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Number 51: Finish Hold the Amazing (CPF1)


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ChXBULBU0AEQwVh.jpg?w=1024&ssl=1

Rank 3 EARTH Rock-Type Xyz Effect Monster
ATK 2600
DEF 0
Materials: 3 Level 3 Monsters
(1) This card cannot be destroyed by battle.
(2) During the end of a damage step in which this card battles: You can detach 1 Xyz Material from this card; place 1 Counter on this card (max. 3)
(3) During the end of a Battle Phase in this card battles, if this card has 3 Counters on it: Destroy all cards your opponent controls.

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That second effect though. I see SOME potential, but I don't know.....

It's an xyz with no inherent protection that needs to attack three time? I think not

Pack filler.

It has the good ATK for a Rank 3 Xyz. But the protection is feeble and the last effect is mediocre. This will leave the field the same turn it was Summoned. At best, it would only last one turn.

This whole damn pack is filler, I have hope for Pluto, but after #100 it's faint

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Me wonders if putting counters on this by other means will get its effect off sooner...

 

I like how the last effect doesn't remove the counters after nuking everything.

 

Overall, it's not a good card. But it is a generic option that breaks the 2500 ATK mark, so that's something.

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Me wonders if putting counters on this by other means will get its effect off sooner...

 

I like how the last effect doesn't remove the counters after nuking everything.

 

Overall, it's not a good card. But it is a generic option that breaks the 2500 ATK mark, so that's something.

Yes! Run Card Guard and place Guard Counters on this card. Also use this card against Aliens. (Alien Blue-Eyes)

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The issue isn't whether or not this is easy to make; the issue is that it's just very sub-par. The nuke is too slow outside of cute combos to accomplish, the protection is too weak, and its stats are too weak for the investment needed to put into it. It's built to be a boss, but it's a very weak boss.

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I mean the aforementioned Geargia Change is actually pretty adorable in practice.  At the very least it lets you drop Finish Hold on your opponent's battle phase in a pinch and effectively lock out their attacks that turn.  Not much but hey, it's something neat

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