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Create a Fusion Monster Using the Above Materials


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Destiny HERO Nightmare Blader

Fusion, Level 7, DARK

1 "Destiny HERO" monster + 1 DARK monster

You can shuffle 2 DARK monsters in your Graveyard into your Deck and target 1 face-up monster your opponent controls: Destroy that target, and your opponent takes damage equal to half it's ATK, until the End Phase. When this card is targeted by a card effect, you can send the top 2 cards of your Deck to the Graveyard: Negate that effect. You can only use each effect of "Destiny HERO Nightmare Blader" once per turn.

2400/1900

 

 

Don Zaloog + 1 "Dark Scorpion" monster

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[spoiler= Ninja]

Destiny HERO Darkness

DARK - Level 6 - Warrior/Fusion/Effect - 1900/2000

1 "Destiny HERO" monster + 1 DARK monster

Increase this monster's ATK by half the combined ATK of its Fusion Materials. Once per turn, you can select and activate 1 of the following effects:

-Special Summon 1 "Destiny HERO" monster from your hand or Graveyard.

-Banish 1 card on the field or in either player's hand, until your 4th Standby Phase after this effect was activated.

After either of these effects resolves, send 1 DARK monster from your hand or Deck to the Graveyard.

 

 

 

Dark Scorpion - Zaloog the Wealthy

DARK - Level 7 - Warrior/Fusion/Effect - 2450/2300

"Don Zaloog" + 1 "Dark Scorpion" monster

You can also Fusion Summon this card by Tributing the above monsters you control: If Fusion Summoned this way, your opponent cannot activate cards or effects until the End Phase of this turn. If this monster inflicts Battle Damage: You can Special Summon 1 "Dark Scorpion" monster from your hand or Graveyard (This is a Quick Effect, and does not end the Battle Phase). Once per turn, when a "Dark Scorpion monster, "Cliff the Trap Remover", or "Don Zaloog" inflicts Battle Damage: That Battle Damage is doubled, also you can trigger both of that monster's effects. You can only control 1 "Dark Scorpion - Zaloog the Wealthy".

 

1 Normal Summoned Dragon-Type monster + 1 Special Summoned Spellcaster-Type monster

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Steve, the Draco-Mage
FIRE Level 8 Spellcaster/Fusion/Effect 3000/2500
1 Normal Summoned Dragon-Type monster + 1 Special Summoned Spellcaster-Type monster
Once per turn, if you control a Special Summoned Dragon-Type monster: you can activate this effect; this turn, you can Normal Summon 1 Level 5 or higher Spellcaster-Type monster without Tributes.

1 EARTH Machine-Type Pendulum monster with Scales 1 + 1 EARTH Machine-Type Pendulum monster with Scales 9

EDIT: Made the materials more specific.
Extra challenge: DON'T make it a Qliphort.

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Robotic Atrocity Kinesis

Level 11

EARTH

Machine/Fusion/Effect

1 EARTH Machine-Type Pendulum monster with Scales 1 + 1 EARTH Machine-Type Pendulum monster with Scales 9

Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the Graveyard. (You do not use "Polymerization".) Cannot be destroyed by card effects. Once per turn: You can banish the top 2 cards of your Deck; return all face-up cards on your opponent's side of the field to the hand.

ATK:3300

DEF:3000

 

Next:
1 Fiend-Type monster + 1 Fairy-Type monster

 

Requirements:
Make it a Fusion Monster Summoned via Contact Fusion (Which is : Special Summon a Fusion Monster with its own Summoning procedure that states "You do not use "Polymerization".")

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Double Agent of Love and Hate

DARK - Level 9 - Fairy/Fusion/Effect - ?/1900

1 Fairy-Type monster + 1 Fiend-Type monster

This monster is also always treated as LIGHT-Attribute and Fiend-Type. Must first be Fusion Summoned by banishing the above Fusion Materials from your hand and/or Graveyard (You do not use "Polymerization"). This monster's original ATK is equal to half the combined ATK of its Fusion Materials. During your turn, increase the ATK of all Fairy-Type monsters by this monster's ATK. At the start of your opponent's 1st Main Phase, inflict damage to your opponent equal to half the combined ATK of all Fiend-Type monsters you control. If this monster would be destroyed, you can Special Summon it to your opponent's field in face-up Defense Position, and if you do, Special Summon as many Fairy and/or Fiend-Type monsters from your Banished Zone as possible.

 

1 Plant-Type monster + 1 Reptile-Type monster

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Vemom Rose

DARK - LVL 7 - Plant/Fusion/Tuner/Effect - 2400 atk 2300 def

You can Fusion Summon this card from your Extra Deck by banishing the listed Fusion Materials from your field. (You do not use "Polymerization".) This cars cannot be Special Summoned, except by Fusion Summon. When this card is Summoned, you can send 1 Reptile or Plant-type monster from your deck to the graveyard, and this card gains ATK and DEF equal to half the ATK of the sent monster. For each Reptile-type monster face-up on the field, all monsters your opponent controls lose ATK equal to their LVL/rank x100. Every time a Plant-type monster is sent from the field to the graveyard, both player's take 300 LP damage. During the end phase of a turn you uses this effect more then three times, this card gains the following effect until the end phase:

This card is unaffected by Spell/Trap effects.

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Darklord Ultimatum

Level 11

DARK

Fairy/Fusion/Effect

This card's Summon cannot be negated. Cannot be destroyed by card effects. While your opponent controls a Special Summoned monster: This card cannot be targeted by your opponent's card effects. Once per turn: You can Special Summon 1 "Darkord" monster from your Graveyard, ignoring its Summoning conditions.

 

ATK:3300

DEF:2900

 

Next:

"Maiden of the Moonlight" + 1 LIGHT monster

 

Requirements:

Make it a Fusion Monster Summoned via Contact Fusion (Which is : Special Summon a Fusion Monster with its own Summoning procedure that states "You do not use "Polymerization".")

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Moonlight Goddess

Level 7

LIGHT

Fairy/Fusion/Effect

Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). When a monster you control attacks: You can negate that attack, and if you do, gain Life Points equal to half that monster's ATK. You can only use the effect of Moonlight Goddess once per turn.

2000/1400

 

Tiki Soul + Tiki Curse

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Tiki Totem

Level 6 EARTH Fusion

Tiki Soul + Tiki Curse

Once during either player's turn, whenever you activate a Trap Card, after it resolves it is Special Summoned as a monster with ATK and DEF equal to the number of Trap Cards you control and in your Graveyard x300. When a Trap Card you control is sent to the Graveyard: Monsters your opponent controls lose 300 Atk.

2100/2700

 

Infernity Archfiend + 1 "Infernity" monster

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Infernity Nightmare
Level 7 | DARK | Fiend | Fusion | Effect
"Infernity Archfiend" + 1 "Infernity" monster

While you have no cards in your hand, apply the following effects.

(1) This card cannot be targeted or destroyed by your opponent's card effects.

(2) Once per turn: You can add 1 "Infernity" card from your Deck to your hand. 

 

2400/2000

 

(The hybrid OCG might be off a bit, but you get it; effect immunity + searching only works if you're handless)

 

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2 or more "Ancient Gear" monsters

 

(Because Academia is sure to have something like this; hell, Devil is probably this)

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Ancient Gear Skyblaster

EARTH 7*

Machine/Fusion/Effect

2 or more "Ancient Gear" monsters

This card gains 800 ATK for every monster beyond the second used for its Fusion Summon. Once per turn, if your opponent takes effect damage (except from "Ancient Gear Skyblaster"), you can take the same amount of effect damage and, if you do, inflict damage to your opponent equal to the amount you took. If this card attacks or is attacked, your opponent cannot activate cards or effects until the End of the damage step.

2000/2800

 

1 level 5 or higher monster + 1 level 4 or lower monster

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Edge-Slice Cyborg

DARK - Level 6 - Machine/Fusion/Effect - 2000/2000

1 Level 5 or higher monster + 1 Level 4 or lower monster

This monster gains 100 ATK times the combined Level of its Fusion Materials. This monster inflicts piercing Battle Damage. Once per turn, if this monster destroyed your opponent's monster by battle this turn: This monster can attack again, but the Battle Damage inflicted by this battle is halved.

 

Fun times for anime OTK. Anyway, on with the show:

 

1 Level 7 or higher Dragon-Type monster + 1 or more Tuner monsters

 

And yeah, give it an alternative Summon (not a replacement, a la Contact Fusion, but an alternate, like Amulet Dragon or Beast-Eyes)

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Eternity Grand Dragon

LIGHT - Level 9 - Dragon/Fusion/Effect

1 Level 7 or higher Dragon-Type monster + 1 or more Tuner monsters

This card can only be Fusion Summoned by shuffling 1 of the above Fusion Material monsters into the Deck and banishing the others. Once per turn, you can Special Summon 1 Dragon-Type monster from your Deck. It is destroyed during your next Standby Phase

2700/2000

 

Gogogo Golem + Goggle Golem

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Sandstorm Pro.

EARTH

Level 5

500 / 2400

Rock / Fusion / Effect

"Gogogo Golem" + "Goggle Golem"

This card gains ATK equal to the original ATK of "Goggle Golem" used as this card's Fusion Material. Once per turn, this card can not be destroyed by battle. Once, while this card is face-up on the field, instead of conducting your Normal Summon, you can activate this effect:

● This card gains 200 ATK and 600 DEF, also, it can only be attacked by an EARTH or Rock Type monster.

 

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4 "Gem-Knight" monsters

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Gem-Knight Prisma Diamond

EARTH - Level 10 - Rock/Fusion/Effect - 3300/3300

4 "Gem-Knight" monsters

Must first be Fusion Summoned. Once per turn, except during the turn this monster is Summoned, you can banish 1 card from your Graveyard: Special Summon 1 "Gem-Knight" monster from your hand or Graveyard, ignoring Summoning conditions. This monster gains 200 ATK and DEF for every "Gem-Knight" monster in your Graveyard.

 

"The Fang of Critias" and Bottomless Trap Hole

(Make it like all Critias Fusions: a buffed version of the original Trap Card's effect built into a monster with the same stats as a Dragon-Type monster that isn't a part of any archetype)

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(Mfw the OPer shot down using Spells/Traps as fusion material on the first page...)

 

Bottomless Glutton Dragon

DARK 4*

Dragon/Fusion/Effect

Must be Special Summoned with "The Fang of Critias", using "Bottomless Trap Hole", and cannot be Summoned by other ways. Once per turn, the first time a monster(s) with 1500 or more ATK is Summoned to your opponent's side of the field banish it. This card gains 800 ATK for each monster banished by this effect.

0/1900

 

Gambler of Legend + Slot Machine

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That ship sailed a while ago, ne?

 

Lucky Slots

DARK - Level 8 - Machine/Fusion/Effect - 2500/3000

"Gambler of Legend" + "Slot Machine"

Must first be Fusion Summoned. Once per turn, you can toss 3 coins. Activate one of the following effects depending upon the number of times you get Heads:

●0: Discard your entire hand, and skip your next Draw Phase.

●1 or less: Destroy all cards you control.

●2 or more: Destroy all cards your opponent controls.

●3: Your opponent discards their entire hand, and you draw 1 card for each card your opponent discarded.

If you get 9 Heads in a row: Banish your opponent's Graveyard.

 

1 DARK Tuner + 1 LIGHT Xyz monster

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Junk Utopia

DARK - Lvl 7 - Warrior/Fusion/Effect - 2825 ATK 2125 DEF

When this card is Fusion Summoned, banish all cards on the field that weren't Xyz, Synchro, or Fusion Summoned monsters, then this card gains 225 ATk/DEF for every card banished by this effect. This card can attack all monster's your opponent controls twice each. When this card battles a Fusion monster, you can banish 1 "Number" Xyz monster from your graveyard: shuffle the Fusion monster back into the Extra Deck, then you're opponent can Special Summon monsters from the graveyard, deck or banished zone whose names are written on the returned card. When this card battles an Xyz monster, you can Special Summon 1 Xyz monster from your Extra Deck to your opponent's side of the field using it as Xyz material (Xyz materials attached to it become Xyz materials attached to that card). Once per turn, when this card battles a Synchro monster, you can negate that attack and gain LP equal to the combined ATK/DEF of the Synchro monster. You can only activate each effect of "Junk Utopia" once per turn.

 

"Elemental Hero Neos" + 1 DARK Spellcaster-type monster

(You can use Gagaga or Dark Magician)

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Elemental HERO Neo-Mancer

Level 8

DARK

Spellcaster

"Elemental Hero Neos" + 1 DARK Spellcaster-type monster

This card can only be summoned by shuffling the above monsters you control into your deck (You do not use "Polymerization". This card is also a LIGHT-Attribute, Warrior-Type while on the field or in the graveyard. Once per turn, until the End Phase this monster gains 500 ATK for every Spellcaster and Warrior-type monster in your graveyard.

3000/2500

 

 

2 or more (max. 5) "Gardna" monsters

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Gardna Golem

Level 9, EARTH Rock

2 or more (max 5) "Gardna" monsters

This card cannot be destroyed by battle. Whenever this card battles, destroy 1 card your opponent controls and banish 1 card in their graveyard. Once during your opponent's Battle Phase, target monsters your opponent controls up to the number of Fusion Materials used to Fusion Summon this card: They must attack this turn.

300/2800

 

Silver Fang + Vorse Raider

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Vorse Berserker

DARK - Level 5 - Beast-Warrior/Fusion/Effect - 2200/1900

"Vorse Raider" + "Silver Fang"

Must first be Fusion Summoned using the above Materials, and cannot be Summoned from your Extra Deck by other ways. Once per turn, if this monster destroys your opponent's monster by battle, you can increase this monster's ATK and DEF by 200 and declare an additional attack. If this monster battles your opponent's Defense Position monster, that monster's DEF is halved.

 

1 Dragon-Type Synchro monster + 1 or more Pendulum monsters

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Dragon Knight Draco-Blast
Attribute: FIRE
Type: Dragon/Fusion/Pendulum/Effect
Level: 10
ATK: 3200
DEF: 2000
Scale: 7
Pendulum Effect:
If this card is placed in your Pendulum Zone from the Monster Zone, and was Fusion Summoned, increase its Pendulum Scale by 1 for each Pendulum Monster used for its Fusion Summon. Once per turn: You can activate this effect; banish 1 Pendulum Monster from either player's Graveyard or Extra Deck, and if you do, until the end of this turn, this card's name become that monster's, and replace this effect with that monster's original Pendulum Effects.

Monster Effect:
1 Dragon-Type Synchro monster + 1 or more Pendulum monsters
Must first be Fusion Summoned. Once per turn: You can activate this effect; banish 1 Dragon-Type Pendulum Monster from either player's Graveyard or Extra Deck, and if you do, until the end of this turn, this card's name become that monster's, and replace this effect with that monster's original monster effects. While this card is in Attack Position, your opponent takes any battle damage you would have taken. If this card in the Monster Zone is destroyed by battle or card effect: You can place it in your Pendulum Zone.

 

 

Flavor & stuff:

It is meant to be a Pendulum counterpart of "Dragon Knight Draco-Equiste".

FIRE because then it can be made by using Ignister or Meteorburst as material.

The first Pendulum effect is just there to justify the ability of using more than 1 Pendulum as Fusion Material, but the card is intended to be functional without the need of additional Pendulum materials.

 

 

Next:

"Yubel" + 1 "HERO" monster

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Vision HERO Devil
Dark, Warrior/Fusion/Effect, Lv.10, 0 ATK, 0 DEF
"Yubel" + 1 "HERO" monster 
This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: This card gains 100 ATK for each "HERO" monster in your graveyard and the attacking monster loses 100 ATK for each Banished monster. At the end phase of your turn you can banish 1 "HERO" monster from your graveyard. When this card is destroyed you can special summon a "HERO" monster with the same name as the one used for this cards fusion summon from your hand, deck or graveyard.

 

"Enraged Muka Muka" + 1 level 5 or higher monster

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Enlightened Muka Muka

EARTH - Lvl 10 - Rock/Fusion/Effect - 600 ATK 600 ATK

This card can only be Special summoned, from your Extra Deck or graveyard, by sending thelisted Fusion materials from your hand or side of the field to the graveyard and cannot be Special Summoned by any other way. This card gains ATK and DEF equal to the number of cards in either player's hand and face up in their extra deck x300. When this card declares an attack: Your opponent can discard their entire hand, and if they do, negate the attack. Both players draw 1 extra card in the Draw Phase for every face up "Muka Muka" monster on the field.

 

1 FIRE Warrior-type Normal monster + 1 FIRE Psychic-type Normal monster

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