beast Tamer Zefra" monster + 1 "Shaddoll Zefra" monster

If this card is Fusion or Pendulum Summoned, select 1 "Shaddoll", Ritual Beast", or "Zefra" monster in your Graveyard or Pendulum Zone, and Special Summon it: Destroy that monster at the End Phase of this turn. If this monster is destroyed, you can target 1 Pendulum card on the field: add it to your hand.

 

1 "Melodious" monster + 1 or more "Fluffal", "Edge-Imp" and/or "Frightfur" monsters

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Frightfur Cricket the Melodious Terror

DARK 6*

Fiend/Fusion/Effect

1 "Melodious" monster + "Edge-Imp Chain"

When this card is Fusion Summoned, you can discard your Hand; add 1 LIGHT monster, 1 DARK monster, and 1 EARTH monster from your Graveyard to your Hand. Once per turn, you can banish 1 fairy-type monster and 1 fiend-type monster from your Graveyard; Special Summon 1 fairy-type monster or 1 fiend-type monster from your Hand or Graveyard. This card is also always treated as a LIGHT fairy-type monster.

1900/2800

 

Pendulum Machine + 1 or more Pendulum monsters

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Pendulum Terror Machine

DARK - lvl 8 - Machine/Fusion/Effect/Pendulum - 2300 atk 2300 def

Pendulum Effect (Scale 8/8):While this card is in your Pendulum zone, neither player can special summon except by Pendulum summon.

Monster effect: This card can bot be destroyed I battle except with a Pendulum monster. When this card destroys a monster in battle, you can special summon one Normal monster from your hand, deck or gravard with attack less then it equal to the destroyed monster. If thus card is destroyed by a monster card effect and you have no Pendulum monsters in your Pendulum zone, place this card in your Pendulum zone.

 

2 Warrior Synchro monsters

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Skilled Combatant

EARTH - Level 8 - Warrior/Fusion/Effect - 2950/2800

2 Warrior-Type Synchro Monsters

This monster can be treated as a Synchro monster. This monster cannot attack your opponent's Life Points directly. Activate each of the following effects based on the combined Level of this card's Fusion Material monsters:

●8 or more: This monster can attack twice per Battle Phase.

●12 or more: Increase this monster's ATK by 200 times the number of Synchro Monsters on the field and in the Graveyard.

●16 or more: Negate the effects of any monster this monster battles until the End Phase (this effect continues if either monster leaves the field).

●20 or more: Your opponent cannot activate card effects during the Battle Phase.

 

1 Level 6 or higher Dragon-Type monster + 1 Level 6 or lower Plant-Type monster

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Odd eyes Jungle Dragon

EARTH -lvl 10 - Dragon/Fusion/Pendulum/Effect - 4000 atk 3000 def

Pendulum Effect (Scales 6/6): All Plant, Dragon, Insect and Beast type monsters you control gain 300 attack points. During your draw phase, if you drew a plant or dragon type monster, you can revel it then draw another card. If this card is face up in the Extra Deck and you control no Pendulum Monsters or face up Spells/Traps, you can place this card in your Pendulum Zone.

Monster Effect: When this card is fusion Summoned, you can destroy cards on the field equal to the number of level six or higher dragon or plant types in your graveyard. When this card destroys a monster in battle, activate one of the following effects:

- Send one level six or higher plant or dragon monsters from your deck to the graveyard.

- Special summon one plant or dragon type monster whose level is less then the destroyed monster from your hand, graveyard or that is face up in your extra Deck.

 

King of Yamimakia + 1 or more 'D/D' monsters

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D/D Yami the Rogue Overlord

Level 5, DARK Fiend

When this card is Fusion Summoned, destroy all face-up Spell Cards. Once per turn, when your opponent Special SummOns a monster: You can negate its effects, until the End Phase.

2350/1150

 

Let's give Dennis a proper Fusion monster.

 

Performage Trapeze Magician + 1 "Performage" monster

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