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[Written] 5-Minute Crafts


TheBlackCatter

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Kernel Sprite

[Lv. 1 | Light]

Fariy/Effect

You cannot Normal Summon this monster. You can Special Summon this monster by targeting up to two monsters on the field or in your hand and banishing the cards you targeted. This card gains the ATK and DEF of all banished monsters and is considered to be all monster types as the banished monsters. Once per turn, if you took damage this turn, you can gain 1000 LP but this monster cannot attack this round.

ATK: 100  DEF: 100

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The Reckoning

[Continuous Spell]

This card cannot be destroyed or sent to the graveyard by card effects. After 12 of your turns have passed after this card is activated, destroy all cards on the field and banish this card. If, during those 12 turns a player has nothing on the field (this card not included), banish this card and the opposite player can summon any monster from their deck or hand.

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The First Guardian

[Lv. 9 | Light]

Spellcaster/Effect

You cannot Normal Summon this monster. You can special summon this monster by banishing two monsters from your hand and/or field. This monster is also the same Type as the monsters used to summon it. Once per turn you may move the card to any open space on your side of the field. If it is in a monster zone and is targeted for an attack, destroy the attacking monster before battle calculation. If it is on a spell/trap zone, you can negate the activation of one spell or trap this turn.

ATK: 2500  DEF: 2700

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Conflict of Aspects

[Continuous Trap]

In a battle between two monsters that have different Attributes, neither monster is destroyed and no players take damage after battle calculation. If a monster is affected by an effect that allows it more than one Attribute, it destroys the monster it attacks before battle calculation unless the target monster also has multiple attributes per a card effect (in which case, battle is normal).

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Death on a Quest Bed

[Trap]

If your monster would be destroyed, then after battle resolution or effect resolution Special Summon the monster in attack mode. If it isn't already a higher level, it becomes a Level 8. It also gains 500 ATK and DEF. The monster also is affected depending on its Attribute:

* Fire: Gains an additional 500 ATK and once pr turn deals 200 damage to your opponent after battle.

* Water: Gains an additional 500 DEF and once per turn can negate a card effect.

* Wind: Cannot be destroyed by card effects.

* Earth: Destroys a defense position monster before battle calculation.

* Light: Once per turn cannot be destroyed by battle and player gains 200 LP on their Stand-By Phase.

* Dark: If it would destroy a monster, it instead banishes it.

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Star Carrier: The Caravan (open)

[Rnk. 4 | Light]

Machine/Xyz/Effect

2+ Level 4 Machine monsters

Once per turn you may detach a material and use one of two effects: 1) Draw one card or 2) Send the material to your hand. Once per turn you may alternatively send one Level 4 Machine monster from the field or your hand and attach it as material to this monster.

ATK: 1700  DEF: 2700

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  • 2 weeks later...

c'mon, @TheBlackCatter, let's not abandon this place

Ninpo - Stealth Arts

Continuous Spell

Target 1 monster you control; it cannot be targeted by card effects or for a battle,also it cannot attack, change battle position, be used as material or be tributed. These changes last until the end of the next turn. During your second Standby Phase after this effect is activated, inflict damage to your opponent equal to the ATK of the target.

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I would've, but 20 consecutive posts feels like necro-bumping with extra steps. Anyways:

 

Hidden Base Uncovered (open)

[Trap]

If your opponent declares an attack and you have a monster face-down, flip the monster up into attack mode and move to Main Phase 2. If this card is destroyed by a card effect while face-down, destroy one card on your opponent's field.

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15 hours ago, TheBlackCatter said:

I would've, but 20 consecutive posts feels like necro-bumping with extra steps. Anyways:

Ooof, haven't noticed that. Perhaps you could make an status advertising the thread?

 

Slime Trap Hole

Normal Trap

When your opponent Summons a monster: Target that monster; it cannot attack, be used as material, be Tributed or change battle position, also, apply 1 of the following effects based on the Attribute of the target.
⚪ FIRE: Inflict 800 damage to your opponent and decrease the target's ATK by 800
⚪ WATER: Choose 1 zone in an adjacent zone to the target; it cannot be used until the target leaves the field
⚪ LIGHT: Negate the target's effect

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I mean, I've considered it, but I'm always online at the wrong time of day, lol. However...

 

Time Reversal (open)

[Trap]

Activate on a player's end phase. Instead of the next turn starting with the opposite player, the same player gets to go again but they do not draw a card. Send any card, sent to the graveyard or out of play this turn, back to their respective player's hand. If a monster was tribute summoned, send that monster back to their owner's hand and special summon the tributed monsters. If an Extra Deck monster was summoned, send that monster back to the Extra Deck and special summon the materials.

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15 hours ago, TheBlackCatter said:

I mean, I've considered it, but I'm always online at the wrong time of day, lol. However...

Yep, I've noticed. Cat nature, I guess.

 

Reminiscence of the Sacrifice

Normal Spell

Target 1 Tribute Summoned monster you control, then target 1 of the monsters you Tributed to Summon the first target; the first target gains the effect of the second target until the end of your opponent's turn.

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The Cursed Sun (open)

[Field Spell]

Unless the monster is a Machine, Cyberse, Fairy, Fiend, or Divine-Beast monster, destroy any monster normal or special summoned. Then replace that monster with a Flesh Mound Token (Dark/Fiend/Level 4/ATK:?/DEF:?). When a Flesh Mound Token is summoned, they gain the ATK and DEF of the monster they replace. Once per turn you may destroy a Flesh Mound Token and add its ATK to a target Flesh Mound Token's ATK, add its DEF to the target Token's DEF, and increase the target Token's Level by 1.

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Death and Taxes (open)

[Quick-Play Spell]

Activate when your opponent destroys one of your monsters. If your monster was defeated by battle, target both your monster and your opponent's monster. Add up both targets' ATKs and divide it by two, deal the total in damage to your opponent's Life Points. If your monster was destroyed by a card effect, send the top card of your opponent's deck to the graveyard.

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Lifestrand Sharer

LIGHT 6*

Fiend/Effect

This card's ATK equals half your LP. This card inflicts no battle damage. If this card destroys a monster by battle, you can pay half your LP: Special Summon 1 monster from your opponent's GY whose ATK is less than or equal to the amount of LP paid.

?/2000

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Shining Mirror Shield

Equip Spell

When this card is equipped to an Attack Position monster, you can change that monster to face-up Defense Position. The equipped monster gains 1000 DEF. When a card or effect is activated that targets exactly the equipped monster(and no other cards): You can target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target, OR if there aren't appropriate targets on the field, negate the card or activation, and if you do, destroy that card. During your End Phase: You can return this card to your hand.

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