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Electromagnet Warrior-SDMY


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Electromagnet Warrior Beta
Level 3 EARTH Rock-Type Effect Monster
ATK 1500
DEF 1500
You can only use the (1) effect of “Electromagnet Warrior Beta” once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 Level 4 or lower “Magnet Warrior” monster from your Deck to your hand, except “Electromagnet Warrior Beta”.
(2) During your opponent’s turn: You can Tribute this card; Special Summon 1 Level 4 “Magnet Warrior” monster from your Deck.

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Electromagnet Warrior Gamma
Level 3 EARTH Rock-Type Effect Monster
ATK 800
DEF 2000
You can only use the (1) effect of “Electromagnet Warrior Gamma” once per turn.
(1) If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower “Magnet Warrior” monster from your hand, except “Electromagnet Warrior Gamma”.
(2) During your opponent’s turn: You can Tribute this card; Special Summon 1 Level 4 “Magnet Warrior” monster from your Deck.

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Electromagnet Warrior Alpha
Level 3 EARTH Rock-Type Effect Monster
ATK 1700
DEF 1100
You can only use the (1) effect of “Electromagnet Warrior Alpha” once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 Level 8 “Magna Warrior” monster from your Deck to your hand.
(2) During your opponent’s turn: You can Tribute this card; Special Summon 1 Level 4 “Magnet Warrior” monster from your Deck.

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Denjishaku no Senshi Magnet Verserion / Verersion the Electromagna Warrior
Level 8 EARTH Rock-Type [special Summon] Effect Monster
ATK 3000D
EF 2800
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 each of “Electromagnet Warrior Alpha”, “Electromagnet Warrior Beta”, and “Electromagnet Warrior Gamma” from your hand, field or Graveyard.
(1) You can banish 1 Level 4 or lower “Magnet Warrior” monster from your Graveyard, then target 1 card your opponent controls; destroy it.
(2) If this card is destroyed by battle or your opponent’s card effect: You can target 1 each of your banished “Electromagnet Warrior Alpha”, “Electromagnet Warrior Beta”, and “Electromagnet Warrior Gamma”; Special Summon them.

 

https://ygorganization.com/v-jump-june-2016-structure-decks/

 

they can set up the older guys too

just realized that they are level 3 instead of 4

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They can summon the Originals. I think that distinction should be made.

And then suddenly the interest fades (unless they get more support to actually make that worthwile potentially drawing these crap cards or not being able to use that dodge effect).

Well Ties does exist, so they barely deserve to exist (ties fixes their problem a bit, however they are far too reliant on it to be funny).

Interesting that the structure deck themes are "Ties ties the deck", though I must say A B C seems much more interesting for actually being able to do a bit more after relying on getting 1 specific card.

Oh well ... and no one shall dare suggest playing left arm offering just to get ties, while ties is necessary for them to play, a -2 is no joke and hardly worth it.

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x3 Each Electromagnet Warrior

x2 Verersion

x3 Crane Crane

x? Giant Sentry of Stone

x1 Mathematician

More Rank 3 Engine Cards

 

x1 Burial from DD

x1 Foolish Burial

x? DDR

 

x3 CotH

x3 Oasis

x3 Rock Bombardment

x? Release from Stone

 

If you want to get ambitious, Powerful Rebirth with these guys DO make them Xyz-Compatible with the original ones. Don't know if that's even worth it, though, the originals are...pretty bad, only reason to play them is seemingly more fodder for Verersion and the floating of the new 3.

Another option is using Tramids with Block Golem for more Rank 3 shenanigans and Rock-Type stuff.

 

Also, just to make sure of something; Can Block Dragon search 2 Level 3 monsters, or do you HAVE yo include a level 2 in there?

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x3 Each Electromagnet Warrior

x2 Verersion

x3 Crane Crane

x? Giant Sentry of Stone

x1 Mathematician

More Rank 3 Engine Cards

 

x1 Burial from DD

x1 Foolish Burial

x? DDR

 

x3 CotH

x3 Oasis

x3 Rock Bombardment

x? Release from Stone

 

If you want to get ambitious, Powerful Rebirth with these guys DO make them Xyz-Compatible with the original ones. Don't know if that's even worth it, though, the originals are...pretty bad, only reason to play them is seemingly more fodder for Verersion and the floating of the new 3.

Another option is using Tramids with Block Golem for more Rank 3 shenanigans and Rock-Type stuff.

 

Also, just to make sure of something; Can Block Dragon search 2 Level 3 monsters, or do you HAVE yo include a level 2 in there?

In ygopro you need the lvl 2, but no rulings atm do who knows.

 

Also, yay more 3s more fun. Time for pyramid magnets.

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