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Ancient Gears [RATE]


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RATE-JP042 Antique Gear Devil / Ancient Gear Fiend
Level 8 EARTH Machine-Type Fusion Effect Monster
ATK 1000
DEF 1800
Fusion Materials: 2 “Ancient Gear” monsters
You can only use the (2) effect of “Ancient Gear Fiend” once per turn.
(1) This card is unaffected by other card effects.
(2) During your Main Phase: You can inflict 1000 damage to your opponent.
(3) If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 “Ancient Gear” monster from your Deck, ignoring the Summoning conditions.
 
 
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Antique Gear Reborn / Ancient Gear Reborn
Continuous Trap Card
(1) You only control 1 face-up “Ancient Gear Reborn”.
(2) Once per turn, if you control no monsters: You can target 1 “Ancient Gear” monster in your Graveyard; Special Summon that monster. A monster Special Summoned by this effect gains 200 ATK.

 

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Kind of a scary card when your forced to destroy it by battle only to have them summon a Ancient Gear Golem from the deck.

UTL or any other armades/neo AG monsters says no ... and having potential dead draws is never amazing (though sometimes justified). EDIT: A Wyvern under the influence of the revival trap would already shut it down.
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A Fusion monster that's immune to your opponent's effects? Yes, please. And it even has a cute destruction effect. However, it's held back by having it be "destroyed by battle and sent to the Graveyard". I think it woudl have helped if it said "destroyrd (either battle or by card effect)".

 

Ancient Gear Reborn:

 

Unless it says "ignoring its Summoning conditions" there's not much special about this card.

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Something that came up in the discord:

 

9/10, this is being made out of Dog + Box or Dog + Token, meaning it's cheap.

 

While Kaiju do out it, and should be used to out it, they also mean you lose value in these situations, as they can replace it on the cheap.

 

AG Reborn also seems like a fine card, though IDK how many.

 

This stuff makes the SD look like not sheet!

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A Fusion monster that's immune to your opponent's effects? Yes, please. And it even has a cute destruction effect. However, it's held back by having it be "destroyed by battle and sent to the Graveyard". I think it woudl have helped if it said "destroyrd (either battle or by card effect)".

How can it be destroyed by card effects if it's immune to card effects?
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Hunting Dog makes Devil a 2-card Fusion Summon, that's nice. Then as Black pointed out, the cost can be further lessened with Box and etc.

Devil having a Level of 8 caught my attention. Why didn't it have 2800 DEF with those stats? Not that a high or low DEF matters as much with that protection and floating effect. Also, I suppose it's handy for Rank8 plays, but I'm not sure if it would be optimal when you may as well keep Devil on the board for it to ultimately float. Then again, having the option of going for a Rank8 doesn't hurt and is a plus.

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Dog making Fiend more useful is pretty much the appeal of Fiend, really.

True, however it also applies vice versa, considering Fiend is a 2-mat fusion for dog, which is completely generic within the archtype, which means Dog can fall back on Fiend if it cannot summon UAGG (which applies as the series fusions are not released yet).

@The Nyx Avatar: ("Ancient Gear Reborn: Unless it says "ignoring its Summoning conditions" there's not much special about this card.") ... are wyvern, dog, fiend, reactor dragon and hydra not decent enough targets ?

(I would not really go as far as to state Golem and Ultimate Golem would make that much of a difference).

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Oh, they seemed to have buffed Fiend.

 

Firstly, having such flexible Materials as any 2 Ancient Gears is fantastic, purely because of how much Ancient Gears have been shoved in our face due to Academia, and how the archetype was never a Fusion style in the first place, other than Ultimate Golem, which was mediocre as hell because of needing Golem, and the Ancient Gears in general being such a bizarre mishmash of random effects and support.

 

So now, finally, they're seemingly making support that actually tries to make a Fusion strategy usable, and also overcome the conditions set on the best Ancient Gears (which was understandable at the time, since the Ancient Gears came out way back at the start of the GX era).

 

The stats on it are pretty terrible, though. 1000/1800 on a Level 8.

 

However...it's immune to all other card effects which is...okay. Again, the stats.

 

It can burn for 1000 each turn, which is...okay. Not exactly hyped by the thought of Ancient Gear Burn, but let's face it, half of Academia's strategies with the Deck are burn related, and it at least gives synergy with Hound Dog. This indicates that Ancient Gears' Fusion playstyle is chipping away at your opponent, and using other effects for protection/swarm/etc, making it a battle of attrition.

 

And if it dies by battle, you...Summon any Ancient Gear from your DECK...ignoring Summoning Conditions. That's...fantastic, actually, and better justifies the pathetic stats, considering it's immune to card effects, so battle really is the only way to get over it, only for you to bring out Golem or something far more threatening.

 

The Trap...is pretty good. Once a turn, revive any Ancient Gear and buff it by 200 for no real reason. But you need to control no monsters. The Ancient Gear is in no way tied to Reborn, so destroying the SSed monster or Reborn will not do anything. That REALLY supports the notion that Gears are going to be a battle of attrition playstyle, because as a Trap, you can revive a monster during either turn.

 

Sadly, it doesn't ignore Summon Conditions, but I don't think that matters, because of the other Ancient Gear support that can probably capitalize on this. Sure, you can't revive Golem or Beast or whatever else has a Summoning Condition, but I'm sure the other monsters make up for this flaw. Golem is probably the only one you're really running that has a condition (I admittedly don't know anything about the new Ancient Gears that Yuri was trying to sell us last episode, other than what he used in that Duel, and that they're part of the upcoming structure Deck).

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Sadly, it doesn't ignore Summon Conditions, but I don't think that matters, because of the other Ancient Gear support that can probably capitalize on this. Sure, you can't revive Golem or Beast or whatever else has a Summoning Condition, but I'm sure the other monsters make up for this flaw. Golem is probably the only one you're really running that has a condition (I admittedly don't know anything about the new Ancient Gears that Yuri was trying to sell us last episode, other than what he used in that Duel, and that they're part of the upcoming structure Deck).

Ancient Gear Wyvern lets you tutor for an Ancient Gear card, at the cost of it being a hard OPT, and you can't Set anything afterwards for the rest of the turn, so you could use Reborn when you're on the ropes to get out Wyvern, get a card you need, and start a comeback.
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True, but that assumes you managed to Summon Fiend at this point. Which you probably should have.

 

Which leads me to wonder...

 

What do Ancient Gears use for their Fusion options? Poly? Power Bond? Some archetypal Fusion Spell I'm not aware of?

Used to be Power Bond. Now, there's little reason to not just use Hound.

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