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[Written] 5-Minute Crafts


TheBlackCatter

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I'm gettin' a little worried here. 10 posts and not a single word from you guys. Mods don't kill me please. 😣

Experimental Gun: Gemini (open)

[Equip Spell]

Equipped monster gains 1000 ATK and can attack your opponent directly. If the equipped monster uses this effect to attack your opponent directly, take 1000 damage to your life points.

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Determined Experimentation Group (open)

[Lv. 4 | Dark]

Spellcaster/Effect

Once per turn on your Stand-By phase, target one monster. The target gains 1000 ATK until your next Stand-By phase, then flip a coin at the end of your turn. If the result is Tails, destroy the target monster. If "Experimentation Lab" is active on the field, you can ignore the coin flip.

ATK: 500  DEF: 200

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Symbiotic Synchron
DARK
Cyberse/Tuner/Effect
Level 1 - 200/0

Once per turn, you can banish 1 Link monster from your GY to Special Summon this card. When Summoned this way: This card gains 1 level for each Link Rating the banished monster had. If you activated this effect, you can't Synchro Summon any monsters, except Cyberse Synchro monsters.

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Advanced Experimental Machine: Turing
Continous Spell

Each time a monster banished, put 1 Turing Counter on it.(max. 5) During your turn: You can remove all counters from this card, Special Summon monsters among banished cards for each removed Turing Counter. Monster Special Summoned this way gains 1000 ATK and DEF, but their effects are negated, and cannot be used as any Summon material.

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Prolonged Fight

[Trap]

Pay 1000 LP: until the end of your opponent's next turn, neither player can lose the Duel. During the End Phase of this turn, if a player would have lost the Duel, apply one of the following effects, based on how that player would have lost the Duel:

-LP reduced to 0: Gain 8000 LP

-Unable to draw a card: Target up to 25 cards in the GY or banished zone; return those to the deck.

-Card effect: That effect is treated as if it never happened, also that card cannot activate its effect.

Neither player can activate cards in response to this card's activation.

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Experimental Supersoldier (open)

[Lv. 4 | Dark]

You can Special summon this monster by discarding one spell card from your hand. If this monster attacks or is attacked flip two coins. If both are heads, the opponent's monster is destroyed before battle calculation. If one is heads and one is tails, proceed with the battle normally. If both are tails, destroy this monster before battle calculation. If an effect would increase this monster's ATK, add an additional 200 ATK and destroy this monster if the effect is removed.

ATK: 1200 DEF: 1000

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Experimental Gadget: Holograph (open)

[Trap]

You can only activate this Trap card if you activate a card effect that chains the activation of your opponent's Trap card. If a card effect would destroy a card on your side of the field, you can activate one card effect from your hand. When the turn ends, banish the card whose effect you used from the hand.

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Experimental Gadget: Decoy (open)

[Trap]

If your opponent activates an effect that would target a monster, Special Summon an Obvious Decoy Token (Lv. 1, Earth, ATK 0, DEF 0). You then pick three monsters from the field and then your opponent picks three monsters from the field. You both assign them to a dice value. Roll a die. If the result was an assigned monster, that monster becomes the target of the effect. If the result is an unassigned dice result, the Obvious Decoy Token becomes the target.

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Test Subject (open)

[Lv. 4 | Light]

You can special summon this monster by discarding a spell or trap. If any spell or trap card with the word "Experimental" in the title is activated, this monster is destroyed. If this monster is destroyed by a card effect, send it back to your hand instead of the graveyard.

ATK: 1000 DEF: 1000

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5 minutes ago, TheBlackCatter said:

Persistent Cat

[Lv. 2 | Dark]

Beast/Tuner/Effect

If this card is sent to the graveyard for any reason, you can special summon it back to the field. You can only use this effect 9 times per duel.

ATK: 800 DEF: 500

This. I love this.

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3 Prize Doors (open)

[Spell]

Pick three cards from the field, your hand, your opponent's hand, or the top of your deck. Activate one of these three effects:

* Put all cards into your hand, you cannot activate card effects until after your end phase

* Pick two cards and put them in the hand, then discard one card from your hand and the card you didn't pick

* Pick one card and put it in your hand, the other cards get put back in their original positions

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