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[TDIL] Subterrors


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The Hidden City

Field Spell Card

When this card is activated: You can add 1 “Subterror” monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position “Subterror” monster you control to face-up Attack or Defense Position. Once per turn: when an opponent’s monster declares an attack: You can change 1 face-down Defense Position “Subterror” monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 “The Hidden City” per turn.

 

 

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Subterror Behemoth Stalagmo

EARTH/Rock

Level 10

Flip/Effect

2800/2100

FLIP: You can discard 1 “Subterror” monster, and if you do, draw 2 cards. You can only use this effect of “Subterror Behemoth Stalagmo” once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.

 

 

 

I REALLY like how these look so far. It looks like they'll be big and strong, yet at the same time deliciously obnoxious like Ghostricks. I dunno; it feels like a deck that both players are going to be on their toes when playing with or against them. Looks promising; I like it so far. There's also a lot of potential for these to work with Shaddolls, Prediction Princesses, and said Ghostricks; I'm definitely excited.

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Gee, I wonder what'll be the next Kozmo/BA...

 

...Probably not this. Flipping is cool, but I don't think it'll hold up.

Looks like a cute deck though. If it doesn't end up being phenomenal (AKA expensive) I'll probably try it.

This IS the Kozmo/BA equivalent.

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Gee, I wonder what'll be the next Kozmo/BA...

 

...Probably not this. Flipping is cool, but I don't think it'll hold up.

Looks like a cute deck though. If it doesn't end up being phenomenal (AKA expensive) I'll probably try it.

 

Buddy, depending on what the rest of the monsters are, these have the potential to be VERY strong. With how they can potentially work with Prediction Princess and/or Shaddolls, and how its typing/attribute matches Pot of the Forbidden. The field spell is strong, the monsters look versatile, and if they all share the level 10 then we're looking at access to the feared R10 pool. Right off the bat this deck has a LOT going for it, and has the potential to be something REALLY good. I mean, at the very least Konami might not need to nerf everything for their TCG pet-deck to actually compete.

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So this is the next TCG-exclusive archetype, huh?

I hope TCG plays it smart with these guys and take advantage of the latest Rock support that OCG threw us, which AFAIK cannot be used effectively because of some inconsistencies with the Type (no Rock Tuners, the better Rocks are Level3 while Block Dragon synergizes more with Level4s, and so on).

 

And yeah, at least 1 archetype Level9 member for Tarorei plays would be nice.

 

EDIT:

Oh right, maindeck EARTH/Fiend-Type Subterrors for Dark Calling pro techs would be cute, too xD

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This IS the Kozmo/BA equivalent.

Well, yes, I know, but I'd argue the whole flipping mechanic doesn't seem overly powerful so far, especially with how this needs to stay on the field to flip during the opponent's turn, for the most part. Just seems weak, unless the rest of the monsters are really good.

 

I know it's bad form to judge based on 2 cards, but that's just how I see it.

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Anyone who thinks that flipping isn't a powerful mechanic obviously hasn't played against a deck like Ghostrick before. Just saying that flip effects can be powerful if they want them to be, they just haven't made them as strong as they could have.

 

Both cards seem pretty amazing already, looks like a deck that'll be slow but strong advantage gain. Fun.

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Just saying that flip effects can be powerful if they want them to be, they just haven't made them as strong as they could have.

*Looks at Fairy Tale - Talia*

 

Anyways... Well... I mean, I like the look of these so far, but I'm gonna reserve judgement until we see more of 'em.

 

Btw, when's this pack dropping?

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Please don't be another non-sequitur archetype.

 

Regardless:

 

Nice how the Field Spell searches upon activation. It also helps that it changes position.

 

And while the monster seems to have a mighty effect, getting it on the field is another thing. Then again, this is only two cards, so maybe we'll get an answer in later reveal(s).

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Something feels... Off, about these.

I get that they are going to try and dominate the game with These, but it comes off as very weird.

Like, I get that FLIP monsters can really be something, as evidenced by Ghostricks/Shaddolls/etc(that were already mentioned), but if all of these are Level 10 Rocks with damn near identical effects, then they are just gong to struggle the whole time, and if that's the case, it will literally just ride on how good the Spell/Trap support is, and how versatile said cards are.

 

Like if they get a fuckin' E-Tele or something, and it's the best card in the set, but it's unsearchable, then.... That will be a problem.

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Something feels... Off, about these.

I get that they are going to try and dominate the game with These, but it comes off as very weird.

Like, I get that FLIP monsters can really be something, as evidenced by Ghostricks/Shaddolls/etc(that were already mentioned), but if all of these are Level 10 Rocks with damn near identical effects, then they are just gong to struggle the whole time, and if that's the case, it will literally just ride on how good the Spell/Trap support is, and how versatile said cards are.

 

Like if they get a f***in' E-Tele or something, and it's the best card in the set, but it's unsearchable, then.... That will be a problem.

 

Remember that they will potentially combo very well with Shaddolls and Prediction Princess. There's a lot of potential for sub-engines and combo decks with these; they seem very flexible.

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Remember that they will potentially combo very well with Shaddolls and Prediction Princess. There's a lot of potential for sub-engines and combo decks with these; they seem very flexible.

Right now, the only one that comes to mind is Coinorma. Maybe the Ritual Monster/Spell. As for Shaddoll, I don't see the connection.
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Right now, the only one that comes to mind is Coinorma. Maybe the Ritual Monster/Spell. As for Shaddoll, I don't see the connection.

 

Coinorma is good; and Tarotrei; all your really need to run with some Pre-Preps and maybe some Manjus. Tarotrei works great with this so far, as it can summon a FLIP monster from the grave during your EP, and being able to flip your stuff F/D helps trigger the Subterror's summon effects. Additionally, the monster's high level (10) makes tributing for Tarotrei pretty easy so far. There's a lot of potential for that engine to be run, and it could work out very well. This isn't a "Maybe the Ritual Monster", this is a "DEFINITELY the Ritual Monster".

 

Shekhinaga has a complimentary level to the existing Subterror who has a complimentary attribute to its summon. The connection isn't as strong as Prediction Princess, but it's fairly solid for R10 plays. I think you could work something out with them and Prediction Princesses.

 

Also remember that this exists: http://yugioh.wikia.com/wiki/Spirit_of_the_Fall_WindUnfortunately it does take your NS, but immediately with that and potentially Dokidoki there's a lot to work off in terms of searching. It's looking very good so far.

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Coinorma is good; and Tarotrei; all your really need to run with some Pre-Preps and maybe some Manjus. Tarotrei works great with this so far, as it can summon a FLIP monster from the grave during your EP, and being able to flip your stuff F/D helps trigger the Subterror's summon effects. Additionally, the monster's high level (10) makes tributing for Tarotrei pretty easy so far. There's a lot of potential for that engine to be run, and it could work out very well. This isn't a "Maybe the Ritual Monster", this is a "DEFINITELY the Ritual Monster".

 

Shekhinaga has a complimentary level to the existing Subterror who has a complimentary attribute to its summon. The connection isn't as strong as Prediction Princess, but it's fairly solid for R10 plays. I think you could work something out with them and Prediction Princesses.

 

Also remember that this exists: http://yugioh.wikia.com/wiki/Spirit_of_the_Fall_WindUnfortunately it does take your NS, but immediately with that and potentially Dokidoki there's a lot to work off in terms of searching. It's looking very good so far.

Even so, it'd seem pretty slow. Sure, you could set up Ritual plays, but Coinorma still seems like a slow option.

 

Alright; now I see the connection you made with Shaddoll. But what would this archetype gain from Shaddoll? It's not like they have monsters that can Summon easily, nor any pros to landing in the Graveyard.

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This IS the Kozmo/BA equivalent.

Probably the Noble Knight equivalent :))))

 

Buddy, depending on what the rest of the monsters are, these have the potential to be VERY strong. With how they can potentially work with Prediction Princess and/or Shaddolls, and how its typing/attribute matches Pot of the Forbidden. The field spell is strong, the monsters look versatile, and if they all share the level 10 then we're looking at access to the feared R10 pool. Right off the bat this deck has a LOT going for it, and has the potential to be something REALLY good. I mean, at the very least Konami might not need to nerf everything for their TCG pet-deck to actually compete.

Prediction Princess interaction will count for nothing but memes

Shaddoll interaction could actually be really interesting but I suspect will also count for nothing but memes

Field Spell is great

1 monster has great eff but so far is suggestive of nothing due to being non-functional on its own

WE'LL SEE HOW IT GOES but at a guess if this monster is indicative of anything the deck will have a bottleneck centered around fielding specific monsters that allow the rest of the deck to play (ie like Cardians or UA)

 

Anyone who thinks that flipping isn't a powerful mechanic obviously hasn't played against a deck like Ghostrick before. Just saying that flip effects can be powerful if they want them to be, they just haven't made them as strong as they could have.

 

Both cards seem pretty amazing already, looks like a deck that'll be slow but strong advantage gain. Fun.

Ghostricks are cute but I think is still fair to say not a powerful mechanic

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This IS the Kozmo/BA equivalent.

Probably the Noble Knight equivalent :))))

 

Buddy, depending on what the rest of the monsters are, these have the potential to be VERY strong. With how they can potentially work with Prediction Princess and/or Shaddolls, and how its typing/attribute matches Pot of the Forbidden. The field spell is strong, the monsters look versatile, and if they all share the level 10 then we're looking at access to the feared R10 pool. Right off the bat this deck has a LOT going for it, and has the potential to be something REALLY good. I mean, at the very least Konami might not need to nerf everything for their TCG pet-deck to actually compete.

Prediction Princess interaction will count for nothing but memes

Shaddoll interaction could actually be really interesting but I suspect will also count for nothing but memes

Field Spell is great

1 monster has great eff but so far is suggestive of nothing due to being non-functional on its own

WE'LL SEE HOW IT GOES but at a guess if this monster is indicative of anything the deck will have a bottleneck centered around the field and fielding specific monsters that allow the rest of the deck to play (ie like Cardians or UA)

 

Anyone who thinks that flipping isn't a powerful mechanic obviously hasn't played against a deck like Ghostrick before. Just saying that flip effects can be powerful if they want them to be, they just haven't made them as strong as they could have.

 

Both cards seem pretty amazing already, looks like a deck that'll be slow but strong advantage gain. Fun.

Ghostricks are cute but I think is still fair to say not a powerful mechanic

Is mostly worth considering like in most cases a regular Ignition effect is better than putting it under a FLIP

That being said is nice that FLIP effects are actually getting power worth being put behind a FLIP wall this time 

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Remember that they will potentially combo very well with Shaddolls and Prediction Princess. There's a lot of potential for sub-engines and combo decks with these; they seem very flexible.

While this is true, they should still be able to function independently, because if they can't even function by themselves, the they won't get very far.

Which is what I'm getting at.

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While this is true, they should still be able to function independently, because if they can't even function by themselves, the they won't get very far.

Which is what I'm getting at.

 

Which is poor reasoning, considering how Dracoslayers alone isn't a functional deck, yet look what was hitting Tier 1 so often. Don't discount hybrid decks just because one side doesn't function on its well.

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