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ITT: Arm makes custom cards; Round 2, electric boogaloo


Toffee.

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The characters I create in my thread

Sailor-Fa

LIGHT / Level 4

Warrior / Effect

If this card is Normal Summoned, you can Special Summon 1 "Sailor-" monster from your Deck. It cannot be Tributed, or used as a Material Monster for a Summon. While this card is face-up on the field, increase the ATK of all "Sailor-" monsters you control by 100 for each monster you control. You can Banish this card and 1 other "Sailor-" monster in your Graveyard: Destroy 1 face-up card on the field.

ATK 1000 / DEF 1000

 

Sailor-Alice

DARK / Level 4

Warrior / Effect

If this card is Normal Summoned, you can Special Summon 1 "Sailor-" monster from your Deck. It cannot be Tributed, or used as a Material Monster for a Summon. While this card is face-up on the field, decrease the ATK of all face-up monsters your opponent controls by 100 for each monster you control. You can Banish this card and 1 other "Sailor-" monster in your Graveyard: Destroy 1 Set card on the field.

ATK 1000 / DEF 1000

 

Sailor-Riva

WATER / Level 4

Warrior / Effect

If this card is Normal Summoned, you can Special Summon 1 "Sailor-" monster from your Deck. It cannot be Tributed, or used as a Material Monster for a Summon. While this card is face-up on the field, and you control another "Sailor-" monster, "Sailor-" monsters you control cannot be targted by your opponent's card effects. You can Banish this card and 1 other "Sailor-" monster in your Graveyard: Draw 1 card.

ATK 1000 / DEF 1000

 

Tuxedo Braddok

WIND / Level 4

Fairy / Effect

You can return a "Sailor-" monster you control to your hand: Special Summon this card(from your hand). You can only Special Summon "Tuxedo Braddok" this way once per turn. Once per turn, you can Normal Summon 1 "Sailor-" monster as an additional Summon. While this card is face-up on the field, "Sailor-" monsters you control cannot be destroyed by card effects. You can Banish 2 other "Sailor-" monster in your Graveyard: Add this card from your Graveyard to your hand.

ATK 1000 / DEF 1500

 

The Jonestown massacre.

Jonestown Madman

DARK / Level 1

Fiend / Effect

If this card is selected as an attack target, you can tribute this card: Destoy the opponent's attacking monster. The effect(s) of any monster that attacks this card cannot be activated(even in the graveyard). If this card destroys an opponent's monster by it's own effect, Inflict 800 damage to your opponent.

ATK 0 / DEF 0

 

Jonestown Marauder

DARK / Level 1

Fiend / Effect

If this card is selected as an attack target, you can tribute this card: Destoy the opponent's attacking monster. The effect(s) of any monster that attacks this card cannot be activated(even in the graveyard). If this card destroys an opponent's monster by it's own effect, you can destroy 1 Spell/Trap card on the field.

ATK 0 / DEF 0

 

Jonestown Misfit

DARK / Level 1

Fiend / Effect

If this card is selected as an attack target, you can tribute this card: Destoy the opponent's attacking monster. The effect(s) of any monster that attacks this card cannot be activated(even in the graveyard). If this card destroys an opponent's monster by it's own effect, you can Special Summon 1 "Jonestown" monster from your Deck, except "Jonestown Misfit".

ATK 0 / DEF 0

 

The Town of Jonestown

Spell / Field

when this card is activated: Special Summon 1 "Jonestown" monster from your Deck. You cannot declare an attack. Monsters your opponent controls must attack, if able. "Jonestown" monsters you control cannot be targted by card effect(s). During your opponent's Main Phase 1, and if they control at least 1 monster, you can Discard 1 card and pay half your Life Points: Switch all monsters your opponent controls to face-up attack position, and if you do, it is now the Battle Phase of your opponent's turn. If this card is destroyed, you can Special Summon up to 2 "Jonestown" monsters from your Graveyard.

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Killer Wail

Killer Wail Squid

WATER / Level 4

Aqua / Effect

If this card is Summoned or flipped face-up, add 1 "Killer Wail" Spell/Trap card from your Deck or Graveyard to your hand.

ATK 500 / DEF 2000

 

Fortress Whale's Killer Wail

Spell / Equip

Special Summon 1 "Fortress Whale" from your hand/Deck/Graveyard, ignoring the Summoning conditions, and equip it with this card. Increase the ATK of the equipped monster by 1000. The equipped monster cannot attack directly. If this card is removed from the field and the equipped monster is sent to the Graveyard, Inflict 2000 damage to both players.

 

The Killer Wail of the Killer Fortres Whale's Wail

Trap

Discard 1 card. Banish 1 "Fortress Whale's Killer Wail" and "Fortress Whale" you control: Inflict 3000 damage to your opponent. Your opponent draws 2 cards.

 

The main cast of Mahou Sensei Negima. 32 characters, mate.

The Cast of '32; The Sensei Jock

FIRE / Level 6

Warrior / Effect

If you control a face-up "The Cast of '32; Negima Cheerleader", you can Special Summon this card from your hand. If this card destroys an opponent's monster by battle, you can send 1 other card you control to the Graveyard: This card can make an additional attack during this Battle Phase. If this card is sent from the field to the Graveyard, you can add 1 "The Cast of '32; Negima Cheerleader" from your Graveyard to your hand.

ATK 2300 / DEF 0

 

The Cast of '32; Negima Cheerleader

FIRE / Level 3

Fairy / Effect

If this card is Normal Summoned, you can Special Summon 1 "The Cast of '32; The Sensei Jock" from your Graveyard. Then, switch this card to Defense Position. While this card is face-up on the field, all Warrior-Type monsters you control gain 500 ATK and inflict piercing damage. Once per turn, if a Warrior-Type monster you control inflicts damage to your opponent's LP, you can Draw 1 card.

ATK 0 / DEF 2200

 

:^)

 

 

Daemon

Don't you mean Archfiend?

 

Spyke the Draegon

WIND / Level 1

Dragon / Effect

You can Tribute this card from your hand or face-up on your side of the field: Special Summon 1 "Fabulous Raridae" from your Hand or Deck. If a face-up Beast-Type monster you control is targeted by a card effect, you can Banish this card from your Graveyard: Negate that effect. Then, the targted monter gains 1000 ATK until the end of your Battle Phase.

ATK 500 / DEF 1000

 

Fabulous Raridae

LIGHT / Level 6

Beast / Effect

While your Life Points are higher then your opponent's, this card cannot be destroyed by battle or card effects. Once per turn, you can Banish 2 cards from your Graveyard, except non-Dragon-Type monsters: Gain 1000 LP. Then, you can return 1 of your Banished Dragon-Type monsters to your Graveyard. If this card inflicts battle damage to your opponent, gain LP equal to the damage. During the End Phase of your turn, if this card did not battle a monster this turn, return this card to your hand.

ATK 2000 / DEF 1500

 

Caroswag Bootyk

Spell / Continuous

Once per turn, if you control no monsters, you can Special Summon 1 "Spyke the Draegon" from your Deck. You cannot Special Summon from your Extra Deck during the turn you activated this card. During either player's turn, you can reveal 1 "Fabulous Raridae" in your hand to your opponent: Halve all damage you take during this turn. If you would take damage, you can Discard 1 card and Banish this card from your Graveyard: Gain LP equal to the damage instead.

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My sick MLG Captains Falcon plays

Falcon, the Driven Fighter

FIRE / Level 8

Warrior / Effect

You can pay 2000 LP: Special Summon this card(from your hand). You can only Special Summon "Falcon, the Driven Fighter" this way once per turn. If this card is Special Summoned in this way, destroy all face-up cards your opponent controls. You cannot declare a direct attack for the rest of the turn. If this card is targeted by a card effect, you can return this face-up card to your hand: Negate that effect.

ATK 2500 / DEF 2000

 

Robin, the Driven Fighter

FIRE / Level 4

Warrior / Effect

If this card is Summoned, you can reveal 1 FIRE Warrior-Type monster in yor hand to your opponent: Gain 1000 Life Points. Then, you can Special Summon 1 Level 4 "Driven Fighter" monster from your hand. During either player's turn, if a face-up "Falcon, the Driven Fighter" you control is returned to your hand, you can destroy 1 card on the field. You can only activate each effect of "Robin, the Driven Fighter" once per turn.

ATK 1250 / DEF 1000

 

Jay, the Driven Fighter

FIRE / Level 4

Warrior / Effect

If this card is Summoned, you can reveal 1 FIRE Warrior-Type monster in yor hand to your opponent: Gain 1000 Life Points. Then, you can Special Summon 1 Level 4 "Driven Fighter" monster from your hand. During either player's turn, if a face-up "Falcon, the Driven Fighter" you control is returned to your hand, you can draw 1 card. You can only activate each effect of "Jay, the Driven Fighter" once per turn.

ATK 1250 / DEF 1000

 

Raptor Rush

Spell

When this card resolves: Discard 1 card, and if you do, add from your Deck to your hand 1 "Driven Fighter" monster. If your opponent controls a face-up Special Summoned monster, you do not have to Discard from your hand. You can only activate 1 "Raptor Rush" per turn.

 

WWE :p there better be a John Cena troll xd

John the Invisible Wrestler

WIND / Level 4

Warrior / Effect

During either player's Battle Phase, you can Special Summon this card(from your hand). If you do, it gains 1000 ATK. This card cannot attack. During your opponent's Battle Phase, if you control this face-up card, you can discard 1 Spell card: All attack position monsters your opponent currently controls must attack this card, if able. If this card destroys an opponent's by battle, both players Draw 1 card.

ATK 2000 / DEF 0

 

Are you Cena This!?

Spell / Quick-Play

Target 1 face-up Warrior-Type monster you control: It gains 500 ATK until the End Phase. Then, you can add from your Deck to your hand up to 2 "Are you Cena This!?". You can only activate 1 "Are you Cena This!?" once per turn.

 

His Time is Now

Spell / Quick-Play

Add from your Deck or Graveyard to your hand 1 "John the Invisible Wrestler". Then, you can add from your Deck to yor hand up to 2 "His Time is Now". You can only activate 1 "His Time is Now" per turn.

 

Boobmuda Triangle

Blue-Foot Booby #1

WATER / Level 3

Winged-Beast / Effect

If this card is Normal Summoned, you can Discard 1 Spell card: Special Summon up to 2 "Blue-Foot Booby" monsters from your Deck with different names, except "Blue-Foot Booby #1". If this card is Tributed, you can Destroy 1 card on the field. Cannot be used as an Xyz Material, except for the Xyz Summon of a "Blue-Foot" monster.

ATK 1000 / DEF 500

 

Blue-Foot Booby #2

WATER / Level 3

Winged-Beast / Effect

If this card is Normal Summoned, you can Discard 1 Spell card: Special Summon up to 2 "Blue-Foot Booby" monsters from your Deck with different names, except "Blue-Foot Booby #2". If this card is Tributed, you can Discard 1 card, and if you do, Draw 2 cards. Cannot be used as an Xyz Material, except for the Xyz Summon of a "Blue-Foot" monster.

ATK 1000 / DEF 500

 

Blue-Foot Booby #3

WATER / Level 3

Winged-Beast / Effect

If this card is Normal Summoned, you can Discard 1 Spell card: Special Summon up to 2 "Blue-Foot Booby" monsters from your Deck with different names, except "Blue-Foot Booby #3". If this card is Tributed, you can add 1 "Blue-Foot" card from your Deck or Graveyard to your hand. Cannot be used as an Xyz Material, except for the Xyz Summon of a "Blue-Foot" monster.

ATK 1000 / DEF 500

 

Bermuda Blue-Foot Booby

WATER / Rank 3

Winged-Beast / Xyz / Effect

2 Level 3 WATER monsters

If this card is Xyz Summoned, you can add from your Deck or Graveyard to your hand up to 2 Spell cards. Spell cards added to your hand by this effect cannot be activated, and they are Banished if they are sent to the Graveyard. Once per turn, during either player's turn, you can Tribute 1 other "Blue-Foot" card you control: This card is unaffected by your opponent's card effects this turn. Once per turn, you can detach 1 Xyz Material from this card and target 1 face-up monster you control: It gains 1000 ATK until the end of your opponent's turn.

ATK 1500 / DEF 1000

 

Blue-Foot Booty Dance

Spell / Continuous

When this card is activated, add from your Deck to your hand 1 "Blue-Foot" monster. "Blue-Foot" monsters you control gain 300 ATK for each of your Banished Spell cards. If this card is sent from the field to the Graveyard, you can add from your Deck or Graveyard to your hand up to 2 Spell cards. Spell cards added to your hand by this effect cannot be activated, and they are Banished if they are sent to the Graveyard.

 

Blue-Foot Booby Trap

Trap

Add from your Deck to your hand 1 "Blue-Foot" monster. Then, you can add from your Deck or Graveyard to your hand 1 Spell card. The Spell card added to your hand by this effect cannot be activated, and is Banished if it is sent to the Graveyard.

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