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Chouryuushi Red-Layer / Super Quantum Mecha Pilot Red-Layer
Fire Warrior / Effect
LV5 2000/800
You can only use each of the (2) and (3) effects of “Super Quantum Mecha Pilot Red-Layer” once per turn.
(1) If you control no monsters, you can Special Summon this card (from your hand).
(2) When this card is Normal or Special Summoned: You can target 1 “Super Quantum” card in your Graveyard; add that card to your hand.
(3) If this card is sent to the Graveyard: You can target 1 “Super Quantum” monster in your Graveyard, except “Super Quantum Mecha Pilot Red-Layer”; Special Summon that monster, but it cannot activate its effects.

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Chouryuu Yousei Alphan / Super Quantum Fairy Alphan
Light Fairy / Effect
LV1 0/0
You can only use the (2) effect of “Super Quantum Fairy Alphan” once per turn.
(1) Once per turn: You can target 1 “Super Quantum” monster you control; all monsters you control become the same Level as that target’s current Level.
(2) You can Tribute this card; reveal 3 different “Super Quantum” monsters from your Deck, have your opponent randomly select 1 of them, and Special Summon it, also send the other monsters to the Graveyard.

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Chouryuu Kikan Magna-Carrier / Super Quantum Mecha Ship Magna-Carrier
Spell Field
(1) You can discard 1 card, then target 1 “Super Quantum Mecha Pilot” monster you control; Special Summon 1 “Super Quantum Mecha Beast” Xyz Monster with the same Attribute as that target from your Extra Deck, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon.)
(2) You can send this card from the Field Zone to the Graveyard, then target 3 “Super Quantum Mecha Beast” Xyz Monsters with different names from your side of the field and/or Graveyard; Special Summon 1 “Super Quantum Mecha Overlord Great Magnus” from your Extra Deck, and if you do, attach all the targets and their Xyz Materials to the Summoned monster as Xyz Material.

 

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Chouryuushi Blue-Layer / Super Quantum Mecha Pilot Blue-Layer
Level 3 WATER Psychic-Type Effect Monster
ATK 1200
DEF 2000
You can only use each effect of “Super Quantum Mecha Pilot Blue-Layer” once per turn.
(1) When this Normal or Special Summoned: You can add 1 “Super Quantum” card from your Deck to your hand, except “Super Quantum Mecha Pilot Blue-Layer”.
(2) If this card is sent to the Graveyard: Target up to 3 “Super Quantum” cards in your Graveyard; return those targets to your Deck.

 

These are pretty weird, Super Quantum Fairy Alphan's last effect is pretty neat, I wish that they actually got Level 12 monsters instead of Super Quantum Mecha Ship Magna-Carrier Summoning Super Quantum Mecha Overlord Great Magnus, but ah well.

 

EDIT:

Blue-Layer added, turning into Tellarknights huh? You can use E-Tele with these too, so that's a thing.

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Maybe they will get some Level 12 options later on, but we'll see. (Or at least some way to make monsters Level 12 if they won't release inherent ones)

Would make Alphan's effect worth it.

 

Then again, we still need to see other Mecha Beasts besides Magnaliger before Carrier can be of any use. That, and other Pilots besides Red Layer (surely, he's not the only Pilot in there). Thematically, guess it makes sense that Carrier needs 3 different Beasts.

 

1-card Xyz for them is still cool though, but until we see the others, reserving overall judgment.

 

Oh yeah, and Red Layer being a CyDra for him is still cool; plus it floats when it dies.

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[spoiler=Stuff (Zazu can add this when he comes back)]
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Chouryuushi Blue-Layer / Super Quantum Mecha Pilot Blue-Layer
Level 3 WATER Psychic-Type Effect Monster
ATK 1200
DEF 2000
You can only use each effect of “Super Quantum Mecha Pilot Blue-Layer” once per turn.
(1) When this Normal or Special Summoned: You can add 1 “Super Quantum” card from your Deck to your hand, except “Super Quantum Mecha Pilot Blue-Layer”.
(2) If this card is sent to the Graveyard: Target up to 3 “Super Quantum” cards in your Graveyard; return those targets to your Deck.

 

 

 

Well, it's an all-around searcher for them when NS'd, and searchers are always nice.

So far, I'm liking these.

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Am i the only one who disappointed with Field Spell last effect? only 3 Materials attached to our beloved Mecha Lord Magnus, so it doesn't get the "unaffected card effects" thing (other than that, it's nice effect)

 

So we have Warrior, Fairy and Psychic? I hope it's gonna be interesting archetype with multitple Types. Bring it on Konami!

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The green zord is a dragon, so its pilot will either be a Winged-Beast or Dragon I'd say.

 

Although, it seems pretty damn lame that you need the field spell to get out Magnus.

Well, considering that it can't make it with more than just the 3 Xyz Materials, it's likely we will get another way to make it.

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You can send this card from the Field Zone to the Graveyard, then target 3 “Super Quantum Mecha Beast” Xyz Monsters with different names from your side of the field and/or Graveyard; Special Summon 1 “Super Quantum Mecha Overlord Great Magnus” from your Extra Deck, and if you do, attach all the targets and their Xyz Materials to the Summoned monster as Xyz Material.

 

Who says he'd start off with just 3? Plus Magna Liger can attach extra materials to himself, and I would assume the other Super Quantum Mecha Beasts can do that too. So all you need is just 1 Beast on the field in order to start off with 5 mats.

 

I take it the way it's supposed to work is that you get a Pilot on the field, then use the field spell to SS their respective Beast. Then, you use the Beast to nom up another mat from your hand/field, then use the field spell to make Magnus.

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I legit missed 3 vanity tbh

 

but on topic

 

arch looks really damn solid atm. If Green ranger can be RotA'd and also have +1 on summon like the others...that'll be hella sweet.

 

Red ranger is really dang powerful, Blue being E-teleable is huge, the field isn't even OPT so depending on green's effect you might even be able to setup Great Magna in one turn.

 

Looks really solid atm.

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You can send this card from the Field Zone to the Graveyard, then target 3 “Super Quantum Mecha Beast” Xyz Monsters with different names from your side of the field and/or Graveyard; Special Summon 1 “Super Quantum Mecha Overlord Great Magnus” from your Extra Deck, and if you do, attach all the targets and their Xyz Materials to the Summoned monster as Xyz Material.

 

Who says he'd start off with just 3? Plus Magna Liger can attach extra materials to himself, and I would assume the other Super Quantum Mecha Beasts can do that too. So all you need is just 1 Beast on the field in order to start off with 5 mats.

 

I take it the way it's supposed to work is that you get a Pilot on the field, then use the field spell to SS their respective Beast. Then, you use the Beast to nom up another mat from your hand/field, then use the field spell to make Magnus.

Didn't notice the last part.

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I legit missed 3 vanity tbh

you might even be able to setup Great Magna in one turn.

I honestly do not miss Vanity being at 3.

You can summon red, then white and use it to get a third one on board, with the field you can discard 3 cards to evolve them ... however that would require 6 cards, having the field, 2 red, 1 of any of the pilots (though no red or blue) and 1 blue however would lead into:

Red into Xyz  (3 invested cards yet)

Blue searching 1 card (invested 3) blue into Xyz (4 invested)

If one discarded 1 red one can revive the last pilot and turn him into the third Xyz (5 invested)

Last but not least one would summon great magnas.

 

One could also use the level 1 to ensure one gets a red into the grave to summon great magnas and if one feels ready to gamble one could summon the level 1 and reveal red to potentially summon 3 with one card (the discarded cards and the field silling up the other cards), however if the opponent has at least 1 card one could deteach red to summon any one, regardless which one was picked via the level 1.

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(2) You can send this card from the Field Zone to the Graveyard, then target 3 “Super Quantum Mecha Beast” Xyz Monsters with different names from your side of the field and/or Graveyard; Special Summon 1 “Super Quantum Mecha Overlord Great Magnus” from your Extra Deck, and if you do, attach all the targets and their Xyz Materials to the Summoned monster as Xyz Material.

 

I would just like to point out that the field spell is only using 3 materials to make the R12 if you're only using materials from the grave. The effect states that it can use monsters from your field, and any Xyz Materials attached to those will be attached to the R12. This means that if you 3 Quantum Xyz Dudes with at least 1 mat, then it's a 6-material summon for the R12. Give the effect another read.

 

 

For how this arch is right now, it feels a little all over the place. Granted, they still have 2 more Xyz monsters, at least one more monsters, and problem another monster after that to show off to tie it all together. But the mismatching levels makes me wonder how viable it is to actually summon the R12 in this deck. Hopefully there's a play to do it in one turn that's pretty viable.

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The green zord is a dragon, so its pilot will either be a Winged-Beast or Dragon I'd say.

 

Although, it seems pretty damn lame that you need the field spell to get out Magnus.

No, most likely it'll be Spellcaster-type, unless the Green Pilot isn't human(oid) like the other 2. But I'm sure its Attribute will be WIND.

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